Subversion (video game)
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''Subversion'' was a planned game from
Introversion Software Introversion Software Limited is a British video game developer based in Walton-on-Thames, England. History The company was founded in 2001 by three friends, Chris Delay, Mark Morris, and Thomas Arundel, who met as undergraduates at Imperial ...
. It makes heavy use of procedurally generated content. A generator capable of building a model city, complete with buildings, roads and highways was demonstrated at an
Imperial College Imperial College London (legally Imperial College of Science, Technology and Medicine) is a public research university in London, United Kingdom. Its history began with Prince Albert, consort of Queen Victoria, who developed his vision for a cu ...
Games and Media event. Development of the software is being documented in the Introversion Software
blog A blog (a truncation of "weblog") is a discussion or informational website published on the World Wide Web consisting of discrete, often informal diary-style text entries (posts). Posts are typically displayed in reverse chronological order ...
. In May 2008, lead developer Chris Delay discussed the game in an interview with
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX ...
. According to Chris Delay, he had always wanted to know what game developers went through when they developed games, so he made the approach with ''Subversion''. In ''Subversion'', the player takes on the role of a criminal mastermind orchestrating a theft from a secured building:
''Subversion'' is going to be set in a modern High Tech environment, with you taking "mission control" over a team of skilled operatives in a hostile High Security building. You will be using
Sabotage Sabotage is a deliberate action aimed at weakening a polity, effort, or organization through subversion, obstruction, disruption, or destruction. One who engages in sabotage is a ''saboteur''. Saboteurs typically try to conceal their identitie ...
,
Social Engineering Social engineering may refer to: * Social engineering (political science), a means of influencing particular attitudes and social behaviors on a large scale * Social engineering (security), obtaining confidential information by manipulating and/or ...
and
Grifting A confidence trick is an attempt to defraud a person or group after first gaining their trust. Confidence tricks exploit victims using their credulity, naïveté, compassion, vanity, confidence, irresponsibility, and greed. Researchers have def ...
, custom Electrical and Mechanical devices, Distractions, Hacking, Stealth, Acrobatics, Precision demolitions, Trickery, whatever gets the job done. In the best case scenarios your enemies will never know you were even there. When things go wrong, a well prepared escape plan and well timed precision violence will get you out of a tight spot - or maybe not.
On October 17, 2011 Introversion posted on their blog that the game has been put on hold as they had lost the focus of the gameplay which made them decide to focus their efforts on developing a new game. Subversion however is not canceled, and they'll return to it once they'll "rethink tfrom top to bottom". Since then, it has been known through the Prison Architect art book that the game has since been canceled.


BAFTA demonstration

Chris Delay gave a live demonstration of an early build of Subversion at the Darwinia+ launch event at BAFTA on February 19, 2010 and was later announced on the Subversion blog on February 21, 2010. At the BAFTA event, Chris Delay controlled one of a number of agents, each represented as a green "lily pad" placeholder. The agents left behind a trail of footsteps as they moved. The agent was directed around a wireframe building. Delay noted the resemblance to
Pac-Man originally called ''Puck Man'' in Japan, is a 1980 maze action video game developed and released by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. Th ...
. Only parts of the building were revealed initially, such as parts visible through windows. The agent was directed around the building, revealing detailed features, including toilets. The building was populated with other people, each represented as a red lily pad. The door locks and other obstacles were also shown in red. Delay said that red means bad, similar to ''Darwinia''. The agent was shown using a machine gun to blow the lock off a door. The machine gun fire was represented as a red wireframe cone. The other people in the game were shown to exit the building in response to danger. Buildings were also populated by security guards who tracked down and electrocuted the first agent. There is also a currently unfinished hacking element that Chris Delay demonstrated by taking control of all the cameras in the building. This revealed the layout of the entire building. A second agent blew up a
server room A server room is a room, usually air-conditioned, devoted to the continuous operation of computer servers. An entire building or station devoted to this purpose is a data center. The computers in server rooms are usually headless systems that c ...
to complete the mission. Delay described the development as now taking place from the "bottom-up" rather than the "top-down" approach used to generate the procedurally-generated cities.


Development diary

Developer Chris Delay regularly describes the process of developing the game. In the August 2010 blog post, he talked about his new 'sprinting' development methodology, and explained how the sound would work in the new game. The blog frequently features videos, but until recently nothing on the gameplay has been revealed, only technology.


Suspension

On October 17, 2011, Chris Delay posted on the development diary that the project would be stopped and that they were currently working on a new project, entitled
Prison Architect ''Prison Architect'' is a private prison construction and management simulation video game developed by Introversion Software. It was made available as a crowdfunded paid alpha pre-order on September 25, 2012 with updates scheduled every three t ...
. The reason given for this was because the game had lost most of its "core" and that the developers were relying on a lot of scripting to make the game even playable. "The game was more fun to create than it will ever be for someone playing it". Thus the project is currently not being developed further, and though it might be completed, Chris says, that will only be in the future.


References


External links


Subversion official homepage
{{Introversion Software Cancelled video games Introversion Software games Real-time strategy video games Vaporware video games