Starship Titanic
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''Starship Titanic'' is an
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based ...
developed by The Digital Village and published by Simon & Schuster Interactive. It was released in April 1998 for
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and in March 1999 for
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. The game takes place on the eponymous starship, which the player is tasked with repairing by locating the missing parts of its control system. The gameplay involves solving puzzles and speaking with the
bots The British Overseas Territories (BOTs), also known as the United Kingdom Overseas Territories (UKOTs), are fourteen territories with a constitutional and historical link with the United Kingdom. They are the last remnants of the former Bri ...
inside the ship. The game features a
text parser {{Refimprove, date=August 2007 In adventure games, a text parser takes typed input (a command) from the player and simplifies it to something the game can understand. Usually, words with the same meaning are turned into the same word (e.g. "take" a ...
similar to those of text adventure games with which the player can talk with characters. Written and designed by ''
The Hitchhiker's Guide to the Galaxy ''The Hitchhiker's Guide to the Galaxy'' (sometimes referred to as ''HG2G'', ''HHGTTG'', ''H2G2'', or ''tHGttG'') is a comedy science fiction franchise created by Douglas Adams. Originally a 1978 radio comedy broadcast on BBC Radio 4, it ...
'' creator
Douglas Adams Douglas Noel Adams (11 March 1952 – 11 May 2001) was an English author and screenwriter, best known for ''The Hitchhiker's Guide to the Galaxy''. Originally a 1978 The Hitchhiker's Guide to the Galaxy (radio series), BBC radio comedy, ''The H ...
, ''Starship Titanic'' began development in 1996 and took two years to develop. In order to achieve Adams's goal of being able to converse with characters in the game, his company developed a language processor to interpret player's input and give an appropriate response and recorded over 16 hours of character dialogue. Oscar Chichoni and Isabel Molina, artists on the film '' Restoration'' (1995), served as the game's production designers and designed the ship's
Art Deco Art Deco, short for the French ''Arts Décoratifs'', and sometimes just called Deco, is a style of visual arts, architecture, and product design, that first appeared in France in the 1910s (just before World War I), and flourished in the Unit ...
visuals. The game's voice cast includes
Monty Python Monty Python (also collectively known as the Pythons) were a British comedy troupe who created the sketch comedy television show ''Monty Python's Flying Circus'', which first aired on the BBC in 1969. Forty-five episodes were made over fou ...
members
Terry Jones Terence Graham Parry Jones (1 February 1942 – 21 January 2020) was a Welsh comedian, director, historian, actor, writer and member of the Monty Python comedy team. After graduating from Oxford University with a degree in English, Jones and ...
and
John Cleese John Marwood Cleese ( ; born 27 October 1939) is an English actor, comedian, screenwriter, and producer. Emerging from the Cambridge Footlights in the 1960s, he first achieved success at the Edinburgh Festival Fringe and as a scriptwriter and ...
. A tie-in novel titled '' Douglas Adams's Starship Titanic: A Novel'' was written by Jones and released in October 1997. ''Starship Titanic'' was released to mixed reviews and was a financial disappointment, although it was nominated for three industry awards and won a Codie award in 1999. It was re-released for modern PCs in September 2015 by GOG.com.


Gameplay

''Starship Titanic'' is a
graphic adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based m ...
played from a first-person perspective. The player moves on the eponymous ship by clicking on locations indicated by the cursor and advancing to the next frame after a blurred transition (although this can be avoided by holding down shift during clicks). The mouse can also be used to pick up and store items in your inventory and interact with onscreen objects. In the beginning of the game, the player is given a device called Personal Electronic Thing (PET), which serves as a toolbar on the bottom of the screen. The PET has five modes: Chat-O-Mat, a
text parser {{Refimprove, date=August 2007 In adventure games, a text parser takes typed input (a command) from the player and simplifies it to something the game can understand. Usually, words with the same meaning are turned into the same word (e.g. "take" a ...
through which the player can talk with characters by inputting text; Personal Baggage, the inventory in which the player can add or withdraw items; Remote Thingummy, a set of functions to interact with objects and locations; Designer Room Numbers, which indicates the player's current location; and Real Life, an options menu with settings and a game save/load system. Much of the gameplay involves solving puzzles by using items with other items or with objects and characters onscreen. Another significant aspect of the game involves talking with characters in the game, namely the
bots The British Overseas Territories (BOTs), also known as the United Kingdom Overseas Territories (UKOTs), are fourteen territories with a constitutional and historical link with the United Kingdom. They are the last remnants of the former Bri ...
that work in the ship and a parrot, by inputting prompts in the Chat-O-Mat mode. Additionally to conversation with characters through interpreting of user input, the parser often provides hints or explanations that come in the form of pre-recorded speech, which can help the player in progressing in the game. The main objective of the game is to locate the missing parts of the ship's broken intelligence system in order to repair the starship. In order to advance within the game, the player must upgrade from the standard third class level to first class and thus gain access to areas that are restricted when the game begins. The game also requires the player to transport items throughout the ship through the Succ-U-Bus, a system of tubes that transfer objects placed in them to other parts of the ship; these tubes can be found in many areas of the ship. The player also needs to use the parrot to solve certain puzzles. A talking bomb can be found in the game and unwillingly armed by the player; if that happens, the player has to either disarm it or distract it during countdown to prevent it from exploding.


Plot

''Starship Titanic'' begins in the player character's house on
Earth Earth is the third planet from the Sun and the only astronomical object known to harbor life. While large volumes of water can be found throughout the Solar System, only Earth sustains liquid surface water. About 71% of Earth's sur ...
, which is partially destroyed when the eponymous cruise ship crash-lands through the roof. Fentible, the "DoorBot", informs the player that the ship and its crew have malfunctioned and needs help to get them back to normal. Once the ship is taken back to space, the player meets Marsinta, the "DeskBot", who makes them a third-class reservation, and Krage, a "BellBot". The player begins the journey as a third-class passenger and thus cannot access many areas of the ship that are reserved for higher class passengers until he or she obtains a second-class promotion and eventually convinces Marsinta to upgrade them to first class after managing to alter her personality. Through backstory in the ship's email system, the player learns that Brobostigon and Scraliontis, two associates of the ship's creator Leovinus, double crossed him and deliberately provoked a "Spontaneous Massive Existence Failure" by hiding the body parts of the ship's humanoid intelligence system Titania in various locations within the ship, in an effort to destroy the ship and profit from its insurance. After exploring the vessel and solving puzzles, the player eventually finds all of Titania's body parts and awakens her, repairing the sabotaged ship and allowing for it to be navigated. The player then accesses the bridge and navigates the ship back to their home in Earth. Throughout the game, the player meets other bots, including Nobby, the "LiftBot", Fortillian, the "BarBot" and D'Astragaaar, the "Maitre d'Bot". The player also meets a parrot that accompanies them throughout most of the journey.


Development


Background

Douglas Adams Douglas Noel Adams (11 March 1952 – 11 May 2001) was an English author and screenwriter, best known for ''The Hitchhiker's Guide to the Galaxy''. Originally a 1978 The Hitchhiker's Guide to the Galaxy (radio series), BBC radio comedy, ''The H ...
first imagined the ''Starship Titanic'' in ''
Life, the Universe and Everything ''Life, the Universe and Everything'' (1982, ) is the third book in the six-volume ''Hitchhiker's Guide to the Galaxy'' science fiction "trilogy of five books" by British writer Douglas Adams. The title refers to the Answer to Life, the Univ ...
'', the third entry in ''
The Hitchhiker's Guide to the Galaxy ''The Hitchhiker's Guide to the Galaxy'' (sometimes referred to as ''HG2G'', ''HHGTTG'', ''H2G2'', or ''tHGttG'') is a comedy science fiction franchise created by Douglas Adams. Originally a 1978 radio comedy broadcast on BBC Radio 4, it ...
'' series, where it is briefly mentioned in the book's 10th chapter. Adams describes the ship—named after the famous ocean liner—as a "majestic and luxurious cruise-liner" that "did not even manage to complete its very first radio message—an
SOS is a Morse code distress signal (), used internationally, that was originally established for maritime use. In formal notation is written with an overscore line, to indicate that the Morse code equivalents for the individual letters of "SOS" ...
—before undergoing a sudden and gratuitous total existence failure". Before making ''Starship Titanic'', Adams had previously served as a designer for
Infocom Infocom was an American software company based in Cambridge, Massachusetts, that produced numerous works of interactive fiction. They also produced a business application, a relational database called '' Cornerstone''. Infocom was founded o ...
's 1984 text-based game ''
The Hitchhiker's Guide to the Galaxy ''The Hitchhiker's Guide to the Galaxy'' (sometimes referred to as ''HG2G'', ''HHGTTG'', ''H2G2'', or ''tHGttG'') is a comedy science fiction franchise created by Douglas Adams. Originally a 1978 radio comedy broadcast on BBC Radio 4, it ...
'', which was based on his successful science fiction series of the same name, and had been an advocate for "
new media New media describes communication technologies that enable or enhance interaction between users as well as interaction between users and content. In the middle of the 1990s, the phrase "new media" became widely used as part of a sales pitch for ...
". Since working with Infocom, Adams had expressed interest in returning to game design, and feared that he was spending too much time by himself writing. He turned to game design again after playing ''
Myst ''Myst'' is a graphic adventure/puzzle video game designed by the Miller brothers, Robyn and Rand. It was developed by Cyan, Inc., published by Broderbund, and initially released for the Macintosh in 1993. In the game, the player's charact ...
'', which is when he said "the medium had gotten interesting again". However, he thought ''Myst'' was lacking in story and characters. Commenting on the gameplay of ''Myst'' and its sequel ''
Riven ''Riven'' is a puzzle adventure video game. It is the sequel to '' Myst'' and second in the ''Myst'' series of games. Developed by Cyan Worlds, it was initially published by Red Orb Entertainment, a division of Broderbund. ''Riven'' was distri ...
'', Adams said that "nothing really happens, and nobody is there. I thought, let's do something similar but populate the environment with characters you can interact with", and hoped to combine graphics and a text-based system that allowed for players to converse with characters in the game. In 1996 Adams co-founded The Digital Village, a company intended to handle his future endeavours in film, print and new media. Adams first discussed founding the company with Robbie Stamp, a producer at
Central Independent Television ITV Central, previously known as Central Independent Television, Carlton Central, ITV1 for Central England and commonly referred to as simply Central, is the Independent Television franchisee for the Midlands. It was created following the rest ...
in the early 1990s, and they did so along with Stamp's boss at Central, Richard Creasey; literary agent Ed Victor was also one of the company's founders.
Ian Charles Stewart Ian Charles Stewart is an entrepreneur, and the co-founder of ''Wired'' magazine and Artworld Salon. Interested in the financial aspects of international art, he has an MBA from the International Institute for Management Development. He has liv ...
, one of the founders of ''
Wired ''Wired'' (stylized as ''WIRED'') is a monthly American magazine, published in print and online editions, that focuses on how emerging technologies affect culture, the economy, and politics. Owned by Condé Nast, it is headquartered in San ...
'', joined the enterprise shortly thereafter. In December 1995, The Digital Village arranged a deal to raise
seed capital Seed money, sometimes known as seed funding or seed capital, is a form of securities offering in which an investor invests capital in a startup company in exchange for an equity stake or convertible note stake in the company. The term ''seed'' ...
from venture capitalist Alex Catto, who bought 10% of the company's shares for £400,000. In 1996 Simon & Schuster Interactive reached a deal with the company to finance ''Starship Titanic'', whose budget was estimated at $2 million. Development of the game began Summer 1996. Around 40 people worked on the game's development.


Writing

The story was created by Adams, who wrote the game's script with
Michael Bywater Michael Bywater (born 11 May 1953) is an English non-fiction writer and broadcaster. He has worked for many London newspapers and periodicals and contributed to the design of computer games. Biography Bywater was educated at the independent Nottin ...
and Neil Richards. ''Starship Titanic'' final credits Additional dialogue was written by D. A. Barham. Adams's inspiration for the game—particularly the objective of upgrading from third to first-class—came from an experience with airline ticketing personnel, where he was told he would be given an upgrade from economy-class tickets upon checking in for his flight, but found out upon arrival that the upgrade had not been arranged; he said the idea is based on the premise that "everyone wants a free upgrade in life". Adams had devised a story concept to add an additional gameplay element where players would be able to enter the ship's data system as a "full realtime, flyable environment" and control how information flows through the vessel, but the idea was abandoned because, according to Adams, it was "a bridge too far". Adams aimed to develop a text parser-based
dialogue system A dialogue system, or conversational agent (CA), is a computer system intended to converse with a human. Dialogue systems employed one or more of text, speech, graphics, haptics, gestures, and other modes for communication on both the input and o ...
as opposed to the drop-down conversation menus of contemporary adventure games, in which player have limited dialogue options. The text parser includes over 30,000 words and 16 hours of dialogue recorded by voice actors. According to Adams, over 10,000 lines of dialogue were recorded for the game. In order to make conversations with characters convincing, The Digital Village's Jason Williams and Richard Millican created a language processor called SpookiTalk, which was based on VelociText, a software developed by Linda Watson of Virtus Corporation. Producer Emma Westecott thought the processor was preferable as common
text-to-speech Speech synthesis is the artificial production of human speech. A computer system used for this purpose is called a speech synthesizer, and can be implemented in software or hardware products. A text-to-speech (TTS) system converts normal langu ...
programs "made the voices sound cold and distant". Douglas Adams claimed that they made "all of your characters sound like semi-concussed Norwegians". The bots in the game understood around 500 words of vocabulary and were capable of conversing with the player as well as each other. According to Westecott, the developers' intention was "getting into characters" and cited games such as ''Myst'' and ''
Mortal Kombat ''Mortal Kombat'' is an American media franchise centered on a series of video games originally developed by Midway Games in 1992. The development of the first game was originally based on an idea that Ed Boon and John Tobias had of making a ...
'' as contemporary games that lacked "proper interaction" with human characters. Williams and Millican modified VelociText into SpookiTalk in order to improve recognition of complicated sentence forms from players, as well as reducing repeated responses, and retaining a character's memory of an object or topic as a conversation progresses. Additional dialogue support was done by linguist Renata Henkes.


Design

The futuristic,
Art Deco Art Deco, short for the French ''Arts Décoratifs'', and sometimes just called Deco, is a style of visual arts, architecture, and product design, that first appeared in France in the 1910s (just before World War I), and flourished in the Unit ...
visuals were designed by Oscar Chichoni and Isabel Molina, who also worked on the 1995 Oscar-winning film '' Restoration''. Chichoni drew the initial sketches of the ship on a flight to Los Angeles on the day he and Molina joined the project. Adams described the ship's interior design as a mixture of the Ritz Hotel, the
Chrysler Building The Chrysler Building is an Art Deco skyscraper on the East Side of Manhattan in New York City, at the intersection of 42nd Street and Lexington Avenue in Midtown Manhattan. At , it is the tallest brick building in the world with a steel fra ...
,
Tutankhamun's tomb The tomb of Tutankhamun, also known by its tomb number, KV62, is the burial place of Tutankhamun (reigned c. 1334–1325 BC), a pharaoh of the Eighteenth Dynasty of ancient Egypt, in the Valley of the Kings. The tomb consists of four chamber ...
and
Venice Venice ( ; it, Venezia ; vec, Venesia or ) is a city in northeastern Italy and the capital of the Veneto Regions of Italy, region. It is built on a group of 118 small islands that are separated by canals and linked by over 400  ...
. In order to make the design of the ship similar to Art Deco, Molina and Chichoni drew inspiration from 1950s American electrical appliances and
modern architecture Modern architecture, or modernist architecture, was an architectural movement or architectural style based upon new and innovative technologies of construction, particularly the use of glass, steel, and reinforced concrete; the idea that for ...
; to design the ship's external shape, they also drew from bones and dinosaur skeletons. Adams, Chichoni and Molina gave detailed briefings for the animators for each environment and character in the game. Modeling and animation for the 30 environments and 10 characters was done on
Softimage 3D Softimage, 3D was a high-end 3D graphics application developed by Softimage, Co., which was used predominantly in the film, broadcasting, gaming, and advertising industries for the production of 3D animation. It was superseded by Softimage XSI ...
, version 3.5. Most environments were done separately. However, the center of the ship in particular also included other environments as it connects the first and second class canals, the top of the well and the central well; Darren Blencowe was responsible for modeling the ship's center. A total of six 3D artists worked on the game. Rendering was done on Mental Ray; in order to complete the rendering in time, the team's systems administrator wrote a
Perl Perl is a family of two high-level, general-purpose, interpreted, dynamic programming languages. "Perl" refers to Perl 5, but from 2000 to 2019 it also referred to its redesigned "sister language", Perl 6, before the latter's name was offic ...
-based software to control all rendering jobs for up to 20 processors working 24 hours a day. In order to animate the parrot, Philip Dubree, one of the team's animators, visited pet shops and studied macaws for inspiration. Dubree created a skeleton and modeled the wings and feathers, later adjoining the body. He also scanned photos of macaw features and used
Photoshop Adobe Photoshop is a raster graphics editor developed and published by Adobe Inc. for Windows and macOS. It was originally created in 1988 by Thomas and John Knoll. Since then, the software has become the industry standard not only in raster ...
to incorporate those in the parrot's textures. In order to create Titania's statue at the Top of the Well, animator John Attard built the 3D model as a refractive metallic structure and texturized it with streaks of oxidation on her face; Attard used the
Statue of Liberty The Statue of Liberty (''Liberty Enlightening the World''; French: ''La Liberté éclairant le monde'') is a colossal neoclassical sculpture on Liberty Island in New York Harbor in New York City, in the United States. The copper statue, ...
as a visual reference. Programming was done on The Digital Village's own developed engine, Lifeboat. The engine was developed by programmers Sean Solle and Rik Heywood, who joined the company in January 1997. Their intention when developing Lifeboat was allowing simultaneous work on different parts of the game, facilitating game test runs and unifying the work of coders and 3D animators. The engine went live on 14 February 1997. To keep within a data budget of 1.8 gigabytes, the team used the MPEG-3 sound format to compress the 16 hours of speech and dialogue, and compressed movies and cutscenes with Indeo. The final set of the game CDs were burned 400 days after the first build of Lifeboat.


Sound

Sound designer John Whitehall, who was in charge of the company's sound studio during the recording process, worked with Adams on creating the sound for the game. Whitehall and Adams had previously collaborated in the radio version of ''Hitchhiker's Guide to the Galaxy'' for the BBC, where Whitehall was a studio manager. The voice cast included actors Laurel Lefkow, Quint Boa,
Dermot Crowley Dermot Crowley (born 19 March 1947) is an Irish stage, film and television actor. Life and career Theatre Crowley's stage work has included a leading role in an Olivier Award winning production of Conor McPherson's ''The Weir'', which played ...
and Jonathan Kydd, who voiced the bot characters in the game.
Monty Python Monty Python (also collectively known as the Pythons) were a British comedy troupe who created the sketch comedy television show ''Monty Python's Flying Circus'', which first aired on the BBC in 1969. Forty-five episodes were made over fou ...
members
Terry Jones Terence Graham Parry Jones (1 February 1942 – 21 January 2020) was a Welsh comedian, director, historian, actor, writer and member of the Monty Python comedy team. After graduating from Oxford University with a degree in English, Jones and ...
and
John Cleese John Marwood Cleese ( ; born 27 October 1939) is an English actor, comedian, screenwriter, and producer. Emerging from the Cambridge Footlights in the 1960s, he first achieved success at the Edinburgh Festival Fringe and as a scriptwriter and ...
also lent their voices to characters in the game. Jones, a longtime friend of Adams, provided the voice of the parrot, while Cleese (who is credited as "Kim Bread") voiced the bomb. Actor Philip Pope was also involved, having voiced the Mâitre d'Bot. Adams himself also did voice acting for the game, voicing the Succ-U-Bus and Leovinus. The ambient music for the game was composed by Paul Wickens, who is also a member of
Paul McCartney Sir James Paul McCartney (born 18 June 1942) is an English singer, songwriter and musician who gained worldwide fame with the Beatles, for whom he played bass guitar and shared primary songwriting and lead vocal duties with John Lennon. One ...
's touring band. Adams and Wickens were acquainted from school, but lost touch until Adams saw him performing with McCartney. Adams also wrote additional soundtrack himself, including the music in the Music Room puzzle, which was based on a tune he had written on the guitar years earlier.


Novel

A 1997 novelisation was written by Terry Jones as part of his involvement with the game development, the spinoff planned alongside the game. An audiobook version was also released, followed by an e-book version ten years later, and a radio dramatisation over twenty years later.


Release

In May 1996, Simon & Schuster Interactive announced a deal to co-publish ''Starship Titanic'' with The Digital Village. Simon & Schuster presented the game along with 11 other projects at E3 1997. Release was originally slated for September 1997, but was postponed for December 1997 in time for the U.S. Christmas season. However, the game was delayed again, and in January 1998 Adams said the game "should be ready by March". The game was eventually released on 2 April 1998 for PC, and had an official launch at a New York City event, at
550 Madison Avenue 550 Madison Avenue (formerly known as the Sony Tower, Sony Plaza, and AT&T Building) is a postmodern skyscraper at Madison Avenue between 55th and 56th Streets in the Midtown Manhattan neighborhood of New York City. Designed by Philip Johnson ...
, on 20 April 1998. Simon & Schuster made an initial April distribution of 200,000 copies to be shipped to 13 countries through seven international publishers. Zablac Entertainment secured the publishing rights in the United Kingdom, while NBG EDV Handels & Verlags AG acquired the rights in German, R&P Electronic Media did so in the Netherlands and Benelux territories, and HILAD in Australia and New Zealand.
Apple, Inc. Apple Inc. is an American multinational technology company headquartered in Cupertino, California, United States. Apple is the largest technology company by revenue (totaling in 2021) and, as of June 2022, is the world's biggest company ...
announced on 8 July 1998 that ''Starship Titanic'', along with many other games, would be released for Macintosh computers in the future. The game was released for the Mac on 15 March 1999.
Sonopress Sonopress (known as Arvato Entertainment from 2008-2015), is the CD and DVD replication business of Bertelsmann. Founded in 1958 to supply gramophone record for Bertelsmann's music club and music label businesses, Sonopress became the world's sec ...
developed a DVD version of the game, which was released in the UK in May 1999. Sales for the game were financially disappointing. Simon & Schuster marketing VP Walter Walker estimated that the game had sold over 60,000 copies by the end of April, far below the expected number of 200,000. In the United States, it sold 41,524 copies and earned $1,841,429 by July; sales in that country rose to 150,000 copies by August 1999. According to the company's creative director Jeff Siegel, a DVD version of the game "did not really sell" despite being an alternative to the three-CD original release. According to Douglas Adams biographer Nick Webb, The Digital Village CEO Robbie Stamp sold the rights of ''Starship Titanic'' and all associated intellectual property to
Thomas Hoegh Thomas Hoegh is a Norwegian artist, investor and entrepreneur who oversees a portfolio of high-growth businesses in the creative sectors. Thomas directs films and theatre under the name  Torstein Blixfjord. He was born in Oslo in 1966. Career H ...
's Arts Alliance in September 1998. The game's Windows version was re-released for modern PCs on digital download by GOG.com on 17 September 2015.


Reception

''Starship Titanic'' received generally mixed reviews. Review aggregator
GameRankings GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei ...
gives the game a score of 63.79% based on 19 reviews in the website.
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of ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly throug ...
'' gave the game two and a half stars out of five, praising the graphics and visuals as "gorgeous", but criticizing the playability, the bots' responses in the text parser, and ultimately thought that the game is "just not very funny".
Adventure Gamers ''Adventure Gamers'' is a computer game website created by Marek Bronstring in March 1998 dedicated to the genre of adventure games. It publishes reviews and previews of adventure games, as well as opinion articles and interviews with game desi ...
's Evan Dickens similarly praised the graphics and "beautiful" animation, but criticized the navigation and the parser, writing that the bots "won't understand or respond correctly to a single thing he player asks, and called it an "antiquated keyword-recognition system". He also described the puzzles as "contrived and unnecessary". IGN reviewer Chris Buckman gave the game a 4.9/10 score, criticizing the lack of a backstory, the movement sequences and navigation, and the obscurity of the puzzles. Writing for ''
PC Gamer US ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games ma ...
'', Stephen Poole called ''Starship Titanic'' "an uninspiring and ultimately tedious adventure." He criticized the parser as unhelpful and thought there are few characters to interact with, although he praised the puzzles as "involved and challenging" and compared them to those of classic adventure games. David Wildgoose of ''
PC Powerplay ''PC PowerPlay'' (''PCPP'') is Australia's only dedicated PC games magazine. ''PC PowerPlay'' focuses on news and reviews for upcoming and newly released games on the Microsoft Windows platform. The magazine also reviews computer hardware for u ...
'' gave the game a 71% rating, writing that the parser is "a refreshing change to the predictable keyword or menu conversation systems" of most contemporary games, and praised the difficulty of the puzzles. However, Wildgoose thought the game was "a bit of a disappointment", believing that it should have been longer and expected it to be funnier. In a review for ''
Computer Games Strategy Plus ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October ...
'', Cindy Yans gave the game three and a half stars out of five. She also criticized the parser for failing to understand context in conversations, and called the navigation and item usage "cumbersome"; however, she praised Adams's humor, the animations and graphics. CNN's Brad Morris praised the game overall, but compared its graphics unfavorably to contemporary games such as ''
Riven ''Riven'' is a puzzle adventure video game. It is the sequel to '' Myst'' and second in the ''Myst'' series of games. Developed by Cyan Worlds, it was initially published by Red Orb Entertainment, a division of Broderbund. ''Riven'' was distri ...
'' and ''
Zork Nemesis ''Zork Nemesis: The Forbidden Lands'' is a graphic adventure game developed by Zombie LLC, published by Activision, and released in 1996 for Windows 95, MS-DOS, and Macintosh. It is the eleventh game in the ''Zork'' series, and the first title ...
'', and said that "it is not a revolution in this genre". Stuart Clarke of ''The Sydney Morning Herald'' praised the graphics and the game overall, but said players will "do much scratching of the head and aimless wandering in circles before the mysteries of the Titanic are solved".
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
's Ron Dulin gave the game a 7.1 score, criticizing the lack of a story but praising the humor, graphics and the presence of a text parser as "a nice nod to the days of old". '' Next Generation'' praised the text parser and wrote that as the game progresses, "it's impossible to get anywhere" without asking the bots questions, adding that "the humor of the answers alone makes it worth asking questions". Paul Presley of ''
PC Zone ''PC Zone'', founded in 1993, was the first magazine dedicated to games for IBM-compatible personal computers to be published in the United Kingdom. Earlier PC magazines such as '' PC Leisure'', '' PC Format'' and ''PC Plus'' had covered games bu ...
'' gave the game a score of 91%, praising its atmosphere as "totally absorbing" and commended it for its humor and presentation as well. Alex Cruickshank of ''
PC Magazine ''PC Magazine'' (shortened as ''PCMag'') is an American computer magazine published by Ziff Davis. A print edition was published from 1982 to January 2009. Publication of online editions started in late 1994 and have continued to the presen ...
'' called it a "pleasantly entertaining adventure" and praised the graphics, gameplay and puzzles. Reviewing the Mac version, Mike Dixon of ''
MacAddict ''MacLife'' (stylized as ''Mac, Life'') is an American monthly magazine published by Future US. It focuses on the Macintosh personal computer and related products, including the iPad and iPhone. It’s sold as a print product on newsstands, and a ...
'' gave it a positive review, praising the graphics, the recorded dialogue and the humor, whilst giving minor criticism to the interface. ''
Entertainment Weekly ''Entertainment Weekly'' (sometimes abbreviated as ''EW'') is an American digital-only entertainment magazine based in New York City, published by Dotdash Meredith, that covers film, television, music, Broadway theatre, books, and popular ...
s Megan Harlan gave the game an A, praising the parser and the ability to converse with the bots, as well as their responses. In a '' Computer Shopper'' review, Jim Freund wrote the game "provides many hours of enjoyable game play" and suggested that it might be "a milestone in the annals of interactive fiction". Writing for ''
USA Today ''USA Today'' (stylized in all uppercase) is an American daily middle-market newspaper and news broadcasting company. Founded by Al Neuharth on September 15, 1982, the newspaper operates from Gannett's corporate headquarters in Tysons, Virgini ...
'', Jeffrey Adam Young rated it three and a half stars out of four, calling it a "hilarious blend of Monty Pythonesque humor and zany wordplay in a sci-fi setting" and praising it for its characters and script. ''
New York Daily News The New York ''Daily News'', officially titled the ''Daily News'', is an American newspaper based in Jersey City, NJ. It was founded in 1919 by Joseph Medill Patterson as the ''Illustrated Daily News''. It was the first U.S. daily printed in ...
'' reviewer Kenneth Li gave the game three and a half stars out of four, calling it "breathtaking" and praising the storyline; however, he offered minor criticism towards repetitive replies in the text parser. Joe Brussel of ''
Adventure Classic Gaming An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme spo ...
'' rated the game four stars out of five, writing that the puzzles are "entertaining but not too hard" and praised the voice acting and graphics, although he wrote the story is "a little shortsighted". The game received two nominations for the BAFTA Interactive Awards in the categories of Comedy and Interactive Treatment in October 1998, and was nominated for Computer Adventure Game of the Year at the 1999
Interactive Achievement Awards The D.I.C.E. Awards (formerly the Interactive Achievement Awards) is an award show in the video game industry started in 1998 and commonly referred to in the industry as the "video games Oscar". The awards are arranged by the Academy of Inte ...
. Likewise, the editors of ''
The Electric Playground ''EP Daily'' (formerly ''The Electric Playground'') is a daily news television show that covers video games, movies, TV shows, comic books, collectibles and gadgets. Created and executive produced by host Victor Lucas, and his Vancouver, Britis ...
'' nominated ''Starship Titanic'' for their 1998 "Best Adventure Game" award, which ultimately went to ''
Grim Fandango ''Grim Fandango'' is a 1998 adventure game directed by Tim Schafer and developed and published by LucasArts for Microsoft Windows. It is the first adventure game by LucasArts to use 3D computer graphics overlaid on pre-rendered static background ...
''. However, it was given a Codie award in 1999 for "Best New Adventure/Role Playing Game" by the Software and Information Industry Association.


Legacy

In a 2015 article, ''
Kotaku ''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. Histor ...
'' contributor Lewis Packwood wrote that "perhaps the ''Starship Titanics most enduring legacy" is a forum in the older version of the game's official website, which was developed by The Digital Village's web developer Yoz Grahame. The starship's fictional construction compan
Star-Struct Inc.
"a wholly-owned subsidiary" of the fictional travel agenc

contained an "employee forum" that became popular months after it was created, entirely through user-generated content. Users role-played as fictional employees and characters in the ship, and created scenarios, storylines and in-jokes that developed over years. After The Digital Village closed, Grahame hosted the website himself and kept the domain alive. Shortly after ''Starship Titanic'', The Digital Village (which was renamed to h2g2) developed an online guide based on ''Hitchhiker's Guide to the Galaxy'' called
h2g2 The h2g2 website is a British-based collaborative online encyclopedia project. It describes itself as "an unconventional guide to life, the universe, and everything", in the spirit of the fictional publication '' The Hitchhiker's Guide to ...
, which became a BBC domain after the company shut down in 2001. In 2011, the BBC sold h2g2 to Not Panicking Ltd.


References


Citations


Bibliography

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External links

* * {{Douglas Adams Novels based on video games Classic Mac OS games Windows games ScummVM-supported games Adventure games Adventure games set in space First-person adventure games Video games developed in the United Kingdom 1998 video games 1990s interactive fiction Fictional spacecraft The Hitchhiker's Guide to the Galaxy Video games by Douglas Adams Simon & Schuster Interactive games Single-player video games