Magic: The Gathering
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''Magic: The Gathering'' (colloquially known as ''Magic'' or ''MTG'') is a
tabletop Tabletop may refer to: Mountains * Table Top Mountain in Rangeville, Queensland, Australia * Table Top Mountain (New York) * Table Mountain in Cape Town, South Africa * Tepui, flat top mountains in South America Places * Tabletop, New South Wale ...
and digital
collectable A collectable (collectible or collector's item) is any object regarded as being of value or interest to a collector. Collectable items are not necessarily monetarily valuable or uncommon. There are numerous types of collectables and terms ...
card game A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games (such as poker). A small number of card ga ...
created by
Richard Garfield Richard Channing Garfield (born June 26, 1963) is an American mathematician, inventor and game designer. Garfield created '' Magic: The Gathering'', which is considered to be the first collectible card game (CCG). ''Magic'' debuted in 1993 and it ...
. Released in 1993 by
Wizards of the Coast Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games. It is currently a subsidia ...
(now a subsidiary of
Hasbro Hasbro, Inc. (; a syllabic abbreviation of its original name, Hassenfeld Brothers) is an American multinational conglomerate holding company incorporated and headquartered in Pawtucket, Rhode Island. Hasbro owns the trademarks and products of K ...
), ''Magic'' was the first trading card game and had approximately thirty-five million players , and over twenty billion ''Magic'' cards were produced in the period from 2008 to 2016, during which time it grew in popularity. A player in ''Magic'' takes the role of a Planeswalker, a powerful wizard who can travel ("walk") between dimensions ("planes") of the Multiverse, doing battle with other players as Planeswalkers by casting spells, using artifacts, and summoning creatures as depicted on individual cards drawn from their individual decks. A player defeats their opponent typically (but not always) by casting spells and attacking with creatures to deal damage to the opponent's "life total," with the objective being to reduce it from 20 to 0. Although the original concept of the game drew heavily from the motifs of traditional
fantasy Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and d ...
role-playing games such as ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TS ...
'', the gameplay bears little similarity to
paper-and-pencil game Paper-and-pencil games or paper-and-pen games (or some variation on those terms) are games that can be played solely with paper and pencils (or other writing implements), usually without erasing. They may be played to pass the time, as icebrea ...
s, while simultaneously having substantially more cards and more complex rules than many other card games. ''Magic'' can be played by two or more players, either in person with printed cards or on a computer, smartphone or tablet with virtual cards through the Internet-based software '' Magic: The Gathering Online'' or other video games such as '' Magic: The Gathering Arena'' and '' Magic Duels''. It can be played in various rule formats, which fall into two categories: ''constructed'' and ''limited''. Limited formats involve players building a deck spontaneously out of a pool of random cards with a minimum deck size of 40 cards; in constructed formats, players create decks from cards they own, usually with a minimum of 60 cards per deck. New cards are released on a regular basis through expansion sets. Further developments include the Wizards Play Network played at the international level and the worldwide community Players Tour, as well as a substantial resale market for ''Magic'' cards. Certain cards can be valuable due to their rarity in production and utility in gameplay, with prices ranging from a few cents to tens of thousands of dollars.


Gameplay

Cards in ''Magic: The Gathering'' have a consistent format, with half of the face of the card showing the card's art, and the other half listing the card's mechanics, often relying on commonly-reused keywords to simplify the card's text. Cards fall into generally two classes: lands and spells. Lands produce
mana According to Melanesian and Polynesian mythology, ''mana'' is a supernatural force that permeates the universe. Anyone or anything can have ''mana''. They believed it to be a cultivation or possession of energy and power, rather than being ...
, or magical energy. Players can only play one land card per turn, with most land providing a specific color of mana when they are "tapped" (usually by rotating the card 90 degrees to show it has been used that turn); each land can be tapped for mana only once per turn. Meanwhile, spells consume mana, typically requiring at least one mana of a specific color. More powerful spells cost more, and more specifically colored, mana, so as the game progresses, more land will be in play, more mana will be available, and the quantity and relative power of the spells played tends to increase. Spells come in several varieties: non-permanents like "sorceries" and "instants" have a single, one-time effect before they go to the "graveyard" (discard pile); "enchantments" and "artifacts" that remain in play after being cast to provide a lasting magical effect; and "creature" spells summon creatures that can attack and damage an opponent as well as used to defend from the opponent's creature attacks; "planeswalker" spells that summon powerful allies that act similarly to other players. Land, enchantments, artifacts, and creature cards are considered "permanents" as they remain in play until removed by other spells, ability, or combat effects. Players begin the game by shuffling their decks and then drawing seven cards. On each player's turn, following a set phase order, they draw a card, tap their lands and other permanents as necessary to gain mana as to cast spells, engage their creatures in a single attack round against their opponent who may use their own creatures to block the attack, and then complete other actions with any remaining mana. Most actions that a player can perform enter the "Stack", a concept similar to the stack in computer programming, as either player can react to these actions with other actions, such as counter-spells; the stack provides a method of resolving complex interactions that may result in certain scenarios.


Deck construction

Most sanctioned games for ''Magic: The Gathering'' under the Wizards Play Network (WPN) use the based Constructed format that require players to build their decks from their own library of cards. In general, this requires a minimum of sixty cards in the deck, and, except for basic land cards, no more than four cards of the same named card. The pool of cards is also typically limited to the Standard rotation, which consists of only recently-released cards. The Standard format helps to prevent "power creep" that can be difficult to predict with the size of the ''Magic'' card library and help give newer players a fair advantage with long-term players. Other Constructed formats exist that allow for use of older expansions to give more variety for decks. A large variety of formats have been defined by the WPN which allows different pools of expansions to be used or alter deck construction rules for special events. In the Limited format, a small number of cards are opened for play from booster packs or tournament packs, and a minimum deck size of forty cards is enforced. One of the most popular limited formats is Booster Draft, in which players open a booster pack, choose a card from it, and pass it to the player seated next to them. This continues until all the cards have been picked, and then a new pack is opened. Three packs are opened in total, and the direction of passing alternates left-right-left. Once the draft is done, players create 40-card decks out of the cards they picked, basic land cards being provided for free, and play games with the players they drafted with.


Limitations


Colors of ''Magic''

Most cards in ''Magic'' are based on one of five colors that make up the game's "Color Wheel" or "Color Pie", shown on the back of each card, and each representing a school or realm of magic: white, blue, black, red, and green. The arrangement of these colors on the wheel describes relationships between the schools, which can broadly affect deck construction and game execution. For a given color such as white, the two colors immediately adjacent to it, green and blue, are considered complementary, while the two colors on the opposite side, black and red, are its opposing schools. The Research and Development (R&D) team at Wizards of the Coast aimed to balance power and abilities among the five colors by using the Color Pie to differentiate the strengths and weaknesses of each. This guideline lays out the capabilities, themes, and mechanics of each color and allows for every color to have its own distinct attributes and gameplay. The Color Pie is used to ensure new cards are thematically in the correct color and do not infringe on the territory of other colors. The concepts behind each of the colors on the Color Wheel, based on a series of articles written by
Mark Rosewater Mark Rosewater (born May 25, 1967) is the head designer for ''Magic: The Gathering'', a position he has held since 2003. Biography Rosewater grew up in Pepper Pike, Ohio. In his youth, he worked as a professional magician. Rosewater has descr ...
, are as follows:As part of the ''Making Magic'' (2003-2005) article series on the game's official site,
Mark Rosewater Mark Rosewater (born May 25, 1967) is the head designer for ''Magic: The Gathering'', a position he has held since 2003. Biography Rosewater grew up in Pepper Pike, Ohio. In his youth, he worked as a professional magician. Rosewater has descr ...
described each color in depth (as well as multicolor cards, artifact or colorless cards, and color-hybrid cards)
The Great White WayTrue BlueIn the BlackSeeing RedIt's Not Easy Being GreenJust the Artifacts, Ma'am
an
Midas Touch
These articles were updated and republished in 2015
The Great White Way RevisitedTrue Blue RevisitedIn the Black RevisitedSeeing Red RevisitedIt's Not Easy Being Green Revisited
* White represents order, peace, and light, and draws mana from plains. White planeswalkers can summon individually weak creatures that are collectively strong as a group such as soldiers, as well as powerful creatures and leaders that can strengthen all of the player's creatures with additional abilities or strength. Their spells tend to focus on healing or preventing damage, protecting their allies, and neutralizing an opponent's advantages on the battlefield. * Blue represents intellect, logic, manipulation, and trickery, and pulls its mana from islands. Its magic is typically associated with the classical elements of
air The atmosphere of Earth is the layer of gases, known collectively as air, retained by Earth's gravity that surrounds the planet and forms its planetary atmosphere. The atmosphere of Earth protects life on Earth by creating pressure allowing f ...
and
water Water (chemical formula ) is an Inorganic compound, inorganic, transparent, tasteless, odorless, and Color of water, nearly colorless chemical substance, which is the main constituent of Earth's hydrosphere and the fluids of all known living ...
. Many of Blue's spells can interact or interfere with the opponent's spells as well as with the general flow of the game. Blue's magic is also associated with control, allowing the player to gain temporary or full control of the opponent's creatures. Blue creatures often tend to be weak but evasive and difficult to target. * Black represents power, death, corruption, and sacrifice, drawing mana from swamps. Many of Black's creatures are
undead The undead are beings in mythology, legend, or fiction that are deceased but behave as if alive. Most commonly the term refers to corporeal forms of formerly-alive humans, such as mummies, vampires, and zombies, who have been reanimated by supe ...
, and several can be sacrificed to make other creatures more powerful, destroy opponent's creatures or permanents, or other effects. Black creatures may be able to draw the life taken in an attack back to their caster, or may even be able to kill creatures through a deathtouch effect. Black's spells similarly coerce sacrifice by the player or their opponent through cards or life. * Red represents freedom, chaos, fury, and warfare, pulling its power from mountains. Its powers are associated with the classical
fire Fire is the rapid oxidation of a material (the fuel) in the exothermic chemical process of combustion, releasing heat, light, and various reaction products. At a certain point in the combustion reaction, called the ignition point, flames a ...
and
earth Earth is the third planet from the Sun and the only astronomical object known to harbor life. While large volumes of water can be found throughout the Solar System, only Earth sustains liquid surface water. About 71% of Earth's surfa ...
elements, and tends to have the strongest spells such as fireballs that can be powered-up by tapping additional mana when cast. Red is an offense-oriented class: in addition to powerful creatures like dragons, red planeswalkers can summon weak creatures that can strike quickly to gain the short-term edge. * Green is the color of life,
nature Nature, in the broadest sense, is the physical world or universe. "Nature" can refer to the phenomena of the physical world, and also to life in general. The study of nature is a large, if not the only, part of science. Although humans are ...
, evolution, and indulgence, drawing mana from forests. Green has the widest array of creatures to draw upon, ranging across all power levels, and generally is able to dominate the battlefield with many creatures in play at once. Green creatures and spells can generate life points and mana, and can also gain massive strength through spells. Most cards in ''Magic: The Gathering'' are based on a single color, shown along the card's border. The cost to play them requires some mana of that color and potentially any amount of mana from any other color. Multicolored cards were introduced in the ''
Legends A legend is a historical narrative, a symbolic representation of folk belief. Legend(s) or The Legend(s) may also refer to: Narrative * Urban legend, a widely repeated story of dubious truth * A fictitious identity used in espionage Books, co ...
'' expansion and typically use a gold border. Their casting cost includes mana from at least two colors plus additional mana from any color. Hybrid cards, included with ''
Ravnica ''Ravnica'' is a '' Magic: The Gathering'' block that consists of three expert-level expansion sets: ''Ravnica: City of Guilds'' (October 7, 2005), ''Guildpact'' (February 3, 2006), and ''Dissension'' (May 5, 2006). Following in the traditi ...
'', use a two-color gradient border. These cards can be cast using mana from either color shown, in addition to other mana costs. Finally, colorless cards, such as some artifacts, do not have any colored mana requirements but still require a general amount of mana to be spent to play. The color wheel can influence deck construction choices. Cards from colors that are aligned such as red and green often provide synergistic effects, either due to the core nature of the schools or through designs of cards, but may leave the deck vulnerable to the magic of the common color in conflict, blue in the case of red and green. Alternatively, decks constructed with opposing colors like green and blue may not have many favorable combinations but will be capable of dealing with decks based on any other colors. There are no limits to how many colors can be in a deck, but the more colors in a deck, the more difficult it may be to provide mana of the right color.


Luck vs. skill

''Magic'', like many other games, combines chance and skill. One frequent complaint about the game involves the notion that there is too much luck involved, especially concerning drawing too many or too few lands. Early in the game especially, too many or too few lands could ruin a player's chance at victory without the player having made a mistake. This in-game statistical variance can be minimized by proper deck construction, as an appropriate land count can reduce mana problems. In '' Duels of the Planeswalkers 2012'', the land count is automatically adjusted to 40% of the total deck size. A " mulligan" rule was introduced into the game, first informally in casual play and then in the official game rules. In multiplayer, a player may take one mulligan without penalty, while subsequent mulligans will cost one card (a rule known as "Partial Paris mulligan"). The original mulligan allowed a player a single redraw of seven new cards if that player's initial hand contained seven or zero lands. A variation of this rule called a "forced mulligan" is still used in some casual play circles and in multiplayer formats on ''Magic Online'', and allows a single "free" redraw of seven new cards if a player's initial hand contains seven, six, one or zero lands. With the release of the Core Set 2020, a new mulligan system was introduced for competitive play known as the London Mulligan. Under this rule, after taking a mulligan, the player redraws 7 new cards, and then chooses 1 card to place on the bottom of their library for each mulligan they have taken (or chooses to mulligan again, drawing another 7 cards.) This mulligan rule is generally considered less punishing to mulligans than the prior mulligan rule, in which a player would simply draw one less card each time they mulliganed, rather than drawing 7 new cards after each mulligan, and subsequently choosing to “bottom” one card per mulligan taken. Confessing his love for games combining both luck and skill, ''Magic'' creator Richard Garfield admitted its influence in his design of ''Magic''. In addressing the complaint about luck influencing a game, Garfield states that new and casual players tend to appreciate luck as a leveling effect, since randomness can increase their chances of winning against a more skilled player. Meanwhile, a player with higher skills appreciates a game with less chance, as the higher degree of control increases their chances of winning. According to Garfield, ''Magic'' has and would likely continue decreasing its degree of luck as the game matured. The "Mulligan rule", as well as card design, past vs. present, are good examples of this trend. He feels that this is a universal trend for maturing games. Garfield explained using chess as an example, that unlike modern chess, in predecessors, players would use dice to determine which chess piece to move.


Gambling

The original set of rules prescribed that all games were to be played for ante. Garfield was partly inspired by the game of
marbles A marble is a small spherical object often made from glass, clay, steel, plastic, or agate. They vary in size, and most commonly are about in diameter. These toys can be used for a variety of games called ''marbles'', as well being placed in mar ...
and added this rule because he wanted the players to play with the cards rather than simply collect them. The ante rule stated that each player must remove a card at random from the deck they wished to play with before the game began, and the two cards would be set aside together as the ante. At the end of the match, the winner would take and keep both cards. Early sets included a few cards with rules designed to interact with this
gambling Gambling (also known as betting or gaming) is the wagering of something of value ("the stakes") on a random event with the intent of winning something else of value, where instances of strategy are discounted. Gambling thus requires three el ...
aspect, allowing replacements of cards up for ante, adding more cards to the ante, or even permanently trading ownership of cards in play. The ante concept became controversial because many regions had restrictions on
games of chance A game of chance is in contrast with a game of skill. It is a game whose outcome is strongly influenced by some randomizing device. Common devices used include dice, spinning tops, playing cards, roulette wheels, or numbered balls drawn from ...
. The ante rule was soon made optional because of these restrictions and because of players' reluctance to possibly lose a card that they owned. The gambling rule was also forbidden at sanctioned events. The last card to mention ante was printed in the 1995 expansion set '' Homelands''.


Organized play

The Wizards Play Network (WPN), formerly the Duelists' Convocation International (DCI), is the organizing body for sanctioned ''Magic'' events; it is owned and operated by Wizards of the Coast. The WPN establishes the set allowances and card restrictions for the Constructed and Limited formats for regulation play for tournaments as well as for other events. "Thousands of games shops" participate in
Friday Night Magic Friday Night Magic (or FNM) is a format of '' Magic: The Gathering'' tournaments, held on Friday nights in gaming stores and associations all across the world. They are designed to be a beginner-friendly introduction to organized play. History I ...
(FNM), an event sponsored by the WPN; it is advertised as "the event where new players can approach the game, and start building their community". FNM offers both sanctioned tournament formats and all casual formats. In 2018, ''
The New Yorker ''The New Yorker'' is an American weekly magazine featuring journalism, commentary, criticism, essays, fiction, satire, cartoons, and poetry. Founded as a weekly in 1925, the magazine is published 47 times annually, with five of these issues ...
'' reported that "even as it has grown in popularity and size, Magic flies low to the ground. It thrives on the people who gather at lunch tables, in apartments, or in one of the six thousand stores worldwide that Wizards has licensed to put on weekly tournaments dubbed Friday Night Magic". FNM tournaments can act as a stepping-stone to more competitive play.


Tournaments

''Magic''
tournament A tournament is a competition involving at least three competitors, all participating in a sport or game. More specifically, the term may be used in either of two overlapping senses: # One or more competitions held at a single venue and concentr ...
s regularly occur in gaming stores and other venues. Larger tournaments with hundreds of competitors from around the globe sponsored by Wizards of the Coast are arranged many times every year, with substantial cash prizes for the top finishers. A number of websites report on tournament news, give complete lists for the most currently popular decks, and feature articles on current issues of debate about the game. Additionally, the WPN maintains a set of rules for being able to sanction tournaments, as well as runs its own circuit.


The Pro Tour and Pro Club (2005-2019)

The WPN ran the Pro Tour as a series of major tournaments to attract interest. The right to compete in a Pro Tour had to be earned by either winning a Pro Tour Qualifier Tournament or being successful in a previous tournament on a similar level. The Pro Tour would take place over the course of three days. The first two days were usually structured in a Swiss format. On the final day, the top eight players would compete with each other in a single-elimination format to select the winner. At the end of the competition in a Pro Tour, players were awarded Pro Points depending on their finishing place. If the player finished high enough, they would also be awarded prize money. Frequent winners of these events made names for themselves in the ''Magic'' community, such as Luis Scott-Vargas, Gabriel Nassif,
Kai Budde Kai Budde (born 28 October 1979),Kai Budde 2005 Pro Player card (from the Magic: The Gathering Ravnica expansion) is a semi-retired professional Magic: The Gathering player, who holds the record for Pro Tour victories, and for a long time hel ...
and
Jon Finkel Jon Finkel (born May 18, 1978)Jon Finkel 2006 Pro Player card (from the Magic: The Gathering Time Spiral expansion) is an American ''Magic: The Gathering'' and poker player. Finkel is one of the most decorated players in the history of profess ...
. As a promotional tool, the DCI launched the Hall of Fame in 2005 to honor selected players. At the end of the year the ''Magic'' World Championship would be held. The World Championship functioned like a Pro Tour, except that competitors had to present their skill in three different formats (usually Standard, booster draft, and a second constructed format) rather than one. Another difference was that invitations to the World Championship could not be gained through Pro Tour Qualifiers. They could only be earned via the national championship of a country. Most countries sent their top four players of the tournament as representatives, though nations with minor ''Magic'' playing communities would sometimes only send one player. The World Championship also has a team-based competition, where the national teams compete with each other. At the beginning of the World Championship, new members were inducted into the Hall of Fame. The tournament also concluded the current season of tournament play and at the end of the event, the player who earned the most Pro Points during the year was awarded the title " Pro Player of the Year". The player who earned the most Pro Points and did not compete in any previous season was awarded the title " Rookie of the Year". Invitation to a Pro Tour, Pro Points, and prize money could also be earned in lesser tournaments called Grand Prix that were open to the general public and held more frequently throughout the year. Grand Prix events were usually the largest ''Magic'' tournaments, sometimes drawing more than 2,000 players. The largest ''Magic'' tournament ever held was Grand Prix: Las Vegas in June 2013 with a total of 4,500 players. In 2018, Wizards of the Coast announced that 2019 would be the last season for The Pro Tour and the Pro Club. With these changes, the system eliminated Nationals, the World Magic Cup, and the Team Series.


The Magic Pro League and the Player's Tour (2019-2022)

Starting with a partial season in 2019, the new organized play structure for Magic: The Gathering split into digital and tabletop play with separate Mythic Championships for Magic: The Gathering Arena and tabletop play. The Magic Pro League (MPL) included the top 32 players from the previous season, although two players turned down their spots. The players were notably given a $75,000/year salary and the opportunity to win much more money in exclusive, tournaments. The new system consisted of several interconnected circuits: The Player's Tour, The Magic Pro League, Challengers/Rivals, Tabletop Mythic Championships, and Arena Mythic Championships. The new organized play system did maintain the yearly World Championship, but it was made a more exclusive 16 player tournament. In order to compete in the World Championship in this structure you must have placed top four in MPL, placed top four in the Challengers/Rivals League, won one of the seven tabletop or arena Mythic Championships, or won of the previous year's World Championship. While the Mythic Championships and Magic Pro League catered to the highest level of competitive play, the Player's Tour system was meant to give a path for average players to go from their local game store to the World Championship. There were three regional Player's Tours for Europe, Asia-Pacific, and the Americas. There were several ways to qualify for a reginal Player's Tour, including local store events, accumulating points at Gran Prix/MagicFests, and winning on Magic: The Gathering Online. In 2021, it was announced that the competitive play system would undergo another shift. Wizards of the Coast stressed a return to in-person play and the disbandment of The Magic Pro League after the 2021-2022 season. According to several players from the MPL, the messaging they received was that competitive Magic would no longer be supported as a full-time, high-paid esports profession.


= The Return of The Pro Tour

= After announcing that The Magic Pro League would no longer be supported, Wizards of the Coast announced a return to the branding of The Pro Tour. With a simplified structure, the new Pro Tour system kept some of the original aspects from the system introduced in 2005, like a point system and the World Championship tournament each year. The new system starts players at Regional Championship qualifiers, which are exclusively held by local game shops. Winners of local qualifiers advance to Regional Championships which would be comparable to a Grand Prix in the previous systems. If a player performs well enough at their Regional Championship, they can qualify for a Pro Tour tournament. Players who earned 10 wins in the previous pro tour or have enough Adjusted Match Win (AMW) points from the previous season also earn a Pro Tour Qualification. The World Championship under the new system will have around 128 players who will compete for a $1,000,000 prize pool.


Development


Inception

Richard Garfield Richard Channing Garfield (born June 26, 1963) is an American mathematician, inventor and game designer. Garfield created '' Magic: The Gathering'', which is considered to be the first collectible card game (CCG). ''Magic'' debuted in 1993 and it ...
had an early attachment to games during his youth: before settling down in
Oregon Oregon () is a state in the Pacific Northwest region of the Western United States. The Columbia River delineates much of Oregon's northern boundary with Washington, while the Snake River delineates much of its eastern boundary with Idaho. T ...
, his father, an architect, had brought his family to
Bangladesh Bangladesh (}, ), officially the People's Republic of Bangladesh, is a country in South Asia. It is the eighth-most populous country in the world, with a population exceeding 165 million people in an area of . Bangladesh is among the mos ...
and
Nepal Nepal (; ne, :ne:नेपाल, नेपाल ), formerly the Federal Democratic Republic of Nepal ( ne, सङ्घीय लोकतान्त्रिक गणतन्त्र नेपाल ), is a landlocked country in S ...
during his work projects. Garfield did not speak the native languages, but was able to make friends with the local youth through playing cards or marbles. Once back in the United States, he had heard of ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TS ...
'' but neither his local game store nor his friends had a copy, so he developed his own version of what he thought the game would be based on the descriptions he had read, which considered closer to ''
Clue Clue may refer to: People with the name * DJ Clue (born 1975), mixtape DJ * Arthur Clues (1924–1998), Australian rugby league footballer * Ivan Clues * Tim Cluess Arts, entertainment, and media ''Clue'' entertainment franchise * ''Cluedo ...
'', with players moving from room to room fighting monsters with a fixed end-goal. When Garfield eventually got copies of the ''Dungeons & Dragons'' rulesets, he was surprised that it was a more open-ended game but was "dreadfully written". ''Dungeons & Dragons''s open-endedness inspired him, like many others, to develop their own game ideas from it. For Garfield, this was a game he called ''Five Magics'', based on five elemental magics that were drawn from geographically-diverse areas. While this remained the core concept of ''Five Magics'', Garfield continued to refine the game while growing up, often drastically changing the base type of game, though never planned to publish this game. In 1991, Garfield was a doctoral candidate in
combinatorial mathematics Combinatorics is an area of mathematics primarily concerned with counting, both as a means and an end in obtaining results, and certain properties of finite structures. It is closely related to many other areas of mathematics and has many a ...
at
University of Pennsylvania The University of Pennsylvania (also known as Penn or UPenn) is a private research university in Philadelphia. It is the fourth-oldest institution of higher education in the United States and is ranked among the highest-regarded universitie ...
and had been brought on as an adjunct
professor Professor (commonly abbreviated as Prof.) is an academic rank at universities and other post-secondary education and research institutions in most countries. Literally, ''professor'' derives from Latin as a "person who professes". Professors ...
at
Whitman College Whitman College is a private liberal arts college in Walla Walla, Washington. The school offers 53 majors and 33 minors in the liberal arts and sciences, and it has a student-to-faculty ratio of 9:1. Whitman was the first college in the Pacific ...
. During his candidacy, he developed his ideas and had playtested ''
RoboRally ''RoboRally'' is a board game for 2–8 players designed by Richard Garfield and published by Wizards of the Coast (WotC) in 1994. Various expansions and revisions have been published by both WotC and by Avalon Hill. Description In ''RoboRally' ...
'', a board game based on moving robots through a factory filled with hazards. Garfield had been seeking publishers for the title, and his colleague, Mike Davis, suggested the newly formed
Wizards of the Coast Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games. It is currently a subsidia ...
, a small outfit established by
Peter Adkison Peter D. Adkison is an American game designer and businessman who is the founder and first CEO of Wizards of the Coast (1993–2001). During Adkison's tenure, Wizards of the Coast rose to the status of a major publisher in the hobby game indust ...
, a systems analyst for
Boeing The Boeing Company () is an American multinational corporation that designs, manufactures, and sells airplanes, rotorcraft, rockets, satellites, telecommunications equipment, and missiles worldwide. The company also provides leasing and p ...
in Seattle. In mid-1991, the three arranged to meet in Oregon near Garfield's parents' home. Adkison was impressed by ''RoboRally'' but considered that it had too many logistics and would be too risky for him to publish. He told Garfield and Davis that he liked Garfield's ideas and that he was looking for a portable game that could be played in the downtime that frequently occurs at gaming conventions. After the meeting, Garfield remained in Oregon to contemplate Adkison's advice. While hiking near
Multnomah Falls Multnomah Falls is a waterfall located on Multnomah Creek in the Columbia River Gorge, east of Troutdale, between Corbett and Dodson, Oregon, United States. The waterfall is accessible from the Historic Columbia River Highway and Interstate 84. ...
, he was inspired to take his ''Five Magics'' concept but apply it to collectible color-themed cards, so that each player could make a customizable deck, something each player could consider part of their identity. Garfield arranged to meet with Adkison back in Seattle within the week, and when Adkison heard the idea, he recognized the potential that this would be a game that could be expanded on indefinitely with new cards in contrast to most typical tabletop games; Adkison later wrote on the idea on a USENET post "If executed properly,
he cards He or HE may refer to: Language * He (pronoun), an English pronoun * He (kana), the romanization of the Japanese kana へ * He (letter), the fifth letter of many Semitic alphabets * He (Cyrillic), a letter of the Cyrillic script called ''He'' ...
would make us millions." Adkison immediately agreed to produce it.


Initial design

Garfield returned to Pennsylvania and set off designing the game's core rules and initial cards, with about 150 completed in the few months after his return. The type of gameplay centered on each color remained consistent with how ''Five Magics'' had been and with how ''Magic: The Gathering'' would stay in the future, such as red representing aggressive attacks. Other games also influenced the design at this point, with Garfield citing games like ''
Cosmic Encounter ''Cosmic Encounter'' is a science fiction–themed strategy board game designed by "Future Pastimes" (collectively, Peter Olotka, Jack Kittredge and Bill Eberle, with Bill Norton) and originally published by Eon Games in 1977. In it, each player ...
'' and '' Strat-o-matic Baseball'' as games that differ each time they are played because of different sets of cards being in play. Initial "cards" were based on using available copyrighted art, and copied to paper to be tested by groups of volunteers at the university. About six months after the meeting with Adkison, Garfield had refined the first complete version of his game. Garfield also began to set the narrative of the game in "Dominia", a multiverse of infinite "planes" from which players, as wizards, can draw power from, which would allow for the vast array of creatures and magics that he was planning for the cards. Garfield has stated that two major influences in his creation of ''Magic: the Gathering'' were the games ''
Cosmic Encounter ''Cosmic Encounter'' is a science fiction–themed strategy board game designed by "Future Pastimes" (collectively, Peter Olotka, Jack Kittredge and Bill Eberle, with Bill Norton) and originally published by Eon Games in 1977. In it, each player ...
'', which first used the concept that normal rules could sometimes be overridden, and ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TS ...
''. One of the "''Magic'' Golden Rules" states that "Whenever a card's text directly contradicts these rules, the card takes precedence." The ''Comprehensive Rules'', a detailed rulebook, exists to clarify conflicts. This website contains a link to the most up-to-date version of the Comprehensive Rules. Simultaneously, Adkison sought investment into Wizards of the Coast to prepare to publish the game. The company had already committed to completing '' The Primal Order'' rulebook, aimed to be compatible with most other role-playing systems on the market, which most investment was drawn to. He had to bring in a number of local Cornish artists to create the fantasy art for Garfield's cards, offering them shares in Wizards of the Coast in payment. After ''The Primal Order'' was published in 1992, Wizards of the Coast was sued by
Palladium Palladium is a chemical element with the symbol Pd and atomic number 46. It is a rare and lustrous silvery-white metal discovered in 1803 by the English chemist William Hyde Wollaston. He named it after the asteroid Pallas, which was itself na ...
for copyright infringement, a case that was settled out of court and with the result that a second printing of ''The Primal Order'' removed the rules relevant to Palladium's system, but this case also financially harmed Wizards of the Coast. Adkison decided to create a separate company, Garfield Games, for publishing the card game. While the game was simply called ''Magic'' through most of playtesting, when the game had to be officially named a lawyer informed them that the name ''Magic'' was too generic to be trademarked. ''Mana Clash'' was instead chosen to be the name used in the first solicitation of the game. However, everybody involved with the game continued to refer to it simply as ''Magic''. After further legal consultation, it was decided to rename the game ''Magic: The Gathering'', thus enabling the name to be trademarked.


First releases

By 1993, Garfield and Adkison had gotten everything ready to premiere ''Magic: The Gathering'' at that year's
Gen Con Gen Con is the largest tabletop game convention in North America by both attendance and number of events. It features traditional pen-and-paper, board, and card games, including role-playing games, miniatures wargames, live action role-playin ...
in Milwaukee that August, but did not have the funds for a production run to have shipped to game stores in time. Adkison took a single box of cards with a handful of complete decks to the Wizards booth at
Origins Game Fair Origins Game Fair is an annual gaming convention that was first held in 1975. Since 1996, it has been held in Columbus, Ohio at the Greater Columbus Convention Center. Origins is run by The Game Manufacturers Association (GAMA). Origins was c ...
hoping to secure the funds by demonstrating the game. Among those he demonstrated to were representatives of Wargames West, manufacturers of historical tactics games; the representatives eventually brought their CEO over, and after seeing the game, took Adkison to dinner and negotiated funding terms. Adkison returned with , enough to make the necessary orders. ''Magic: The Gathering'' underwent a general release on August 5, 1993. After shipping the orders, Adkison and his wife drove towards Milwaukee while making stops at game stores and demonstrate the game to drum up support for Gen Con. Their initial stops were quiet, but word of mouth from previous stops spread, and as they traveled south and west, they found larger and larger crowds anxiously awaiting their arrival. Garfield met up with Adkison at Gen Con, where their shipment of 2.5 million cards had been delayed a day. Despite this, by the end of the convention, they had completely sold out. ''Magic'' was an immediate success for Wizards of the Coast. By October 1993, they had sold out their supply of 10 million cards. Wizards was even reluctant to advertise the game because they were unable to keep pace with existing demand. Initially ''Magic'' attracted many ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TS ...
'' players, but the following included all types of other people as well.


Expansions

The success of the initial edition prompted a reissue later in 1993, along with expansions to the game. '' Arabian Nights'' was released as the first expansion in December 1993. New expansions and revisions of the base game ("Core Sets") have since been released on a regular basis, amounting to four releases a year. By the end of 1994, the game had printed over a billion cards. Until the release of '' Mirage'' in 1996, expansions were released on an irregular basis. Beginning in 2009 one revision of the core set and a set of three related expansions called a "block" were released every year. This system was revised in 2015, with the Core Set being eliminated and blocks now consisting of two sets, released semiannually. A further revision occurred in 2018, reversing the elimination of the core sets and no longer constraining sets to blocks. While the essence of the game has always stayed the same, the rules of ''Magic'' have undergone three major revisions with the release of the '' Revised Edition'' in 1994, ''Classic'' Edition in 1999, and ''
Magic 2010 Magic or Magick most commonly refers to: * Magic (supernatural), beliefs and actions employed to influence supernatural beings and forces * Ceremonial magic, encompasses a wide variety of rituals of magic * Magical thinking, the belief that unrela ...
'' in July 2009. With the release of the '' Eighth Edition'' in 2003, ''Magic'' also received a major visual redesign. In 1996, Wizards of the Coast established the " Pro Tour", a circuit of tournaments where players can compete for sizeable cash prizes over the course of a single weekend-long tournament. In 2009 the top prize at a single tournament was
US$ The United States dollar (symbol: $; code: USD; also abbreviated US$ or U.S. Dollar, to distinguish it from other dollar-denominated currencies; referred to as the dollar, U.S. dollar, American dollar, or colloquially buck) is the official ...
40,000. Sanctioned through the DCI, the tournaments added an element of prestige to the game by virtue of the cash payouts and media coverage from within the community. For a brief period of time,
ESPN2 ESPN2 is an American multinational pay television network owned by ESPN Inc., a joint venture between The Walt Disney Company (which owns a controlling 80% stake) and Hearst Communications (which owns the remaining 20%). ESPN2 was initially fo ...
televised the tournaments. By April 1997, billion cards had been sold. In 1999, Wizards of The Coast was acquired by
Hasbro Hasbro, Inc. (; a syllabic abbreviation of its original name, Hassenfeld Brothers) is an American multinational conglomerate holding company incorporated and headquartered in Pawtucket, Rhode Island. Hasbro owns the trademarks and products of K ...
for $325 million, making ''Magic'' a Hasbro game. A
patent A patent is a type of intellectual property that gives its owner the legal right to exclude others from making, using, or selling an invention for a limited period of time in exchange for publishing an enabling disclosure of the invention."A ...
was granted to Wizards of the Coast in 1997 for "a novel method of game play and game components that in one embodiment are in the form of trading cards" that includes claims covering games whose rules include many of ''Magics elements in combination, including concepts such as changing orientation of a game component to indicate use (referred to in the rules of ''Magic'' and later of Garfield's games such as '' Vampire: The Eternal Struggle'' as "tapping") and constructing a deck by selecting cards from a larger pool. The patent has aroused criticism from some observers, who believe some of its claims to be invalid. In 2003, the patent was an element of a larger legal dispute between Wizards of the Coast and Nintendo, regarding trade secrets related to Nintendo's ''
Pokémon Trading Card Game The , abbreviated as ''PTCG'' or ''Pokémon TCG'', is a collectible card game developed by Creatures Inc. based on the ''Pokémon'' franchise. It was first published in October 1996 by Media Factory in Japan. In the US, it was first published ...
''. The legal action was settled out of court, and its terms were not disclosed. While unofficial methods of online play existed previously,Notably, the
Apprentice Apprenticeship is a system for training a new generation of practitioners of a trade or profession with on-the-job training and often some accompanying study (classroom work and reading). Apprenticeships can also enable practitioners to gain a ...
program. See ''Magic: The Gathering'' video games.
''
Magic Online ''Magic: The Gathering Online'' is a video game adaptation of ''Magic: The Gathering'', utilizing the concept of a virtual economy to preserve the collectible aspect of the card game. It is played through an Internet service operated by Wizards ...
'' (often shortened to "MTGO" or "Modo"), an official online version of the game, was released in 2002. A new, updated version of ''Magic Online'' was released in April 2008. In February 2018, Wizards noted that between the years of 2008 and 2016 they had printed over 20 billion ''Magic: the Gathering'' cards. In 2022, '' CBR'' reported that "over 20,000 unique ''MTG'' cards have been created" since the game's release.


Production and marketing

''Magic: The Gathering'' cards are produced in much the same way as normal
playing card A playing card is a piece of specially prepared card stock, heavy paper, thin cardboard, plastic-coated paper, cotton-paper blend, or thin plastic that is marked with distinguishing motifs. Often the front (face) and back of each card has a f ...
s. Each ''Magic'' card, approximately 63 × 88 mm in size (2.5 by 3.5 inches), has a face which displays the card's name and rules text as well as an illustration appropriate to the card's concept. 23,318 unique cards have been produced for the game ,, the official ''Magic'' card database. many of them with variant editions, artwork, or layouts, and 600–1000 new ones are added each year. The first ''Magic'' cards were printed exclusively in English, but current sets are also printed in
Simplified Chinese Simplification, Simplify, or Simplified may refer to: Mathematics Simplification is the process of replacing a mathematical expression by an equivalent one, that is simpler (usually shorter), for example * Simplification of algebraic expressions, ...
,
Traditional Chinese A tradition is a belief or behavior (folk custom) passed down within a group or society with symbolic meaning or special significance with origins in the past. A component of cultural expressions and folklore, common examples include holidays ...
, French,
German German(s) may refer to: * Germany (of or related to) ** Germania (historical use) * Germans, citizens of Germany, people of German ancestry, or native speakers of the German language ** For citizens of Germany, see also German nationality law **Ge ...
,
Italian Italian(s) may refer to: * Anything of, from, or related to the people of Italy over the centuries ** Italians, an ethnic group or simply a citizen of the Italian Republic or Italian Kingdom ** Italian language, a Romance language *** Regional Ita ...
,
Japanese Japanese may refer to: * Something from or related to Japan, an island country in East Asia * Japanese language, spoken mainly in Japan * Japanese people, the ethnic group that identifies with Japan through ancestry or culture ** Japanese diaspor ...
,
Korean Korean may refer to: People and culture * Koreans, ethnic group originating in the Korean Peninsula * Korean cuisine * Korean culture * Korean language **Korean alphabet, known as Hangul or Chosŏn'gŭl **Korean dialects and the Jeju language ** ...
,
Portuguese Portuguese may refer to: * anything of, from, or related to the country and nation of Portugal ** Portuguese cuisine, traditional foods ** Portuguese language, a Romance language *** Portuguese dialects, variants of the Portuguese language ** Portu ...
,
Russian Russian(s) refers to anything related to Russia, including: *Russians (, ''russkiye''), an ethnic group of the East Slavic peoples, primarily living in Russia and neighboring countries *Rossiyane (), Russian language term for all citizens and peo ...
, and
Spanish Spanish might refer to: * Items from or related to Spain: **Spaniards are a nation and ethnic group indigenous to Spain **Spanish language, spoken in Spain and many Latin American countries **Spanish cuisine Other places * Spanish, Ontario, Can ...
. The overwhelming majority of ''Magic'' cards are issued and marketed in the form of sets. For the majority of its history there were two types: the Core Set and the themed expansion sets. Under Wizards of the Coast's current production and marketing scheme, a new set is released quarterly. Various products are released with each set to appeal to different segments of the ''Magic'' playing community: * The majority of cards are sold in
booster packs In collectible card games, digital collectible card games and miniature wargaming, collectible miniature wargames, a booster pack is a sealed package of cards or figurines, designed to add to a player's collection. A box of multiple booster packs i ...
, which contain fifteen cards normally divided into four rarities, which can be differentiated by the color of the expansion symbol.For cards released prior to '' Exodus'', rarities must be checked against an external cardlist or database, as all expansion symbols were black. A fifteen-card Booster Pack will typically contain one rare (gold), three uncommons (silver), ten commons (black), and one basic land (colored black, as commons). Sets prior to ''Shards of Alara'' contained eleven commons instead of a basic land. ''Shards of Alara'' also debuted mythic rares (red-orange), which replace one in eight rare cards on average. There are also premium versions of every card with holographic foil, randomly inserted into some boosters in place of a common, which replace about one in seventy cards. * Each set since
Kaladesh ''Kaladesh'' is a '' Magic: The Gathering'' expansion block consisting of the sets ''Kaladesh'' and ''Aether Revolt''. The block debuted with the release of ''Kaladesh'' on September 30, 2016. The block is set on the plane of Kaladesh, the or ...
features two Planeswalker decks, which are meant to help new players learn the game. They contain a 60-card pre-constructed deck with an exclusive Planeswalker, as well as several exclusive cards, two booster packs from the set they accompany, as well as a rule guide and a card board box with an image of the included Planeswalker. * Each set from Shards of Alara to Eldritch Moon featured five Intro Packs, which fulfilled the same function as planeswalker decks. They contained a 60-card pre-constructed deck, as well as two booster packs from the set they accompany and a rule guide. * Each set from '' Mirrodin Besieged'' to '' Gatecrash'' featured two Event Decks, which were pre-constructed decks designed as an introduction to tournament play. Beginning with '' Dragon's Maze'', each set featured only one Event Deck. However, event decks were discontinued after the set " Battle for Zendikar". * Previously, cards were also sold in Tournament Packs typically containing three rares, ten uncommons, thirty-two commons, and thirty basic lands. Tournament Packs were discontinued after ''Shards of Alara''. As of 2018, the number of consecutive sets set on the same world varies. For example, although ''Dominaria'' takes place in one set, the ''Guilds of Ravnica'' block takes place over three sets. In addition, small sets have been removed due to developmental problems and all sets are now large. Prior to this change, sets were put into two-set blocks, starting with a large set and ending with a smaller one three months later. Prior to 2016, expansion sets were released in a three-set block (again, beginning with a larger set followed by two smaller sets). These sets consist almost exclusively of newly designed cards. In contrast with the wide-ranging Core Set, each expansion focuses on a subset of mechanics and ties into a set storyline. Expansions also dedicate several cards to a handful of particular, often newly introduced, game mechanics. The Core Sets began to be released annually (previously biennially) in July 2009 coinciding with the name change from ''10th Edition'' to ''
Magic 2010 Magic or Magick most commonly refers to: * Magic (supernatural), beliefs and actions employed to influence supernatural beings and forces * Ceremonial magic, encompasses a wide variety of rituals of magic * Magical thinking, the belief that unrela ...
''. This shift also introduced new, never before printed cards into the core set, something that previously had never been done. However, core sets were discontinued following the release of '' Magic Origins'', on July 17, 2015, at the same time that two-set blocks were introduced. Wizards of Coast announced on June 12, 2017 that they plan on revamping and reintroducing
revamped core set
and Core Set 2019 was released on July 13, 2018. In addition to the quarterly set releases, ''Magic'' cards are released in other products as well, such as the '' Planechase'' and ''
Archenemy In literature, an archenemy (sometimes spelled as arch-enemy) is the main enemy of someone. In fiction, it is a character who is the protagonist's, commonly a hero A hero (feminine: heroine) is a real person or a main fictional cha ...
'' spin-off games. These combine reprinted ''Magic'' cards with new, oversized cards with new functionality. ''Magic'' cards are also printed specifically for collectors, such as the ''From the Vault'' and ''Premium Deck Series'' sets, which contain exclusively premium foil cards. In 2003, starting with the '' Eighth Edition'' Core Set, the game went through its biggest visual change since its creation—a new card frame layout was developed to allow more rules text and larger art on the cards, while reducing the thick, colored border to a minimum. The new frame design aimed to improve contrast and readability using black type instead of the previous white, a new font, and partitioned areas for the name, card type, and power and toughness. The card frame was changed once again in Core Set 2015, which maintained the same templating, but made the card sleeker and added a holo-foil stamp to every rare and mythic card to curtail counterfeiting. For the first few years of its production, ''Magic: The Gathering'' featured a small number of cards with names or artwork with demonic or occultist themes, in 1995 the company elected to remove such references from the game. In 2002, believing that the depiction of demons was becoming less controversial and that the game had established itself sufficiently, Wizards of the Coast reversed this policy and resumed printing cards with "demon" in their names. In 2019, starting with ''Throne of Eldraine'', booster packs have a chance of containing an alternate art "showcase card". This is to increase the reward of buying boosters and making it more exciting. A new format, "Jumpstart", was introduced in July 2020 alongside the Core 2021 set. These are special themed 20-card booster packs, based on nearly 500 cards, several being reprints of cards from previous sets, with 121 possible packs available. Each is a curated set rather than random selection of cards, built around a theme, such as "Pirates" or "Unicorns". Each theme has a small number of possible card sets on that theme, distributed on a rarity basis, such that the specific booster that a player purchases will still be a random selection. Because many are reprints, not all Jumpstart cards are available to be used in the various Constructed formats but can be used in other modes of play. Jumpstart was designed to make it much easier to get into ''Magic'' by eliminating the deck-building but still providing some customization and randomness that comes with card acquisition and deck building. A special Jumpstart format was introduced for these boosters, where players select two desired themes, and are given a random booster from those themes and sufficient land cards to make a 60-card deck.


Writing and storyline

Garfield had established that ''Magic: The Gathering'' took place in a Multiverse with countless possible worlds (planes), the game's primary events taking place on the planes of Dominaria, Ravnica, Zendikar, and Innistrad. Only extremely rare beings called Planeswalkers are capable of traversing the Multiverse. This allows the game to frequently change worlds so as to renew its mechanical inspiration, while maintaining planeswalkers as recurrent, common elements across worlds. Players represent planeswalkers able to draw on the magics and entities of these planes to do battle with others. Story elements were told through the cards'
flavor text Flavor text is text for action figure character backgrounds, video games, playing cards, or within the pages of a role-playing game's rulebook. While appropriate to the product's or game's story concept, it usually has no effect on the mechanics ...
, and a driving narrative. The first expansion ''Arabian Nights'' designed by Garfield was based on '' One Thousand and One Nights'' folklore and include figures from that like Aladdin. Early expansions were designed separately, each with their own internal narrative to establish concepts, keywords, and flavoring. With '' Weatherlight'', the team wanted to start a longer arc that would cover multiple expansions over five years that would also extend into comics, magazines, and other media. However, with a change in oversight of the ''Magic: The Gathering'' team, player fatigue, and a disconnect between the novels and cards, this plan was scrapped. returning to the general approach of designing a narrative specific to one expansion. Wizards, which had regained the license from Harper Prism and Armada (an imprint of
Acclaim Entertainment Acclaim Entertainment, Inc. was an American video game publisher based in Glen Cove, New York. Originally formed by Greg Fischbach, Robert Holmes and Jim Scoroposki out of an Oyster Bay storefront in 1987, the company established a worldwide ...
) to write novels for ''Magic: The Gathering'', still worked to integrate the novel writing staff with the game designers so that there was some cohesion between the game and books, but did not seek to make this a key priority as the ''Weatherlight'' goal had been. Novels soon gave way to eBooks and later to shorter stories posted on the Wizards' website which fared better in terms of popularity. In 2017, Wizards hired novelist and scriptwriter
Nic Kelman Nic Kelman has been a writer of novels, short stories, non-fiction, screenplays, and essays for more than 20 years. Early life and education Kelman was born to an American father and British mother in New York City. At the age of 12, his family ...
as their Head of Story and Entertainment. Kelman became responsible for crafting the ''Magic: The Gathering''
story bible A bible, also known as a show bible or pitch bible, is a reference document used by screenwriters for information on characters, settings, and other elements of a television or film project. Types Bibles are updated with information on the chara ...
from all established lore as reference for further expansions and for the external media. This task helped Kelmen to prepare the novel '' War of the Spark: Ravnica'' that was published just prior to the new set ''War of the Spark'', with cards retaining continuity with the novel and past events.


Artwork

Each card has an illustration to represent the flavor of the card, often reflecting the setting of the expansion for which it was designed. Much of ''Magic'''s early artwork was commissioned with little specific direction or concern for visual cohesion. One infamous example was the printing of the creature Whippoorwill without the "flying" ability even though its art showed a bird in flight. The art direction team later decided to impose a few constraints so that the artistic vision more closely aligned with the design and development of the cards. Each block of cards now has its own style guide with sketches and descriptions of the various races and places featured in the setting. A few early sets experimented with alternate art for cards. However, Wizards came to believe that this impeded easy recognition of a card and that having multiple versions caused confusion when identifying a card at a glance. Consequently, alternate art is now only used sparingly and mostly for promotional cards.A notable exception are Basic Land cards, but those are easily identifiable due to the oversized mana symbol in their text boxes. When older cards are reprinted in new sets, however, Wizards of the Coast usually prints them with new art to make the older cards more collectible, though they sometimes reuse well-received artwork if it makes sense thematically. At the back of each card, at the end of the word "Deckmaster", a pen stroke is visible. According to Wizards of the Coast, this is a printing error which was never corrected, as all card backs have to look the same. As ''Magic'' has expanded across the globe, its artwork has had to change for its international audience. Artwork has been edited or given alternate art to comply with the governmental standards. For example, the portrayal of skeletons and most undead in artwork was prohibited by the
Chinese government The Government of the People's Republic of China () is an authoritarian political system in the People's Republic of China under the exclusive political leadership of the Chinese Communist Party (CCP). It consists of legislative, executive, m ...
until 2008.


Promotional crossovers

Wizards of the Coast has introduced specials cards and sets that include cross-promotional elements with other brands typically as promotional cards, not legal for Standard play and may not be playable even in eternal formats. Four promotional cards were sold at HasCon 2017, featuring three other Hasbro brands,
Transformers ''Transformers'' is a media franchise produced by American toy company Hasbro and Japanese toy company Tomy, Takara Tomy. It primarily follows the Autobots and the Decepticons, two alien robot factions at war that can transform into other forms ...
, Nerf, and ''Dungeons & Dragons''. A special three-card set based on characters from '' My Little Pony: Friendship Is Magic'' (another Hasbro brand) was sold as both physical product and digital items within ''MTG Arena'' to support the
Extra Life In video games, a life is a play-turn that a player character has, defined as the period between start and end of play. Lives refer to a finite number of tries before the game ends with a game over. It is sometimes called a chance, a try, rest ...
charity. The "Ikoria, Lair of Behemoths" set released in April 2020 included 16 kaiju monsters from
Toho is a Japanese film, theatre production and distribution company. It has its headquarters in Chiyoda, Tokyo, and is one of the core companies of the Osaka-based Hankyu Hanshin Toho Group. Outside of Japan, it is best known as the producer ...
as promotional cards, such as
Godzilla is a fictional monster, or '' kaiju'', originating from a series of Japanese films. The character first appeared in the 1954 film '' Godzilla'' and became a worldwide pop culture icon, appearing in various media, including 32 films prod ...
. The new Universes Beyond series will bring other crossover properties into ''Magic'' such as ''
Warhammer 40,000 ''Warhammer 40,000'' is a miniature wargame produced by Games Workshop. It is the most popular miniature wargame in the world, and is particularly popular in the United Kingdom. The first edition of the rulebook was published in September 1987, ...
'' and ''
The Lord of the Rings ''The Lord of the Rings'' is an epic high-fantasy novel by English author and scholar J. R. R. Tolkien. Set in Middle-earth, intended to be Earth at some time in the distant past, the story began as a sequel to Tolkien's 1937 children's b ...
''. ''Polygon'' reported that the ''Lord of the Rings'' themed set, planned for 2023, "will be a complete, Modern-legal set of cards" and "it will be a full product line. That means players will be able to draft cards for pick-up play, and compete in multiplayer games with one of four preconstructed Commander decks". The Secret Lair promotional series has also been used to introduce crossover cards from other brands. As part of the Secret Lair set in 2020, a number of cards were made that featured crossovers with
AMC AMC may refer to: Film and television * AMC Theatres, an American movie theater chain * AMC Networks, an American entertainment company ** AMC (TV channel) ** AMC+, streaming service ** AMC Networks International, an entertainment company *** ...
's television show '' The Walking Dead'', which the development team felt was a natural fit since zombies were already part of the ''Magic'' game. A limited set of land cards in the Secret Lair featured paintings from
Bob Ross Robert Norman Ross (October 29, 1942 – July 4, 1995) was an American painter, art instructor, and television host. He was the creator and host of '' The Joy of Painting'', an instructional television program that aired from 1983 to 1994 on ...
, licensed through his estate. In June 2021, Wizards of the Coast announced a Secret Lair based on ''Dungeons and Dragon cartoon''. A planned 2021 Secret Lair drop will feature cards based on '' Stranger Things'', while ''
Fortnite ''Fortnite'' is an online video game developed by Epic Games and released in 2017. It is available in three distinct game mode versions that otherwise share the same general gameplay and game engine: ''Fortnite Battle Royale'', a free-to- ...
'' and ''
Street Fighter , commonly abbreviated as ''SF'' or スト (''Suto''), is a Japanese media franchise centered on a series of fighting video and arcade games developed and published by Capcom. The first game in the series was released in 1987, followed by six ...
'' will be featured in the Secret Lair drop in 2022. Additionally, Wizards has continued to develop a strong connection between the ''Magic'' and the ''Dungeons & Dragons'' ''(D&D)'' universes. Greg Tito, Wizards of the Coast Senior Communications Manager, said that "there is a huge crossover between ''Magic'' players and ''D&D'' players". In July 2021, a ''D&D'' themed set expansion, '' Adventures in the Forgotten Realms'', was released; it is based on the ''
Forgotten Realms ''Forgotten Realms'' is a campaign setting for the '' Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as ...
'' campaign setting. Separately, elements of ''Magic'' have been brought into the role-playing game. The first such official crossover was a ''D&D''
campaign setting A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A '' campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and c ...
book for the plane of
Ravnica ''Ravnica'' is a '' Magic: The Gathering'' block that consists of three expert-level expansion sets: ''Ravnica: City of Guilds'' (October 7, 2005), ''Guildpact'' (February 3, 2006), and ''Dissension'' (May 5, 2006). Following in the traditi ...
, a ''Magic'' expansion introduced in 2005 and 2006 and later revisited in the 2018 expansion ''
Guilds of Ravnica ''Guilds of Ravnica'' is the 79th '' Magic: The Gathering'' expansion; while it is not part of a block, this set is functionally the first part of a Ravnica focused storyline set on the plane of Ravnica. It was released on October 5, 2018. Set ...
''. ''
Guildmasters' Guide to Ravnica ''Guildmasters' Guide to Ravnica'' is a sourcebook that details the ''Ravnica'' campaign setting for the 5th edition of the ''Dungeons & Dragons'' fantasy role-playing game published in November 2018. The world of Ravnica was originally created ...
'' was also published in 2018 to correspond with the newer ''Magic'' expansion's release. A second campaign setting book, ''
Mythic Odysseys of Theros ''Mythic Odysseys of Theros'' is a sourcebook that details the ''Theros'' campaign setting for the 5th edition of the ''Dungeons & Dragons'' fantasy role-playing game published in June 2020. The plane was originally created for the ''Magic: ...
'' (2020), introduced the plane of
Theros Theros is a set of three expansions to the ''Magic: The Gathering'' game, consisting of the sets ''Theros'' (September 27, 2013), ''Born of the Gods'' (February 7, 2014) and ''Journey into Nyx'' (May 2, 2014). The setting was later used for ...
to ''D&D'' and corresponded with the 2020 ''
Theros Beyond Death ''Theros Beyond Death'' is a ''Magic: The Gathering'' expansion set. It is not part of a block. It was released on January 24, 2020. The set's development codename is "Baseball", and its expansion code is THB. Themes Like ''Theros'', ''Thero ...
'' expansion. '' Strixhaven: A Curriculum of Chaos'' (2021) introduces the 2021 ''Magic'' expansion as a ''D&D'' campaign setting; it was released in December 2021.


Reception


Critical reviews

Scott Haring Scott D. Haring is a game designer who has worked primarily on role-playing games. Career Scott Haring began working in the adventure gaming industry in 1982. Haring had a long career with Steve Jackson Games, having worked at the company five d ...
reviewed ''Magic: The Gathering'' in ''
Pyramid A pyramid (from el, πυραμίς ') is a structure whose outer surfaces are triangular and converge to a single step at the top, making the shape roughly a pyramid in the geometric sense. The base of a pyramid can be trilateral, quadrilat ...
'' #4 (Nov./Dec., 1993), and stated that "Not only is ''Magic'' the best gaming bargain to come down the pike in memory; not only is it the most original idea in years; it's also a delightfully addictive game that you and your friends will find impossible to put down." Marcelo A. Figueroa reviewed the game in a 1993 issue of '' Space Gamer/Fantasy Gamer'', noting both positives and negatives, stating that, "despite all of its flaws, it's as endearing as Star Fleet Battles". Overall, Figueroa rated the game a 7 out of 10. A 2004 article in ''
USA Today ''USA Today'' (stylized in all uppercase) is an American daily middle-market newspaper and news broadcasting company. Founded by Al Neuharth on September 15, 1982, the newspaper operates from Gannett's corporate headquarters in Tysons, Virgi ...
'' suggested that playing ''Magic'' might help improve the social and mental skills of some of the players. The article interviewed players' parents who believe that the game, similar to sports, teaches children how to more gracefully win and lose. ''Magic'' also contains a great amount of strategy and vocabulary that children may not be exposed to on a regular basis. Parents also claimed that playing ''Magic'' helped keep their children out of trouble, such as using
illegal drugs The prohibition of drugs through sumptuary legislation or religious law is a common means of attempting to prevent the recreational use of certain intoxicating substances. While some drugs are illegal to possess, many governments regulate the ...
or joining criminal gangs. On the other hand, the article also briefly mentions that ''Magic'' can be highly addictive, leading to parents worried about their children's ''Magic'' obsession. In addition, until 2007, some of the better players had opportunities to compete for a small number of scholarships.
Jordan Weisman Jordan Weisman is an American game designer, author, and serial entrepreneur who has founded five game design companies, each in a different game genre and segment of the industry. Biography Weisman graduated from Francis W. Parker High School, ...
, an American game designer and entrepreneur, commented
I love games that challenge and change our definition of adventure gaming, and ''Magic: The Gathering'' is definitely one of a very short list of titles that has accomplished that elusive goal. By combining the collecting and trading elements of baseball cards with the fantasy play dynamics of role-playing games, ''Magic'' created a whole new genre of product that changed our industry forever."
In 2015, ''
The Guardian ''The Guardian'' is a British daily newspaper. It was founded in 1821 as ''The Manchester Guardian'', and changed its name in 1959. Along with its sister papers ''The Observer'' and ''The Guardian Weekly'', ''The Guardian'' is part of the Gu ...
'' reported that an estimated 20 million people played ''Magic'' around the world and that the game had a thriving tournament scene, a professional league and a weekly organized game program called
Friday Night Magic Friday Night Magic (or FNM) is a format of '' Magic: The Gathering'' tournaments, held on Friday nights in gaming stores and associations all across the world. They are designed to be a beginner-friendly introduction to organized play. History I ...
. A July 2019 article in ''
Bloomberg Bloomberg may refer to: People * Daniel J. Bloomberg (1905–1984), audio engineer * Georgina Bloomberg (born 1983), professional equestrian * Michael Bloomberg (born 1942), American businessman and founder of Bloomberg L.P.; politician and m ...
'' reported that "''Magic'' is part of the asbro’s'franchise brands,' a segment that accounted for $2.45 billion in net revenue for the company last year, bigger than its emerging, partner and gaming brand units combined. hrisCocks said ''Magic'' accounts for a 'meaningful portion' of that, with KeyBanc estimating the game’s contribution is already more than $500 million—including both the physical cards and the nascent digital version. Of the franchise brands, only ''Magic'' and Monopoly logged revenue gains last year". '' Magic: The Gathering Arena'', in open beta testing since September 2018, is a
free-to-play Free-to-play (F2P or FtP) video games are games that give players access to a significant portion of their content without paying or do not require paying to continue playing. Free-to-play is distinct from traditional commercial software, which ...
digital collectible card game A digital collectible card game (DCCG) or online collectible card game (OCCG) is a computer or video game that emulates collectible card games (CCG) and is typically played online or occasionally as a standalone video game. Many DCCGs are types ...
with microtransaction purchases based on ''Magic''. Brett Andress, an analyst at KeyBanc Capital Markets, predicts ''Magic: The Gathering Arena'' adding as much as 98 cents a share in incremental earnings to results by 2021 (which is at least a 20% boost). Joe Deaux, for ''Bloomberg'', wrote that "nearly 3 million active users will be playing Arena by the end of this year, KeyBanc estimates, and that could swell to nearly 11 million by 2021 according to its bull case scenario—especially if it expands from PCs to mobile. That’s just active users, and registered users could be higher by the millions. Already, according to Hasbro, a billion games have been played online".


Awards

* 1994:
Mensa Select Award Mensa Select is an annual award given by American Mensa Mensa is the largest and oldest high-IQ society in the world. It is a non-profit organisation open to people who score at the 98th percentile or higher on a standardised, supervised I ...
winner * 1994:
Origins Awards The Origins Awards are American awards for outstanding work in the game industry. They are presented by the Academy of Adventure Gaming Arts and Design at the Origins Game Fair on an annual basis for the previous year, so (for example) the 1979 a ...
for ''Best Fantasy or Science Fiction Board game of 1993'' and ''Best Graphic Presentation of a Board game of 1993'' * 1994: Origins Award for the ''
Legends A legend is a historical narrative, a symbolic representation of folk belief. Legend(s) or The Legend(s) may also refer to: Narrative * Urban legend, a widely repeated story of dubious truth * A fictitious identity used in espionage Books, co ...
'' expansion as ''Best Game Accessory'' * 1995:
Deutscher Spiele Preis __NOTOC__ The Deutscher Spielepreis (, ''German Game Prize'') is an important award for boardgames. It was started in 1990 by the German magazine ''Die Pöppel-Revue'', which collects votes from the industry's stores, magazines, professionals ...
special award for new game mechanics * 1995: Italian Gaming Society ''Gioco dell'Anno'' award winner * 1996: Super As d'Or award for "Best New Game Concept and Genre Introduced in France" * 1997: '' InQuest'' Fan Award for Best CCG Expansion for the '' Weatherlight'' expansion * 1998: Origins Award for the Urza's Saga expansion as ''Collectible Card Game Expansion of the Year'' * 1999: Inducted alongside Richard Garfield into the Origins Hall of Fame * 2003: ''Games'' Magazine selected ''Magic'' for its Games Hall of Fame * 2005: Origins Award for the Ravnica: City of Guilds expansion as ''Collectible Card Game Expansion of the Year'' * 2009: Origins Award for the Shards of Alara expansion as ''Collectible Card Game Expansion of the Year'' * 2012: Origins Award for the Innistrad expansion as ''Collectible Card Game Expansion of the Year'' * 2015: Origins Award for the
Khans of Tarkir ''Khans of Tarkir'' is a '' Magic: The Gathering'' block consisting of ''Khans of Tarkir'' (September 26, 2014), ''Fate Reforged'' (January 23, 2015), and ''Dragons of Tarkir'' (March 27, 2015). The block's setting is based on a mix of culture ...
expansion as ''Best Collectible Card Game of the Year'' * 2019: Inducted into the
National Toy Hall of Fame The National Toy Hall of Fame is a U.S. hall of fame that recognizes the contributions of toys and games that have sustained their popularity for many years. Criteria for induction include: icon status (the toy is widely recognized, respected, and ...
In addition, several individuals including
Richard Garfield Richard Channing Garfield (born June 26, 1963) is an American mathematician, inventor and game designer. Garfield created '' Magic: The Gathering'', which is considered to be the first collectible card game (CCG). ''Magic'' debuted in 1993 and it ...
and
Donato Giancola Donato Giancola is an American artist specializing in narrative realism with science fiction and fantasy content. Biography Donato Giancola was born and raised in Colchester, near Burlington, in the state of Vermont. He currently resides in Bro ...
won personal awards for their contributions to ''Magic''.


Legacy

The success of ''Magic: The Gathering'' led to the creation of similar games by other companies as well as Wizards of the Coast themselves. Companion Games produced the Galactic Empires CCG (the first science fiction trading card game), which allowed players to pay for and design their own promotional cards, while TSR created the '' Spellfire'' game, which eventually included five editions in six languages, plus twelve expansion sets. Wizards of the Coast produced '' Jyhad'' (now called ''Vampire: The Eternal Struggle''), a game about modern-day vampires. Other similar games included trading card games based on '' Star Trek'' and '' Star Wars''. ''Magic'' is often cited as an example of a 1990s collecting fad, though the game's makers were able to overcome the bubble traditionally associated with collecting fads. Its popularity often was associated with addictive behavior similar to
gambling Gambling (also known as betting or gaming) is the wagering of something of value ("the stakes") on a random event with the intent of winning something else of value, where instances of strategy are discounted. Gambling thus requires three el ...
through the allure of gaining new cards in booster packs and expansions, and due to this, ''Magic: The Gathering'' has been sometimes derogatorily called "cardboard crack". There was a brief resurgence of a
satanic panic The Satanic panic is a moral panic consisting of over 12,000 unsubstantiated cases of Satanic ritual abuse (SRA, sometimes known as ritual abuse, ritualistic abuse, organized abuse, or sadistic ritual abuse) starting in the United States in th ...
over ''Magic: The Gathering'' in the mid-1990s, following a similar panic over ''Dungeons and Dragons'', though did not persist for long.


Secondary market

There is an active secondary market in individual cards among players and game shops. This market arose from two different facets: players seeking specific cards to help complete or enhance their existing decks and thus were less concerned on the value of the cards themselves, and from collectors seeking the rarer cards for their monetary value to complete collections. Many physical and online stores sell single cards or "playsets" of four of a card. Common cards rarely sell for more than a few cents and are usually sold in bulk. Uncommon cards and weak rare cards typically sell from 10¢ up to US$1. The more expensive cards in
Standard Standard may refer to: Symbols * Colours, standards and guidons, kinds of military signs * Standard (emblem), a type of a large symbol or emblem used for identification Norms, conventions or requirements * Standard (metrology), an object th ...
tournament play—a rotating format featuring the newest cards designed to be fairer and more accessible to newer players—are typically priced between $1 and $25. A second format, Modern, comprising an intermediate level of power and allowing most cards released since roughly 2003, has staple cards that often value between $5 and $100, with higher rarity and demand but reprints every few years intended to keep the format affordable. Foil versions of rare and mythic rare cards are typically priced at about twice as much as the regular versions. Some of the more sought-after rare and mythic rare cards can have foil versions that cost up to three or four times more than the non-foil versions. A few of the oldest cards, due to smaller printings and limited distribution, are highly valued and rare. This is partly due to the Reserved List, a list of cards from the sets ''Alpha'' to '' Urza's Destiny'' (1994–1999) that Wizards has promised never to reprint. Legacy-only cards on the Reserved List, which are barred from reprint under a voluntary but genuine legal obligation, are in short supply due to smaller print runs of the game in its oldest days, and may be worth $200 to $1,000 or higher. And certain Vintage cards—the oldest cards in Magic, with most on the Reserved List, such as the so-called " Power Nine"—can easily cost more than $1,000 apiece. The most expensive card that was in regular print (versus a promotional or special printing) is the ''Black Lotus'', which are currently worth thousands of dollars. In 2019, an anonymous buyer purchased an unsigned "Pristine 9.5 grade" Beckett Grading Services-graded Alpha Black Lotus for a record $166,100. A PSA "Gem Mint 10" graded Alpha ''Black Lotus'', framed in a case signed by its artist Christopher Rush, sold at auction for $511,100 in January 2021. The secondary market started with comic book stores, and hobby shops displaying and selling cards, with the cards' values determined somewhat arbitrarily by the employees of the store. Hobbyist magazines, already tracking prices of sports trading cards, engaged with the ''Magic'' secondary market by surveying the stores to inquire on current prices to cards, which they then published. With the expansion of the Internet, prices of cards were determined by the number of tournament deck lists a given card would appear in. If a card was played in a tournament more frequently, the cost of the card would be higher (in addition to the market availability of the card). When eBay, Amazon, and other large online markets started to gain popularity, the ''Magic'' secondary market evolved substantially, with the site TCGPlayer.com launched in 2008 being the first that not only compiled the pricing data but allowed for players to buy and sell cards for ''Magic'' and other CCGs directly via the site. TCGPlayer developed a metric called the TCG Market Price for each card that was based on the most recent sales, allowing for near real-time valuation of a card in the same manner as a stock market. Buying and selling ''Magic'' cards online became a source of income for people who learned how to manipulate the market. Today, the secondary market is so large and complex, it has become an area of study for consumer research called ''Magic: The Gathering'' finance. Some people make a career out of
market manipulation In economics and finance, market manipulation is a type of market abuse where there is a deliberate attempt to interfere with the free and fair operation of the market; the most blatant of cases involve creating false or misleading appearances ...
, creating mathematical models to analyze the growth of cards' worth, and predict the market value of both individual cards, and entire sets of cards. ''Magic''s economy has also been tied to the introduction of Bitcoin and other cryptocurrencies, as ''Magic'' cards represent a physical asset that can be converted back and forth into the virtual currency. Nearly all of ''Magic''s trading market is unregulated, and issues related to insider trading based on planned changes to the game have occurred. Active ''Magic'' financial traders have gained a sour reputation with more casual ''Magic'' players due to the lack of regulations, and that the market manipulations makes it costly for casual players to buy single cards simply for purposes for improving decks. As of late 2013, Wizards of the Coast has expressed concern over the increasing number of counterfeit cards in the secondary market. Wizards of the Coast has since made an effort to counteract the rise of counterfeits by introducing a new holofoil stamp on all rare and mythic rare cards as of
Magic 2015 Magic or Magick most commonly refers to: * Magic (supernatural), beliefs and actions employed to influence supernatural beings and forces * Ceremonial magic, encompasses a wide variety of rituals of magic * Magical thinking, the belief that unrela ...
.


Academic analysis

There are several examples of academic, peer-reviewed research concerning different aspects of ''Magic: The Gathering''. One study examined how players use their imaginations when playing. This research studied hobby players and showed how players sought to create and participate in an epic fantasy narrative. Another example used online auctions for ''Magic'' cards to test revenue outcomes for various auction types. A third example uses probability to examine ''Magic'' card-collecting strategies. Using a specific set of cards in a specialized manner has shown ''Magic: The Gathering'' to be
Turing complete Alan Mathison Turing (; 23 June 1912 – 7 June 1954) was an English mathematician, computer scientist, logician, cryptanalyst, philosopher, and theoretical biologist. Turing was highly influential in the development of theoretical co ...
. Further, by proving this, the researchers assert that ''Magic: The Gathering'' is so complex as to be Turing complete and capable of being "programmed" to perform any task, that in terms of playing an actual game of ''Magic'', "the winning strategy is non-computable", making it an improbable challenge to devise computer opponents that can play ''Magic'' in a mathematically optimal manner.


Franchise

''Magic: The Gathering'' video games, comics, and books have been produced under licensing or directly by
Wizards of the Coast Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games. It is currently a subsidia ...
.


Other traditional games

In 2015 Wizards of the Coast and Hasbro published ''Magic: The Gathering – Arena of the Planeswalkers''. Arena of the Planeswalkers is a tactical boardgame where the players maneuver miniatures over a customizable board game, and the ruleset and terrain is based on Heroscape, but with an addition of spell cards and summoning. The original master set includes miniatures that represent the five Planeswalkers Gideon, Jace, Liliana, Chandra, and Nissa as well as select creatures from the Magic: The Gathering universe. They later released an expansion ''Battle for Zendikar'' featuring multi-color Planeswalkers Kiora and Ob Nixilis and a colorless Eldrazi Ruiner, and a second master set Shadows Over Innistrad which has 4 new Planeswalkers and also includes the addition of cryptoliths.


Video games

There are currently two official video game adaptions of ''Magic: The Gathering'' for online play. '' Magic: The Gathering Online'', first introduced in 2002, allows for players to buy cards and boosters and play against others including in officially-sanctioned tournaments for prize money. '' Magic: The Gathering Arena'', introduced in 2019, is fashioned after the
free-to-play Free-to-play (F2P or FtP) video games are games that give players access to a significant portion of their content without paying or do not require paying to continue playing. Free-to-play is distinct from traditional commercial software, which ...
'' Hearthstone'', with players able to acquire new cards for free or through spending real-world funds. ''Arena'' currently limited online events with in-game prizes, but is currently being positioned by Wizards of the Coast to also serve as a means for official tournament play, particularly after the
COVID-19 pandemic The COVID-19 pandemic, also known as the coronavirus pandemic, is an ongoing global pandemic of coronavirus disease 2019 (COVID-19) caused by severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2). The novel virus was first identi ...
. Both ''Online'' and ''Arena'' are regularly updated with new Core and Expansion cards as well as all rule changes made by Wizards. In addition, Wizards of the Coast has worked with other developers for various iterations of ''Magic: The Gathering'' as a card game in a single-player game format. Microprose developed 1997 ''
Magic: The Gathering ''Magic: The Gathering'' (colloquially known as ''Magic'' or ''MTG'') is a Tabletop game, tabletop and Digital collectible card game, digital Collectible card game, collectable card game created by Richard Garfield. Released in 1993 by Wizards ...
'' and its expansions, which had the player travel the world of Shandalar to challenge computer opponents, earn cards to customize their decks, improve their own Planeswalker attributes and ultimately defeat a powerful Planeswalker. Stainless Games developed a series of titles starting with 2009's '' Magic: The Gathering – Duels of the Planeswalkers'' and culminating with 2015's '' Magic Duels'', a
free-to-play Free-to-play (F2P or FtP) video games are games that give players access to a significant portion of their content without paying or do not require paying to continue playing. Free-to-play is distinct from traditional commercial software, which ...
title. The ''Duels'' series did not feature full sets of ''Magic'' cards but selected subsets, and were initially designed to couple a challenging single-player experience with an advanced artificial-intelligence computer opponent. Later games in the series added in more deck-building options and multiplayer support. Additional games have tried other variations of the ''Magic: The Gathering'' gameplay in other genres. Acclaim developed a
real-time strategy game Real-time strategy (RTS) is a subgenre of strategy video games that do not progress incrementally in turns, but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to pla ...
'' Magic: The Gathering: BattleMage'' in 2003, in which the player's abilities were inspired by the various cards. Acclaim also had made a 1997 arcade game ''Magic: The Gathering – Armageddon'', a '' Breakout''-style
trackball A trackball is a pointing device consisting of a ball held by a socket containing sensors to detect a rotation of the ball about two axes—like an upside-down ball mouse with an exposed protruding ball. Users roll the ball to position the o ...
-based game, but only as many as six cabinets were known to have been made. Hiberium and D3 Publisher developed '' Magic: The Gathering – Puzzle Quest'', combining deck building with match-3-style casual gaming. This was released in December 2015 as a freemium game and continues to be updated with new card sets from the physical game.
Cryptic Studios Cryptic Studios is an American video game developer specializing in massively multiplayer online role-playing games. It is headquartered in Los Gatos, California and was a wholly owned Perfect World subsidiary, and is now owned by Embracer Gro ...
and
Perfect World Entertainment Perfect World Co., Ltd. ( zh, 完美世界股份有限公司) is a Chinese mass media company based in Beijing. It was founded in 2004 by Chi Yufeng. The company consists of two business segments: Perfect World Games, a video game publisher, an ...
have started beta tests for '' Magic: Legends'', a
massively multiplayer online A massively multiplayer online game (MMOG or more commonly MMO) is an online video game with a large number of players, often hundreds or thousands, on the same server. MMOs usually feature a huge, persistent world, persistent open world, alt ...
action role-playing game for personal computers and consoles. The title was cancelled ahead of its full release in 2021; executive producer Stephen Ricossa explained that the game's creative vision had "missed the mark". In addition to official programs, a number of unofficial programs were developed to help user to track their ''Magic: The Gathering'' library and allow for rudimentary play between online players. Examples of such programs included ''
Apprentice Apprenticeship is a system for training a new generation of practitioners of a trade or profession with on-the-job training and often some accompanying study (classroom work and reading). Apprenticeships can also enable practitioners to gain a ...
'', ''
Magic Workstation ''Magic Workstation'' (or MWS) is a program created by Magi-Soft that assists in playing '' Magic: The Gathering'' and other card games over the Internet and maintains a searchable database of ''Magic'' cards. Users of the free version of the game ...
'', ''XMage'', and ''Cockatrice''. These programs are not endorsed by Wizards of the Coast.


Novels

Harper Prism originally had an exclusive license to produce novels for ''Magic: The Gathering'', and published ten books between 1994 and 1996. Around 1997, the license reverted to Wizards, and the company published its own novels to better tie these works to the expansion sets from 1998 to about 2011.


Comics

In 1994, Wizards of the Coast gave an exclusive license to Armada Comics, an imprint of
Acclaim Entertainment Acclaim Entertainment, Inc. was an American video game publisher based in Glen Cove, New York. Originally formed by Greg Fischbach, Robert Holmes and Jim Scoroposki out of an Oyster Bay storefront in 1987, the company established a worldwide ...
, to publish comic books. The comics were not developed in concert with the game and were created with divergent ideas to the game. However, "much of the lore established" by Armada Comics was "the foundation from which the rest of continuity was built. ..Some of the details changed (or were '
retconned Retroactive continuity, or retcon for short, is a literary device in which established diegetic facts in the plot of a fictional work (those established through the narrative itself) are adjusted, ignored, supplemented, or contradicted by a subse ...
', in popular fan speak), but for the most part the core of these stories stayed the same". The comics came to a sudden end in 1996 when Acclaim started to run into financial trouble. In 1998, a new four-issue limited comic series was published by Dark Horse. In September 2011,
Hasbro Hasbro, Inc. (; a syllabic abbreviation of its original name, Hassenfeld Brothers) is an American multinational conglomerate holding company incorporated and headquartered in Pawtucket, Rhode Island. Hasbro owns the trademarks and products of K ...
and IDW Publishing accorded to make a four-issue mini-series about ''Magic: The Gathering'' with a new story but heavily based on MTG elements and with a new Planeswalker called ''Dack Fayden'', the story of which mainly developed in the planes of Ravnica and Innistrad. The series started in February 2012. In 2018, a four-issue mini-series on the Planeswalker Chandra Nalaar was released. A sequel mini-series was announced in 2019, however, it was cancelled before publication. In January 2021, Boom! Studios acquired the comic license of ''Magic: The Gathering'' and announced for a new ''Magic'' series for April 2021.


Film

In January 2014, 20th Century Fox acquired the rights to produce a ''Magic: The Gathering'' film with Simon Kinberg as producer and TSG Entertainment (its co-financing partner), and Allspark (company)#Allspark Pictures, Allspark Pictures as co-financers, after Universal Studios, Universal Pictures allegedly dropped the film from their schedule (both Universal and Hasbro had been developing the original ''Magic: The Gathering'' film since 2009). In June 2014, Fox hired screenwriter Bryan Cogman to write the script for the film. In 2019 following Acquisition of 21st Century Fox by Disney, Disney's acquisition of 21st Century Fox's assets, the film along with numerous other properties in development at Fox were cancelled. In April 2016, ''Enter the Battlefield'', a documentary about life on the Magic Pro Tour was released. The film was written by Greg Collins, Nathan Holt, and Shawn Kornhauser. The production team behind ''The Toys That Made Us'' will produce a documentary ''Igniting the Spark, The Story of Magic: The Gathering''.


Television

In June 2019, Variety reported that Russo brothers, Joe and Anthony Russo,
Wizards of the Coast Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games. It is currently a subsidia ...
, and Hasbro's Entertainment One have teamed with Netflix for an animated ''Magic: The Gathering'' television series. In July 2019 at the San Diego Comic-Con, the Russos revealed the logo of the animated series and spoke about doing a live-action series. During the Magic Showcase virtual event in August 2021, they revealed that Brandon Routh would be the voice of Gideon Jura, and that the series will premiere sometime in 2023. The Russo brothers, along with Henry Gilroy and José Molina (writer), Jose Molina, have since separated from the project, and production has been entrusted to Jeff Kline.


Parodies

In 1998, PGI Limited created ''Havic: The Bothering'', which was a parody of ''Magic: The Gathering''. Wizards of the Coast, which owned the rights to ''Magic: The Gathering'', took active steps to hinder the distribution of the game and successfully shut out PGI Limited from attending GenCon in July 1998. In an attempt to avoid breaching copyright and
Richard Garfield Richard Channing Garfield (born June 26, 1963) is an American mathematician, inventor and game designer. Garfield created '' Magic: The Gathering'', which is considered to be the first collectible card game (CCG). ''Magic'' debuted in 1993 and it ...
's patent, each Booster pack, starter deck of ''Havic'' had printed on the back side, "This is a Parody", and on the bottom of the rule card was printed, "''Do not have each player'': construct their own library of predetermined number of game components by examining and selecting [the] game components from [a] reservoir of game components or you may infringe on U.S. Patent No. 5,662,332 to Garfield." Five official parody expansions of ''Magic'' exist: ''Unglued (Magic: The Gathering), Unglued'', ''Unhinged (Magic: The Gathering), Unhinged'', ''Unstable (Magic: The Gathering), Unstable'', ''Unsanctioned (Magic: The Gathering), Unsanctioned'', and ''Unfinity (Magic: The Gathering), Unfinity''. Most of the cards in these sets feature silver borders and humorous themes. The silver-bordered cards are not legal for play in WPN-sanctioned tournaments.


Explanatory notes


Citations


General and cited sources

* * *


Further reading

* * * *


External links

* *
Review
in Shadis {{Authority control Magic: The Gathering, Articles containing video clips Card games introduced in 1993 Collectible card games Games of mental skill Hasbro franchises Mensa Select winners Nerd culture Origins Award winners Parallel universes in fiction Wizards of the Coast games Video games containing loot boxes