Tales from the Floating Vagabond
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''Tales from the Floating Vagabond'' is a
science-fiction Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel unive ...
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal ac ...
by Lee Garvin, published by
Avalon Hill Avalon Hill Games Inc. is a game company that publishes wargames and strategic board games. It has also published miniature wargaming rules, role-playing games and sports simulations. It is a subsidiary of Hasbro, and operates under the company' ...
in 1991. It has the tagline "Ludicrous Adventure in a Universe Whose Natural Laws Are Out To Lunch".


Overview

The game takes a comedic approach to the genre, encouraging the
gamemaster A gamemaster (GM; also known as game master, game manager, game moderator, referee, or storyteller) is a person who acts as an organizer, officiant for regarding rules, arbitrator, and moderator for a multiplayer role-playing game. They are m ...
to begin each adventure in an outer space bar called the Floating Vagabond. Players choose from races such as humans,
elves An elf () is a type of humanoid supernatural being in Germanic mythology and folklore. Elves appear especially in North Germanic mythology. They are subsequently mentioned in Snorri Sturluson's Icelandic Prose Edda. He distinguishes ...
, Disgustingly Cute Furry Things, and Dogmen, learn skills like "Look Good at All Times" and "Projectile Vomiting", and consume dangerous beverages containing toxic substances such as a singularity. The flexibility of the rules system allows for making characters from any genre, epoch, or world, as well as creating new races and superheroes. One of the more memorable aspects of the game is a system of shticks that players can choose from, including: *The Rambo Effect: The player can dodge automatic gunfire at close range (and only at close range). *The Trenchcoat Effect: The player can pull any mundane item out of their trenchcoat, but only if a different party member has already brought up the need for that item. *The Rodgers and Hammerstein Effect: The player obtains a personal soundtrack that can warn them of danger or other upcoming events. Alternatively, it can give everyone on their side a bonus to morale. *The Roy Rogers Effect: The player can make any trick shot they can imagine, eliminating all cover their target may be behind. Of course, they can't actually ''kill'' anyone except at high noon... *The Doolittle Effect: Allows the player to communicate with animals, all of which start out being friendly. Of course, since they're all friendly, they follow the player ''everywhere''... *The Flynn Effect: Allows the player to swing on a chandelier, vine, or bullwhip without worrying about it breaking... or needing an attachment point at the upper end. Or needing to find one, for that matter. *The Valentino Effect: About what it sounds like. Everyone of the appropriate gender is crazy about the player. *The Schwarzenegger Effect: Allows the player to operate without wound penalties... as long as nobody ever sees the player receive first aid. *The Newton Effect: Allows the player to stop anything that contradicts their understanding of the laws of physics from happening around them. *The Escher Effect: Allows the player to act in a way that contradicts the laws of physics. *The John Doe Effect: Gives the player 'one of those faces'. People constantly confuse the player for an old friend. *The Merlin Effect: Allows the player to 'just know' a lot of information about people upon meeting them, such as their name, address, what they had for breakfast and so on. The second printing of this game included many strange typos, such as providing the incorrect formula strength+luck/2 for "Oops! Points," causing gamers to create characters that were weaker than standard NPC goons. The correct formula is strength+luck+2d6. Author Lee Garvin has released the original game in PDF, via
OneBookShelf OneBookShelf is a digital marketplace company for both major and indie games, fiction and comics. OneBookShelf was formed by the merger of RPGNow and DriveThruRPG. The company's e-commerce platforms host content from individual sellers, indie cre ...
stores, and was working on a second edition. He died on June 28, 2019, before completion.


Publications

* HyperCad 54, Where Are You?


Reception

In the March 1993 edition of ''
Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted a ...
'' (Issue 191), Rick Swan thought this game "generated more groans than belly laughs, not a good sign from an RPG that lives and dies on the strength of its jokes."


Other reviews

*'' White Wolf'' #29 (Oct./Nov., 1991) *''
Casus Belli A (; ) is an act or an event that either provokes or is used to justify a war. A ''casus belli'' involves direct offenses or threats against the nation declaring the war, whereas a ' involves offenses or threats against its ally—usually one ...
'' #66


References


External links


Official site
{{Avalon Hill Avalon Hill games Comedy role-playing games Role-playing games introduced in 1991 Science fiction role-playing games