Tír na nÓg
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In
Irish mythology Irish mythology is the body of myths native to the island of Ireland. It was originally passed down orally in the prehistoric era, being part of ancient Celtic religion. Many myths were later written down in the early medieval era by Ch ...
Tír na nÓg (; "Land of the Young") or Tír na hÓige ("Land of Youth") is one of the names for the
Celtic Otherworld In Celtic mythology, the Otherworld is the realm of the deities and possibly also the dead. In Gaelic and Brittonic myth it is usually a supernatural realm of everlasting youth, beauty, health, abundance and joy.Koch, John T. ''Celtic Culture ...
, or perhaps for a part of it. Tír na nÓg is best known from the tale of
Oisín Oisín ( ), Osian, Ossian ( ), or anglicized as Osheen ( ) was regarded in legend as the greatest poet of Ireland, a warrior of the Fianna in the Ossianic or Fenian Cycle of Irish mythology. He is the demigod son of Fionn mac Cumhaill and of ...
and Niamh. Other
Old Irish Old Irish, also called Old Gaelic ( sga, Goídelc, Ogham script: ᚌᚑᚔᚇᚓᚂᚉ; ga, Sean-Ghaeilge; gd, Seann-Ghàidhlig; gv, Shenn Yernish or ), is the oldest form of the Goidelic/Gaelic language for which there are extensive writt ...
names for the Otherworld include Tír Tairngire (Land of Promise/Promised Land),Koch, John T. ''Celtic Culture: A Historical Encyclopedia''. ABC-CLIO, 2006. pp.1671 Tír fo Thuinn (Land under the Wave),
Mag Mell In Irish mythology, Mag Mell (modern spelling: Magh Meall, meaning "delightful plain") is one of the names for the Celtic Otherworld, a mythical realm achievable through death and/or glory. Unlike the underworld in some mythologies, Mag Mell was ...
(Plain of Delight/Delightful Plain), Ildathach (Multicoloured Place), and
Emain Ablach Emain Ablach (also Emne; Middle Irish Emhain Abhlach or Eamhna; meaning "Emhain of the Apples") is a mythical island paradise in Irish mythology. It is often regarded as the realm of the sea god Manannán Mac Lir and identified with either the Is ...
(the Isle of Apple Trees). Similar myths in the northern Celtic cultures include these of
Annwn Annwn, Annwfn, or Annwfyn (in Middle Welsh, ''Annwvn'', ''Annwyn'', ''Annwyfn'', ''Annwvyn'', or ''Annwfyn'') is the Otherworld in Welsh mythology. Ruled by Arawn (or, in Arthurian literature, by Gwyn ap Nudd), it was essentially a world of de ...
,
Fairyland Fairyland (''Faerie'', Scottish ''Elfame'', c.f. Old Norse '' Álfheimr'') in English and Scottish folklore is the fabulous land or abode of fairies or ''fays''. Old French (Early Modern English ) referred to an illusion or enchantment, the land ...
,
Avalon Avalon (; la, Insula Avallonis; cy, Ynys Afallon, Ynys Afallach; kw, Enys Avalow; literally meaning "the isle of fruit r appletrees"; also written ''Avallon'' or ''Avilion'' among various other spellings) is a mythical island featured in the ...
and Hy Brasil.


Description, themes, and symbolism

Tír na nÓg is depicted as an island
paradise In religion, paradise is a place of exceptional happiness and delight. Paradisiacal notions are often laden with pastoral imagery, and may be cosmogonical or eschatological or both, often compared to the miseries of human civilization: in parad ...
and supernatural realm of everlasting youth, beauty, health, abundance and joy. Its inhabitants are described as the
Tuatha Dé Danann The Tuath(a) Dé Danann (, meaning "the folk of the goddess Danu"), also known by the earlier name Tuath Dé ("tribe of the gods"), are a supernatural race in Irish mythology. Many of them are thought to represent deities of pre-Christian Gae ...
or the warriors of the Tuatha Dé, the gods of pre-Christian Ireland, who engage in poetry, music, entertainment, and the feast of
Goibniu In Irish mythology, Goibniu (pronounced , modern spelling: Gaibhne) was the metalsmith of the Tuatha Dé Danann. He is believed to have been a smithing god and is also associated with hospitality. His name is related to the Welsh Gofannon and the ...
, which grants immortality to the participants. In the ''
echtra An Echtra or Echtrae (pl. Echtrai), is a type of pre-Christian Old Irish literature about a hero's adventures in the Otherworld or with otherworldly beings. Definition and etymology In Irish literature ''Echtrae'' and ''Immram'' are tales of voy ...
e'' (adventure) and ''
immram An immram (; plural immrama; ga, iomramh , 'voyage') is a class of Old Irish tales concerning a hero's sea journey to the Otherworld (see Tír na nÓg and Mag Mell). Written in the Christian era and essentially Christian in aspect, they pres ...
'' (voyage) tales, various Irish mythical heroes visit Tír na nÓg after a voyage or an invitation from one of its residents. They reach it by entering ancient burial mounds or caves, by journeying through a mist, by going under water, or by travelling across the sea for three days on an enchanted boat or Manannán's horse. The tales of mortals who visit the Otherworld are referred to as ''echtrai'' (adventures) and ''baili'' (visions, ecstasies). The path across the sea is called
Mag Mell In Irish mythology, Mag Mell (modern spelling: Magh Meall, meaning "delightful plain") is one of the names for the Celtic Otherworld, a mythical realm achievable through death and/or glory. Unlike the underworld in some mythologies, Mag Mell was ...
(Plain of Honey). It is the golden path made by the sun on the ocean and to travel, "far over the green meadows of the waters where the horses of Lir have their pastures." The god that rules this region is said to be the first ancestor of the human race and the god of the dead, and in the surviving tales is almost always named as
Manannán mac Lir Manannán or Manann, also known as Manannán mac Lir ("son of the sea"), is a warrior and king of the Otherworld in Irish mythology who is associated with the sea and often interpreted as a sea god, usually as a member of the Tuatha Dé Dana ...
. In the tales, Manannán is usually described as a warrior and is sometimes accompanied by his golden-haired wife or daughter, who sometimes wears a golden helmet. Tír na nÓg is described as a beautiful place (a forested wilderness or flowery meadow), but it is usually dangerous or hostile to human visitors (such as Ossian,
Diarmuid Diarmaid () is a masculine given name in the Irish language, which has historically been anglicized as Jeremiah or Jeremy, names with which it is etymologically unrelated. Earlier forms of the name include Diarmit and Diarmuit. Variations of the ...
, the Fianna, the King of Greece), who remain on the island for a period of time that is typically a multiple of three (three days or years). The women of Tír na nÓg are very beautiful - and maybe the only residents - and sometimes leave to visit mortal men or otherwise establish a presence. There is a salmon-inhabited well or fountain in Tír na nÓg that is found near an enormous tree or grove of nine hazels - or a lady's bower, "where bloom was on every bough, and the air heavy with the sweetness of orchards" and a lake area (perhaps Dulcinea). Typically an enormous tree lies at the centre of the island, and birds singing beautiful music in its branches are stated in the ''echtrai'' to be the souls of the dead. A drinking horn suspended near the well or an enchanted cup is also present in some of the tales along with a
silver branch The Silver Branch or Silver Bough () is a symbol found in Irish mythology and literature. Featured in the Irish poem The Voyage of Bran and the narrative '' Cormac's Adventure in the Land of Promise'', it represents entry into the Celtic Otherwo ...
containing golden apples (perhaps even somewhere an enchanted herb and a false war). There are cities and fortresses made of precious metals and feather thatch in Tír na nÓg, although their exact number is not clear. In some stories there is a multicoloured flowered plain full of bees in or underneath the forested wilderness of Tír na nÓg and a parting "is sweet as honey" and maybe forever.


Literary appearances


Oisín and Niamh

In the tale,
Oisín Oisín ( ), Osian, Ossian ( ), or anglicized as Osheen ( ) was regarded in legend as the greatest poet of Ireland, a warrior of the Fianna in the Ossianic or Fenian Cycle of Irish mythology. He is the demigod son of Fionn mac Cumhaill and of ...
(a human hero) and Niamh (a woman of the Otherworld) fall in love. She brings him to Tír na nÓg on a magical horse that can travel over water. After spending what seems to be three years there, Oisín becomes homesick and wants to return to Ireland. Niamh reluctantly lets him return on the magical horse, but warns him never to touch the ground. When he returns, he finds that 300 years have passed in Ireland. Oisín falls from the horse. He instantly becomes elderly, as the years catch up with him, and he quickly dies of old age.Monaghan, Patricia. ''The Encyclopedia of Celtic Mythology and Folklore''. Infobase Publishing, 2004. pp.358, 368 The story of Oisín and Niamh bears a striking similarity to many other tales, e.g. the Japanese tale of
Urashima Tarō is the protagonist of a Japanese fairy tale (''otogi banashi''), who in a typical modern version is a fisherman rewarded for rescuing a turtle, and carried on its back to the Dragon Palace (Ryūgū-jō) beneath the sea. There he is entertained ...
. Another version concerns King
Herla Herla or King Herla ( ang, *Her(e)la Cyning) is a legendary leader of the mythical Germanic Wild Hunt and the name from which the Old French term '' Herlequin'' may have been derived. Herla often has been identified as Woden and in the writings ...
, a legendary king of the ancient Britons, who visited the Otherworld, only to return some 200 years later after the lands had been settled by Anglo-Saxons. The "
Seven Sleepers In the Islamic and Christian traditions, the Seven Sleepers, otherwise known as the Sleepers of Ephesus and Companions of the Cave, is a medieval legend about a group of youths who hid inside a cave outside the city of Ephesus (modern-day S ...
of Ephesus", a group of Christian youths who hid in a cave outside the city of Ephesus around 250, purportedly awoke about 180 years later during the reign of
Theodosius II Theodosius II ( grc-gre, Θεοδόσιος, Theodosios; 10 April 401 – 28 July 450) was Roman emperor for most of his life, proclaimed ''augustus'' as an infant in 402 and ruling as the eastern Empire's sole emperor after the death of his ...
.


Oisín in Tír na nÓg

There is a king of Tír na nÓg who held the crown for many years. The tradition of the land is that every seven years champions come to run against the king in order to rule. They run up a hill to a throne and the first person to sit on the throne becomes king until a champion replaces him. The king begins to fear that someone else will replace him as king. He visits a Druid and asks about his fate as a monarch. The Druid tells him that he will always be king unless his son-in law runs against him. Since the king's daughter is not yet married he decides to use the Druid's magic to turn his daughter's head into that of a pig. The Druid then tells the king's daughter that she will get her own head back if she marries a son of
Fionn mac Cumhaill Fionn mac Cumhaill ( ; Old and mga, Find or ''mac Cumail'' or ''mac Umaill''), often anglicized Finn McCool or MacCool, is a hero in Irish mythology, as well as in later Scottish and Manx folklore. He is leader of the ''Fianna'' bands of y ...
. The king's daughter finds one of the sons, Oisín, and tells him what the Druid told her. They marry and she transforms back into herself. They then go back to Tír na nÓg and Oisín enters the challenge for the throne. He wins the throne and no one ever runs against him again. Kings are given a pig's head and pigs are a common symbol in Irish mythology. For the culture they were a vital meat source and they were smaller and fiercer than the modern domesticated pig. Early in Celtic culture, the pig was used as a funeral animal and pigs were an important aspect of trade between the
Celts The Celts (, see pronunciation for different usages) or Celtic peoples () are. "CELTS location: Greater Europe time period: Second millennium B.C.E. to present ancestry: Celtic a collection of Indo-European peoples. "The Celts, an ancien ...
and
Romans Roman or Romans most often refers to: *Rome, the capital city of Italy * Ancient Rome, Roman civilization from 8th century BC to 5th century AD *Roman people, the people of ancient Rome *''Epistle to the Romans'', shortened to ''Romans'', a lette ...
. They also represent a connection to the warrior class and are said to be good luck to the person who catches them.


Cormac's adventure in the Land of Promise

A grey-haired warrior visits King
Cormac mac Airt Cormac mac Airt, also known as Cormac ua Cuinn (grandson of Conn) or Cormac Ulfada (long beard), was, according to medieval Irish legend and historical tradition, a High King of Ireland. He is probably the most famous of the ancient High Kings ...
carrying a silver branch with three golden apples that creates a soothing music. The warrior, later revealed to be Manannán mac Lir, is described as wearing a purple fringed mantle, a golden ribbed shirt, and white bronze shoes or sandals. When Cormac asks from what land Manannán has come, he responds that he comes from a land where there is no age or decay, falsehood, sadness, gloom, hatred, envy, or haughtiness. Cormac asks to make an alliance, and when Manannán agrees, he demands the branch, which Manannán gives him in exchange for three favours. Those favors later turn out to be Cormac's daughter, his son, and his wife. After Cormac's wife is taken, he follows her abductor, and is magically transported to a land in a heavy mist. The land is described as a vast plain containing two fortresses. The first fortress consists of a bronze wall with a white silver house thatched in white bird's wings; there are horseman stationed there and a man is constantly burning an oak fire. The other fortress consists of four silver houses thatched in white bird's wings with a bronze wall surrounding it. He enters the fortress and finds a palace made with bronze beams and silver wattle. Also in the fortress there is a shining fountain with five streams running from it; the fountain is surrounded by the nine purple hazels of Buan (an Ulster goddess). The hazels drop their nuts into the fountains where five salmon eat them and send their husks down the five streams. The residents of the palace drink water from the fountain, and the sound of the cascading water is more melodious than any music known to man. When Cormac enters the palace, he meets a couple – the warrior who has stolen his wife and a beautiful yellow-haired woman wearing a golden helmet, whose feet are being warmed or washed without anyone else being present. This time the warrior is described as having a beautiful shape, a comely form, and a wondrous countenance. A cook enters the palace with a log, an axe, and a pig, and begins to prepare a meal in a cauldron. Manannán tells the cook to turn the pig, but the cook responds that the pig will not cook until four truths have been told. The cook tells his tale first, recounting that he once stole cattle from a man, and when the man asked him to return them, he did so in exchange for the pig, the axe, and the wood he now carries; he has been cooking the same pig ever since. Then the warrior tells a tale of harvesting wheat, indicating that when the people of his land wished to plow, plant, and harvest the wheat, each step had been completed as soon as they desired it, and that they have been eating from that harvest ever since. The woman in the gold helmet then tells her story, saying that she has seven cows and seven sheep, and that the milk and wool they produce is enough for all the people in the Land of Promise. Then Cormac is asked to tell his truth, so he recounts his story with the silver branch up to the present. With the four truths told, the pig is ready and Cormac is served a portion. Cormac says he cannot eat without fifty men in his presence, so the warrior sings a song that puts Cormac to sleep and when he re-awakens, he finds fifty warriors along with his daughter, son, and wife. Then the warrior places an enchanted cup of intricate and unusual workmanship and tells Cormac that when three falsehoods are spoken it will break into three pieces and then when three truths are told, it can mend itself whole. The warrior then tells Cormac that his true name is Manannán son of Ler, and that his whole purpose was to bring him to the Land of Promise, but that after Cormac's death, all that he has returned to Cormac (his son, daughter, wife, and cup) will be returned to the Land of Promise. Manannán then explains what Cormac has witnessed. The horsemen at the first fortress are the “men of art” in Ireland who collect cattle and wealth that pass away into nothing. The man collecting and burning the oak wood is a young lord who pays for everything he consumes. The Fountain is the Fountain of Knowledge, and the five streams are the senses through which knowledge is obtained, and that no one has knowledge who does not drink from the fountain or its streams. Finally, as like the salmon, were the people Cormac saw at the Fountain of Knowledge.


The pursuit of the Gilla Decair and his horse

In the story of the Gilla Decair and His Horse, the Fianna follow the ''Gilla'', a by-name of Manannán, across the sea to retrieve fifteen of their number who were taken to the Gilla's island on the back of his gigantic horse. Finn leads the Fianna to Ben-Edair, where the
Tuatha Dé Danann The Tuath(a) Dé Danann (, meaning "the folk of the goddess Danu"), also known by the earlier name Tuath Dé ("tribe of the gods"), are a supernatural race in Irish mythology. Many of them are thought to represent deities of pre-Christian Gae ...
made a solemn oath to the Gaels that if they are ever in a time of need to leave Ireland, ships will be provided. There, they encounter two heroic brothers, who offer to serve Finn for a year and create a fleet of ships for transporting the Fianna across the sea. Finn and the remaining Fianna travel for three days until they spot an island with a sheer cliff and cylindrical rock perched atop it, where they pick up the Gilla's track. Dermot is then selected to scale the cliff (more slippery than an eel) because of his cowardly behavior and because he was raised on the Isle of Promise by Manannán and also taught by the Dagda's son Angus Og. Embarrassed by the scathing words of Fergus Truelips, Dermot grabs the two staves of Manannán and vaults onto the cliff. Once on the island, Dermot encounters a vast tract of dense forest where he is surrounded by the melodious sound of streams, wind, birds, and bees. In the midst of the forest, he crosses a plain and spots an immense tree with interlacing branches. Beside the tree is a stone well topped by a pointed drinking horn. The water is pure, so Dermot stoops to drink it, and no sooner does he do so then folderol enters his head and a loud rumbling noise approaches him. When Dermot looks up, he encounters a wizard, who castigates Dermot for roaming through his forest and drinking his pure water. The two men come to blows and fight until dusk, when the wizard dives into the well. Dermot kills and eats a deer that evening, and when he awakes the next morning, the Dermot finds the wizard waiting for him; he upbraids Dermot for eating his deer, then the same episode from the previous day occurs (fighting until dusk when the wizard disappears into the well). On the third day, Dermot grabs onto the wizard when he leaps into the well, and finds himself on the other side. Dermot finds himself in a beautiful and flowery plane facing a regal city. He chases after the wizard through a multitude of people until he crosses through the city gate, and there, the gates close behind him, and he is attacked by the people of the city. He fights fiercely until his assailants flee further into the city and out into the forest, leaving Dermot broken in a pool of his own blood. A burly wizard then approaches Dermot and kicks him in the side. The burly wizard tells Dermot that he is in a dangerous place but will transport him to another location where he will sleep much better. The wizard takes Dermot on a long journey to another fortress, where Dermot is greeted by 150 men and their ladies as well as the lady of the fortress, who all greet him by name. At the wizard's fortress, Dermot is placed in an infirmary and completely healed with salves of herbs. Once healed, he engages with the company in feasting, drinking, and intelligent entertainment each night. After three nights, Dermot asks his host in what land he is, and who is in charge of it. The burly wizard tells Dermot he is in ''Tir fo thuinn'' and that the man with whom he battled is the Wizard of the Well who is the king of the land with whom he himself, the Wizard of Chivalry has a blood feud. Growing tired of waiting for Dermot, Finn and the Fianna scale the cliff, and on the same plane encounter a horseman who kisses Finn three times and asks the men to follow him to his fortress. There, the Fianna encounter an army and a well-armed keep and are entertained with feasting for three nights. After three days Finn asks about the land and its ruler and is told that he is in the land of Sorcha, and that his host is the king of that land. A female messenger then comes to the King of Sorcha and tells him that his island is being invaded by the Greeks. The Fianna and the King of Sorcha then sally out to meet the Greeks and slaughter them in great carnage. The King of Greece has a beautiful daughter who steals off to be with Finn. This upsets the Greek King more than the loss of his men, and declares that whoever can retrieve her will be given many precious things. A captain from his company explains that he has a magic branch that when waved releases beautiful music that will put people to sleep and promises to retrieve the King's daughter. He does so, and the Greeks return to Athens. The company splits up and some go to Greece to retrieve the King's daughter, while others meet the King of the Island, the Wizard of the Well, whose name is revealed to be Abartach son of Allchad. When confronted by the Fianna, Abartach asks Finn what he is owed, to which Finn requests single combat. Abartach indicates it is not in his interest to fight Finn, and requests what his wronged Fianna would like. Conán declares he wants fourteen women and Abartach's own wife to ride his horse back to Ireland. Abartach assents to this. The Fianna return to Ireland and have a wedding feast. Comparative mythologist
Alexander Haggerty Krappe Alexander Haggerty Krappe (6 July 1894 – 30 November 1947) was a folklorist and writer. Along with Francis Peabody Magoun, he was the first translator of folktales collected by the Brothers Grimm into the English language. He was also a linguis ...
suggested that the "Gilla" character, a "horrible giant" who owned a demonic horse, was the ruler of the Otherworld realm of ''Tir fa Thuinn'' and was the "Celtic" Hades.


See also

*
Asgard In Nordic mythology, Asgard (Old Norse: ''Ásgarðr'' ; "enclosure of the Æsir") is a location associated with the gods. It appears in a multitude of Old Norse sagas and mythological texts. It is described as the fortified home of the Æsir ...
*
Avalon Avalon (; la, Insula Avallonis; cy, Ynys Afallon, Ynys Afallach; kw, Enys Avalow; literally meaning "the isle of fruit r appletrees"; also written ''Avallon'' or ''Avilion'' among various other spellings) is a mythical island featured in the ...
* Fiddler's Green * Fortunate Isles * Elysium *
Hesperides In Greek mythology, the Hesperides (; , ) are the nymphs of evening and golden light of sunsets, who were the "Daughters of the Evening" or "Nymphs of the West". They were also called the Atlantides () from their reputed father, the Titan At ...
*
Valinor Valinor ( Quenya'': Land of the Valar'') or the Blessed Realms is a fictional location in J. R. R. Tolkien's legendarium, the home of the immortal Valar on the continent of Aman, far to the west of Middle-earth; he used the name Aman mainly to m ...
* Nanog, the gene involved in the self-renewal ability and
pluripotency Pluripotency: These are the cells that can generate into any of the three Germ layers which imply Endodermal, Mesodermal, and Ectodermal cells except tissues like the placenta. According to Latin terms, Pluripotentia means the ability for many thin ...
maintenance of
embryonic stem cell Embryonic stem cells (ESCs) are pluripotent stem cells derived from the inner cell mass of a blastocyst, an early-stage pre- implantation embryo. Human embryos reach the blastocyst stage 4–5 days post fertilization, at which time they consist ...
s, is named after Tír na nÓg. *''
Baby Follies ''Baby Follies'' was a French children's animated series first broadcast in 1993–94. Plot Baby Town is a city where babies have adventures before stork Storks are large, long-legged, long-necked wading birds with long, stout bills. They ...
'', children's animated series dubbed into Irish as ''Tír na hÓige''


References

{{DEFAULTSORT:Tir na nOg Conceptions of heaven Fictional populated places in Ireland Irish mythology Locations in Celtic mythology Mythological islands Medieval literature Medieval legends Supernatural legends