THE ART OF COMPUTER GAME DESIGN by Chris Crawford is the first book devoted to the theory of computer and video games . The book attempts to categorize computer games and talks about design precepts that serve as guidelines for game designers. It was originally published in Berkeley, California by McGraw-Hill /Osborne Media in 1984. The original edition is now out-of-print but from 1997 became available as a free download from a site maintained by Washington State University , Pullman . In 2011 the free download was removed and the text is currently available as a Kindle e-book .
* 1 Background * 2 Reception * 3 See also * 4 References * 5 External links
Crawford in 1981 and 1982 coauthored a series of technical articles
BYTE on developing games for the
Calling the author "a master of computer game design", PC Magazine
complimented Crawford using his own games as examples of success and
failure, and recommended the book to both game designers and players.
Orson Scott Card
* ^ Wolf, Mark; Perron, Bernard (August 19, 2003). The Video Game Theory Reader. Routledge. ISBN 978-0415965781 . page 4 * ^ Crawford, Chris (September 1981). "The Atari Tutorial / Part 1: The Display List". BYTE. p. 284. * ^ Crawford, Chris (December 1982). "Design Techniques and Ideas for Computer Games". BYTE. p. 96. Retrieved 19 October 2013. * ^ Wiswell, Phil; Earle, A. Scott (1984-08-21). "A Dynamic Duo". PC Magazine. p. 279. Retrieved 25 October 2013. * ^ Card, Orson Scott (February 1985). "How do Games Play?". Ahoy!. p. 33. Retrieved 15 October 2013.