Tetsuya Mizuguchi
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is a Japanese
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedba ...
designer A designer is a person who plans the form or structure of something before it is made, by preparing drawings or plans. In practice, anyone who creates tangible or intangible objects, products, processes, laws, games, graphics, services, or exp ...
, producer, and businessman. Along with ex-
Sega is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division ...
developers he is the one of the co-founders of the video game development firm
Q Entertainment was a Japanese video game developer. The studio created, produced, and published digital entertainment content across multiple game consoles, PC broadband and mobile units. It was founded on October 10, 2003 by Tetsuya Mizuguchi, formerly of S ...
. He formerly worked for
Sega is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division ...
as a producer in their
Sega AM3 , known as from 2000 to 2004, is a defunct division of Sega, a Japanese video game company. Established by 1993, AM3 was managed by Hisao Oguchi and developed a number of arcade games for Sega. Series introduced by AM3 include ''Virtual On'', ' ...
'arcade machines' team, developing games like ''
Sega Rally Championship ''SEGA Rally Championship'' is a 1994 racing video game developed by Sega AM3 and published by Sega. Originally released for arcades using the Sega Model 2 board, it was converted to the Sega Saturn in 1995 and Windows in 1997. The unique sellin ...
'' and ''
Sega Touring Car Championship ''Sega Touring Car Championship'' (セガ ツーリングカーチャンピオンシップ) is an arcade racing game released by Sega's AM Annex for the Model 2 mainboard in 1996. It was later ported to the Sega Saturn and Microsoft Windows. The ...
'', before moving on to become the head of Sega's
United Game Artists (UGA) was a subsidiary of Sega headquartered in Shibuya, Tokyo, Japan. It was founded by Tetsuya Mizuguchi, a video game developer who had experience with Sega's AM3 division. After separating with Kenji Sasaki to form AM Annex, Mizuguchi le ...
division, the team responsible for '' Rez'' and ''
Space Channel 5 ''Space Channel 5'' is a music video game developed by Sega AM9 and published by parent company Sega. Originally released for the Dreamcast (1999 in Japan, 2000 worldwide), it was later ported to the PlayStation 2 (2002 in Europe, 2003 in Japan ...
''. Mizuguchi is better known for creating video games that incorporate interactive
synesthesia Synesthesia (American English) or synaesthesia (British English) is a perceptual phenomenon in which stimulation of one sensory or cognitive pathway leads to involuntary experiences in a second sensory or cognitive pathway. People who re ...
into his game design, regardless of genre, evidenced by ''Rez'', ''
Lumines (pronounced as "Loo-min-ess") is a puzzle video game series developed by Q Entertainment. The core objective of the games is to survive by rotating and aligning 2×2 blocks varying between two colors to form 2×2 squares of a single color whi ...
'', ''
Child of Eden ''Child of Eden'' is a 2011 musical rail shooter developed by Q Entertainment and published by Ubisoft for Xbox 360 and PlayStation 3. Following the player's journey to purge a far-future internet of viruses, the gameplay features shooting num ...
'', and '' Tetris Effect''. He left Q Entertainment in 2013. He is currently the CEO of Enhance, Inc., a company he founded in 2014.


Early life

Before entering the game industry, Mizuguchi majored in literature at
Nihon University , abbreviated as , is a private research university in Japan. Its predecessor, Nihon Law School (currently the Department of Law), was founded by Yamada Akiyoshi, the Minister of Justice, in 1889. It is one of Japan's leading private universit ...
's Faculty of Arts. One of the influences for Mizuguchi joining the game industry was a photograph of NASA's view VR headset. Asked how he chose a career in video games, he explained, "I preferred doing something in relation to human senses or entertainment - something more in relation with human nature, a field where I could do some research. ... Unlike the arts, where it is often a matter of taste whether something is good or not, creating good interactive entertainment is more easily definable. I chose
Sega is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division ...
because it was using new technology and I was able to study things like human movements."


Career


Sega

Mizuguchi worked for Japanese game developer Sega from 1990 to 2003 and began his career – not on a game – but by designing
arcade cabinet An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement Mac ...
s and an interactive 'ride' titled ''Megalopolis,'' combining then-embryonic 3D polygonal graphics and CGI (
Computer-generated imagery Computer-generated imagery (CGI) is the use of computer graphics to create or contribute to images in art, printed media, video games, simulators, and visual effects in films, television programs, shorts, commercials, and videos. The image ...
) with the physical experience of Sega's hydraulic 'AS-1' motion simulator. He went on to develop the acclaimed racing simulator, ''
Sega Rally Championship ''SEGA Rally Championship'' is a 1994 racing video game developed by Sega AM3 and published by Sega. Originally released for arcades using the Sega Model 2 board, it was converted to the Sega Saturn in 1995 and Windows in 1997. The unique sellin ...
'', which was influential in the racing space, inspiring future racing game franchises like ''
Colin McRae Rally ''Dirt'' and ''Dirt Rally'' (stylized as ''DiRT'' and ''DiRT Rally'', formerly known as ''Colin McRae Rally''), also known as ''EA Sports Rally'', is a rally racing video game series developed by Codemasters and published by Electronic Arts und ...
'' (another rally simulator) and the rally segments of '' Gran Turismo''. After forming his own division within Sega, Sega AM Annex, he continued in the racing genre with ''
Sega Rally Championship 2 ''Sega Rally 2'' is an arcade racing game developed by Sega AM Annex for the Model 3 arcade hardware. It is the sequel to 1994's ''Sega Rally Championship''. The game was first released in arcades in February 1998, and was later ported by Smilebi ...
'' and ''
Sega Touring Car Championship ''Sega Touring Car Championship'' (セガ ツーリングカーチャンピオンシップ) is an arcade racing game released by Sega's AM Annex for the Model 2 mainboard in 1996. It was later ported to the Sega Saturn and Microsoft Windows. The ...
''. During one trip to Zurich in 1998, Mizuguchi witnessed a music festival in which he observed how people were moving toward the music and how the music, sounds, colors, and dancing would change accordingly. Mizuguchi recognized what he observed as synesthesia and decided to focus on rhythm-based music games where he created ''
Space Channel 5 ''Space Channel 5'' is a music video game developed by Sega AM9 and published by parent company Sega. Originally released for the Dreamcast (1999 in Japan, 2000 worldwide), it was later ported to the PlayStation 2 (2002 in Europe, 2003 in Japan ...
'', '' Space Channel 5: Part 2'', and '' Rez''. Both ''Space Channel 5'' and ''Rez'' are referenced in modern gaming media as essential and influential to the development of the modern wave of music-rhythm games, with
Harmonix Music Systems Harmonix Music Systems, Inc., doing business as Harmonix, is an American video game developer company based in Boston, Massachusetts. The company was established in May 1995 by Alex Rigopulos and Eran Egozy. Harmonix is perhaps best known as ...
co-founder,
Alex Rigopulos Alexander Peter Rigopulos (born 1970s in Boxford, Massachusetts) is an American video game designer and musician, best known as the former CEO and current creative director of Harmonix Music Systems, a company he founded with Eran Egozy in 1995. ...
citing Mizuguchi as an influence in Harmonix's history. Mizuguchi's final position at Sega was Chief Creative Officer of Sega's
United Game Artists (UGA) was a subsidiary of Sega headquartered in Shibuya, Tokyo, Japan. It was founded by Tetsuya Mizuguchi, a video game developer who had experience with Sega's AM3 division. After separating with Kenji Sasaki to form AM Annex, Mizuguchi le ...
game division. In September 2003, Sega performed an internal restructuring of its staff. Among these changes was the dissolution of
United Game Artists (UGA) was a subsidiary of Sega headquartered in Shibuya, Tokyo, Japan. It was founded by Tetsuya Mizuguchi, a video game developer who had experience with Sega's AM3 division. After separating with Kenji Sasaki to form AM Annex, Mizuguchi le ...
and the transfer of its members into
Sonic Team is a video game developer owned by the Japanese video game company Sega as part of its Sega CS Research and Development No. 2 division. Sonic Team is best known for the long-running ''Sonic the Hedgehog'' series and games such as '' Nights int ...
. The following month, Mizuguchi announced that he would leave Sega on October 10, 2003. He cited the changes in the corporate culture after the Sega-Sammy merger and viewed that as an obstacle to what he wanted to do. He announced that he would work independently in the
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedba ...
industry through an – at the time – unnamed company.


Q Entertainment

That company would be Meguro-based
Q Entertainment was a Japanese video game developer. The studio created, produced, and published digital entertainment content across multiple game consoles, PC broadband and mobile units. It was founded on October 10, 2003 by Tetsuya Mizuguchi, formerly of S ...
(which he co-founded with a core team of ex-Sega veterans) which initially produced two puzzle games for portable, handheld gaming systems: ''
Lumines (pronounced as "Loo-min-ess") is a puzzle video game series developed by Q Entertainment. The core objective of the games is to survive by rotating and aligning 2×2 blocks varying between two colors to form 2×2 squares of a single color whi ...
'' for the
PlayStation Portable The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PAL regions on September 1, 200 ...
and ''
Meteos is a 2005 tile-matching video game developed by Q Entertainment and published by Bandai (Nintendo outside Japan) for the Nintendo DS. It was produced by Q Entertainment founder Tetsuya Mizuguchi and designed by Masahiro Sakurai. ''Meteos'' was ...
'' for the
Nintendo DS The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in t ...
. Both games have been released in Japan, North America, and Europe. With Q Entertainment, he later produced ''
Lumines Live! is a 2006 puzzle video game developed by Q Entertainment for the Xbox 360. It was released in Europe in October 2006, in North America in January 2007, and in Japan in March 2007. The objective of the game is to move and rotate 2×2 blocks to for ...
'' which was released for the
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
through Microsoft's
Xbox Live Arcade Xbox Live Arcade (XBLA) is a digital video game download service available through the Xbox Games Store, Microsoft's digital distribution network for the Xbox 360. It focuses on smaller downloadable games from both major publishers and independent ...
service on October 18, 2006. On November 7, 2006, he also produced ''
Lumines II is a 2006 puzzle video game developed by Q Entertainment for the PlayStation Portable (PSP). It was released in November 2006 in Europe and North America by Buena Vista Games, and in February 2007 in Japan by Bandai Namco Games. The objective ...
'' for PSP, the sequel to the popular original (this time supplementing the original score with heavy integration of music videos), and a shooter/puzzle hybrid game called '' Every Extend Extra'' (a heavily modified 'synesthesia' update to an existing PC freeware title, ''Every Extend,'' by indie developer "Omega"), which was released on August 7, 2006. Later, to coincide with a Microsoft event at
Tokyo Game Show , commonly known as TGS, is a video game expo / convention held annually in September in the Makuhari Messe, in Chiba, Japan. It is presented by the Computer Entertainment Supplier's Association (CESA) and Nikkei Business Publications, Inc. T ...
in 2005, Mizuguchi announced that Q Entertainment was working on an action game called ''
Ninety-Nine Nights stylized as ''N3: Ninety-Nine Nights'', is a 2006 fantasy hack and slash video game developed for the Xbox 360 by an alliance between Q Entertainment and Phantagram; video game designer Tetsuya Mizuguchi served as producer for the game. The gam ...
''. A departure from his focus on musical games, ''Ninety-Nine Nights'' was Mizuguchi's attempt through an action game to tell the story of a massive, international conflict as viewed through the eyes of various factions. To facilitate the completion of ''Ninety-Nine Nights,'' he traveled regularly between Japan and South Korea to work with ''Ninety-Nine Nights'' external developer,
Phantagram Phantagram ( ko, 판타그램) is a video game development studio based in South Korea. It is known for its game series '' Kingdom Under Fire''. Phantagram co-developed the fantasy/strategy action game ''Ninety-Nine Nights'' with Q Entertainmen ...
. Mizuguchi also oversaw the development of ''
Gunpey , often written as ''Gun Pey'' or ''GunPey'', is a series of handheld game console, handheld puzzle games released by Bandai. It was originally released for the WonderSwan, and has been ported to WonderSwan Color, PlayStation (console), PlayStatio ...
'' (for
PlayStation Portable The PlayStation Portable (PSP) is a handheld game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on December 12, 2004, in North America on March 24, 2005, and in PAL regions on September 1, 200 ...
and
Nintendo DS The is a handheld game console produced by Nintendo, released globally across 2004 and 2005. The DS, an initialism for "Developers' System" or "Dual Screen", introduced distinctive new features to handheld games: two LCD screens working in t ...
), an update on the puzzle franchise originally created by
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same t ...
creator
Gunpei Yokoi , sometimes transliterated Gumpei Yokoi, was a Japanese video game designer. He was a long-time Nintendo employee, best known as creator of the Game & Watch handheld system, inventor of the cross-shaped Control Pad, the original designer of the ...
's development team, Koto Laboratory. The PSP version was rendered in a very ''Rez'' style, with vector graphics visuals and an electronic music soundtrack, while the DS version was aimed at a younger audience, featuring a more cartoon-like approach. Additionally, around the same time, a new version of '' Every Extend Extra'' was produced by Q Entertainment for
Xbox Live The Xbox network, formerly and still sometimes branded as Xbox Live, is an online multiplayer gaming and digital media delivery service created and operated by Microsoft. It was first made available to the Xbox system on November 15, 2002. A ...
called '' Every Extend Extra Extreme'', which was released on October 17, 2007. At the 2010
Electronic Entertainment Expo E3 (short for Electronic Entertainment Expo or Electronic Entertainment Experience in 2021) is a trade event for the video game industry. The Entertainment Software Association (ESA) organizes and presents E3, which many developers, publishe ...
in Los Angeles, took the stage at the start of game publisher
Ubisoft Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include '' Assassin's Creed'', '' Far Cry'', ...
's annual media event to reveal, to the surprise of the assembled media, the spiritual successor to his game ''Rez,'' called ''
Child of Eden ''Child of Eden'' is a 2011 musical rail shooter developed by Q Entertainment and published by Ubisoft for Xbox 360 and PlayStation 3. Following the player's journey to purge a far-future internet of viruses, the gameplay features shooting num ...
''. The game was released in July 2011, one of the marquee games for
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
's
Kinect Kinect is a line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of fli ...
motion control system. In late September 2011, ''Child of Eden'' was released for
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
, adding high-definition in-game cinemas, and support for motion control via
PlayStation Move is a motion game controller developed by Sony Interactive Entertainment. Initially released in 2010 for use with the PlayStation 3 home video game console, its compatibility was later expanded to its successor, the PlayStation 4 in 2013, its Pla ...
, as well as
Stereoscopic 3D Stereoscopy (also called stereoscopics, or stereo imaging) is a technique for creating or enhancing the illusion of depth in an image by means of stereopsis for binocular vision. The word ''stereoscopy'' derives . Any stereoscopic image is ...
viewing. His company's latest game is ''
Lumines Electronic Symphony is a game developed by Q Entertainment and published by Ubisoft for the PlayStation Vita. The game was first announced in Cologne, by publisher Ubisoft at Gamescom 2011, with its first hands-on showcase at Tokyo Game Show 2011. The playable de ...
'', which launched on February 22, 2012, and currently holds an aggregate score of 83 out of 100 with at least 45 out of 50 reviews registering as 'positive.' The game is considered a reboot of the
Lumines (pronounced as "Loo-min-ess") is a puzzle video game series developed by Q Entertainment. The core objective of the games is to survive by rotating and aligning 2×2 blocks varying between two colors to form 2×2 squares of a single color whi ...
series, and the true sequel to the original PSP game. Mizuguchi put an all-new team in charge of the project, with the task of revitalizing the series, and completing the game in time for the
PlayStation Vita The PlayStation Vita (PS Vita, or Vita) is a handheld video game console developed and marketed by Sony Interactive Entertainment. It was first released in Japan on December 17, 2011, and in North America, Europe, and other international terri ...
's North American and European launch. Besides designing video games, Mizuguchi has expressed interest in directing music videos. One of the music videos included in ''Lumines II'' for the song Heavenly Star by
Genki Rockets is a virtual band created by video game developer Tetsuya Mizuguchi and record producer Kenji Tamai. Rachel Rhodes portrayed the band's frontwoman, a fictional 17-year-old girl named Lumi who was the first human born in outer space on the Inte ...
was directed by Mizuguchi, who also co-wrote the lyrics of the song. He is known for collaborating with various DJs and music producers for the soundtracks of his games, including
Ken Ishii is a Japanese DJ and record producer from Sapporo. He graduated from Hitotsubashi University. He has released work under his own name as well as under the pseudonyms: FLR, Flare, UTU, Yoga, and Rising Sun. Strongly influenced by Detroit techn ...
,
Tsuyoshi Suzuki Tsuyoshi is a masculine Japanese given name. Possible writings Tsuyoshi can be written using different kanji characters. Here are some examples: *剛, "sturdy" *剛史, "sturdy, history" *剛志, "sturdy, will" *剛士, "sturdy, gentleman/samur ...
, and
Mondo Grosso , also known by his stage name Mondo Grosso, is a Japanese musician, DJ, record producer and composer currently signed onto Avex Trax's Rhythm Zone label. Previously he was signed to Sony Music Japan's FEARLESS RECORDS division and released albu ...
. On July 7, 2007, the character Lumi from Genki Rockets (also the principal character from ''Child of Eden'') opened the
Live Earth Live Earth was an event developed to increase environmental awareness through entertainment. Background Founded by Emmy-winning producer Kevin Wall, in partnership with former U.S. Vice President Al Gore, ''Live Earth'' was built upon the be ...
concert in Tokyo in a
holographic Holography is a technique that enables a wavefront to be recorded and later re-constructed. Holography is best known as a method of generating real three-dimensional images, but it also has a wide range of other applications. In principle, i ...
performance, and introduced a holographic video projection of
Al Gore Albert Arnold Gore Jr. (born March 31, 1948) is an American politician, businessman, and environmentalist who served as the 45th vice president of the United States from 1993 to 2001 under President Bill Clinton. Gore was the Democratic ...
. On September 20, 2012, a news article reported that "Tetsuya Mizuguchi has stepped away from games production, for the time being, taking on a more delegatory role within Q Entertainment." Mizuguchi speaks English, and conducts the majority of his interviews with Western media exclusively in English. He is a specially appointed professor teaching at Keio Media Design university.


Enhance, Inc.

In 2014, Mizuguchi left Q Entertainment and founded Enhance, Inc., where he is the
CEO A chief executive officer (CEO), also known as a central executive officer (CEO), chief administrator officer (CAO) or just chief executive (CE), is one of a number of corporate executives charged with the management of an organization especially ...
. He is the only employee of the company. His work under Enhance has included supporting updated versions of ''Rez'' and ''Lumines'' for modern systems. Prior to the
Electronic Entertainment Expo 2018 The Electronic Entertainment Expo 2018 (E3 2018) was the 24th E3, during which hardware manufacturers, software developers, and publishers from the video game industry The video game industry encompasses the development, marketing, and m ...
, Sony announced '' Tetris Effect'', developed by Enhance, to be released in late 2018 for
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 i ...
and
PlayStation VR The PlayStation VR (PS VR, known by its code name Project Morpheus during development) is a virtual reality headset developed by Sony Interactive Entertainment, which was released in October 2016. It is fully functional with the PlayStation 4 an ...
. Mizuguchi had wanted for many years to produce a music-based game around ''Tetris'', but its licensing had been held by
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
, making it difficult to use, which led him to develop ''Lumines'' instead. Around 2012, Mizuguchi began speaking with Henk Rogers, the founder of
The Tetris Company The Tetris Company, Inc. (TTC) is based in Nevada and is owned by Henk Rogers, Alexey Pajitnov and Blue Planet Software. The company is the exclusive licensee of Tetris Holding LLC, the company that owns Tetris rights worldwide. It licenses the ...
that now owns the rights to ''Tetris''. Mizuguchi and Rogers spoke to developing a version of ''Tetris'' set to music with a "
zone Zone or The Zone may refer to: Places Climate and altitude zones * Death zone (originally the lethal zone), altitudes above a certain point where the amount of oxygen is insufficient to sustain human life for an extended time span * Frigid zone, ...
" that players would achieve while playing, leading to the start of development of the game. ''Tetris Effect'' is inspired by the phenomenon known as the Tetris effect, where after playing ''
Tetris ''Tetris'' (russian: link=no, Тетрис) is a puzzle video game created by Soviet software engineer Alexey Pajitnov in 1984. It has been published by several companies for multiple platforms, most prominently during a dispute over the appro ...
'' for a long period of time, players would continue to see falling ''Tetris'' blocks for some time after quitting the game, an element related to the zone concept. Mizuguchi said that the goal of the game was "to amplify and enhance that same magical feeling where you just can’t get it out of your head, and not just the falling shapes, but all the visuals, the sounds, the music". The gameplay follows some of the core rules of ''Tetris'' where players try to place
tetromino A tetromino is a geometric shape composed of four squares, connected orthogonally (i.e. at the edges and not the corners). Tetrominoes, like dominoes and pentominoes, are a particular type of polyomino. The corresponding polycube, called a tetracu ...
s in a playfield to clear complete lines, incorporating themes and music across thirty different stages with gameplay tied to the beat of the music. A "Zone" mechanic allows players to "stop time", allowing them to clear more than 4 lines at once. The game will include a meta-game leveling system for the player that will lead to new challenges as they progress.


Genki Rockets

In 2006, Mizuguchi pursued his love of technology and electronic music, founding the band
Genki Rockets is a virtual band created by video game developer Tetsuya Mizuguchi and record producer Kenji Tamai. Rachel Rhodes portrayed the band's frontwoman, a fictional 17-year-old girl named Lumi who was the first human born in outer space on the Inte ...
with a consistent group of collaborators, including songwriter and producer Kenji Tamai, as well as singers
Rei Yasuda Rachel Rhodes (born April 15, 1993), known professionally as , is a Japanese singer and model. She portrayed and co-voiced the character Lumi, the fictional lead vocalist of Genki Rockets in 2006. She debuted as a solo singer in 2013. Early lif ...
and
Nami Miyahara is a Japanese voice actress and singer associated by Atomic Monkey. Miyahara debuted as a voice actress in 1998 as Shouko Yamanobe in '' Mamotte Shugogetten''. Notable roles she has played include Momoko Asuka and Masaru Yada from the ''Ojamajo D ...
. Mizuguchi would write all of the album's lyrics and contribute melodic ideas to Tamai, who would then work on the tracks in the studio. Described as a 'hybrid unit' by Mizuguchi, the vocals of the two singers were digitally combined to sound like one singer, while Rei represented the visual identity of the 'band.' Not unlike the band
Gorillaz Gorillaz are an English virtual band formed in 1998 by musician Damon Albarn and artist Jamie Hewlett, from London. The band primarily consists of four fictional members: 2-D (vocals, keyboards), Murdoc Niccals (bass guitar), Noodle (guit ...
, Rei's alter-ego, 'Lumi,' was conceived as a 'virtual idol,' except in this instance, unlike
Hatsune Miku , also called Miku Hatsune, and officially code-named CV01, is a Vocaloid software voicebank developed by Crypton Future Media and its official anthropomorphic mascot character, a 16-year-old girl with long, turquoise twintails. Miku's pers ...
, Lumi is based on a real human girl (Lumi would later go on to become a character in Mizuguchi's video game, Child of Eden). Genki Rockets has thus far produced two albums, '' Genki Rockets I: Heavenly Star'' and '' Genki Rockets II: No Border Between Us'', consisting primarily of electronic pop music, sung mostly in English, with occasional Japanese phrases. Tamai's music company Agehasprings describes Genki Rockets as an early
virtual Youtuber A , or , is an online entertainer who uses a virtual avatar generated using computer graphics. Real-time motion capture software or technology are often—but not always—used to capture movement. The digital trend originated in Japan in the mi ...
.


Works


References


External links


Tetsuya Mizuguchi's weblog

Tetsuya Mizuguchi's Page on 1UP.comEnhance Inc. Official site"Northern Lights: A Week With Q Entertainment" 1UP.com coverstoryInterview with Tetsuya Mizuguchi about his games and his music-video "Heavenly Star"spacechannel5.org – A Space Channel 5 Fansite
{{DEFAULTSORT:Mizuguchi, Tetsuya 1965 births Japanese video game designers Japanese bloggers Living people People from Otaru Japanese video game producers Sega people Video game businesspeople