Super Mario World
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''Super Mario World,'' known in Japan as is a platform
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedba ...
developed and published by
Nintendo is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards ...
for the
Super Nintendo Entertainment System The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eu ...
(SNES). It was released in Japan in 1990, North America in 1991 and Europe and Australia in 1992. The player controls
Mario is a character (arts), character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the ''Mario (franchise), Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in ...
on his quest to save Princess Peach and Dinosaur Land from the series' antagonist Bowser and his minions, the
Koopalings The (also known as in Japan and Europe or in Japan) are a fictional group of seven childlike characters in the ''Mario'' video game franchise by Nintendo. Their individual names are Larry Koopa, Morton Koopa Jr., Wendy O. Koopa, Iggy Koopa, ...
. The
gameplay Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and pl ...
is similar to that of earlier ''
Super Mario (also known as and ) is a platform game series created by Nintendo starring their mascot, Mario. It is the central series of the greater ''Mario'' franchise. At least one ''Super Mario'' game has been released for every major Nintendo vide ...
'' games: players control Mario through a series of levels in which the goal is to reach the goalpost at the end. ''Super Mario World'' introduced Monty Mole, an enemy.
Nintendo Entertainment Analysis & Development commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department (abbreviated as Nintendo R&D4), was the largest software development division within the Japanese video game company Nintendo. It was p ...
developed the game, led by director Takashi Tezuka and producer and series creator
Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he ...
. It is the first ''Mario'' game for the SNES and was designed to make the most of the console's technical features. The development team had more freedom compared to the series installments for the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in America ...
. Yoshi was conceptualised during the development of the NES games but was not used until ''Super Mario World'' due to hardware limitations. ''Super Mario World'' is often considered one of the best games in the series and is cited as one of the greatest video games ever made. It sold more than twenty million copies worldwide, making it the best-selling SNES game. It also led to an animated television series of the same name. It has been rereleased on multiple occasions: It was part of the 1994 compilation '' Super Mario All-Stars + Super Mario World'' for the SNES and was rereleased for the Game Boy Advance as ''Super Mario World: Super Mario Advance 2'' in 2001, on the
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for the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, ...
,
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. ...
, and New Nintendo 3DS consoles, and as part of the Super NES Classic Edition. On 3March 2016, it was released for the New Nintendo 3DS XL. It was released in 2019 for
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as part of the classic games service.


Gameplay

''Super Mario World'' is a 2D side-scrolling platform game in which the player controls
Mario is a character (arts), character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the ''Mario (franchise), Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in ...
or Luigi, the protagonists of the game. The game has similar
gameplay Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and pl ...
to earlier games in the ''
Super Mario (also known as and ) is a platform game series created by Nintendo starring their mascot, Mario. It is the central series of the greater ''Mario'' franchise. At least one ''Super Mario'' game has been released for every major Nintendo vide ...
'' series'' Super Mario Bros.'', '' Super Mario Bros. 2'', and '' Super Mario Bros. 3''but introduces new elements. As well as dashing and jumping, the player can also fly or float with the aid of the Cape Feather and P-Balloon and can execute the new Spin Jump move. The game has 96
level Level or levels may refer to: Engineering *Level (instrument), a device used to measure true horizontal or relative heights *Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical * Canal pound or level *Reg ...
exits in total. The player navigates through the game via two game screens: an
overworld An overworld (sometimes referred to as a hub world) is, in a broad sense, commonly an area within a video game that interconnects all its levels or locations. They are mostly common in role-playing games, though this does not exclude other vide ...
map and a side-scrolling course. The overworld map displays an overhead representation of the current world and has several paths leading from the world's entrance to a castle. Paths connect to action panels, fortresses, ghost houses, castles, and other map icons, and allow players to take different routes to reach the world's goal. Moving the on-screen character to an action panel or castle allows access to that course. The majority of the game takes place in these linear levels, populated with obstacles and enemies, which involves the player traversing the stage by dashing, jumping, and dodging or defeating enemies. The player is given a number of lives, which are lost if Mario comes into contact with an enemy while Small Mario, falls into a bottomless pit, gets crushed, touches lava, or runs out of time. The game ends when the player runs out of lives, although the player can continue from the most recent save point (a successfully completed castle, fortress or haunted house) by selecting " Continue". Each world features a final stage with a
boss Boss may refer to: Occupations * Supervisor, often referred to as boss * Air boss, more formally, air officer, the person in charge of aircraft operations on an aircraft carrier * Crime boss, the head of a criminal organization * Fire boss, a ...
to defeat; each of the seven worlds features fortresses controlled by one of the
Koopalings The (also known as in Japan and Europe or in Japan) are a fictional group of seven childlike characters in the ''Mario'' video game franchise by Nintendo. Their individual names are Larry Koopa, Morton Koopa Jr., Wendy O. Koopa, Iggy Koopa, ...
, and the player also battles Bowser in his castle in the seventh and final world. ''Super Mario World'' includes a
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or ...
option which allows two players to play the game by alternating turns at navigating the overworld map and accessing stage levels; the first player controls Mario, while the second player controls his brother, Luigi. In addition to the
power-up In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chose ...
s from previous games, such as the
Super Mushroom (also known as and ) is a platform game series created by Nintendo starring their mascot, Mario. It is the central series of the greater ''Mario'' franchise. At least one ''Super Mario'' game has been released for every major Nintendo vide ...
and
Fire Flower (also known as and ) is a platform game series created by Nintendo starring their mascot, Mario. It is the central series of the greater ''Mario'' franchise. At least one ''Super Mario'' game has been released for every major Nintendo vide ...
, ''Super Mario World'' has a new power-up named the Cape Feather, which gives Mario a cape and the ability to fly, glide in the air, and use the cape as a sail. The game also introduces the ability to "store" an extra power-up in a box at the top centre of the screen. For example, if the player obtains a Fire Flower or a Cape Feather, then a Super Mushroom will appear in the box. If Mario gets hit by an enemy, the stored item in the box will automatically drop. Alternatively, the player can manually release the stored item at any time. The game introduces Yoshi, a dinosaur companion Mario can ride who is able to eat most enemies. If Yoshi attempts to eat a
Koopa Koopa Troopas, known in Japan as , are fictional footsoldiers of the turtle-like Koopa race from the ''Mario'' media franchise. They are commonly referred to generically as Koopas, a race that includes Bowser, King of the Koopas, the Koopaling ...
or its shell, he can spit it out and fire it at enemies. If the player fails to spit the shell out within a certain amount of time, Yoshi will swallow it, rendering it useless. When holding any Koopa shell in his mouth, Yoshi gains the ability that corresponds to its color: a blue shell enables Yoshi to fly, a yellow shell causes him to emit dust clouds that defeat nearby enemies, and a red shell allows him to produce three fireballs that defeat enemies. Flashing Koopa shells produce all three abilities, while green shells produce none. The default Yoshi is green, but the game also has hidden blue, yellow, and red Yoshis; the player can obtain each colored Yoshi by finding its egg in hidden areas and feeding it five enemies or one star, Super Mushroom, Fire Flower or Cape Feather, causing the baby Yoshi to mature. Although the main objective is to navigate through seven worlds to reach the end of the game, the player can beat the game much faster by using secret Star Road routes. To access a hidden world, the player needs to find keys scattered throughout the game's levels. When a key is found, it must be brought to a keyhole to unlock either a new level or a Star Road. Exploring these secret stages can lead to other stages, such as the Special World. Completion of the Special World permanently changes some of the enemies' sprites and alters the overworld map's color scheme.


Plot

After bringing peace to the Mushroom World in ''Super Mario Bros.3'', the brothers Mario and Luigi decide to go on vacation with Princess Toadstool to a place called Dinosaur Land, a prehistoric-themed world swarming with dinosaurs and other enemies. While resting on the beach, Princess Toadstool is captured by Bowser. When Mario and Luigi wake up, they try to find her and, after hours of searching, come across a giant egg in the forest. It suddenly hatches and out of it comes a young dinosaur named Yoshi, who tells them his dinosaur friends have also been imprisoned in eggs by the evil Koopalings. Mario and Luigi soon realise it must be the evil King Bowser and his Koopalings. Mario, Luigi and Yoshi set out to save Toadstool and Yoshi's dinosaur friends, traversing through Dinosaur Land for Bowser and his Koopalings. To aid him, Yoshi gives Mario a cape as they begin their journey. Mario and Luigi continue to follow Bowser, defeating the Koopalings in the process, and save Yoshi's Yoshi friends. They eventually arrive at Bowser's Castle, where they fight him in a final battle. They send Bowser flying into the sky and save Princess Toadstool, restoring peace to Dinosaur Land.


Development

The game was directed by Takashi Tezuka, while
Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he ...
, the creator of both ''
Super Mario (also known as and ) is a platform game series created by Nintendo starring their mascot, Mario. It is the central series of the greater ''Mario'' franchise. At least one ''Super Mario'' game has been released for every major Nintendo vide ...
'' and ''
The Legend of Zelda ''The Legend of Zelda'' is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-relea ...
'', served as producer.
Shigefumi Hino Shigefumi Hino (日野 重文 ''Hino Shigefumi'', born 1963) is a Japanese graphics designer, game director and planner from Nintendo. He is the creator of Yoshi from the ''Yoshi'' franchise. Hino later served as the director of the ''Pikmin'' ...
took the role of graphics designer.
Nintendo Entertainment Analysis & Development commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department (abbreviated as Nintendo R&D4), was the largest software development division within the Japanese video game company Nintendo. It was p ...
handled development with a team of ten people, including three main programmers and a character designer, most of whom had worked on ''Super Mario Bros.'' In a retrospective interview, the core team said Miyamoto wielded the most authority during development. ''Super Mario World'' was the first ''Mario'' series game developed for the then-upcoming
Super Nintendo Entertainment System The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eu ...
(SNES). As such, the team anticipated some difficulty in working with new and more advanced hardware. According to Tezuka, the software tools were not yet fully developed, and the team had to "go along with starting something new". Miyamoto acknowledged the team no longer had restrictions on certain
mechanics Mechanics (from Ancient Greek: μηχανική, ''mēkhanikḗ'', "of machines") is the area of mathematics and physics concerned with the relationships between force, matter, and motion among physical objects. Forces applied to objec ...
such as scrolling and the number of colours they could implement. As a hardware experiment, the team ported ''Super Mario Bros.3'' to the SNES. However, it felt like the same game to them, despite the improved colours and sprites. After that, Miyamoto realised the team's goal would be to use the new hardware to create something "totally new". Miyamoto said he had wanted Mario to have a dinosaur companion ever since ''Super Mario Bros.'', but Nintendo engineers could not add such a character into the game due to the limitations of the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in America ...
(NES). The inspiration for Yoshi can be traced back even further; Miyamoto designed a green dragon for the 1984 game '' Devil World'' which shared many similarities with Yoshi. During the development of ''Super Mario Bros.3'', Miyamoto had a number of sketches around his desk, including an image of Mario riding a horse. As development of ''Super Mario World'' progressed, the team opted to set the game in a "dinosaur land", so Tezuka asked designer Shigefumi Hino to draw a reptile-like creature based on Miyamoto's sketches. Hino originally produced a design that Tezuka deemed too reptilian, and "didn't really fit into the Mario world", so he encouraged the designer to create a "cuter" character. Tezuka speculated that Miyamoto's love of horse riding, as well as
country and western A country is a distinct part of the world, such as a state, nation, or other political entity. It may be a sovereign state or make up one part of a larger state. For example, the country of Japan is an independent, sovereign state, while t ...
themes, influenced Yoshi's creation. Reflecting on how he had created different melodies for ''Super Mario Bros.3'', composer
Koji Kondo is a Japanese music composer, pianist, and music director who works for the video game company Nintendo. He is best known for his numerous contributions to the ''Super Mario'' and ''The Legend of Zelda'' series of video games, among others pr ...
decided to reuse the same themes for ''Super Mario World'', albeit in a rearranged form. By doing this, he assumed players would be able to recognise the same melodies, while exposing them to new variations of music as they progressed through the game. As ''Super Mario World'' was the first game developed for the SNES, Kondo felt "overjoyed" at being able to compose music by using eight sounds at once. To express the technological novelty of the new console, he used several different instruments, implementing them all one after the other in the game's title song. As development progressed, Kondo grew concerned over how people would react to his unusual combinations of instruments as he noted the use of more traditional
square wave A square wave is a non-sinusoidal periodic waveform in which the amplitude alternates at a steady frequency between fixed minimum and maximum values, with the same duration at minimum and maximum. In an ideal square wave, the transitions b ...
s and
triangle wave A triangular wave or triangle wave is a non-sinusoidal waveform named for its triangular shape. It is a periodic, piecewise linear, continuous real function. Like a square wave, the triangle wave contains only odd harmonics. However, ...
s had "gained acceptance" with consumers. For the game's sound effects, Kondo decided to use a variety of musical instruments, as opposed to square waves, to emphasise that the game used traditional technology with a hybrid of new materials. It took Kondo around a year and a half to write all the music for the game. ''Super Mario World'' was produced during the console warsa result of the rivalry between Nintendo's SNES and
Sega is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division ...
's two-year-old Mega Drive systemwhich outsold the console and led to intense competition between the two, being the first time since December 1985 Nintendo did not lead the market though it eventually overtook Sega. Sega's mascot,
Sonic the Hedgehog is a Japanese video game series and media franchise created by Sega. The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist. The main ''Sonic the Hedgehog'' games are platformers m ...
, was seen by many as a faster and "cooler" alternative to Mario. After the game's release, Miyamoto admitted publicly he felt it was incomplete and development was rushed toward the end.


Release

''Super Mario World'' was released on 21 November 1990 in Japan. It was one of two launch games for the SNES in Japan, along with '' F-Zero''. The game was released in North America in August 1991. Nintendo also issued a version for
arcade cabinet An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement Mac ...
s so players could try the game before buying it.


Re-releases

The game was re-released in a special version of ''
Super Mario All-Stars ''Super Mario All-Stars'' is a 1993 compilation of platform games for the Super Nintendo Entertainment System (SNES). It contains remakes of Nintendo's four '' Super Mario'' games released for the Nintendo Entertainment System (NES) and the ...
'', ''Super Mario All-Stars + Super Mario World'', as a pack-in game for the SNES in December 1994. ''All-Stars'' contains enhanced remakes of the first four ''Super Mario'' games released for the NES: '' Super Mario Bros.'', '' Super Mario Bros.2'', '' Super Mario Bros.3'' and '' Super Mario Bros.: The Lost Levels''. In contrast to the other games in the collection, ''Super Mario World'' is largely identical to the original version, but Luigi's sprites were updated to make him a distinctive character rather than a palette swap of Mario. ''Super Mario World'' was ported to the Game Boy Advance as ''Super Mario World: Super Mario Advance 2'' between 2001 and 2002. It features the same number of levels as the original (albeit with a toned down difficulty), Luigi as a playable character in single player with his characteristic behaviour from '' Super Mario Bros. 2'', Game Link Cable support for four players in the '' Mario Bros. Classic'' mode, and the ability to save. It received positive reviews; critics enjoyed its new inclusions and retention of the SNES original's "feel". ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' named it the best video game of February 2002. The SNES version was released on the
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's
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in Japan on 2December 2006, in the United States on 5February 2007, and in Europe on 9February 2007. It was released for the
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. ...
in North America and Japan on 26 April 2013, and in Europe on 27 April 2013, along with the full launch of the Wii U Virtual Console. ''Super Mario World'' was also one of the 21 SNES games included in the Super NES Classic Edition in September 2017. On 5September 2019, Nintendo released ''Super Mario World'' on their
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service as a launch title.


Reception

Nintendo has sold 20.61 million copies of the game worldwide, making it the best-selling game for the SNES. In the United States, ''Super Mario Advance2'' for the Game Boy Advance sold 2.5 million copies and earned $74million in revenue by August 2006. During the period between January 2000 and August 2006, it became the second highest-selling portable game in the United States. ''Super Mario World'' received critical and commercial acclaim. Review aggregator
GameRankings GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei ...
ranks ''Super Mario World'' as the seventeenth highest-rated game of all time with an aggregate score of 94% based on nine reviews. The visuals and presentation were two of the most praised aspects of the game. After its release, Rob Swan of ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website w ...
'' noted that the graphics were an excellent example of what the then-new SNES was capable of, while in the same review, Paul Glancey similarly remarked that the visuals were stunning, and he was grateful the game came free with the console. Four reviewers echoed this in ''Electronic Gaming Monthly,'' but commented that the game took little advantage of the SNES's capabilities compared to other games available for the system. Retrospective reviewers agreed the game's visuals were still of a high quality. Karn Bianco from ''Cubed3'' enjoyed the game's relaxed visual style, and praised Nintendo for keeping everything "nice and simple" designing a game perfect for children. '' IGNs Lucas Thomas heralded the game as a significant leap over the visuals of the
8-bit era In the history of video games, the third generation of game consoles, commonly referred to as the 8-bit era, began on July 15, 1983 with the Japanese release of two systems: Nintendo's Family Computer (commonly abbreviated to ''Famicom'') and Se ...
, but in retrospect felt it did not distinguish itself from being a graphically-upgraded continuation of its predecessor, ''Super Mario Bros.3''. In contrast, Frédéric Goyon of
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thought the game brought out the full potential of the SNES (albeit less so than '' Donkey Kong Country''), and Nadia Oxford from ''
USGamer Gamer Network Limited (formerly Eurogamer Network Limited) is a British mass media company based in Brighton. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and oth ...
'' also felt the game was a less rigid version of its predecessor. ''
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''s Skyler Miller and Alex Navarro of ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' both praised the game's well-drawn characters, colourful visuals and pleasing animation. Morgan Sleeper of ''
Nintendo Life Gamer Network Limited (formerly Eurogamer Network Limited) is a British mass media company based in Brighton. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and oth ...
'' said ''Super Mario World'' was the "graphical holy grail" that retro-styled games aspire to, and he insisted that its design holds up well today. Critics commended the game's replay value and unique gameplay in comparison to older ''Super Mario'' games. Four reviewers in ''Electronic Gaming Monthly'' praised the game's number of secrets and diversity among its levels, expressing appreciation that Nintendo did not recycle assets from ''Super Mario Bros.3''. Swan and Glancey enjoyed the addictive gameplay and the vast number of levels, while Dan Whitehead of ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EG ...
'' lauded the game's divergence from linear platforming and asserted that ''Super Mario World'' was an evolutionary leap for gaming in general. Likewise, Goyon appreciated the option of being able to finish the game by using alternative routes. Bianco opined that the game was "one of the smoothest platformers in existence" while Thomas thought its "masterful" and innovative level design enhanced the overall experience. Navarro similarly felt the game featured some of the best and most challenging levels the series has offered thus far, saying "nothing about the game feels out of place or superfluous". Miller considered the game's overall length to be its strongest aspect, while Oxford thought ''Super Mario World''s gameplay could be both straightforward and complex, owing to the myriad of secrets the game contained. In retrospect, Sleeper believed the game's biggest achievement was its level design, calling it an "unrivalled master class" with a constant sense of momentum. The game's audio was also well received by critics. Swan believed the game utilised the SNES' PCM chip to its fullest potential, and both he and Glancey agreed that the game's sound effects were "mindblowing". Thomas labelled the soundtrack "another one of Koji Kondo's classics," but in hindsight remarked that it was not as memorable as his earlier work. Goyon praised the originality of the game's soundtrack, and thought the technical contribution of the SNES allowed players to enjoy a "globally magnificent" composition. Both Goyon and Jason Schreier of ''
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'' felt its rhythmic sound effects were important and helped to reinforce the game's atmosphere. Miller liked ''Super Mario World''s upbeat music, and particularly enjoyed the echoing sound effects heard when Mario was undergrounda sentiment shared by other reviewers. Both Sleeper and Navarro wrote that the game featured the best music in the entire ''Super Mario'' series, with Sleeper praising Kondo's "timeless" soundtrack and memorable melodies.


Awards

The game received 1991 Game of the Year awards from ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninten ...
'' and ''Power Play''. Many retrospective critics declared ''Super Mario World'' one of the
greatest video games of all time This is a list of video games that multiple reputable video game journalists or magazines have considered to be among the best of all time. The games listed here are included on at least six separate "best/greatest of all time" lists from diff ...
. In 2009, a poll conducted by ''
Empire An empire is a "political unit" made up of several territories and peoples, "usually created by conquest, and divided between a dominant center and subordinate peripheries". The center of the empire (sometimes referred to as the metropole) ex ...
'' voted it "the greatest game of all time". In 2009, ''
Official Nintendo Magazine ''Official Nintendo Magazine'', or ''ONM'', was a British video game magazine that ran from 2006 to 2014 that covered the Nintendo DS, Nintendo 3DS, Wii, and Wii U video game consoles released by Nintendo. Originally published by EMAP as '' ...
'' placed the game 7th in a list of the greatest Nintendo games of all time. In its final issue in October 2014, ''Official Nintendo Magazine'' ranked ''Super Mario World'' the third-greatest Nintendo game of all time, behind '' The Legend of Zelda: Ocarina of Time'' and ''
Super Mario Galaxy is a 2007 platform game developed and published by Nintendo for the Wii. It is the third 3D game in the ''Super Mario'' series. As Mario, the player embarks on a quest to rescue Princess Peach, save the universe from Bowser, and collect 1 ...
''. In 2012, ''Nintendo Power'' similarly named ''Super Mario World'' the fifth greatest game of all time, a step up from its eighth best ranking in their 2006 poll. The game has appeared on several "best video games of all time" lists such as those from ''Electronic Gaming Monthly'', ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 ...
'', ''
Retro Gamer ''Retro Gamer'' is a British magazine, published worldwide, covering retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' soon became ...
'' and ''GameSpot''. In 2007, ''Retro Gamer'' ranked it as the best platform game of all time, while ''USgamer'' listed it as the best ''Super Mario'' platform game ever in 2015. In 1996,
GamesMaster ''GamesMaster'' is a British television programme which originally aired on Channel 4 from 1992 to 1998. In 2021, it returned for a new series on YouTube and E4. It was the first UK television programme dedicated to video games. Dominik Diam ...
ranked Super Mario World 3rd on their "The GamesMaster SNES Top 10." In 1995, Total! listed the game 11th on its Top 100 SNES Games, at the time they opined ''Super Mario World'' is "a contender for the best game ever."


Legacy

As a pack-in game for the SNES, ''Super Mario World'' helped popularise the console, and became the best-selling game of its generation. Shigeru Miyamoto has said that ''Super Mario World'' is his favourite ''Mario'' game. Yoshi became one of the most important characters in the ''Mario'' franchise, re-appearing in later ''Super Mario'' games and in nearly all ''Mario'' sports and
spin-off Spin-off may refer to: *Spin-off (media), a media work derived from an existing work *Corporate spin-off, a type of corporate action that forms a new company or entity * Government spin-off, civilian goods which are the result of military or gov ...
games. Yoshi appears as the main
playable character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not cont ...
in ''Super Mario World''s 1995 prequel '' Super Mario World2: Yoshi's Island'', which helped lead to multiple video games focused on the character. A ''Super Mario World'' clone, '' Super Mario's Wacky Worlds'', was in development for the Philips CD-i device by NovaLogic from 1992 to 1993, but was cancelled because of the console's commercial failure. In a poll conducted in 2008, Yoshi was voted as the third-favourite video game character in Japan, with
Cloud Strife is a character (arts), fictional character and the main protagonist of Square (video game company), Square's (now Square Enix's) 1997 role-playing video game ''Final Fantasy VII'', its Final Fantasy VII Remake, high-definition remake, and seve ...
and Mario placing second and first.
DIC Entertainment DIC Entertainment Corporation (; also known as DIC Audiovisuel, DIC Enterprises, DIC Animation City, DIC Entertainment, L.P., and DIC Productions), branded as The Incredible World of DIC, was an international film and television production com ...
produced an animated series of the same name, consisting of thirteen episodes, which ran on NBC from September to December 1991. ''Super Mario World'' has a large ROM hacking scene, with fans using applications such as
Lunar Magic Lunar Magic is a level editor created by FuSoYa for '' Super Mario World''. The program runs on Microsoft Windows and allows people to create custom graphics and easily edit block data, levels and the world map. History According to FuSoYa, he ...
to create levels and insert new graphics, music, and mechanics; ''
Kaizo Mario World also known as ''Asshole Mario'', is a series of three ROM hacks of the Super Nintendo Entertainment System video game ''Super Mario World'', created by T. Takemoto. The term "Kaizo Mario World" is a shortened form of The series was created by T ...
'' is notable for being featured in many
Let's Play A Let's Play (LP) is a video (or screenshots accompanied by text) documenting the playthrough of a video game, often including commentary and/or a camera view of the gamer's face. A Let's Play differs from a video game walkthrough or strat ...
videos and popularizing the word ''
Kaizo ''Kaizo'' (, "kaizō", meaning "modification", "rebuild" or "reconfiguration") is a philosophy of game design, specifically platforming games, distinguished by a high degree of strictness placed upon the player's intended actions and movements ...
'' to signify hacks of extreme difficulty. In a similar way, ''Super Mario World'' is one of the four games whose assets are available in '' Super Mario Maker'', a custom level creator released for the Wii U in 2015, in its
port A port is a maritime facility comprising one or more wharves or loading areas, where ships load and discharge cargo and passengers. Although usually situated on a sea coast or estuary, ports can also be found far inland, such as H ...
to
Nintendo 3DS The is a handheld game console produced by Nintendo. It was announced in March 2010 and unveiled at E3 2010 as the successor to the Nintendo DS. The system features backward compatibility with Nintendo DS video games. As an eighth-generati ...
in 2016, and its 2019 sequel. The latter adds new snow and nighttime themes for ''Super Mario World'' levels accompanied by new music composed by Kondo.


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Citations


Bibliography

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External links

* {{authority control 1990 video games Game Boy Advance games Pack-in video games Dinosaurs in video games Multiplayer and single-player video games New Nintendo 3DS games Nintendo Entertainment Analysis and Development games Side-scrolling platform games
World In its most general sense, the term "world" refers to the totality of entities, to the whole of reality or to everything that is. The nature of the world has been conceptualized differently in different fields. Some conceptions see the worl ...
Super Nintendo Entertainment System games Video games set on fictional islands Video games developed in Japan Virtual Console games for Nintendo 3DS Virtual Console games for Wii Virtual Console games for Wii U Video games directed by Takashi Tezuka Video games scored by Koji Kondo Video games produced by Shigeru Miyamoto Works about vacationing Nintendo Switch Online SNES games