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''Super Mario All-Stars'' is a 1993
compilation Compilation may refer to: *In computer programming, the translation of source code into object code by a compiler **Compilation error **Compilation unit *Product bundling, a marketing strategy used to sell multiple products *Compilation thesis M ...
of
platform game A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are charac ...
s for the Super Nintendo Entertainment System (SNES). It contains
remakes A remake is a film, television series, video game, song or similar form of entertainment that is based upon and retells the story of an earlier production in the same medium—e.g., a "new version of an existing film". A remake tells the sam ...
of Nintendo's four '' Super Mario'' games released for the Nintendo Entertainment System (NES) and the
Famicom Disk System The commonly shortened to the Famicom Disk System or just Disk System, is a peripheral for Nintendo's Family Computer home video game console, released only in Japan on February 21, 1986. It uses proprietary floppy disks called "Disk Cards" for ...
: ''
Super Mario Bros. is a platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). The successor to the 1983 arcade game '' Mario Bros.'' and the first game in the ''Super Mario'' series, it was first released in 1985 for ...
'' (1985), '' Super Mario Bros.: The Lost Levels'' (1986), '' Super Mario Bros. 2'' (1988), and '' Super Mario Bros. 3'' (1988). As in the original games, players control the Italian plumber
Mario is a character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the ''Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in over 200 video games since his cre ...
and his brother
Luigi is a fictional character featured in video games and related media released by Nintendo. Created by Japanese video game designer Shigeru Miyamoto, Luigi is portrayed as the younger fraternal twin brother and sidekick of Mario, Nintendo's masc ...
through themed worlds, collecting power-ups, avoiding obstacles, and finding secrets. The remakes feature updated graphics—including the addition of
parallax scrolling Parallax scrolling is a technique in computer graphics where background images move past the camera more slowly than foreground images, creating an illusion of depth in a 2D scene of distance. The technique grew out of the multiplane camera tec ...
—and music, modified
game physics Computer animation physics or game physics are laws of physics as they are defined within a simulation or video game, and the programming logic used to implement these laws. Game physics vary greatly in their degree of similarity to real-world phy ...
, and bug fixes. Nintendo Entertainment Analysis & Development developed the compilation after the completion of '' Super Mario Kart'' (1992) at the suggestion of Mario creator Shigeru Miyamoto. No longer restricted by the limitations of the 8-bit NES, Nintendo chose to remake them for the
16-bit 16-bit microcomputers are microcomputers that use 16-bit microprocessors. A 16-bit register can store 216 different values. The range of integer values that can be stored in 16 bits depends on the integer representation used. With the two mo ...
SNES. The developers based the updated designs on those from ''
Super Mario World ''Super Mario World,'' known in Japan as is a platform video game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was released in Japan in 1990, North America in 1991 and Europe and Australia in 19 ...
'' (1990) and strove to retain the feel of the original games. Nintendo released ''Super Mario All-Stars'' worldwide in late 1993 and rereleased it in 1994 with ''Super Mario World'' included. The compilation marked ''The Lost Levels'' first release outside Japan; it was not released on the NES in Western territories because Nintendo deemed it too difficult at the time. ''Super Mario All-Stars'' received acclaim and is one of the bestselling ''Super Mario'' games, with 10.55 million copies sold by 2015. Critics considered it one of the best SNES games and praised the updated graphics and music, but criticized its lack of innovation. ''All-Stars'' served as a basis for later ''Super Mario'' rereleases and was described by ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the f ...
'' as a role model for video game remakes. It was rereleased twice for the anniversary of ''Super Mario Bros.'': in 2010 (the 25th anniversary) in a special package for the Wii, and in 2020 (the 35th anniversary) for the Nintendo Switch. The Wii rerelease sold 2.24 million copies by 2011 but received mixed reviews, with criticism for the lack of additional games or features.


Content

''Super Mario All-Stars'' is a
compilation Compilation may refer to: *In computer programming, the translation of source code into object code by a compiler **Compilation error **Compilation unit *Product bundling, a marketing strategy used to sell multiple products *Compilation thesis M ...
of four video games in the '' Super Mario'' series—''
Super Mario Bros. is a platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). The successor to the 1983 arcade game '' Mario Bros.'' and the first game in the ''Super Mario'' series, it was first released in 1985 for ...
'' (1985), '' Super Mario Bros.: The Lost Levels'' (1986), '' Super Mario Bros. 2'' (1988), and '' Super Mario Bros. 3'' (1988)—originally released for the 8-bit Nintendo Entertainment System (NES) and the
Family Computer Disk System The commonly shortened to the Famicom Disk System or just Disk System, is a peripheral for Nintendo's Family Computer home video game console, released only in Japan on February 21, 1986. It uses proprietary floppy disks called "Disk Cards" f ...
. Additionally, a
two-player A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or ...
bonus game based on ''
Mario Bros. is a 1983 arcade game developed and published for arcades by Nintendo. It was designed by Shigeru Miyamoto and Gunpei Yokoi, Nintendo's chief engineer. Italian twin brother plumbers Mario and Luigi exterminate creatures emerging from the ...
'' (1983) can be accessed from ''Super Mario Bros.3''. The games are faithful
remakes A remake is a film, television series, video game, song or similar form of entertainment that is based upon and retells the story of an earlier production in the same medium—e.g., a "new version of an existing film". A remake tells the sam ...
featuring the original premises and
level design In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty t ...
s intact. They are 2D side-scrolling
platformer A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action game, action video games in which the core objective is to move the player character between points in an environment. Platform game ...
s where the player controls the Italian plumber
Mario is a character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the ''Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in over 200 video games since his cre ...
and his brother
Luigi is a fictional character featured in video games and related media released by Nintendo. Created by Japanese video game designer Shigeru Miyamoto, Luigi is portrayed as the younger fraternal twin brother and sidekick of Mario, Nintendo's masc ...
through themed worlds. They jump between platforms, avoid enemies and inanimate obstacles, find hidden secrets (such as warp zones and vertical vines), and collect
power-ups In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a Game mechanics, game mechanic. This is in contrast to an Item (game), item, which may or may not have a permanent benefit that ca ...
like the
mushroom A mushroom or toadstool is the fleshy, spore-bearing fruiting body of a fungus, typically produced above ground, on soil, or on its food source. ''Toadstool'' generally denotes one poisonous to humans. The standard for the name "mushroom" is ...
and the Invincibility Star. ''Super Mario Bros.'', ''The Lost Levels'', and ''Super Mario Bros.3'' follow Mario and Luigi as they attempt to rescue
Princess Toadstool is a fictional character in Nintendo's ''Mario'' franchise, created by Shigeru Miyamoto and introduced in the 1985 original ''Super Mario Bros.'' installment. She is the princess regnant and ruler of the Mushroom Kingdom, where she resides ...
from the villainous
Bowser , or King Koopa, is a fictional character, the primary antagonist in Nintendo's ''Mario'' franchise, and the arch-nemesis of Mario. In Japan, the character bears the title of . Bowser is the leader of the turtle-like Koopa race. Despite the ...
, with the player stomping on enemies and breaking bricks as they progress. ''Super Mario Bros.2'' features a different storyline and gameplay style: Mario, Luigi, the Princess, and
Toad Toad is a common name for certain frogs, especially of the family Bufonidae, that are characterized by dry, leathery skin, short legs, and large bumps covering the parotoid glands. A distinction between frogs and toads is not made in scient ...
must defeat the evil King Wart, who has cursed the land of dreaming. In this game, the player picks up and throws objects such as vegetables at enemies. The player selects one of the four from an in-game menu and can exit at any time by pausing. The games in ''Super Mario All-Stars'' are updated to take advantage of the
16-bit 16-bit microcomputers are microcomputers that use 16-bit microprocessors. A 16-bit register can store 216 different values. The range of integer values that can be stored in 16 bits depends on the integer representation used. With the two mo ...
hardware of the Super Nintendo Entertainment System (SNES). The updates range from remastered soundtracks to revamped graphics and the addition of
parallax scrolling Parallax scrolling is a technique in computer graphics where background images move past the camera more slowly than foreground images, creating an illusion of depth in a 2D scene of distance. The technique grew out of the multiplane camera tec ...
.
Game physics Computer animation physics or game physics are laws of physics as they are defined within a simulation or video game, and the programming logic used to implement these laws. Game physics vary greatly in their degree of similarity to real-world phy ...
are slightly modified and some
glitches A glitch is a short-lived fault in a system, such as a transient fault that corrects itself, making it difficult to troubleshoot. The term is particularly common in the computing and electronics industries, in circuit bending, as well as amo ...
, such as the Minus World in ''Super Mario Bros.'', are fixed. The
difficulty level Game balance is a branch of game design that is described as a mathematical-algorithmic model of a game’s numbers, game mechanics, and relations between the two. Game balance consists of adjusting values to create a certain user experience. Pla ...
of ''The Lost Levels'' is toned down slightly: poison mushroom hazards, which can kill the player, are easier to distinguish, and there are more 1-ups and checkpoints. ''All-Stars'' includes the option to save player progress, which the original games lack. Players can resume the games from the start of any previously accessed world, or in ''The Lost Levels'', any previously accessed level. Up to four individual save files can be stored for each game.


Development

''Super Mario All-Stars'' was developed by Nintendo Entertainment Analysis & Development, a former
game development Video game development (or gamedev) is the process of developing a video game. The effort is undertaken by a developer, ranging from a single person to an international team dispersed across the globe. Development of traditional commercial PC ...
division of Japanese publisher Nintendo. It had the working title ''Mario Extravaganza'' as, according to Nintendo president Satoru Iwata, "It was a single game cartridge packed full of the first ten years of Nintendo's rich history." The concept emerged after the completion of '' Super Mario Kart'' (1992). The next major ''Mario'' game, ''Yoshi's Island'' (1995), was still in production, creating a gap in Nintendo's release schedule. Mario creator Shigeru Miyamoto suggested developing a "value pack" containing all the ''Super Mario'' games. According to assistant director and designer Tadashi Sugiyama, Miyamoto's idea was to give players a chance to experience ''The Lost Levels''. Nintendo had deemed ''The Lost Levels'', released in Japan as ''Super Mario Bros.2'' in 1986, too difficult for the North American market and instead released a retrofitted version of the game ''Doki Doki Panic'' (1987). As such, it had not attracted a large audience. Rather than simply transfer the NES games to a SNES ROM cartridge, cartridge, Nintendo remade them for SNES. One of the first tasks the developers accomplished was updating and reworking the graphics for the SNES. The more powerful hardware gave the developers more colors to use in Mario's world. Designer Naoki Mori recalled feeling intimidated, as it was only his third year at Nintendo and he had been tasked with updating its flagship series. The artists based their designs on those from the SNES game ''
Super Mario World ''Super Mario World,'' known in Japan as is a platform video game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was released in Japan in 1990, North America in 1991 and Europe and Australia in 19 ...
'' (1990) and added a black outline around Mario to make him stand out against the backgrounds. For black backgrounds like those in castles and bonus areas in ''Super Mario Bros.'', Mori and Sugiyama added details such as portraits of Bowser and Mario. The team strove to retain the feel of the original games by leaving level designs and Mario's movement unaltered. To preserve the gameplay, they added no new animations or actions. Alterations were made by hand, and Sugiyama ran the original ''Super Mario Bros.'' while he worked on the remake so he could compare them side by side. Staff who worked on the original games were involved and consulted during development. The team preserved glitches they deemed helpful, such as a way to generate infinite lives in ''Super Mario Bros.;'' however, for that glitch, they limited how many lives the player could earn. Sugiyama recalled the team fixed glitches they thought would hinder players' progress, although this created some differences in the controls. To make the games easier, the team increased the number of lives they start with. They also added a save-game option, a feature made possible by the recent development of battery backup cartridges. Save points were added after each level in ''The Lost Levels'' to reduce its difficulty. While Mori helped with the other remakes, he avoided debugging ''The Lost Levels'' because it was so difficult.


Release

Nintendo released ''Super Mario All-Stars'' in Japan on July 14, 1993, in North America on August 11, 1993, and in Europe on December 16, 1993. In Japan, it was released as ''Super Mario Collection''. The compilation marked the first time ''The Lost Levels'' was released outside Japan. Between September and October 1993, ''Nintendo Power'' held a contest in which players who reached a specific area in ''The Lost Levels'' would receive a Mario iron-on patch. The compilation became the SNES's pack-in game and sold 10.55 million copies by 2015, including 2.12 million in Japan, making it one of the bestselling ''Super Mario'' games. In the United Kingdom, it was the top-selling video game in 1993 in video games, September 1993. Nintendo rereleased ''Super Mario All-Stars'' in December 1994 as ''Super Mario All-Stars + Super Mario World'', which adds ''Super Mario World''. ''Super Mario World'' is largely identical to the original, but Luigi's Sprite (computer graphics), sprites were updated to make him a distinct character and not just a palette swap of Mario. A version of ''Super Mario Collection'' was also released on Nintendo's Satellaview, a Japan-exclusive SNES add-on allowing users to receive games via satellite radio. In 2010, for the 25th anniversary of ''Super Mario Bros.,'' Nintendo released ''Super Mario All-Stars 25th Anniversary Edition'' (''Super Mario Collection Special Pack'' in Japan) for the Wii in Japan on October 21, in Europe on December 3, and in North America on December 12. The ''25th Anniversary Edition'' comes in special packaging containing the original ''Super Mario All-Stars'' ROM image on a Nintendo optical discs, Wii disc, a 32-page ''Super Mario History'' booklet containing concept art and interviews, and a soundtrack CD containing sound effects and 10 tracks from most ''Mario'' games up to ''Super Mario Galaxy 2'' (2010). This version sold 2.24 million copies—920,000 in Japan and 1.32 million overseas—by March 2011. The compilation was again rereleased in 2020 on the Nintendo Switch for the original game's 35th anniversary, coming as part of the subscription-based Nintendo Switch Online's classic games service.


Reception

The compilation received critical acclaim. Reviewers thought it was a must-have that represented the SNES library at its finest, and would occupy players for hours, if not days. ''Official Nintendo Magazine, Nintendo Magazine System'' (''NMS'') estimated it could entertain players for up to a year. A critic from ''Computer and Video Games'' (''CVG'') described ''Super Mario All-Stars'' as the ''Super Mario'' director's cut, bringing fans updated graphics and audio in addition to a game (''The Lost Levels'') few had experienced. A reviewer from ''Electronic Gaming Monthly'' (''EGM''), overwhelmed by the improvements, called it a "masterpiece from beginning to end". Critics praised the collection's games as excellent remakes, stating they aged well and appreciating the effort that went into retrofitting them for the SNES. For ''AllGame'', retrospectively reviewing the version including ''Super Mario World'', the compilation represented "the absolute pinnacle of the 2D platform genre". Critics said the games played just as they did on the NES and retained what made them great. ''EGM'' reviewers were satisfied the various secrets were left intact. ''Nintendo Power'' wrote the games got better with time, while ''EGM'' and ''CVG'' suggested players abandon the antiquated NES games for the SNES upgrade. Although one of the ''NMS'' reviewers admitted to preferring ''Super Mario World'', citing the compilation's less instinctive controls and somewhat simplistic graphics, he said ''Super Mario All-Stars'' was still worth buying. Reviewers liked the updates the games received in the transition to the SNES. ''Nintendo Power'', for instance, praised the addition of a save feature, believing it would give players who never finished the games a chance to do so. The updated graphics were praised; ''NMS''s reviewers admired the attention to detail, which they said made the compilation worth buying, and ''AllGame'' called the visuals colorful and cartoonish. ''CVG'' thought the backgrounds could have benefited from more detail, but ''GamePro'' thought they were detailed enough. Reviewers offered praise for the updated soundtracks as well. For ''EGM'', the audio enhanced the experience, and ''GamePro'' noted the addition of echo and bass effects. In a 2005 retrospective, ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the f ...
'' called ''All-Stars'' a role model for future video game remakes. Criticism of ''Super Mario All-Stars'' generally focused on its lack of innovation. Aside from the 16-bit updates, save feature, and (for American audiences) ''The Lost Levels'', ''Nintendo Power'' wrote, the compilation did not present anything new, a sentiment ''CVG'' echoed. "[I]f the best cart around is a compilation of old eight-bit games," wrote ''Edge (magazine), Edge'', "it doesn't say much for the standard of new games, does it?" Reviewers also disagreed over which game in the compilation was best. One ''EGM'' reviewer argued ''Super Mario Bros.2'' was, but another critic and ''Nintendo Power'' said that honor went to ''The Lost Levels''. ''NMS'', ''CVG'', and ''Edge'', however, criticized ''The Lost Levels'' for its difficulty, with ''Nintendo Magazine System'' viewing it as just an interesting bonus. ''Edge'' said the compilation was worth buying for ''Super Mario Bros.'' and ''Super Mario Bros.3'', but not ''Super Mario Bros.2'' because the reviewer found its gameplay lacking fluidity and the level design poor.


''25th Anniversary Edition''

According to the review aggregate website Metacritic, ''Super Mario All-Stars 25th Anniversary Edition'' received "mixed or average reviews". Critics were disappointed by the unaltered rerelease, which they found lazy. They expressed surprise the developers did not take advantage of the extra space Wii discs offer to add more games or use the ''Super Mario All-Stars + Super Mario World'' version. ''The Guardian'' compared the ''25th Anniversary Edition'' unfavorably to the GoldenEye 007 (2010 video game), Wii remake of the Nintendo 64 game ''GoldenEye 007 (1997 video game), GoldenEye 007'' (1997) released earlier that year. The writer argued that though ''GoldenEye'' offered new graphics, levels, and reasons to play, ''Super Mario All-Stars'' was just the same compilation released on the SNES in 1993. ''The A.V. Club'' went as far as to state the ''25th Anniversary Edition'' "fails on every conceivable level, and a few inconceivable ones, too". The ''Super Mario History'' booklet divided reviewers. ''Nintendo Life'' and ''The A.V. Club'' panned it for what they considered cheap production quality. Although ''Nintendo Life'' found it somewhat intriguing, both called the one-sentence developer comments vague and meaningless. ''The A.V. Club'' said the level design documents were "obscured by pictures, and schematics written in Japanese with no translation". Meanwhile, ''IGN'' opined the booklet failed to demonstrate Mario's importance, missing information about the Game Boy installments, ''Yoshi's Island'', and other Nintendo games. Others found the booklet interesting; ''GamesRadar+'' stated that for ''Mario'' fans Miyamoto's original outline "alone is worth $30". The soundtrack CD received criticism and was viewed as a missed opportunity. Reviewers were disappointed it contained only ten tracks and that half of it was dedicated to sound effects. For instance, ''Nintendo Life'' said it "doesn't even fill half of that potential running time" of 74 minutes of CD audio. Similarly, ''IGN'' said ten tracks were not enough, including only one of the twenty tracks from ''Super Mario Galaxy'' (2007). Conversely, ''The Guardian'' said the CD would make players happy and ''GamesRadar+'' thought it was rare for Nintendo to release game soundtracks outside Japan. ''GamesRadar+'' said the CD helped make the compilation seem important, noting that it contained the first official release of the ''Super Mario Bros.'' "Super Mario Bros. theme, Ground Theme". ''Nintendo Life'' wrote there was no reason for Nintendo not to add more to the compilation, suggesting it would not have taken much effort to add interviews, advertisements, and other behind-the-scenes content. Despite the general disappointment, critics said the games remained high quality. Some admitted to preferring the NES originals, but others thought the updated 16-bit graphics and addition of a save feature were great. However, some encouraged readers to purchase the games individually on the Wii's Virtual Console service instead if they had not already purchased the compilation. ''GamesRadar+'', ''IGN'', and ''Official Nintendo Magazine'' noted this was a cheaper way to experience them. As ''Nintendo World Report'' wrote, "in the end, the value of [''Super Mario All-Stars''] lies in whether you want to invest once more in these classic ''Mario'' titles."


Legacy

In 1997, when the ''EGM'' staff ranked ''Super Mario Bros.'', ''Super Mario Bros.2'', and ''Super Mario Bros.3'' in its list of the best console games of all time, they specified the ''All-Stars'' edition for all three games. In the listing for ''Super Mario Bros.3'' (ranked at number2), they noted, "Just a reminder: We're not including compilation games on our Top 100, or ''Super Mario All-Stars'' would be the clear-cut number-one game of all time." ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the f ...
'' called ''All-Stars'' a role model for video game remakes in a 2005 retrospective. In 2018, ''Complex Networks, Complex'' named ''All-Stars'' the tenth-best SNES game. In 1996, GamesMaster (magazine), GamesMaster named All-Stars the third top SNES game. In 1995, Total! named All-Stars the top SNES game on their Top 100 SNES Games writing: "This is possibly the best cartridge on any system, anywhere." ''Super Mario Bros. 2#Super Mario Advance, Super Mario Advance'' (2001) and ''Super Mario Advance 4: Super Mario Bros. 3'' (2003), remakes of ''Super Mario Bros.2'' and''3'' for Nintendo's Game Boy Advance, incorporate elements from the ''Super Mario All-Stars'' versions, such as the updated graphics and audio. ''Super Mario 3D All-Stars'', a Nintendo Switch compilation of the first three 3D computer graphics, 3D ''Super Mario'' games, was released for the series' 35th anniversary in 2020. According to ''Eurogamer'', Nintendo internally referred to the compilation as ''Super Mario All-Stars 2'' during development.


Notes


References


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Bibliography

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External links

* * {{Featured article 1993 video games Nintendo Entertainment Analysis and Development games Super Nintendo Entertainment System games Super Mario, All-Stars Nintendo video game compilations Video game remakes Video games developed in Japan Video games directed by Shigeru Miyamoto Video games directed by Takashi Tezuka Video games scored by Soyo Oka Wii games Multiplayer and single-player video games Nintendo Switch Online SNES games Golden Joystick Award for Game of the Year winners