Warhammer 40,000
   HOME

TheInfoList



OR:

''Warhammer 40,000'' is a
miniature wargame Miniature wargaming is a form of wargaming in which military units are represented by miniature physical models on a model battlefield. The use of physical models to represent military units is in contrast to other tabletop wargames that use ...
produced by
Games Workshop Games Workshop Group (often abbreviated as GW) is a British manufacturer of miniature wargames, based in Nottingham, England. Its best-known products are '' Warhammer Age of Sigmar'' and ''Warhammer 40,000''. Founded in 1975 by John Peake, I ...
. It is the most popular miniature wargame in the world, and is particularly popular in the United Kingdom. The first edition of the rulebook was published in September 1987, and the ninth and current edition was released in July 2020. As in other miniature wargames, players enact battles using
miniature models A scale model is a physical model which is geometrically similar to an object (known as the prototype). Scale models are generally smaller than large prototypes such as vehicles, buildings, or people; but may be larger than small prototypes ...
of warriors and fighting vehicles. The playing area is a tabletop model of a battlefield, comprising models of buildings, hills, trees, and other terrain features. Each player takes turns moving their model warriors around the battlefield and fighting their opponent's warriors. These fights are resolved using dice and simple arithmetic. ''Warhammer 40,000'' is set in the distant future, where a stagnant human civilization is beset by hostile aliens and supernatural creatures. The models in the game are a mixture of humans, aliens, and supernatural monsters, wielding futuristic weaponry and supernatural powers. The fictional setting of the game has been developed through a large body of novels, published by
Black Library The Black Library is a division of Games Workshop (formerly a part of BL Publishing) which is devoted to publishing novels and audiobooks (and has previously produced art books, background books, and graphic novels) set in the ''Warhammer Fantasy ...
(Games Workshop's publishing division). ''Warhammer 40,000'' took its name from ''
Warhammer Fantasy Battle ''Warhammer'' (formerly ''Warhammer Fantasy Battle'' or just ''Warhammer Fantasy'') is a tabletop miniature wargame with a medieval fantasy theme. The game was created by Bryan Ansell, Richard Halliwell, and Rick Priestley; it was published ...
'', which is a medieval fantasy wargame also produced by Games Workshop. ''Warhammer 40,000'' was initially conceived as a science fiction counterpart to ''Warhammer Fantasy'', and while they are not connected to each other in a shared universe, their settings share similar themes. ''Warhammer 40,000'' has spawned a large amount of spin-off media. These include board games such as '' Space Hulk'', which is about combat within the narrow corridors of derelict spacecraft, and ''
Battlefleet Gothic ''Battlefleet Gothic'' is a miniature wargame that was produced by Games Workshop from 1999 to 2013. It simulates combat between large spaceships. It was developed primarily by Andy Chambers. Although this miniature wargame is no longer supporte ...
'' which simulates spaceship combat. Video game spin-offs, such as the ''
Dawn of War ''Warhammer 40,000: Dawn of War'' is a military science fiction real-time strategy video game developed by Relic Entertainment and based on Games Workshop's tabletop wargame ''Warhammer 40,000''. It was released by THQ on September 20, 2004 in ...
'' series, have also been released.


Overview

''Note: The overview here refers to the 9th edition of the rules, published in July 2020'' The rulebooks and miniature models required to play ''Warhammer 40,000'' are copyrighted and sold exclusively by
Games Workshop Games Workshop Group (often abbreviated as GW) is a British manufacturer of miniature wargames, based in Nottingham, England. Its best-known products are '' Warhammer Age of Sigmar'' and ''Warhammer 40,000''. Founded in 1975 by John Peake, I ...
and its subsidiaries. These and other materials (dice, measuring tools, glue, paints, etc.) all make ''Warhammer 40,000'' expensive as far as gaming hobbies go. A new player can expect to spend at least $400 to assemble enough materials for a "proper" game, and the armies that appear in tournaments can surpass $600.


Miniature models

Games Workshop sells a large variety of gaming models for ''Warhammer 40,000'', but no ready-to-play models. Rather, it sells boxes of model parts, which players are expected to assemble and paint themselves. Most ''Warhammer 40,000'' models are made of polystyrene, but certain models which are made and sold in small volumes are made of lead-free
pewter Pewter () is a malleable metal alloy consisting of tin (85–99%), antimony (approximately 5–10%), copper (2%), bismuth, and sometimes silver. Copper and antimony (and in antiquity lead) act as hardeners, but lead may be used in lower grades ...
or epoxy resin. Games Workshop also sells glue, tools, and acrylic paints for this. The assembly and painting of the models is a major aspect of the hobby, and many customers of Games Workshop buy models simply to paint and display them. A player might spend weeks assembling and painting models before they have a playable army. Each miniature model represents an individual warrior or vehicle. In the rulebooks, there is an entry for every type of model in the game that describes its combat capabilities. For instance, a model of a Tactical Space Marine has a "Move" range of 6 inches and a "Toughness" rating of 4, and is armed with a "bolt gun" with a range of 24 inches. Officially, ''Warhammer 40,000'' does not have a scale, but the models approximate a scale ratio of 1:60. For instance, a Land Raider tank model is 17 cm long but conceptually 10.3 m long. This scale does not correspond to the range of firearms: on the table, a boltgun has a range of 24 inches, which corresponds to only 120 feet (36.6 m) at a 1:60 scale. A model of a Primaris Space Marine is about 4.5 cm in height.


Playing field

The current official rulebook recommends a table width of , and table length varies based on the size of the armies being used (discussed below). In contrast to board games, ''Warhammer 40,000'' does not have a fixed playing field. Players are expected to construct their own custom-made battlefield using modular terrain models. Games Workshop sells a variety of proprietary terrain models, but players often use generic or homemade ones too. Unlike certain other miniature wargames, such as ''
BattleTech ''BattleTech'' is a wargaming and military science fiction franchise launched by FASA Corporation in 1984, acquired by WizKids in 2001, which was in turn acquired by Topps in 2003; and published since 2007 by Catalyst Game Labs. The trademar ...
'', ''Warhammer 40,000'' does not use a grid system. Players must use a measuring tape (and templates in earlier editions) to measure distances. Distances are measured in inches.


Assembling armies

An "army" in this context refers to all the model warriors that a player has selected to use in a match. In ''Warhammer 40,000'', players are not restricted to playing with a fixed and symmetrical combination of warriors as in chess. They get to choose which warriors and armaments they will fight with from a catalog presented in the rulebooks. The players must pick and agree on what models they will play with before the match starts, and once the match is underway, they cannot add any new models to their armies. The players may choose the models they will play with, subject to some limitations. Due to matters of practical necessity, the miniature models used by players should typically follow the specifications of those designed and sold by Games Workshop specifically for use in ''Warhammer 40,000'', corresponding to the warriors the player wants in his army. Substituting miniature models made for other games may cause confusion, as the players may have difficulty keeping track of which kind of warrior a third-party model is intended to represent. For instance, a player cannot use a model of a Greek hoplite in a ''Warhammer 40,000'' match because the rulebooks provide no rules or stats for Greek hoplites, and Greek hoplites do not exist in the setting of ''Warhammer 40,000''. Furthermore, substitute models may not match the size of the proper model, particularly with regard to the base on which the figurine is mounted, and this is important because the space the model occupies on the playing field affects the play. ''Warhammer 40,000'', after all, is not played on a grid. Additionally, in official tournaments, it is mandatory for players to only use Games Workshop's models, and those models must be properly assembled and painted to match the player's army roster; substitutes are forbidden. For example, if a player wants to use an Ork Weirdboy in his match, they must use an Ork Weirdboy model from Games Workshop. Games Workshop has also banned the use of 3D-printed miniatures in official tournaments. Public tournaments organized by independent groups might permit third-party models so long as the models are clearly identifiable as the warriors they're meant to represent. The composition of the players' armies must fit the rivalries and alliances depicted in the setting. All model warriors listed in the rulebooks are classified into "factions", such as "Imperium", "Chaos", "Tau Empire", etc. In a matched game, a player may only use warrior models in their army that are all loyal to a common faction. Thus, a player cannot, for example, use a mixture of Aeldari and Necron model warriors in their army. That would not make sense, for, in the game's fictional setting, Aeldari and Necrons are mortal enemies and would never fight alongside each other. The game uses a point system to ensure that the match will be "balanced", i.e. the armies will be of equal overall strength. The players must agree as to what "points limit" they will play at, which roughly determines how big and powerful their respective armies will be. Each model and weapon has a "point value" which roughly corresponds to how powerful the model is; for example, a Tactical Space Marine is valued at 13 points, whereas a Land Raider tank is valued at 239 points. The sum of the point values of a player's models must not exceed the agreed limit. If the point values of the players' respective armies both add up to the limit, they are assumed to be balanced. 1,000 to 3,000 points are common point limits. In the most recent edition of the game, power levels are assigned to each model, which can be used to simplify or vary the process of creating an army list. Power levels work in the same way as points but are less granular. This makes them a simpler but less effective way of balancing lists. Although the rules place no limit on how big an army can be, players tend to use small armies of about two dozen models. A large army will slow down the pace of the match as the players have many more models to handle and think about. Large armies also cost a lot of money and take a lot of work to paint and assemble.


Moving and attacking

At the start of a game, each player places their models in starting zones at opposite ends of the playing field. At the start of their turn, a player moves each model in their army by hand across the field. A model can be moved no farther than its listed "Move characteristic". For instance, a model of a Space Marine can be moved no farther than six inches per turn. If a model cannot fly, it must go around obstacles such as walls and trees. Models are grouped into "units". They move, attack, and suffer damage as a unit. All models in a unit must stay close to each other. Each model in a unit must finish a turn within two inches of another model from the unit. If there are more than five models in a unit, each model must be within two inches of two other models. After moving, each unit can attack any enemy unit within range and line-of-fire of whatever weapons and psychic powers its models have. For instance, a unit of Space Marines armed with "boltguns" can shoot any enemy unit within 24 inches. The attacking player rolls dice to determine how much damage their models inflicted on the enemy unit. The attacking player cannot target individual models within an enemy unit; if an enemy unit suffers damage, the enemy player decides which models in the unit suffered injury. Damage is measured in points, and if a model suffers more points of damage than its "Wound characteristic" permits, it dies. Dead models are removed from the playing field. Most models have only one Wound point, but certain models such as "hero characters" and vehicles have multiple Wound points, so the damage they accumulate must be recorded on paper. Most of the races in the game have units with psychic powers. Psyker units can cause unusual effects, such as rendering allied units invulnerable or teleporting units across the battlefield. Any psyker unit can nullify the powers of an enemy psyker by making a Deny the Witch roll.


Victory conditions

Victory depends on what kind of "mission" the players select for their game. It might involve exterminating the enemy, or holding a location on the field for a certain length of time, or retaining possession of a holy relic for a certain length of time.


Setting

Most ''Warhammer 40,000'' fiction is set around the turn of the 42nd millennium (about 39,000 years in the future). Although ''Warhammer 40,000'' is mostly a science-fiction setting, it adapts a number of tropes from fantasy fiction, such as magic, supernatural beings, daemonic possession, and fantasy races such as orcs and elves; "psykers" fill the role of wizards in the setting. The setting of this game inherits many fantasy tropes from ''
Warhammer Fantasy Warhammer Fantasy can mean: * ''Warhammer Fantasy'' (setting), the fictional setting of the various games and media * ''Warhammer'' (game), a table-top fantasy miniature wargame, and origin of the franchise *''Warhammer Age of Sigmar'', the success ...
'' (a similar wargame from
Games Workshop Games Workshop Group (often abbreviated as GW) is a British manufacturer of miniature wargames, based in Nottingham, England. Its best-known products are '' Warhammer Age of Sigmar'' and ''Warhammer 40,000''. Founded in 1975 by John Peake, I ...
), and by extension from ''
Dungeons and Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TSR). ...
''.
Games Workshop Games Workshop Group (often abbreviated as GW) is a British manufacturer of miniature wargames, based in Nottingham, England. Its best-known products are '' Warhammer Age of Sigmar'' and ''Warhammer 40,000''. Founded in 1975 by John Peake, I ...
used to make miniature models for use in ''Dungeons and Dragons'', and ''Warhammer Fantasy'' was originally meant to encourage customers to buy more of their miniature models. ''Warhammer 40,000'' itself was originally conceived as a science-fiction spin-off of ''Warhammer Fantasy''. Although they have similar names and share some characters and tropes, the settings of ''Warhammer 40,000'' and ''Warhammer Fantasy'' are completely separate. For instance, the Chaos God Slaanesh in ''Warhammer Fantasy'' is not the same Slaanesh that appears in ''Warhammer 40,000''. The Emperor of Mankind does not exist in ''Warhammer Fantasy'' and Sigmar does not exist in ''Warhammer 40,000''. The setting of ''Warhammer 40,000'' is violent and pessimistic. It depicts a future where human scientific and social progress have ceased, and human civilisation is in a state of total war with hostile alien races and occult forces. It is a setting where the supernatural exists, is powerful, and is usually untrustworthy if not outright malevolent. There are effectively no benevolent gods or spirits in the cosmos, only daemons and evil gods, and the cults dedicated to them are proliferating. In the long run, the Imperium of Man cannot hope to defeat its enemies, so the heroes of the Imperium are not fighting for a brighter future but "raging against the dying of the light". The tone of the setting has led to a subgenre of science fiction called "
grimdark Grimdark is a subgenre of speculative fiction with a tone, style, or setting that is particularly dystopian, amoral, and violent. The term is inspired by the tagline of the tabletop strategy game '' Warhammer 40,000'': "In the grim darkness o ...
", which is particularly amoral, dystopian or violent. As the setting is based on a wargame, the spin-off novels and comic books are mostly war dramas with protagonists who are usually warriors of some sort, the most popular being the Space Marines. The Imperium is in a state of total war. Many planets in the Imperium of Man are either warzones or heavily burdened by wartime taxation, and civil liberties are heavily curtailed in the name of security. The source of magic in the setting is a parallel universe of supernatural energy known as "the Warp". All living creatures with souls are tied to the Warp, but certain individuals called "psykers" have an especially strong link and can manipulate the Warp's energy to work magic. Psykers are generally feared and mistrusted by humans. Psykers may possess many dangerous abilities such as mind control,
clairvoyance Clairvoyance (; ) is the magical ability to gain information about an object, person, location, or physical event through extrasensory perception. Any person who is claimed to have such ability is said to be a clairvoyant () ("one who sees cl ...
, and pyrokinesis. Moreover, the Warp is full of predatory creatures that may use a psyker's link to the Warp as a conduit by which to invade realspace. But for all the dangers that psykers pose, human civilisation cannot do without them: their telepathic powers provide faster-than-light communication and on the battlefield they are the best counter to enemy psykers. For this reason, the Imperium rounds up any psykers it finds and trains them to control their abilities and resist Warp predators. Those who fail or reject this training are executed for the safety of all. Those who pass their training are pressed into life-long servitude to the state and are closely monitored for misconduct and spiritual corruption.


Influences

Rick Priestley cites J. R. R. Tolkien, H. P. Lovecraft, '' Dune'', ''
Paradise Lost ''Paradise Lost'' is an epic poem in blank verse by the 17th-century English poet John Milton (1608–1674). The first version, published in 1667, consists of ten books with over ten thousand lines of verse. A second edition followed in 1674, ...
'', and '' 2000 AD'' as major influences on the setting. The Chaos Gods were added to the setting by Bryan Ansell and developed further by Priestley. Priestley felt that ''Warhammer''s concept of Chaos, as detailed by Ansell in the supplement ''Realms of Chaos'', was too simplistic and too similar to the works of Michael Moorcock, so he developed it further, taking inspiration from ''
Paradise Lost ''Paradise Lost'' is an epic poem in blank verse by the 17th-century English poet John Milton (1608–1674). The first version, published in 1667, consists of ten books with over ten thousand lines of verse. A second edition followed in 1674, ...
''. The story of the Emperor's favored sons succumbing to the temptations of Chaos deliberately parallels the fall of Satan in ''Paradise Lost''. The religious themes are primarily inspired by the early history of Christianity. Daemons in WH40K are the embodiment of human nightmares and dark emotion, given physical form and sentience by the Warp—this idea comes from the 1956 movie '' Forbidden Planet''. The Emperor of Man was inspired by various fictional god-kings, such as
Leto Atreides II Leto II Atreides ()Archived aGhostarchiveand thWayback Machine is a fictional character from the ''Dune'' universe created by Frank Herbert. Born at the end of ''Dune Messiah'' (1969), Leto is a central character in ''Children of Dune'' (1976 ...
from the novel '' God Emperor of Dune'' by Frank Herbert, and King Huon from the ''Runestaff'' novels by Michael Moorcock. The Emperor's suffering on the Golden Throne for the sake of humanity mirrors the sacrifice of Jesus Christ. Humans fear artificial intelligence and creating or protecting an artificial intelligence (or 'abominable intelligence' ) is a capital offence. This comes from the '' Dune'' novels. As in the ''Dune'' setting, the prohibition on artificial intelligence was passed after an ancient war against malevolent androids. The Eldar Webway was inspired by the Underdark from various ''
Dungeons and Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TSR). ...
'' settings. The dark elves live underground and travel the world through a network of tunnels, with openings to the surface here and there which they use to raid human communities, and they build their cities in the largest caverns. Likewise, in ''Warhammer 40,000'', the Eldar travel the galaxy through a maze of magical tunnels, and the Dark Eldar's home city of Commoragh lies in the largest Webway cavern.


Factions

The models available for play in ''Warhammer 40,000'' are divided into "factions". Under normal circumstances, a player can only use units from the same faction in their army. For instance, a player's army cannot include both Ork and Aeldari models because Orks and Aeldari are enemies in the setting.


The Imperium of Man

The Imperium of Man is a human empire that comprises approximately 1 million worlds and has existed for over 10,000 years. Its government takes influences from a mixture of fascism, theocracy, and feudalism, as well as xenophobia. The state religion of the Imperium is centered around its founder, the Emperor of Mankind, an extremely powerful being worshipped as a god. Although the Emperor is its nominal ruler, he was mortally wounded in battle and is unable to rule directly. Despite his condition, his mind still generates a psychic beacon by which starships navigate through space, making him the linchpin of the Imperium's infrastructure. Although the Imperium has highly advanced technology, it has only recently continued the practice of science and many of its technologies have not improved for thousands of years. Most ''Warhammer 40,000'' fiction is written from the perspective of the Imperium, often with humans as protagonists. Of all the factions, the Imperium has the largest catalogue of models, which gives Imperium players the flexibility to design their army for any style of play. That said, players tend to build their armies around specific sub-factions which have more focused playstyles. For instance, an army of Space Marines will consist of a small number of powerful infantry, whereas an Imperial Guard army will have weak but plentiful infantry combined with strong artillery.


Chaos

Chaos represents the myriad servants of the
Chaos Gods A chaos deity is a deity or more often a figure or spirit in mythology associated with or being a personification of primordial chaos. The following is a list of chaos deities in various mythologies. Africa and the Middle East Afroasiatic Middle ...
, malevolent and depraved entities formed from the base thoughts and emotions of mortals. Those exposed to the influence of the Chaos are twisted in both mind and body and perform sordid acts of devotion to their dark gods, who in turn reward them with "gifts" such as physical mutations, psychic power, and mystical artifacts. Like their gods, the servants of Chaos are malevolent and insane, adopting the aesthetics of
body horror Body horror or biological horror is a subgenre of horror that intentionally showcases grotesque or psychologically disturbing violations of the human body. These violations may manifest through aberrant sex, mutations, mutilation, zombification, ...
and
cosmic horror Lovecraftian horror, sometimes used interchangeably with "cosmic horror", is a subgenre of horror fiction and weird fiction that emphasizes the horror of the unknowable and incomprehensible more than gore or other elements of shock. It is named a ...
in the design of their models and story details. The ongoing conflict between those still loyal to the Emperor of Mankind and those who have "fallen" to the Chaos Gods is central to the setting of ''Warhammer 40,000''. As with the Imperium, Chaos players have access to a large variety of models, allowing them to design their army for any style of play. That said, players tend to theme their army around a particular Chaos God, which focuses the style of play. For instance, an army themed around Nurgle will consist of slow-moving but tough warriors. Likewise, a Chaos army themed around Khorne will lean towards melee combat and eschew psykers.


Necrons

The Necrons are an ancient race of skeleton-like androids. Millions of years ago, they were flesh-and-blood beings, but then they transferred their minds into android bodies, thereby achieving immortality. However, the transference process was flawed, as they all lost their souls and all but the highest ranking ones became mindless as well. They are waking up from millions of years of hibernation in underground vaults on planets across the galaxy, and seek to rebuild their old empire. The Necrons have an ancient Egyptian aesthetic to them, although they are not based on the Tomb Kings of ''Warhammer Fantasy''. Necron infantry have strong ranged firepower, tough armour, and slow movement. Necron units have the ability to rapidly regenerate wounds or "reanimate" slain models at the start of the player's turn. All Necron models have a Leadership score of 10, so Necrons rarely suffer from morale failure. Necrons do not have any psykers, which makes them somewhat more vulnerable to psychic attacks as they cannot make Deny the Witch rolls. The Necrons possess "C'tan shards" which function much like psykers, but since these are not actual psykers, they cannot make Deny the Witch rolls, nor can their powers be countered by enemy Deny the Witch rolls.


Aeldari

The Aeldari (formerly referred to as the Eldar) are based on High Elves of fantasy fiction. Aeldari have very long lifespans and all of them have some psychic ability. The Aeldari travel the galaxy via a network of magical tunnels called "the Webway", over which they have exclusive access. In the distant past, the Aeldari ruled an empire that dominated much of the galaxy, but it was destroyed in a magical cataclysm along with most of the population. The surviving Aeldari are divided into two major subfactions: the ascetic inhabitants of massive starships called Craftworlds; and the sadistic Drukhari (also known as "Dark Eldar"), who inhabit a city hidden within the Webway. There are a number of minor subfactions too: the Harlequins, followers of the Laughing God Cegorach; and the Ynnari, followers of the death god Ynnead. Although it has been 10,000 years since their empire's fall, the Aeldari have never recovered, due to their low fertility and aggression by other races. Craftworld Aeldari infantry tend to be highly specialised and relatively frail, often described as "glass cannons." Because of their lack of staying power and flexibility, Aeldari armies can suffer severe losses after a bad tactical decision or even unlucky dice rolls, while successful gameplay can involve outnumbered Aeldari units which outmanoeuvre the opponent and kill entire units/squads before they have a chance to retaliate. Aeldari vehicles, unlike their infantry counterparts, are very tough and hard to kill because of many evasive and shielding benefits. With the exception of walkers, all Aeldari vehicles are skimmers which allow them to move "freely" across difficult terrain, and with upgrades, at speeds only matched by the Dark Aeldari and the Tau armies. Dark Aeldari are similar to Craftworld Aeldari in that they are typically frail but move quickly and deal a high amount of damage relative to their points costs. Unlike Craftworld Aeldari, the Dark Aeldari have no psykers.


Orks

The
Orks Ork or ORK may refer to: * Ork (folklore), a mountain demon of Tyrol folklore * ''Ork'' (video game), a 1991 game for the Amiga and Atari ST systems * Ork (''Warhammer 40,000''), a fictional species in the ''Warhammer 40,000'' universe * '' Ork! ...
are green-skinned aliens based on the traditional
orc An Orc (or Ork) is a fictional humanoid monster like a goblin. Orcs were brought into modern usage by the fantasy writings of J. R. R. Tolkien, especially ''The Lord of the Rings''. In Tolkien's works, Orcs are a brutish, aggressive, ugly, a ...
s of high fantasy fiction. Orks are a comical species, possessing crude personalities, wielding ramshackle weaponry, and speaking with Cockney accents. Their culture revolves around war for the sake of it. Unlike other races which generally only go to war when it is in their interests, the Orks recklessly start unnecessary conflicts for the pleasure of a good fight. Orks do not fear death and combat is the only thing that gives them emotional fulfillment. Ork technology consists of dashed together scrap that by all logic should be unreliable if even functional, but Orks generate a magical field that makes their ramshackle technology work properly. If a non-Ork tried to use an Ork gadget, it would likely malfunction. Ork infantry models are slow-moving and tough. The Orks are oriented towards melee combat. An Ork player can re-roll failed charge rolls. Infantry models are cheap (by point cost), so a favourite strategy is "the Green Tide": the player fields as many Orks as they can and simply marches them across the playing field to swarm his opponent. Orks do have a number of specialist models who can do things like psychic powers and repairing vehicles, but typically Ork warfare is about brute force and attrition. Ork gameplay is seen as fairly forgiving of tactical errors and bad die rolls.


Tyranids

The
Tyranids In the fictional universe of ''Warhammer 40,000'', the Tyranids are a race and a playable army in the tabletop miniatures wargame. The Tyranids are described as a nomadic society of aliens which originated from beyond the Milky Way Galaxy and ...
are a mysterious alien race from another galaxy. They migrate from planet to planet, devouring all life in their path. Tyranids are linked by a psychic hive mind and individual Tyranids become feral when separated from it. Tyranid "technology" is entirely biological, all ships and weapons being purpose-bred living creatures. Tyranids have a preference for melee combat. Their infantry models tend to be fast and hard-hitting but frail. They have low point costs, meaning Tyranid armies in the game are relatively large (many cheap weak models, as opposed to armies with few expensive powerful models such as the Space Marines). Tyranids also have the most powerful counter-measures against enemies with psychic powers: many Tyranid models possess a trait called "Shadow in the Warp", which makes it harder for nearby enemy psykers to use their psychic powers. There is a sub-species of the Tyranid race called " Genestealers". When a human is infected by a Genestealer, they are psychically enslaved and will sire children who are human-genestealer hybrids. These hybrids will form a secret society known as a Genestealer Cult within their host human society, steadily expanding their numbers and political influence. When a Tyranid fleet approaches their planet, they will launch an uprising to weaken the planet's defences so that the Tyranids may more easily conquer it and consume its biomass. In earlier editions of the game, Genestealer Cults could only be used as auxiliaries to a regular Tyranid army, but since 8th edition, they can be played as a separate army. Although there is a dedicated line of Genestealer Cult models, a player can also use models from the Imperial Guard (a sub-faction of the Imperium) in their Genestealer Cult army. This is an exception to the common-faction rule and is based on the logic that these "human" models are actually Genestealer hybrids who look perfectly human. Like other Tyranids, Genestealers are hard-hitting but fragile. All Genestealer Cult infantry and bikers have a trait called "Cult Ambush" that allows them to be set up off table and later be set up on the table, instead of being set up in the designated starting zones at the start of the game (similar to the Space Marines' "Deep Strike" ability).


T'au

The T'au are a race of blue-skinned aliens inhabiting a relatively small but growing empire located on the fringes of the Imperium of Man. The T'au Empire is the only playable faction in the setting that integrates different alien species into their society. They seek to unite all other races under an ideology they call "the Greater Good" or "T'au'va". Some human worlds have willingly defected from the Imperium to join the T'au Empire. The humans tend to have a better quality of life than Imperial citizens because the T'au practice humane ethics and encourage scientific progress. The T'au are divided into five endogamous castes: the Ethereals, who are the spiritual leaders; the Fire Caste, who are professional soldiers; the Air Caste, who operate starships; the Water Caste, who are merchants and diplomats; and the Earth Caste, who are scientists, engineers, and labourers. The T'au are oriented towards ranged combat and generally shun melee. They have some of the most powerful firearms in the game in terms of both range and stopping power. For instance, their pulse rifle surpasses the firepower of the Space Marine boltgun, and the railgun on their main battle tank (the Hammerhead) is more powerful than its Imperium counterparts. The T'au do not have any psykers nor units that specialise in countering psykers, which makes them somewhat more vulnerable to psychic attacks. Most T'au vehicles are classified as flyers or skimmers, meaning they can move swiftly over difficult terrain. The T'au also incorporate alien
auxiliaries Auxiliaries are support personnel that assist the military or police but are organised differently from regular forces. Auxiliary may be military volunteers undertaking support functions or performing certain duties such as garrison troops, ...
into their army: the Kroot provide melee support and the insectoid Vespids serve as jump infantry.


History

In 1982, Rick Priestley joined
Citadel Miniatures Citadel Miniatures Limited is a company which produces metal, resin and plastic miniature figures for tabletop wargames such as '' Warhammer Fantasy Battle'' and ''Warhammer 40,000''. In the past Citadel Miniatures was a separate company but ...
, a subsidiary of
Games Workshop Games Workshop Group (often abbreviated as GW) is a British manufacturer of miniature wargames, based in Nottingham, England. Its best-known products are '' Warhammer Age of Sigmar'' and ''Warhammer 40,000''. Founded in 1975 by John Peake, I ...
that produced miniature figurines for use in ''
Dungeons and Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TSR). ...
''.
Bryan Ansell Bryan Ansell is a British role-playing and war game designer. In 1985, he became managing director of Games Workshop, and bought Games Workshop from Steve Jackson and Ian Livingstone.
(the manager of Citadel) asked Priestley to develop a medieval-fantasy miniature wargame that would be given away for free to customers so as to encourage them to buy more miniatures. ''Dungeons and Dragons'' did not require players to use miniature figurines, and even when players used them they rarely needed more than a handful. The result was ''
Warhammer Fantasy Battle ''Warhammer'' (formerly ''Warhammer Fantasy Battle'' or just ''Warhammer Fantasy'') is a tabletop miniature wargame with a medieval fantasy theme. The game was created by Bryan Ansell, Richard Halliwell, and Rick Priestley; it was published ...
'', which was released in 1983 to great success. ''Warhammer Fantasy'' was principally a medieval fantasy game in the vein of ''Dungeons and Dragons'', but Priestley and his fellow designers added a smattering of optional science fiction elements, namely in the form of advanced technological artefacts (e.g. laser weapons) left behind by a long-gone race of spacefarers. ''Warhammer 40,000'' was an evolution of this taken to the opposite extreme (i.e. mostly science-fiction but with some fantasy elements). Since before working for Games Workshop, Priestley had been developing a spaceship combat tabletop wargame called "Rogue Trader", which mixed science fiction with classic fantasy elements. Priestley integrated many elements of the lore of "Rogue Trader" into ''Warhammer 40,000'', chiefly those concerning space travel, but he discarded the ship combat rules for lack of space in the book. Games Workshop planned to sell conversion kits by which players could modify their ''Warhammer Fantasy'' models to wield futuristic weaponry such as laser weapons, but eventually Games Workshop decided to create a dedicated line of models for ''Warhammer 40,000''. Initially, Priestley's new game was simply to be titled ''Rogue Trader'', but shortly before release Games Workshop signed a contract with 2000 AD to develop a board game based on their comic book '' Rogue Trooper''. So as not to confuse customers, Games Workshop renamed Priestley's game ''Warhammer 40,000: Rogue Trader'' and marketed it as a spin-off of ''Warhammer Fantasy Battle'' (which in many ways, it was). ''Warhammer 40,000: Rogue Trader'' received its first full preview in '' White Dwarf'' #93 (September 1987). '' Warhammer 40,000: Rogue Trader'' was released in October 1987. It was a success and became Games Workshop's most important product. In the January 1988 edition of ''
Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted a ...
'' (issue 129),
Ken Rolston Ken Rolston is an American computer game and role-playing game designer best known for his work with West End Games and on the computer game series ''The Elder Scrolls''. In February 2007, he elected to join the staff of computer games company B ...
raved about this game, calling it "colossal, stupendous, and spectacular... This is the first science-fiction/fantasy to make my blood boil."


First edition (''Warhammer 40,000: Rogue Trader'') (1987)

The first edition of the game was titled '' Warhammer 40,000: Rogue Trader'', and its rules are based on ''
Warhammer Fantasy Battle ''Warhammer'' (formerly ''Warhammer Fantasy Battle'' or just ''Warhammer Fantasy'') is a tabletop miniature wargame with a medieval fantasy theme. The game was created by Bryan Ansell, Richard Halliwell, and Rick Priestley; it was published ...
''. "Rogue Trader" had been the game's working title during development. The "Rogue Trader" subtitle was dropped in subsequent editions. It was published in 1987. Game designer Rick Priestley created the original rules set (based on the contemporary second edition of ''Warhammer Fantasy Battle'') alongside the ''Warhammer 40,000'' gameworld. The gameplay of ''Rogue Trader'' was heavily oriented toward role-playing rather than strict wargaming. This original version came as a very detailed, though rather jumbled, rulebook, which made it most suitable for fighting small
skirmishes Skirmishers are light infantry or light cavalry soldiers deployed as a vanguard, flank guard or rearguard to screen a tactical position or a larger body of friendly troops from enemy advances. They are usually deployed in a skirmish line, an i ...
. Much of the composition of the units was determined randomly, by rolling
dice Dice (singular die or dice) are small, throwable objects with marked sides that can rest in multiple positions. They are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing ...
. A few elements of the setting (bolters, lasguns, frag grenades, Terminator armour) can be seen in a set of earlier wargaming rules called ''
Laserburn ''Laserburn'' is a set of wargaming rules written by Bryan Ansell in 1980. Written for use with 15mm sci-fi figures, but also playable with 25mm figures, the ''Laserburn'' set of rules, published by Tabletop Games, is set in a universe where man ...
'' (produced by the now defunct company Tabletop Games) written by Bryan Ansell. These rules were later expanded by both Ansell and Richard Halliwell (both of whom ended up working for Games Workshop), although the rules were not a precursor to ''Rogue Trader''. In addition, supplemental material was continually published in '' White Dwarf'' magazine, which provided rules for new units and models. Eventually, ''White Dwarf'' provided proper "army lists" that could be used to create larger and more coherent forces than were possible in the main rulebook. These articles were from time to time released in expansion books along with new rules, background materials and illustrations. All in all ten books were released for the original edition of ''Warhammer 40,000'': "Chapter Approved—Book of the Astronomican", "Compendium", "Warhammer 40,000 Compilation", "Waaagh—Orks", two "Realm of Chaos" (" Slaves to Darkness" and "The Lost and the Damned"), "'Ere we Go", "Freebooterz", "Battle Manual", and "Vehicle Manual". The "Battle Manual" changed and codified the combat rules and provided updated stats for most of the weapons in the game. The "Vehicle Manual" contained a new system for vehicle management on the tabletop which was intended to supersede the clunky rules given in the base hardback manual and in the red softback compendium, it had an inventive target location system which used acetate crosshairs to simulate weapon hits on the vehicle silhouettes with different armour values for different locations (such as tracks, engine compartment, ammo store, and so on). "Waaagh—Orks" was an introductory manual to Orkish culture and physiology. It contained no rules, but background material. Other Ork-themed books instead were replete with army lists for major Ork clans and also for greenskin pirate and mercenary outfits. Games Workshop released two important supplementary rulebooks for this edition: ''Realm of Chaos: Slaves to Darkness'' and ''Realm of Chaos: The Lost and the Damned''. These two books added the Chaos Gods and their daemons to the setting along with the Horus Heresy origin story. In the original rulebook of 1987, the Emperor was bed-ridden due to extreme old age but could still communicate and therefore rule his empire. But with the revisions introduced in ''The Lost and the Damned'', the Emperor became comatose, the consequence of critical injuries sustained in battle. The artwork of the 1st edition books was a mish-mash of styles from a variety of science-fiction works, such as H. R. Giger, ''Star Wars'', and '' 2000AD'' comics. In subsequent editions, the artwork of ''Warhammer 40,000'' moved towards a more coherent aesthetic based around gothic architecture and art.


Second edition (1993)

The second edition of ''Warhammer 40,000'' was published in late 1993. This new course for the game was forged under the direction of editor
Andy Chambers Andy Chambers (born 20 October 1966) is an English author and game designer best known for his work on over 30 Games Workshop rulebooks and sourcebooks. Personal life In 2003, he married Jessica Chambers after they met at KublaCon 2002. Caree ...
. Andy Chambers reshaped the lore in way that was more serious and pessimistic in tone (a direction which Rick Priestley lamented). The new theme of the setting is that humanity's situation is not merely dire but hopeless, as the Imperium does not have the strength to defeat its myriad enemies and will collapse in time. This was not the case in the first edition; the first edition rulebook suggested that humanity could eventually triumph and prosper if it can survive long enough to complete its evolution into a fully psychic race, and this was the Emperor's goal. The second edition of the game introduced army lists, putting constraints on the composition of a player's army. At least 75% of an army's strength (by point value) had to be of units from the same faction. This way, the battles that the players would play would fit the factional rivalries described in the setting. An expansion box set titled ''Dark Millennium'' was later released, which included rules for psychic powers. Another trait of the game was the attention given to "special characters" representing specific individuals from the setting, who had access to equipment and abilities beyond those of regular units; the earlier edition only had three generic "heroic" profiles for each army: "champion", "minor hero" and "major hero". A player could spend up to 50% of their army points on a special character. Such heroic characters were so powerful that the second edition was nicknamed "Herohammer". The second edition introduced major revisions to the lore and would go on to define the general character of the lore up until the 8th edition. The Adeptus Mechanicus' prohibition on artificial intelligence was added, stemming from an ancient cataclysmic war between humans and sentient machines; this was inspired by the '' Dune'' novels.


Third edition (1998)

The third edition of the game was released in 1998 and, like the second edition, concentrated on streamlining the rules for larger battles. Third-edition rules were notably simpler. The rulebook was available alone, or as a boxed set with miniatures of Space Marines (one 10-man Tactical Squads with a Sergeant, missile launcher, and flamer, and the redesigned Space Marine Landspeeder with a Heavy Bolter) and the newly introduced Dark Eldar (now called "Drukhari") (20 Kabalite Warriors). The system of army '' 'codexes''' continued in third edition. The box artwork and studio army depicted the Black Templars Space Marine Chapter. Towards the end of the third edition, four new army codexes were introduced: the xeno (that is, alien) races of the Necron and the Tau and two armies of the Inquisition: the Ordo Malleus (called Daemonhunters), and the Ordo Hereticus (called Witchhunters); elements of the latter two armies had appeared before in supplementary material (such as ''Realm of Chaos'' and ''Codex: Sisters of Battle''). At the end of the third edition, these armies were re-released with all-new artwork and army lists. The release of the Tau coincided with a rise in popularity for the game in the United States.


Fourth edition (2004)

The fourth edition of ''Warhammer 40,000'' was released in 2004. This edition did not feature as many major changes as prior editions, and was "
backwards compatible Backward or Backwards is a relative direction. Backwards or Sdrawkcab (the word "backwards" with its letters reversed) may also refer to: * "Backwards" (''Red Dwarf''), episode of sci-fi TV sitcom ''Red Dwarf'' ** ''Backwards'' (novel), a nov ...
" with each army's third-edition codex. The fourth edition was released in three forms: the first was a standalone hardcover version, with additional information on painting, scenery building, and background information about the ''Warhammer 40,000'' universe. The second was a boxed set, called ''Battle for Macragge'', which included a compact softcover version of the rules, scenery, dice, templates, and Space Marines and
Tyranid In the fictional universe of ''Warhammer 40,000'', the Tyranids are a race and a playable army in the tabletop miniatures wargame. The Tyranids are described as a nomadic society of aliens which originated from beyond the Milky Way Galaxy and ...
miniatures. The third was a limited collector's edition. ''Battle for Macragge'' was a 'game in a box', targeted primarily at beginners. ''Battle for Macragge'' was based on the Tyranid invasion of the Ultramarines' homeworld, Macragge. An expansion to this was released called ''The Battle Rages On!'', which featured new scenarios and units, like the ''
Tyranid Warrior In the fictional universe of '' Warhammer 40,000'', the Tyranids are a race and a playable army in the tabletop miniatures wargame. The Tyranids are described as a nomadic society of aliens which originated from beyond the Milky Way Galaxy and ...
''.


Fifth edition (2008)

The fifth edition of Warhammer 40,000 was released on July 12, 2008. While there are some differences between the fourth and fifth editions, the general rule set shares numerous similarities. Codex books designed prior to the fifth edition are still compatible with only some changes to how those armies function. The replacement for the previous edition's ''Battle for Macragge'' starter set was called ''Assault on Black Reach'', which featured a pocket-sized rulebook (containing the full ruleset but omitting the background and hobby sections of the full-sized rulebook), and starter armies for the Space Marines (1 Space Marine Captain, one 10-man Tactical Squad, one 5-man Terminator Squad, one Space Marine Dreadnought) and Ork (one Ork Warboss, 20 Ork Boyz, 5 Ork Nobz, 3 Ork Deffkoptas). New additions to the rules included the ability for infantry models to "Go to Ground" when under fire, providing additional protection at the cost of mobility and shooting as they dive for cover. Actual line of sight is needed to fire at enemy models. Also introduced was the ability to run, whereby units may forgo shooting to cover more ground. In addition, cover was changed so that it is now easier for a unit to get a cover save. Damage to vehicles was simplified and significantly reduced, and tanks could ram other vehicles. Some of these rules were modelled after rules that existed in the Second Edition, but were removed in the Third. Likewise, 5th edition codexes saw a return of many units that had been cut out in the previous edition for having unwieldy rules. These units were largely been brought back with most of their old rules streamlined for the new edition. Fifth edition releases focused largely on Space Marine forces, including the abolishment of the Daemonhunters in favour of an army composed of Grey Knights, a special chapter of Space Marines, which, in previous editions, had provided the elite choices of the Daemonhunters' army list. Another major change was the shift from metal figures to
resin In polymer chemistry and materials science, resin is a solid or highly viscous substance of plant or synthetic origin that is typically convertible into polymers. Resins are usually mixtures of organic compounds. This article focuses on nat ...
kits.


Sixth edition (2012)

Sixth edition was released on June 23, 2012. Changes to this edition included the adoption of an optional Psychic Power card system similar to that of the game's sister product ''Warhammer Fantasy Battle'' as well as the inclusion of full rules for flying vehicles and monsters and a major reworking of the manner in which damage is resolved against vehicles. It also included expanded rules for greater interaction with scenery and more dynamic close-combat. In addition to updating existing rules and adding new ones, 6th Edition introduced several other large changes: the Alliance system, in which players can bring units from other armies to work with their own, with varying levels of trust; the choice to take one fortification as part of your force; and Warlord traits, which will allow a player's Commander to gain a categorically randomised trait that can aid their forces in different situations. Replacing the "Assault on Black Reach" box set was the "Dark Vengeance" box set which included Dark Angels and Chaos Space Marine models. Some of the early release box sets of Dark Vengeance contained a limited edition Interrogator-Chaplain for the Dark Angels. The Imperial Knights (Codex: Imperial Knights) were a new addition to the Imperium of Man faction. Previously found in Epic large scale battles, particularly the Titan Legions (2nd Edition) boxed set, the Imperial Knights are walkers that are smaller than proper Imperial Titans but nonetheless tower over all other Warhammer 40,000 vehicles and troops.


Seventh edition (2014)

The seventh edition of the game was announced in ''White Dwarf'' issue 15, pre-orders for May 17 and release date of May 24, 2014. The 7th edition saw several major changes to the game, including a dedicated Psychic Phase, as well as the way Psychic powers worked overall, and changeable mid-game Tactical Objectives. Tactical Objectives would give the players alternative ways to score Victory Points, and thus win games. These objectives could change at different points during the game. As well as these additions, the 7th edition provided a new way to organise Army lists. Players could play as either Battle-Forged, making a list in the same way as 6th edition, or Unbound, which allowed the player to use any models they desired, disregarding the Force Organisation Chart. Bonuses are given to Battle-Forged armies. Additionally, Lord of War units, which are powerful units previously only allowed in large-scale ("Apocalypse") games, are now included in the standard rulebook, and are a normal part of the Force Organisation Chart.


Eighth edition (2017)

The eighth edition of the game was announced on April 22, 2017, pre-orders for June 3 and release date of June 17, 2017. The 8th edition was the most radical revision to ''Warhammer 40,000's'' rules since the third edition. The game introduced the Three Ways to Play concept: Open, Matched, and Narrative. The core ruleset was simplified down to 14 pages, and was available as a free PDF booklet on the Games Workshop website. The more complex rules are retained in the updated hardcover Rulebook. The narrative of the setting has also been updated: an enlarged Eye of Terror has split the galaxy in half, while the Primarch Roboute Guilliman returns to lead the Imperium as its Lord Commander, beginning with reclaiming devastated worlds through the Indomitus Crusade. The 8th Edition introduced a new box set called "Dark Imperium", which featured the next-generation Primaris Space Marines which are available as reinforcements to existing Space Marine Chapters, as well as introducing new characters and rules to the Death Guard Chaos Space Marines.


Ninth edition (2020)

The ninth edition was released in July 2020. With it came a redesigned logo, the first redesign since 3rd edition. The 9th edition was only a minor modification of the 8th edition's rules. Codexes, supplements and the rules from the Psychic Awakening series made for 8th edition are compatible with 9th. Ninth edition also introduced four new box sets: Indomitus, a limited release set that came out at the start of 9th edition, and the Recruit, Elite and Command editions. The four boxes feature revised designs and new units for the Necrons, and new units for the Primaris Space Marines.


Supplements and expansions

There are many variations to the rules and army lists that are available for use, typically with an opponent's consent. These rules are found in the Games Workshop publication ''White Dwarf'', on the Games Workshop website, or in the Forge World ''
Imperial Armour Imperial Armour is a series of rules supplements to the ''Warhammer 40,000'' table-top game, along with an associated range of vehicle-size resin model kits. Both are produced by Forge World, a subsidiary company of Games Workshop. The Imperial Ar ...
'' publications. The rules of ''Warhammer 40,000'' are designed for games between 500 and 3000 points, with the limits of a compositional framework called the Force Organisation Chart making games with larger point values difficult to play. In response to player comments, the ''Apocalypse'' rules expansion was introduced to allow 3000+ point games to be played. Players might field an entire 1000-man Chapter of Space Marines rather than the smaller detachment of around 30–40 typically employed in a standard game. Apocalypse also contains rules for using larger war machines such as Titans. The latest rules for Apocalypse based on the Warhammer 40,000 rules are found in Chapter Approved 2017, while a boxed set also entitled Apocalypse with an entirely different rules base was released in 2019. ''Cities of Death'' (the revamp of ''Codex Battlezone: Cityfight'') introduces rules for
urban warfare Urban warfare is combat conducted in urban areas such as towns and cities. Urban combat differs from combat in the open at both the operational and the tactical levels. Complicating factors in urban warfare include the presence of civilians a ...
and guerrilla warfare, and so-called "stratagems", including traps and fortifications. It also has sections on modelling city terrain and provides examples of armies and army lists modeled around the theme of urban combat. This work was updated to 7th Edition with the release of Shield of Baal: Leviathan and to 8th edition in Chapter Approved 2018. ''Planetstrike'', released 2009, sets rules allowing players to represent the early stages of a planetary invasion. It introduces new game dynamics, such as dividing the players into an attacker and a defender, each having various tactical benefits tailored to their role; for example, the attacker may deep strike all infantry, jump infantry and monstrous creatures onto the battlefield, while the defender may set up all the terrain on the battlefield. Planetstrike was updated to the 8th edition of the game in Chapter Approved 2017. ''Planetary Empires'', released August 2009, allows players to coordinate full-scale campaigns containing multiple battles, each using standard rules or approved supplements such as ''Planetstrike'', ''Cities of Death'' or ''Apocalypse''. Progress through the campaign is tracked using hexagonal tiles to represent the current control of territories within the campaign. The structure is similar to ''Warhammer Fantasy's Mighty Empires''. The set has been out of production for many years. ''Battle Missions'', released March 2010, this expansion contained a series of 'missions' with specific objectives, each 'race' has three specific missions which can be played, these missions are determined by a dice roll and are usually chosen from the two armies being used. They still used the standard rules from the ''Warhammer 40,000'' rule book. The Battle Missions format was never updated for 8th or 9th editions and is no longer compatible with the current iteration of the game. ''Spearhead'', released May 2010, allowed players to play games with a greater emphasis on armoured and mechanised forces. The most notable change to the game is the inclusion of special "Spearhead Formations;" and greater flexibility in force organisation. "Spearhead Formations" represent a new and altogether optional addition to the force organisation system standard to ''Warhammer 40,000''. Players now have the ability to use all, part or none of the standard force organisation. ''Spearhead'' also includes new deployment options and game scenarios. This expansion was being released jointly through the Games Workshop website, as a free download, and through the company's monthly hobby magazine ''White Dwarf''. The Spearhead rules were never updated for 8th or 9th editions and are no longer compatible with the current iteration of the game, though the loosened force organization introduced in 8th edition makes them somewhat superfluous. ''Death from the Skies'', released February 2013, contains rules for playing games with an emphasis on aircraft. There are specific rules for each race's aircraft, as well as playable missions. A notable inclusion in this release is "warlord traits" for each race that deal specifically with aircraft. This supplement still uses the same rules as the ''Warhammer 40,000'' rulebook. Got updated to 7th Edition with ''Shield of Baal: Leviathan''. Death From the Skies was not updated post-7th edition, but 8th edition and onward permits using aircraft in the core rules. ''Stronghold Assault'', released in December 2013, was a 48-page expansion that contains more rules for fortifications in the game, as well as rules for more fortifications than listed in the main 6th Edition Rulebook. Stronghold Assault was updated for the 8th edition of the game in Chapter Approved 2017. ''Escalation'', released December 2013, contained rules for playing games with super heavy vehicles, normally restricted to Apocalypse events, in normal events. Escalation was not updated, and in the current iteration of the game super heavy vehicles can be used in the core rules.


Spin-off games and other media

Games Workshop has expanded the ''Warhammer 40,000'' universe over the years to include several spin-off games and fictional works. This expansion began in 1987, when Games Workshop asked Scott Rohan to write the first series of "literary tie-ins". This eventually led to the creation of
Black Library The Black Library is a division of Games Workshop (formerly a part of BL Publishing) which is devoted to publishing novels and audiobooks (and has previously produced art books, background books, and graphic novels) set in the ''Warhammer Fantasy ...
, the publishing arm of Games Workshop, in 1997. The books published relate centrally to the backstory in the ''Warhammer'' universe. Black Library also publishes ''Warhammer 40,000''
graphic novel A graphic novel is a long-form, fictional work of sequential art. The term ''graphic novel'' is often applied broadly, including fiction, non-fiction, and anthologized work, though this practice is highly contested by comic scholars and industry ...
s. Several popular miniature game spin-offs were created, including ''
Space Crusade ''Space Crusade'' is an adventure board game produced by Milton Bradley together with Games Workshop and was first made in 1990. It was produced in the UK and available in some other countries including Finland, Ireland, France, Spain, Denmark ...
'', '' Space Hulk'', ''Kill Team'', ''
Battlefleet Gothic ''Battlefleet Gothic'' is a miniature wargame that was produced by Games Workshop from 1999 to 2013. It simulates combat between large spaceships. It was developed primarily by Andy Chambers. Although this miniature wargame is no longer supporte ...
'', '' Epic 40,000'', '' Inquisitor'', ''
Gorkamorka ''Gorkamorka'' is a tabletop skirmish wargame produced by Games Workshop. It is set on the desert world of Angelis in the Warhammer 40,000 setting, and prominently features Orks. The player takes control of a group of warriors with the objecti ...
'', ''
Necromunda ''Necromunda'' is a skirmish tabletop war game produced by Games Workshop since 1995. It has been relaunched as ''Necromunda: Underhive'' in 2017. In ''Necromunda'', players control rival gangs battling each other in the Underhive, a place of ...
'' and ''Assassinorum: Execution Force''. A collectible card game, ''
Dark Millennium ''Dark Millennium'' is an out-of-print collectible card game. It's the successor to the Horus Heresy and set in the fictional '' Warhammer 40,000'' universe. The base card set was launched in October 2005 by Sabertooth Games. Storyline Events ...
'', was launched in October 2005 by Games Workshop subsidiary,
Sabertooth Games BL Publishing was a division of Games Workshop, and was split into three sections: * The Black Library publishes novels, art books, background books and graphic novels set in the Warhammer Fantasy world and the Warhammer 40,000 universe. Black Li ...
. The story behind the card game begins at the end of the Horus Heresy arc in the game storyline and contains four factions: the Imperium, Orks, Aeldari and Chaos.


Novels

Following the 1987 initial release of Games Workshop's ''Warhammer 40,000'' wargame the company began publishing background literature that expands previous material, adds new material, and describes the universe, its characters, and its events in detail. Since 1997 the bulk of background literature has been published by the affiliated imprint
Black Library The Black Library is a division of Games Workshop (formerly a part of BL Publishing) which is devoted to publishing novels and audiobooks (and has previously produced art books, background books, and graphic novels) set in the ''Warhammer Fantasy ...
. The increasing number of fiction works by an expanding list of authors is published in several formats and media, including audio, digital and print. Most of the works, which include full-length novels, novellas, short stories, graphic novels, and audio dramas, are parts of named book series. In 2018, a line of novels for readers aged 8 to 12 was announced, which led to some confusion among fans given the ultra-violent and
grimdark Grimdark is a subgenre of speculative fiction with a tone, style, or setting that is particularly dystopian, amoral, and violent. The term is inspired by the tagline of the tabletop strategy game '' Warhammer 40,000'': "In the grim darkness o ...
nature of the setting.


Video games

Games Workshop first licensed
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
to produce ''Warhammer 40,000'' video games, and EA published two games based on Space Hulk in 1993 and 1995. Games Workshop then passed the license to Strategic Simulations, which published three games in the late 1990s. After Strategic Simulations went defunct in 1994, Games Workshop then gave the license to THQ, and between 2003 and 2011, THQ published 13 games, which include the ''
Dawn of War ''Warhammer 40,000: Dawn of War'' is a military science fiction real-time strategy video game developed by Relic Entertainment and based on Games Workshop's tabletop wargame ''Warhammer 40,000''. It was released by THQ on September 20, 2004 in ...
'' series. After 2011, Games Workshop changed its licensing strategy: instead of an exclusive license to a single publisher, it broadly licenses a variety of publishers.


Board games and role-playing games

Games Workshop have produced a number of standalone "boxed games" set within the ''Warhammer 40,000'' setting; they have licensed the intellectual property to other game companies such as Fantasy Flight Games. The Games Workshop-produced boxed games tend to be sold under the aegis of the "Specialist Games" division. Titles include: * '' Battle for Armageddon'' ** ''Chaos Attack'' (Expansion for ''Battle for Armageddon'') * ''Doom of the Eldar'' * '' Space Hulk'' (Four editions were published; expansions are listed below.) ** '' Deathwing'' (An expansion boxed set adding new Terminator weapons and a new campaign.) ** ''
Genestealer In the fictional universe of ''Warhammer 40,000'', the Tyranids are a race and a playable army in the tabletop miniatures wargame. The Tyranids are described as a nomadic society of aliens which originated from beyond the Milky Way Galaxy and ...
'' (An expansion boxed set adding rules for Genestealer hybrids and psychic powers.) ** ''Space Hulk Campaigns'' (An expansion book released in both soft and hard-cover collecting reprinted four campaigns previously printed in White Dwarf.) * '' Advanced Space Crusade'' * ''Assassinorum: Execution Force'' * ''Bommerz over da Sulphur River'' (Board game using Epic miniatures.) * ''
Gorkamorka ''Gorkamorka'' is a tabletop skirmish wargame produced by Games Workshop. It is set on the desert world of Angelis in the Warhammer 40,000 setting, and prominently features Orks. The player takes control of a group of warriors with the objecti ...
'' (A vehicle skirmish game set on a desert world, revolving principally around rival Ork factions.) ** ''Digganob'' (An expansion for Gorkamorka, adding rebel gretchin and feral human factions.) * ''Lost Patrol'' * ''
Space Fleet ''Space Fleet'' is a board game for 2-4 players, published in 1991 by Games Workshop and designed by Jervis Johnson and Andy Jones. The game is set in the Games Workshop fictional Warhammer 40,000 universe and is centered on combat between s ...
'' (A simple spaceship combat game, later greatly expanded via White Dwarf magazine with material intended for the aborted 'Battleship Gothic', itself later relaunched as Battlefleet Gothic.) * '' Tyranid Attack'' (An introductory game reusing the boards from Advanced Space Crusade.) * '' Ultra Marines'' (An introductory game reusing the boards from Space Hulk.) *''Blackstone Fortress'' (A cooperative board game set in the wreck of a large spaceship known as a Blackstone Fortress, using the previously Warhammer Fantasy-based Warhammer Quest system) Although there were plans to create a full-fledged ''Warhammer 40,000'' "pen and paper"
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal ac ...
from the beginning, these did not come to fruition for many years, until an official ''Warhammer 40,000'' role-playing game was published only in 2008, with the release of '' Dark Heresy'' by
Black Industries Black Industries was the role-playing game imprint of BL Publishing, the publishing arm of Games Workshop. It was announced on January 28, 2008 that it would cease operations after its products currently scheduled for release are published. His ...
, a Games Workshop subsidiary. This system was later licensed to Fantasy Flight Games for continued support and expansion. Formerly Games Workshop licensed a number of ''Warhammer 40K'' themed products to Fantasy Flight Games. They specialise in board, card and role-playing games. Included in the licensed product were: * '' Horus Heresy'': a board game focusing on the final battle of the Horus Heresy the battle for the Emperor's Palace; this game is a re-imagining of a game by the same name created by Jervis Johnson in the 1990s. * ''Space Hulk: Death Angel, The Card Game'': the card game version of ''Space Hulk''. Players cooperate as Space Marines in order to clear out the infestation of Genestealers on a derelict spaceship. * '' Warhammer 40,000: Conquest'': a Living Card Game where players control various factions of the ''Warhammer 40,000'' setting in order to rule the sector. * ''Forbidden Stars'': a board game that pits 4 popular ''Warhammer 40,000'' races against one another to control objectives and secure the sector for themselves. * ''Relic'': an adaptation of the board game '' Talisman'' to the ''Warhammer: 40,000'' setting. * The ''Warhammer 40,000 Roleplay'' series of tabletop role-playing games, which share many core mechanics as well as the setting: ** '' Dark Heresy'': players may assume the roles of a cell of Inquisitorial acolytes, or assume a different and equally small-scale scenario following the game's rules. The recommended scenarios and ruleset present a balance between investigation and combat encounters. ** '' Rogue Trader'': players assume the roles of Explorers, whose rank and escalated privileges allow for travelling outside the Imperium's borders. Due to extensive expansions for ''Rogue Trader'', campaigns can be largely different and altered by game masters. Its most significant difference from any of the other ''Warhammer 40,000 Roleplay'' titles is that it contains rules for capital spaceship design and space combat. ** '' Deathwatch'': the game allows players to role-play the Space Marines of the Adeptus Astartes, who are the gene-enhanced superhuman elite combat units of the Imperium of Man. In light of this, its ruleset heavily emphasises combat against difficult or numerically superior enemies, rather than negotiation and investigation, compared to ''Dark Heresy'' or ''Rogue Trader''. ** '' Black Crusade'': ''Black Crusade'' allows players to role-play Chaos-corrupted characters. This instalment will be concluded with supplements. It is notably different in that it allows much more free-form character development, with experience costs being determined by affiliation with a Chaos God. ** ''Only War'': ''Only War'' puts players in the boots of the Imperial Guard, the foot soldiers of the Imperium of Man. Despite the human-level capabilities of the characters, it also emphasises combat over interaction, much like ''Deathwatch''. Games from other publishers include: * ''Risk: Warhammer 40,000'': This is a 40K-themed variant of the board game ''Risk'', published by The OP. * ''Monopoly: Warhammer 40,000'': A 40K-themed version of the board game ''Monopoly'', published by The OP. * ''Munchkin Warhammer 40,000'': a 40K-themed edition of ''Munchkin'', released in 2019 by Steve Jackson Games. * ''Magic: the Gathering Universes Beyond: Warhammer 40,000'' collaboration: A series of 40k-themed pre-constructed decks and limited edition collections of ''Magic: the Gathering''.


TV

On July 17, 2019, Games Workshop and
Big Light Productions Frank Charles Spotnitz is an American television screenwriter and executive producer, best known for his work on ''The X-Files'' and '' The Man in the High Castle''. Spotnitz is also the chief executive officer and founder of Big Light Productio ...
announced the development of a live-action TV series based on the character
Gregor Eisenhorn ''Eisenhorn'' is a trilogy of science fantasy / crime novels by the British writer Dan Abnett, set in the fictional universe of the '' Warhammer 40,000'' tabletop game. ''Eisenhorn'' is the first in a series of trilogies and separate novels b ...
, who is an Imperial Inquisitor. Frank Spotnitz was to be the showrunner for the series. The series was expected to be based on the novels written by
Dan Abnett Dan Abnett (born 12 October 1965) is an English comic book writer and novelist. He has been a frequent collaborator with fellow writer Andy Lanning, and is known for his work on books for both Marvel Comics, and their UK imprint, Marvel UK, si ...
. In September 2022, Games Workshop released the animated series ''Hammer and Bolter''. Each of the 13 half-hour episodes focused on a specific faction from the 40k universe, including the Imperium of Man,
Chaos Space Marines In Games Workshop's '' Warhammer Fantasy'' and ''Warhammer 40,000'' fictional universes, Chaos refers to parasitic entities which live in a different plane of reality known as '' the Warp'' or ''Immaterium'' in ''Warhammer 40,000'' and as the Rea ...
, Orcs,
Tyranids In the fictional universe of ''Warhammer 40,000'', the Tyranids are a race and a playable army in the tabletop miniatures wargame. The Tyranids are described as a nomadic society of aliens which originated from beyond the Milky Way Galaxy and ...
, and
Necrons ''Warhammer 40,000'' is a miniature wargame produced by Games Workshop. It is the most popular miniature wargame in the world, and is particularly popular in the United Kingdom. The first edition of the rulebook was published in September 1987, ...
. In December 2022, Amazon Studios acquired the TV and film rights to the game after months of negotiations and fending off rival companies that also sought the rights. Vertigo Entertainment’s Roy Lee and Natalie Viscuso worked with Henry Cavill to obtain the IP before taking it to Amazon Studios. Vertigo will executive produce with Games Workshop’s Andy Smillie and Max Bottrill alongside Amazon Studios. Henry Cavill will star and also serve as an executive producer of the series and further planned franchise.


Film

On December 13, 2010, '' Ultramarines: A Warhammer 40,000 Movie'' was released directly to DVD. It is a CGI science fiction film, based around the Ultramarines Chapter of Space Marines. The screenplay was written by
Dan Abnett Dan Abnett (born 12 October 1965) is an English comic book writer and novelist. He has been a frequent collaborator with fellow writer Andy Lanning, and is known for his work on books for both Marvel Comics, and their UK imprint, Marvel UK, si ...
, a Games Workshop Black Library author. The film was produced by Codex Pictures, a UK-based company, under license from Games Workshop. It utilised animated facial capture technology from
Image Metrics Image Metrics is a 3D facial animation and Virtual Try-on company headquartered in El Segundo, with offices in Las Vegas, and research facilities in Manchester. Image Metrics are the makers of the Live Driver and Portable You SDKs for softw ...
.


Music

The album ''Realms of Chaos: Slaves to Darkness'' by British
death metal Death metal is an extreme subgenre of heavy metal music. It typically employs heavily distorted and low-tuned guitars, played with techniques such as palm muting and tremolo picking; deep growling vocals; aggressive, powerful drumming, fe ...
band
Bolt Thrower Bolt Thrower were an English death metal band from Coventry. They formed in 1986 and released their first album with Vinyl Solution in 1988. The band then shifted to a new record label, Earache Records, soon becoming one of the best selling ba ...
features lyrics as well as artwork based on the ''Warhammer'' and ''Warhammer 40,000'' brands, with the album's title design being identical to that of the eponymous Games Workshop books. In the early 1990s Games Workshop set up their own label, ''Warhammer Records''. The band D-Rok were signed to this label; their only album, ''Oblivion'', featured songs based on ''Warhammer 40,000''. The song ''Chaos Space Marine'' by British experimental rock band
Black Country, New Road Black Country, New Road (commonly abbreviated to BCNR or BC,NR) are an English rock band formed in Cambridgeshire in 2018, consisting of Tyler Hyde (vocals, bass), Lewis Evans (vocals, flute, saxophone), May Kershaw (vocals, keys), Georgia Eller ...
is named after the Chaos Space Marine in ''Warhammer 40,000''.


Reception

In Issue 35 of '' Challenge'', John A. Theisen admitted, "If this were intended as a serious science-fiction game, my criticisms would be enormous. However, it is not; it is undeniably action-oriented science-fantasy. As a result, by openly acknowledging that it is a fantasy game set in the far future, any comments on internal consistency, suspension of disbelief, and game rationale can be thrown out the nearest window. This is basically cosmic hack-and-slash, not an extrapolation of future-history-yet-to-come. And if that’s the way you like to play, this game is fun, fun, fun." In Issue 12 of the French magazine ''Backstab'', Croc noted that the rules had been immensely simplified, saying, "It's clear, Games Workshop is trying to trying to lower the age of its players even further. The rules of ''WH40K'' are much simpler than previous ones, really bringing this edition closer to ''Space Marine''. Units fire together, not figure by figure. No more alerting, no more hiding." His only complaint with the game was the sculpting of the Black Eldar figurines, which he called, "ugly and badly sculpted, I don't know where they got the sculptor who did this but he should buy some glasses." Croc concluded by only giving the Black Eldar figurines a rating of 5 out of 10, but giving the overall game 7 out of 10, saying, "It's a real treat for both old and new players."


Awards

''Warhammer 40,000'' 2nd Edition won the 1993 Origins Award for ''Best Miniatures Rules''. In 2003, ''Warhammer 40,000'' was inducted into the Origins Hall of Fame. ''Warhammer 40,000'' 8th Edition won the 2017 Origins Awards for Best Miniatures Game and Fan Favorite Miniatures Game.


References


Explanatory notes


Citations


General and cited references


''Warhammer 40,000'' Core Rules (free PDF)
* *


External links

* {{Wargames 1987 books Campaign settings Demons in popular culture Dystopian fiction Fiction about psychic powers Fiction set in the 7th millennium or beyond Fictional mutants Games about extraterrestrial life Games and sports introduced in 1987 Games Workshop games Military fiction Military science fiction Miniature wargames Origins Award winners Science fantasy Space opera Warhammer 40,000 tabletop games Zombies and revenants in popular culture no:Games Workshop#Warhammer 40,000