Sword of the Stars
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''Sword of the Stars'' is a space
4X game 4X (abbreviation of ''Explore, Expand, Exploit, Exterminate'') is a subgenre of strategy-based computer and board games, and include both turn-based and real-time strategy titles. The gameplay involves building an empire. Emphasis is placed ...
developed by Kerberos Productions. In the game the player chooses one of four unique races to form an interstellar empire and conquer the galaxy. In order to win, the player must expand territory by colonizing new star systems, exploit the resources available to their colonies, design and build starships, and improve their empire's technology through research and strategy. Sword of the Stars consists of turn-based strategic gameplay highlighted by real-time battles. Each of the four races has a unique method of strategic movement among other differentiators. Also the game provides a high amount of randomness from technology availability, to map features, to large scale independent threats. Sword of the Stars is fully multiplayer-capable allowing players to leave and enter the game at will. Finally it features a detailed ship design system and the simulation of combat using a physics-based engine instead of probability calculation, provides a large variety in combat engagements.


Gameplay

The game is turn-based with battles played out in real-time, similar to the ''
Total War Total war is a type of warfare that includes any and all civilian-associated resources and infrastructure as legitimate military targets, mobilizes all of the resources of society to fight the war, and gives priority to warfare over non-combata ...
'' series of strategy games. In the latest version of the game, there are six different alien races to choose from, each with its unique form of
faster-than-light Faster-than-light (also FTL, superluminal or supercausal) travel and communication are the conjectural propagation of matter or information faster than the speed of light (). The special theory of relativity implies that only particles with zero ...
travel and preferred technologies. These races include humans, insect-like Hivers, dolphin-like Liir, reptilian Tarkas, marsupial Zuul, and the crow-like Morrigi. Each of the races has been supplied with a detailed history and back story that adds flavor to the game. The goal with ''Sword of the Stars'' was to create a relatively fast-paced multiplayer-focused game. To that end, there are timers in place to limit the duration of strategic turns, as well as the duration of the battles, which are fought in real-time. When a player leaves, he or she is replaced by an AI that is given specific orders as to how to continue play. Any game can be saved and then later continued, both on-line and off-line.


Ship design and combat

There are three different types of hull sizes available, namely destroyer, cruiser, and dreadnought. Players must design new ships to take advantage of breakthroughs in technology. Ship design is a streamlined affair. A ship consists of three sections: command, mission, and engine. The mission sections define the ship's purpose (e.g. armor, sensor-jamming). Command sections can add a secondary function to the ship, such as a deep scan ability. The engine section determines the speed of the vessel. Each section also has hard points of various size (small, medium, large, and special) to which weapons can be attached. The game's combat model uses a hybrid 2D/3D model that has the user controlling the battle on a 2D plane but allowing the ships to move in three dimensions automatically (such as to avoid collisions). Weapon accuracy is determined by the size of a cone of fire; more accurate weapons have tighter cones of fire. Shots are then tracked from initial firing until they hit maximum range; in this, it is possible for a projectile to hit something it was not even aiming at, or for a shot that might have missed to hit as an opposing ship maneuvers itself into the line of fire. Damage is applied to the affected section or turret, depending on the location hit. The game tracks individual polygons, making it possible to target very specific areas of an enemy ship, such as individual turrets.


Research

There are hundreds of technologies to research in ''Sword of the Stars'', a few of which are also unique to each of the game's alien races. Aside from a number of core technologies, most other technology tracks are randomized at the start of the game, so that there is some uncertainty with respect to which technologies will be available to the player in any given game. Probabilities are weighted by race and influenced by the racial back stories. For example, the Liir are proficient in the field of Biotech. Research is funded as a portion of an empire's income, and can be adjusted via a slider.


Development

The game was developed by Kerberos Productions, which was formed by a group of former
Barking Dog Studios Rockstar Vancouver Inc. (formerly Barking Dog Studios Ltd.) was a Canadian video game developer and a studio of Rockstar Games based in Vancouver. The studio is best known for developing ''Bully'' (2006). Six former Radical Entertainment deve ...
employees who had earlier worked on the game Homeworld: Cataclysm, an expansion to
Relic Entertainment Relic Entertainment Inc. (formerly known as THQ Canada Inc.) is a Canadian video game developer based in Vancouver, founded in 1997. The studio specializes in real-time strategy games and is known for series such as ''Homeworld'', '' Warhammer 40 ...
's space
real-time strategy Real-time strategy (RTS) is a subgenre of strategy video games that do not progress incrementally in turns, but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to p ...
game
Homeworld ''Homeworld'' is a real-time strategy video game developed by Relic Entertainment and published by Sierra Studios on September 28, 1999, for Microsoft Windows. Set in space, the science fiction game follows the Kushan exiles of the planet K ...
. The game was in development for more than two years with a budget of $1.5 million. A total of three expansions were released in addition to numerous free patches and updates. The first expansion, ''Born of Blood'', was published in 2007, and introduced a new race, the Zuul, as well as new features, namely trading and commerce raiding and in the case of the Zuul, slave raiding. A bundle of the "gold" edition of the original game and this expansion pack, along with a bonus disc featuring, among other things, concept art, was released on May 28, 2008, under the title ''Sword of the Stars: Collectors Edition''. A second expansion, ''A Murder of Crows'', was released in 2008. This expansion introduced a new, sixth race, the crow-like Morrigi, as well as some new technologies, the addition of civilians to planet populations, and new Dreadnought-sized orbital stations. Players were required to have either the first expansion or the bundle to install and play this expansion pack. Soon after
Paradox Interactive Paradox Interactive AB is a video game publisher based in Stockholm, Sweden. The company started out as the video game division of Target Games and then Paradox Entertainment (now Cabinet Entertainment) before being spun out into an independen ...
took over publishing duties a new bundle was released on April 17, 2009 called ''Sword of the Stars: Ultimate Collection''. This bundle featured the original game and the two expansions. A third and final expansion pack was released on June 17, 2009, called ''Argos Naval Yard''. This pack introduced new ship sections, technology, and weapons. In order to use this pack players were required to own both the original game and the previous two expansions. On May 6, 2010, the ''Sword of the Stars: Complete Collection'' was announced for digital download. This bundle features the original game (updated to version 1.8.0), all expansion packs, and some bonus material in the form of exclusive maps.


Reception


''Sword of the Stars''

The game received "average" reviews according to the
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website
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
. ''
PC Gamer ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games m ...
'' said: "While ''Sword of the Stars'' doesn't possess the battlefield variety of the "Homeworld" games that inspired it, it remains an ambitious and engrossing strategy triumph." Perhaps the most negative review was written by
Tom Chick Tom W. Chick (born August 14, 1966) is an American actor and independent journalist. His most prominent TV roles were as Oscar's boyfriend Gil in the U.S. version of ''The Office'', and the hard-hitting reporter Gordon in ''The West Wing''. Ear ...
of ''
1UP.com ''1Up.com'' was an American entertainment website that focused on video games. Launched in 2003, ''1Up.com'' provided its own original features, news stories, game reviews, and video interviews, and also featured comprehensive PC-focused conten ...
'', who summarized it as " misguided attempt at a streamlined strategy game". His main criticisms focused on how little information the interface supplied to players and how difficult it was to navigate the game's main map screen and technology interface. Some controversy arose when the lead designer of ''Sword of the Stars'', Martin Cirulis, discovered that Tom Chick had written the manual for '' Galactic Civilizations II'' and then accused Chick of having a vested interest in seeing ''Sword of the Stars'' fail. Tom Chick addressed this issue on his website, claiming that the "one-time" payment he had received for the manual did not represent a conflict of interest in reviewing a rival title in the same genre.


Expansion packs

The game sold well enough to warrant the release of three expansion packs. Reviews of the expansions were generally more favorable than those of the original game, with reviewers pointing out that the development team did take some of the criticisms and suggestions on board to improve interface issues and various gameplay elements.


Sequel

On January 27, 2010, a sequel was announced by Kerberos, titled '' Sword of the Stars II: Lords of Winter''. It was released October 28, 2011. The sequel was panned by critics.


References


External links

* * * * {{DEFAULTSORT:Sword Of The Stars 2006 video games 4X video games Real-time tactics video games Space combat simulators Space opera video games Turn-based strategy video games Video games about extraterrestrial life Video games developed in Canada Video games with expansion packs Windows games Windows-only games Paradox Interactive games Multiplayer and single-player video games Lighthouse Interactive games