Test-driven development
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Test-driven development (TDD) is a
software development process In software engineering, a software development process is a process of dividing software development work into smaller, parallel, or sequential steps or sub-processes to improve design, product management. It is also known as a software deve ...
relying on software requirements being converted to
test case In software engineering, a test case is a specification of the inputs, execution conditions, testing procedure, and expected results that define a single test to be executed to achieve a particular software testing objective, such as to exercise ...
s before software is fully developed, and tracking all software development by repeatedly testing the software against all test cases. This is as opposed to software being developed first and test cases created later. Software engineer
Kent Beck Kent Beck (born 1961) is an American software engineer and the creator of extreme programming, a software development methodology that eschews rigid formal specification for a collaborative and iterative design process. Beck was one of the 17 ...
, who is credited with having developed or "rediscovered" the technique, stated in 2003 that TDD encourages simple designs and inspires confidence. Test-driven development is related to the test-first programming concepts of
extreme programming Extreme programming (XP) is a software development methodology intended to improve software quality and responsiveness to changing customer requirements. As a type of agile software development,"Human Centred Technology Workshop 2006 ", 2006, P ...
, begun in 1999, but more recently has created more general interest in its own right.Newkirk, JW and Vorontsov, AA. ''Test-Driven Development in Microsoft .NET'', Microsoft Press, 2004. Programmers also apply the concept to improving and
debugging In computer programming and software development, debugging is the process of finding and resolving '' bugs'' (defects or problems that prevent correct operation) within computer programs, software, or systems. Debugging tactics can involve i ...
legacy code In computing, a legacy system is an old method, technology, computer system, or application program, "of, relating to, or being a previous or outdated computer system", yet still in use. Often referencing a system as "legacy" means that it paved ...
developed with older techniques.Feathers, M. Working Effectively with Legacy Code, Prentice Hall, 2004


Test-driven development cycle

The following sequence is based on the book ''Test-Driven Development by Example'': ;1. Add a test :The adding of a new feature begins by writing a test that passes iff the feature's specifications are met. The developer can discover these specifications by asking about
use case In software and systems engineering, the phrase use case is a polyseme with two senses: # A usage scenario for a piece of software; often used in the plural to suggest situations where a piece of software may be useful. # A potential scenario ...
s and user stories. A key benefit of test-driven development is that it makes the developer focus on requirements ''before'' writing code. This is in contrast with the usual practice, where unit tests are only written ''after'' code. ;2. Run all tests. The new test ''should fail'' for expected reasons :This shows that new code is actually needed for the desired feature. It validates that the
test harness In software testing, a test harness or automated test framework is a collection of software and test data configured to test a program unit by running it under varying conditions and monitoring its behavior and outputs. It has two main parts: the t ...
is working correctly. It rules out the possibility that the new test is flawed and will always pass. ;3. Write the simplest code that passes the new test :Inelegant or hard code is acceptable, as long as it passes the test. The code will be honed anyway in Step 5. No code should be added beyond the tested functionality. ;4. All tests should now pass :If any fail, the new code must be revised until they pass. This ensures the new code meets the test requirements and does not break existing features. ;5. Refactor as needed, using tests after each refactor to ensure that functionality is preserved :Code is refactored for
readability Readability is the ease with which a reader can understand a written text. In natural language, the readability of text depends on its content (the complexity of its vocabulary and syntax) and its presentation (such as typographic aspects that ...
and maintainability. In particular, hard-coded test data should be removed. Running the test suite after each refactor helps ensure that no existing functionality is broken. :*Examples of refactoring: :** moving code to where it most logically belongs :** removing
duplicate code In computer programming, duplicate code is a sequence of source code that occurs more than once, either within a program or across different programs owned or maintained by the same entity. Duplicate code is generally considered undesirable for a n ...
:** making
name A name is a term used for identification by an external observer. They can identify a class or category of things, or a single thing, either uniquely, or within a given context. The entity identified by a name is called its referent. A persona ...
s self-documenting :** splitting methods into smaller pieces :** re-arranging inheritance hierarchies ;Repeat :The cycle above is repeated for each new piece of functionality. Tests should be small and incremental, and commits made often. That way, if new code fails some tests, the programmer can simply
undo Undo is an interaction technique which is implemented in many computer programs. It erases the last change done to the document, reverting it to an older state. In some more advanced programs, such as graphic processing, undo will negate the las ...
or revert rather than
debug In computer programming and software development, debugging is the process of finding and resolving '' bugs'' (defects or problems that prevent correct operation) within computer programs, software, or systems. Debugging tactics can involve i ...
excessively. When using external libraries, it is important not to write tests that are so small as to effectively test merely the library itself, unless there is some reason to believe that the library is buggy or not feature-rich enough to serve all the needs of the software under development.


Development style

There are various aspects to using test-driven development, for example the principles of "keep it simple, stupid" (
KISS A kiss is the touch or pressing of one's lips against another person or an object. Cultural connotations of kissing vary widely. Depending on the culture and context, a kiss can express sentiments of love, passion, romance, sexual attraction, ...
) and " You aren't gonna need it" (YAGNI). By focusing on writing only the code necessary to pass tests, designs can often be cleaner and clearer than is achieved by other methods. In ''Test-Driven Development by Example'', Kent Beck also suggests the principle "
Fake it till you make it "Fake it till you make it" (or "Fake it until you make it") is an English aphorism which suggests that by imitating confidence, competence, and an optimistic mindset, a person can realize those qualities in their real life and achieve the resul ...
". To achieve some advanced design concept such as a design pattern, tests are written that generate that design. The code may remain simpler than the target pattern, but still pass all required tests. This can be unsettling at first but it allows the developer to focus only on what is important. Writing the tests first: The tests should be written before the functionality that is to be tested. This has been claimed to have many benefits. It helps ensure that the application is written for testability, as the developers must consider how to test the application from the outset rather than adding it later. It also ensures that tests for every feature get written. Additionally, writing the tests first leads to a deeper and earlier understanding of the product requirements, ensures the effectiveness of the test code, and maintains a continual focus on
software quality In the context of software engineering, software quality refers to two related but distinct notions: * Software functional quality reflects how well it complies with or conforms to a given design, based on functional requirements or specificatio ...
. When writing feature-first code, there is a tendency by developers and organizations to push the developer on to the next feature, even neglecting testing entirely. The first TDD test might not even compile at first, because the classes and methods it requires may not yet exist. Nevertheless, that first test functions as the beginning of an executable specification. Each test case fails initially: This ensures that the test really works and can catch an error. Once this is shown, the underlying functionality can be implemented. This has led to the "test-driven development mantra", which is "red/green/refactor", where red means ''fail'' and green means ''pass''. Test-driven development constantly repeats the steps of adding test cases that fail, passing them, and refactoring. Receiving the expected test results at each stage reinforces the developer's mental model of the code, boosts confidence and increases productivity.


Keep the unit small

For TDD, a unit is most commonly defined as a class, or a group of related functions often called a module. Keeping units relatively small is claimed to provide critical benefits, including: * Reduced debugging effort – When test failures are detected, having smaller units aids in tracking down errors. * Self-documenting tests – Small test cases are easier to read and to understand. Advanced practices of test-driven development can lead to
acceptance test–driven development Acceptance in human psychology is a person's assent to the reality of a situation, recognizing a process or condition (often a negative or uncomfortable situation) without attempting to change it or protest it. The concept is close in meaning to ...
(ATDD) and
specification by example Specification by example (SBE) is a collaborative approach to defining software requirement, requirements and business-oriented functional tests for software products based on capturing and illustrating requirements using realistic examples instea ...
where the criteria specified by the customer are automated into acceptance tests, which then drive the traditional unit test-driven development (UTDD) process.Koskela, L. "Test Driven: TDD and Acceptance TDD for Java Developers", Manning Publications, 2007 This process ensures the customer has an automated mechanism to decide whether the software meets their requirements. With ATDD, the development team now has a specific target to satisfy – the acceptance tests – which keeps them continuously focused on what the customer really wants from each user story.


Best practices


Test structure

Effective layout of a test case ensures all required actions are completed, improves the readability of the test case, and smooth's the flow of execution. Consistent structure helps in building a self-documenting test case. A commonly applied structure for test cases has (1) setup, (2) execution, (3) validation, and (4) cleanup. * Setup: Put the Unit Under Test (UUT) or the overall test system in the state needed to run the test. * Execution: Trigger/drive the UUT to perform the target behavior and capture all output, such as return values and output parameters. This step is usually very simple. * Validation: Ensure the results of the test are correct. These results may include explicit outputs captured during execution or state changes in the UUT. * Cleanup: Restore the UUT or the overall test system to the pre-test state. This restoration permits another test to execute immediately after this one. In some cases, in order to preserve the information for possible test failure analysis, the cleanup should be starting the test just before the test's setup run.


Individual best practices

Some best practices that an individual could follow would be to separate common set-up and tear-down logic into test support services utilized by the appropriate test cases, to keep each
test oracle In computing, software engineering, and software testing, a test oracle (or just oracle) is a mechanism for determining whether a test has passed or failed. The use of oracles involves comparing the output(s) of the system under test, for a given ...
focused on only the results necessary to validate its test, and to design time-related tests to allow tolerance for execution in non-real time operating systems. The common practice of allowing a 5-10 percent margin for late execution reduces the potential number of false negatives in test execution. It is also suggested to treat test code with the same respect as production code. Test code must work correctly for both positive and negative cases, last a long time, and be readable and maintainable. Teams can get together with and review tests and test practices to share effective techniques and catch bad habits.


Practices to avoid, or "anti-patterns"

* Having test cases depend on system state manipulated from previously executed test cases (i.e., you should always start a unit test from a known and pre-configured state). * Dependencies between test cases. A test suite where test cases are dependent upon each other is brittle and complex. Execution order should not be presumed. Basic refactoring of the initial test cases or structure of the UUT causes a spiral of increasingly pervasive impacts in associated tests. * Interdependent tests. Interdependent tests can cause cascading false negatives. A failure in an early test case breaks a later test case even if no actual fault exists in the UUT, increasing defect analysis and debug efforts. * Testing precise execution, behavior, timing or performance. * Building "all-knowing oracles". An oracle that inspects more than necessary is more expensive and brittle over time. This very common error is dangerous because it causes a subtle but pervasive time sink across the complex project. by Pathfinder Solutions * Testing implementation details. * Slow running tests.


Benefits

A 2005 study found that using TDD meant writing more tests and, in turn, programmers who wrote more tests tended to be more productive. Hypotheses relating to code quality and a more direct correlation between TDD and productivity were inconclusive. Programmers using pure TDD on new ("
greenfield Greenfield or Greenfields may refer to: Engineering and Business * Greenfield agreement, an employment agreement for a new organisation * Greenfield investment, the investment in a structure in an area where no previous facilities exist * Greenf ...
") projects reported they only rarely felt the need to invoke a debugger. Used in conjunction with a
version control system In software engineering, version control (also known as revision control, source control, or source code management) is a class of systems responsible for managing changes to computer programs, documents, large web sites, or other collections ...
, when tests fail unexpectedly, reverting the code to the last version that passed all tests may often be more productive than debugging. Test-driven development offers more than just simple validation of correctness, but can also drive the design of a program. By focusing on the test cases first, one must imagine how the functionality is used by clients (in the first case, the test cases). So, the programmer is concerned with the interface before the implementation. This benefit is complementary to design by contract as it approaches code through test cases rather than through mathematical assertions or preconceptions. Test-driven development offers the ability to take small steps when required. It allows a programmer to focus on the task at hand as the first goal is to make the test pass. Exceptional cases and error handling are not considered initially, and tests to create these extraneous circumstances are implemented separately. Test-driven development ensures in this way that all written code is covered by at least one test. This gives the programming team, and subsequent users, a greater level of confidence in the code. While it is true that more code is required with TDD than without TDD because of the unit test code, the total code implementation time could be shorter based on a model by Müller and Padberg. Large numbers of tests help to limit the number of defects in the code. The early and frequent nature of the testing helps to catch defects early in the development cycle, preventing them from becoming endemic and expensive problems. Eliminating defects early in the process usually avoids lengthy and tedious debugging later in the project. TDD can lead to more modularized, flexible, and extensible code. This effect often comes about because the methodology requires that the developers think of the software in terms of small units that can be written and tested independently and integrated together later. This leads to smaller, more focused classes, looser
coupling A coupling is a device used to connect two shafts together at their ends for the purpose of transmitting power. The primary purpose of couplings is to join two pieces of rotating equipment while permitting some degree of misalignment or end mov ...
, and cleaner interfaces. The use of the mock object design pattern also contributes to the overall modularization of the code because this pattern requires that the code be written so that modules can be switched easily between mock versions for unit testing and "real" versions for deployment. Because no more code is written than necessary to pass a failing test case, automated tests tend to cover every code path. For example, for a TDD developer to add an else branch to an existing if statement, the developer would first have to write a failing test case that motivates the branch. As a result, the automated tests resulting from TDD tend to be very thorough: they detect any unexpected changes in the code's behaviour. This detects problems that can arise where a change later in the development cycle unexpectedly alters other functionality. MadeyskiMadeyski, L. "Test-Driven Development - An Empirical Evaluation of Agile Practice", Springer, 2010, , pp. 1-245. DOI: 978-3-642-04288-1 provided empirical evidence (via a series of laboratory experiments with over 200 developers) regarding the superiority of the TDD practice over the traditional Test-Last approach or testing for correctness approach, with respect to the lower coupling between objects (CBO). The mean effect size represents a medium (but close to large) effect on the basis of meta-analysis of the performed experiments which is a substantial finding. It suggests a better modularization (i.e., a more modular design), easier reuse and testing of the developed software products due to the TDD programming practice. Madeyski also measured the effect of the TDD practice on unit tests using branch coverage (BC) and mutation score indicator (MSI), which are indicators of the thoroughness and the fault detection effectiveness of unit tests, respectively. The effect size of TDD on branch coverage was medium in size and therefore is considered substantive effect. These findings have been subsequently confirmed by further, smaller experimental evaluations of TDD.M. Pančur and M. Ciglarič, "Impact of test-driven development on productivity, code and tests: A controlled experiment", Information and Software Technology, 2011, vol. 53, no. 6, pp. 557–573, DOI: 10.1016/j.infsof.2011.02.002D. Fucci, H. Erdogmus, B. Turhan, M. Oivo, and N. Juristo, "A dissection of the test-driven development process: does it really matter to test-first or to test-last?", IEEE Transactions on Software Engineering, 2017, vol. 43, no. 7, pp. 597–614, DOI: 10.1109/TSE.2016.2616877A. Tosun, O. Dieste Tubio, D. Fucci, S. Vegas, B. Turhan, H. Erdogmus, A. Santos, M. Oivo, K. Toro, J. Jarvinen, and N. Juristo, "An industry experiment on the effects of test-driven development on external quality and productivity", Empirical Software Engineering, 2016, vol. 22, pp. 1–43, DOI: 10.1007/s10664-016-9490-0B. Papis, K. Grochowski, K. Subzda and K. Sijko, "Experimental evaluation of test-driven development with interns working on a real industrial project", IEEE Transactions on Software Engineering, 2020, DOI: 10.1109/TSE.2020.3027522


Limitations

Test-driven development does not perform sufficient testing in situations where full functional tests are required to determine success or failure, due to extensive use of unit tests. Examples of these are
user interface In the industrial design field of human–computer interaction, a user interface (UI) is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine f ...
s, programs that work with
database In computing, a database is an organized collection of data stored and accessed electronically. Small databases can be stored on a file system, while large databases are hosted on computer clusters or cloud storage. The design of databases ...
s, and some that depend on specific
network Network, networking and networked may refer to: Science and technology * Network theory, the study of graphs as a representation of relations between discrete objects * Network science, an academic field that studies complex networks Mathematic ...
configurations. TDD encourages developers to put the minimum amount of code into such modules and to maximize the logic that is in testable library code, using fakes and mocks to represent the outside world. Management support is essential. Without the entire organization believing that test-driven development is going to improve the product, management may feel that time spent writing tests is wasted. Unit tests created in a test-driven development environment are typically created by the developer who is writing the code being tested. Therefore, the tests may share blind spots with the code: if, for example, a developer does not realize that certain input parameters must be checked, most likely neither the test nor the code will verify those parameters. Another example: if the developer misinterprets the requirements for the module they are developing, the code and the unit tests they write will both be wrong in the same way. Therefore, the tests will pass, giving a false sense of correctness. A high number of passing unit tests may bring a false sense of security, resulting in fewer additional
software testing Software testing is the act of examining the artifacts and the behavior of the software under test by validation and verification. Software testing can also provide an objective, independent view of the software to allow the business to apprecia ...
activities, such as
integration testing Integration testing (sometimes called integration and testing, abbreviated I&T) is the phase in software testing in which individual software modules are combined and tested as a group. Integration testing is conducted to evaluate the compliance ...
and compliance testing. Tests become part of the maintenance overhead of a project. Badly written tests, for example ones that include hard-coded error strings, are themselves prone to failure, and they are expensive to maintain. This is especially the case with fragile tests. There is a risk that tests that regularly generate false failures will be ignored, so that when a real failure occurs, it may not be detected. It is possible to write tests for low and easy maintenance, for example by the reuse of error strings, and this should be a goal during the
code refactoring In computer programming and software design, code refactoring is the process of restructuring existing computer code—changing the '' factoring''—without changing its external behavior. Refactoring is intended to improve the design, structu ...
phase described above. Writing and maintaining an excessive number of tests costs time. Also, more-flexible modules (with limited tests) might accept new requirements without the need for changing the tests. For those reasons, testing for only extreme conditions, or a small sample of data, can be easier to adjust than a set of highly detailed tests. The level of coverage and testing detail achieved during repeated TDD cycles cannot easily be re-created at a later date. Therefore, these original, or early, tests become increasingly precious as time goes by. The tactic is to fix it early. Also, if a poor architecture, a poor design, or a poor testing strategy leads to a late change that makes dozens of existing tests fail, then it is important that they are individually fixed. Merely deleting, disabling or rashly altering them can lead to undetectable holes in the test coverage.


Test-driven work

Test-driven development has been adopted outside of software development, in both product and service teams, as test-driven work. For testing to be successful, it needs to be practiced at the micro and macro levels. Every method in a class, every input data value, log message, and error code, amongst other data points, need to be tested. Similar to TDD, non-software teams develop
quality control Quality control (QC) is a process by which entities review the quality of all factors involved in production. ISO 9000 defines quality control as "a part of quality management focused on fulfilling quality requirements". This approach place ...
(QC) checks (usually manual tests rather than automated tests) for each aspect of the work prior to commencing. These QC checks are then used to inform the design and validate the associated outcomes. The six steps of the TDD sequence are applied with minor semantic changes: # "Add a check" replaces "Add a test" # "Run all checks" replaces "Run all tests" # "Do the work" replaces "Write some code" # "Run all checks" replaces "Run tests" # "Clean up the work" replaces "Refactor code" # "Repeat"


TDD and ATDD

Test-driven development is related to, but different from
acceptance test–driven development Acceptance in human psychology is a person's assent to the reality of a situation, recognizing a process or condition (often a negative or uncomfortable situation) without attempting to change it or protest it. The concept is close in meaning to ...
(ATDD). TDD is primarily a developer's tool to help create well-written unit of code (function, class, or module) that correctly performs a set of operations. ATDD is a communication tool between the customer, developer, and tester to ensure that the requirements are well-defined. TDD requires test automation. ATDD does not, although automation helps with regression testing. Tests used in TDD can often be derived from ATDD tests, since the code units implement some portion of a requirement. ATDD tests should be readable by the customer. TDD tests do not need to be.


TDD and BDD

BDD (
behavior-driven development In software engineering, behavior-driven development (BDD) is an agile software development process that encourages collaboration among developers, quality assurance experts, and customer representatives in a software project. It encourages teams ...
) combines practices from TDD and from ATDD. It includes the practice of writing tests first, but focuses on tests which describe behavior, rather than tests which test a unit of implementation. Tools such as JBehave,
Cucumber Cucumber (''Cucumis sativus'') is a widely-cultivated creeping vine plant in the Cucurbitaceae family that bears usually cylindrical fruits, which are used as culinary vegetables.Mspec and Specflow provide syntaxes which allow product owners, developers and test engineers to define together the behaviors which can then be translated into automated tests.


Code visibility

Test suite code clearly has to be able to access the code it is testing. On the other hand, normal design criteria such as
information hiding In computer science, information hiding is the principle of segregation of the ''design decisions'' in a computer program that are most likely to change, thus protecting other parts of the program from extensive modification if the design decisio ...
, encapsulation and the
separation of concerns In computer science, separation of concerns is a design principle for separating a computer program into distinct sections. Each section addresses a separate '' concern'', a set of information that affects the code of a computer program. A concern ...
should not be compromised. Therefore, unit test code for TDD is usually written within the same project or
module Module, modular and modularity may refer to the concept of modularity. They may also refer to: Computing and engineering * Modular design, the engineering discipline of designing complex devices using separately designed sub-components * Modul ...
as the code being tested. In
object oriented design Object-oriented design (OOD) is the process of planning a system of interacting objects for the purpose of solving a software problem. It is one approach to software design. Overview An object contains encapsulated data and procedures grouped t ...
this still does not provide access to private data and methods. Therefore, extra work may be necessary for unit tests. In
Java Java (; id, Jawa, ; jv, ꦗꦮ; su, ) is one of the Greater Sunda Islands in Indonesia. It is bordered by the Indian Ocean to the south and the Java Sea to the north. With a population of 151.6 million people, Java is the world's mo ...
and other languages, a developer can use
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to access private fields and methods. Alternatively, an inner class can be used to hold the unit tests so they have visibility of the enclosing class's members and attributes. In the
.NET Framework The .NET Framework (pronounced as "''dot net"'') is a proprietary software framework developed by Microsoft that runs primarily on Microsoft Windows. It was the predominant implementation of the Common Language Infrastructure (CLI) until bein ...
and some other programming languages, partial classes may be used to expose private methods and data for the tests to access. It is important that such testing hacks do not remain in the production code. In C and other languages,
compiler directives In computer programming, a directive or pragma (from "pragmatic") is a language construct that specifies how a compiler (or other translator) should process its input. Directives are not part of the grammar of a programming language, and may vary ...
such as #if DEBUG ... #endif can be placed around such additional classes and indeed all other test-related code to prevent them being compiled into the released code. This means the released code is not exactly the same as what was unit tested. The regular running of fewer but more comprehensive, end-to-end, integration tests on the final release build can ensure (among other things) that no production code exists that subtly relies on aspects of the test harness. There is some debate among practitioners of TDD, documented in their blogs and other writings, as to whether it is wise to test private methods and data anyway. Some argue that private members are a mere implementation detail that may change, and should be allowed to do so without breaking numbers of tests. Thus it should be sufficient to test any class through its public interface or through its subclass interface, which some languages call the "protected" interface. Others say that crucial aspects of functionality may be implemented in private methods and testing them directly offers advantage of smaller and more direct unit tests.


Software for TDD

There are many testing frameworks and tools that are useful in TDD.


xUnit frameworks

Developers may use computer-assisted testing frameworks, commonly collectively named
xUnit xUnit is the collective name for several unit testing frameworks that derive their structure and functionality from Smalltalk's SUnit. ''SUnit'', designed by Kent Beck in 1998, was written in a highly structured object-oriented style, which lent ...
(which are derived from SUnit, created in 1998), to create and automatically run the test cases. xUnit frameworks provide assertion-style test validation capabilities and result reporting. These capabilities are critical for automation as they move the burden of execution validation from an independent post-processing activity to one that is included in the test execution. The execution framework provided by these test frameworks allows for the automatic execution of all system test cases or various subsets along with other features.


TAP results

Testing frameworks may accept unit test output in the language-agnostic
Test Anything Protocol The Test Anything Protocol (TAP) is a protocol to allow communication between unit tests and a test harness. It allows individual tests (TAP producers) to communicate test results to the testing harness in a language-agnostic way. Originally devel ...
created in 1987.


Fakes, mocks and integration tests

Unit tests are so named because they each test ''one unit'' of code. A complex module may have a thousand unit tests and a simple module may have only ten. The unit tests used for TDD should never cross process boundaries in a program, let alone network connections. Doing so introduces delays that make tests run slowly and discourage developers from running the whole suite. Introducing dependencies on external modules or data also turns ''unit tests'' into ''integration tests''. If one module misbehaves in a chain of interrelated modules, it is not so immediately clear where to look for the cause of the failure. When code under development relies on a database, a web service, or any other external process or service, enforcing a unit-testable separation is also an opportunity and a driving force to design more modular, more testable and more reusable code. Two steps are necessary: # Whenever external access is needed in the final design, an
interface Interface or interfacing may refer to: Academic journals * ''Interface'' (journal), by the Electrochemical Society * '' Interface, Journal of Applied Linguistics'', now merged with ''ITL International Journal of Applied Linguistics'' * '' Int ...
should be defined that describes the access available. See the
dependency inversion principle In object-oriented design, the dependency inversion principle is a specific methodology for loosely coupling software modules. When following this principle, the conventional dependency relationships established from high-level, policy-setting ...
for a discussion of the benefits of doing this regardless of TDD. # The interface should be implemented in two ways, one of which really accesses the external process, and the other of which is a fake or mock. Fake objects need do little more than add a message such as "Person object saved" to a trace log, against which a test assertion can be run to verify correct behaviour. Mock objects differ in that they themselves contain test assertions that can make the test fail, for example, if the person's name and other data are not as expected. Fake and mock object methods that return data, ostensibly from a data store or user, can help the test process by always returning the same, realistic data that tests can rely upon. They can also be set into predefined fault modes so that error-handling routines can be developed and reliably tested. In a fault mode, a method may return an invalid, incomplete or
null Null may refer to: Science, technology, and mathematics Computing * Null (SQL) (or NULL), a special marker and keyword in SQL indicating that something has no value * Null character, the zero-valued ASCII character, also designated by , often use ...
response, or may throw an exception. Fake services other than data stores may also be useful in TDD: A fake encryption service may not, in fact, encrypt the data passed; a fake random number service may always return 1. Fake or mock implementations are examples of dependency injection. A test double is a test-specific capability that substitutes for a system capability, typically a class or function, that the UUT depends on. There are two times at which test doubles can be introduced into a system: link and execution. Link time substitution is when the test double is compiled into the load module, which is executed to validate testing. This approach is typically used when running in an environment other than the target environment that requires doubles for the hardware level code for compilation. The alternative to linker substitution is run-time substitution in which the real functionality is replaced during the execution of a test case. This substitution is typically done through the reassignment of known function pointers or object replacement. Test doubles are of a number of different types and varying complexities: * Dummy – A dummy is the simplest form of a test double. It facilitates linker time substitution by providing a default return value where required. *
Stub Stub or Stubb may refer to: Shortened objects and entities * Stub (stock), the portion of a corporation left over after most but not all of it has been bought out or spun out * Stub, a tree cut and allowed to regrow from the trunk; see Pollardi ...
– A stub adds simplistic logic to a dummy, providing different outputs. * Spy – A spy captures and makes available parameter and state information, publishing accessors to test code for private information allowing for more advanced state validation. * Mock – A mock is specified by an individual test case to validate test-specific behavior, checking parameter values and call sequencing. * Simulator – A simulator is a comprehensive component providing a higher-fidelity approximation of the target capability (the thing being doubled). A simulator typically requires significant additional development effort. A corollary of such dependency injection is that the actual database or other external-access code is never tested by the TDD process itself. To avoid errors that may arise from this, other tests are needed that instantiate the test-driven code with the "real" implementations of the interfaces discussed above. These are integration tests and are quite separate from the TDD unit tests. There are fewer of them, and they must be run less often than the unit tests. They can nonetheless be implemented using the same testing framework. Integration tests that alter any persistent store or database should always be designed carefully with consideration of the initial and final state of the files or database, even if any test fails. This is often achieved using some combination of the following techniques: * The TearDown method, which is integral to many test frameworks. * try...catch...finally
exception handling In computing and computer programming, exception handling is the process of responding to the occurrence of ''exceptions'' – anomalous or exceptional conditions requiring special processing – during the execution of a program. In general, an ...
structures where available. * Database transactions where a transaction atomically includes perhaps a write, a read and a matching delete operation. * Taking a "snapshot" of the database before running any tests and rolling back to the snapshot after each test run. This may be automated using a framework such as Ant or NAnt or a continuous integration system such as
CruiseControl In software development, CruiseControl is a Java-based framework for a continuous build process. It includes, but is not limited to, plugins for email notification, Ant, and various source control tools. A web interface is provided to view the d ...
. * Initialising the database to a clean state ''before'' tests, rather than cleaning up ''after'' them. This may be relevant where cleaning up may make it difficult to diagnose test failures by deleting the final state of the database before detailed diagnosis can be performed.


TDD for complex systems

Exercising TDD on large, challenging systems requires a modular architecture, well-defined components with published interfaces, and disciplined system layering with maximization of platform independence. These proven practices yield increased testability and facilitate the application of build and test automation.


Designing for testability

Complex systems require an architecture that meets a range of requirements. A key subset of these requirements includes support for the complete and effective testing of the system. Effective modular design yields components that share traits essential for effective TDD. * High Cohesion ensures each unit provides a set of related capabilities and makes the tests of those capabilities easier to maintain. * Low Coupling allows each unit to be effectively tested in isolation. * Published Interfaces restrict Component access and serve as contact points for tests, facilitating test creation and ensuring the highest fidelity between test and production unit configuration. A key technique for building effective modular architecture is Scenario Modeling where a set of sequence charts is constructed, each one focusing on a single system-level execution scenario. The Scenario Model provides an excellent vehicle for creating the strategy of interactions between components in response to a specific stimulus. Each of these Scenario Models serves as a rich set of requirements for the services or functions that a component must provide, and it also dictates the order in which these components and services interact together. Scenario modeling can greatly facilitate the construction of TDD tests for a complex system.


Managing tests for large teams

In a larger system, the impact of poor component quality is magnified by the complexity of interactions. This magnification makes the benefits of TDD accrue even faster in the context of larger projects. However, the complexity of the total population of tests can become a problem in itself, eroding potential gains. It sounds simple, but a key initial step is to recognize that test code is also important software and should be produced and maintained with the same rigor as the production code. Creating and managing the
architecture Architecture is the art and technique of designing and building, as distinguished from the skills associated with construction. It is both the process and the product of sketching, conceiving, planning, designing, and constructing buildings ...
of test software within a complex system is just as important as the core product architecture. Test drivers interact with the UUT, test doubles and the unit test framework.


Conference

First TDD Conference was held during July 2021. Conferences were recorded on
YouTube YouTube is a global online video sharing and social media platform headquartered in San Bruno, California. It was launched on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim. It is owned by Google, and is the second mo ...


See also


References


External links

* TestDrivenDevelopment on WikiWikiWeb *
Microsoft Visual Studio Team Test from a TDD approach

Write Maintainable Unit Tests That Will Save You Time And Tears

Improving Application Quality Using Test-Driven Development (TDD)

Test Driven Development Conference
{{DEFAULTSORT:Test-Driven Development Extreme programming Software development philosophies Software development process Software testing