Star Fox 2
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is a
shooter game Shooter video games or shooters are a subgenre of action video games where the focus is almost entirely on the defeat of the character's enemies using the weapons given to the player. Usually these weapons are firearms or some other long-range ...
developed by
Nintendo is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards ...
and
Argonaut Software Argonaut Games PLC was a British video game developer founded in 1982, most notable for the development of the Super NES video game ''Star Fox'' and its supporting Super FX hardware, as well as for developing '' Croc: Legend of the Gobbos'' an ...
for the
Super Nintendo Entertainment System The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eu ...
(SNES). It was completed in 1995 but did not see an official release until 2017 on the
Super NES Classic Edition The Super NES Classic Edition is a dedicated home video game console released by Nintendo, which emulates the Super Nintendo Entertainment System. The console, a successor to the NES Classic Edition, comes with twenty-one Super NES titles pr ...
. Like the original ''
Star Fox is an arcade style rail shooter and third person action-adventure video game series created by Shigeru Miyamoto, produced and published by Nintendo. The games follow the Star Fox combat team of anthropomorphic animals, led by chief protagon ...
'' (1993), ''Star Fox 2'' pushed the graphical capabilities of the SNES with Argonaut's
Super FX The Super FX is a coprocessor on the Graphics Support Unit (GSU) added to select Super Nintendo Entertainment System (SNES) video game cartridges, primarily to facilitate advanced 2D and 3D graphics. The Super FX chip was designed by Argona ...
chip. Dylan Cuthbert was lead programmer, with
Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he ...
returning as producer and
Katsuya Eguchi is a Japanese game designer, director and producer, most known for being a creator of the ''Animal Crossing'' series. He was born in 1965 in Tokyo, Japan and grew up in Chiba Prefecture. He began work at Nintendo in 1986 and spent some time ...
as director. ''Star Fox 2'' introduces semi-real-time gameplay, new ship types, new playable characters, and a more advanced 3D
game engine A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software ...
. The story continues the battle against Emperor Andross, who seeks to destroy the Lylat system. By 1995, 3D technology was advancing quickly and the 3D game market was expanding, with competition from the
Sony PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divi ...
and
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the su ...
consoles. Concerned that the
16-bit 16-bit microcomputers are microcomputers that use 16-bit microprocessors. A 16-bit register can store 216 different values. The range of integer values that can be stored in 16 bits depends on the integer representation used. With the two ...
graphics of ''Star Fox 2'' would compare poorly against newer games, Nintendo instead prioritized its upcoming
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and ...
console. The Nintendo 64 game ''
Star Fox 64 known as ''Lylat Wars'' in the PAL regions, is a 3D rail shooter video game developed by Nintendo for the Nintendo 64. It is the second installment in the ''Star Fox'' series and a reboot of the original ''Star Fox'' for the Super Nintendo Ente ...
'' (1997) incorporated some concepts introduced in ''Star Fox 2''. In the years after the cancellation, various prototype
ROM image A ROM image, or ROM file, is a computer file which contains a copy of the data from a read-only memory chip, often from a video game cartridge, or used to contain a computer's firmware, or from an arcade game's main board. The term is frequen ...
s were leaked online. In 2017, ''Star Fox 2'' was officially released for the first time as one of 21 games included in the Super NES Classic Edition. In 2019, it became available for the
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a tablet that can either be docked for use as a home console or used as a portable device, making it a ...
to subscribers of the
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service.


Gameplay

Instead of following mostly linear paths inside predefined missions as in ''Star Fox'', the player moves a team of two ships freely around a map screen that represents the Lylat system. When the player's ships make contact with enemy forces, the game switches to an action perspective, piloting the Arwing ship directly with controls and gameplay similar to the first ''Star Fox''. When the player clears the specified objectives, they are taken back to the map screen to select a new destination. The objective is to beat all enemy forces present in the map while defending planet Corneria, preventing its damage level from reaching 100%. The player must intercept fighters and incoming IPBMs (interplanetary
ballistic missile A ballistic missile is a type of missile that uses projectile motion to deliver warheads on a target. These weapons are guided only during relatively brief periods—most of the flight is unpowered. Short-range ballistic missiles stay within t ...
s), while also dealing with battleships, which deploy more fighter squadrons, and planetary bases, which fire IPBMs. If Corneria's damage level reaches 100% or the player runs out of extra ships, the game ends. General Pepper employs a satellite that can shoot down enemies on a limited basis; the player must also defend this installation from special enemies that can take over the satellite and use its cannon to fire at Corneria. The player also encounters the
Star Wolf Star Wolf or Starwolf may refer to: * ''Star Wolf'', a 1971 science-fiction novel by Ted White * Star Wolf, a team of mercenaries from the ''Star Fox'' series of video games. * ''Star Wolf'' (novel series), a series of science fiction novels by ...
mercenary team and various bosses. ''Star Fox 2'' employs a semi-real-time strategy system. While selecting a destination on the map screen, the game is paused, but while the player's ships travel to their destinations, enemies and missiles also move toward theirs. While fighting enemies in the action screen, time moves at a slower pace than on the map screen, allowing other enemies and missiles to advance and cause damage. To prevent excessive damage to Corneria, the player may need to leave a battle to intercept another enemy.


Plot

After his defeat in the original ''
Star Fox is an arcade style rail shooter and third person action-adventure video game series created by Shigeru Miyamoto, produced and published by Nintendo. The games follow the Star Fox combat team of anthropomorphic animals, led by chief protagon ...
'', the antagonist, Andross, returns to the Lylat system and launches an all-out attack against Corneria, using his new fleet of battleships and giant missiles launched from hidden bases to destroy the planet. General Pepper again calls upon the Star Fox team for help. Armed with new custom
Arwing is an arcade style rail shooter and third person action-adventure video game series created by Shigeru Miyamoto, produced and published by Nintendo. The games follow the Star Fox combat team of anthropomorphic animals, led by chief protagoni ...
s, a Mothership, and two new recruits (Miyu and Fay), the Star Fox team sets out to defend Corneria by destroying Andross's forces before they can inflict critical damage on the planet. Along the way, Star Fox must also combat giant bosses, bases on planets throughout the Lylat system, members of the Star Wolf team and finally Andross himself. ''Star Fox 2'' features six playable characters, more than any game in the series until ''
Star Fox Command is a shoot 'em up video game, the fifth game in the ''Star Fox'' series, published by Nintendo for the Nintendo DS in 2006 in video gaming, 2006 and 2007 in video gaming, 2007. ''Star Fox Command'' was announced at the E3 (Electronic Entertainme ...
'' (2006). These include
Fox McCloud is a fictional character and the chief protagonist of Nintendo's '' Star Fox'' series. He is an anthropomorphic fox created and designed by Shigeru Miyamoto and Takaya Imamura. He was introduced as a player character in the original 1993 video ...
, fearless leader of the Star Fox team,
Falco Lombardi is a fictional anthropomorphic bird from the ''Star Fox'' series of video games. He was created by Shigeru Miyamoto and designed by Takaya Imamura. Falco acts as the wingman and best friend of the titular Fox McCloud for the majority of the ser ...
, the ace pilot with a headstrong attitude, Peppy Hare, longtime mentor to Fox, and
Slippy Toad is a fictional character from the ''Star Fox'' series of video games published by Nintendo. He was created by Shigeru Miyamoto along with Takaya Imamura, who also designed the character, and was based on the assistant director of the original ''S ...
, the team's young tech analyst and Fox's childhood friend. The two new playable characters are Miyu, a tomboyish
lynx A lynx is a type of wild cat. Lynx may also refer to: Astronomy * Lynx (constellation) * Lynx (Chinese astronomy) * Lynx X-ray Observatory, a NASA-funded mission concept for a next-generation X-ray space observatory Places Canada * Lynx, ...
, and
Fay A fairy (also fay, fae, fey, fair folk, or faerie) is a type of mythical being or legendary creature found in the folklore of multiple European cultures (including Celtic, Slavic, Germanic, English, and French folklore), a form of spirit, ...
, a white dog and part of an aristocratic family. ''Star Fox 2'' also introduces a team of rival mercenary pilots, Star Wolf, which includes
Wolf O'Donnell is a fictional character in Nintendo's ''Star Fox'' video game series. He was created by both Shigeru Miyamoto and Takaya Imamura. In the ''Star Fox'' series, Wolf O'Donnell is an anthropomorphic wolf who is both the leader of the Star Wolf ...
, leader of Star Wolf and a despicable criminal, Leon Powalski, an inscrutable and sinister chameleon, Pigma Dengar, an arrogant and selfish pig who is a former member of the Star Fox team before betraying them, and Algy, a devious creature with incredible precision aim.


Development

Like its predecessor ''
Star Fox is an arcade style rail shooter and third person action-adventure video game series created by Shigeru Miyamoto, produced and published by Nintendo. The games follow the Star Fox combat team of anthropomorphic animals, led by chief protagon ...
'' (1993), ''Star Fox 2'' was co-developed by
Nintendo EAD commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department (abbreviated as Nintendo R&D4), was the largest software development division within the Japanese video game company Nintendo. It was pr ...
in Japan and the British company
Argonaut Software Argonaut Games PLC was a British video game developer founded in 1982, most notable for the development of the Super NES video game ''Star Fox'' and its supporting Super FX hardware, as well as for developing '' Croc: Legend of the Gobbos'' an ...
. Development began shortly after work was finished on the European and competition versions of ''Star Fox''. Argonaut had a contract with Nintendo to create three games; after ''Star Fox'', Argonaut programmers Giles Goddard and Dylan Cuthbert worked on '' Stunt Race FX'' (1994) and Cuthbert on ''Star Fox 2''. Cuthbert worked out of Nintendo's headquarters in
Kyoto Kyoto (; Japanese language, Japanese: , ''Kyōto'' ), officially , is the capital city of Kyoto Prefecture in Japan. Located in the Kansai region on the island of Honshu, Kyoto forms a part of the Keihanshin, Keihanshin metropolitan area along wi ...
and had little contact with Argonaut during development. He served as lead programmer and was assigned two Japanese Nintendo programmers to work under him. The team was overseen by designers
Shigeru Miyamoto is a Japanese video game designer, producer and game director at Nintendo, where he serves as one of its representative directors. Widely regarded as one of the most accomplished and influential designers in the history of video games, he ...
and
Katsuya Eguchi is a Japanese game designer, director and producer, most known for being a creator of the ''Animal Crossing'' series. He was born in 1965 in Tokyo, Japan and grew up in Chiba Prefecture. He began work at Nintendo in 1986 and spent some time ...
, with Eguchi as director. ''
Edge Edge or EDGE may refer to: Technology Computing * Edge computing, a network load-balancing system * Edge device, an entry point to a computer network * Adobe Edge, a graphical development application * Microsoft Edge, a web browser developed ...
'' reported in December 1993 that development on a sequel to ''Star Fox'' had begun. The team decided early on to use the Super FX 2 chip in the game cartridge. It was an enhanced version of the
Super FX The Super FX is a coprocessor on the Graphics Support Unit (GSU) added to select Super Nintendo Entertainment System (SNES) video game cartridges, primarily to facilitate advanced 2D and 3D graphics. The Super FX chip was designed by Argona ...
, a reduced instruction set computer (RISC) for SNES ROM cartridges developed by Argonaut. The original chip was designed to calculate 3D math quickly and was first used in ''Star Fox''. The Super FX 2 had more memory and ran at 21
MHz The hertz (symbol: Hz) is the unit of frequency in the International System of Units (SI), equivalent to one event (or cycle) per second. The hertz is an SI derived unit whose expression in terms of SI base units is s−1, meaning that one he ...
, twice as fast as the original chip. Argonaut's original proposal for the Super FX used this improved architecture, but Nintendo found it too expensive. Cuthbert also rewrote parts of the engine to run in parallel in RAM to free more Super FX 2 processing for more advanced features, such as planar clipping and advanced
collision detection Collision detection is the computational problem of detecting the intersection of two or more objects. Collision detection is a classic issue of computational geometry and has applications in various computing fields, primarily in computer grap ...
. These enhancements enabled the chip to manipulate more
polygon In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed ''polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two to ...
s and sprites and to map textures more quickly, giving the team the computing power needed for free-roaming 3D environments. Such free-roaming gameplay was planned for the original ''Star Fox'', but it was made on-rails because of the original Super FX chip's limited computing powers. Cuthbert also retooled the engine to increase the frame rate from 20 to 30 frames per second, but it was not steady so they locked the frame rate at 20 FPS. Freely explorable environments were the only gameplay element planned for the original ''Star Fox'' carried into ''Star Fox 2''; all other ideas were new. Miyamoto considered the ''Star Fox'' series a platform for experimenting with new gameplay ideas. The team experimented more with ''Star Fox 2'' than ''Star Fox''. This creativity led to gameplay ideas such as the platforming sequences with the robot walker. Miyamoto took great interest in Cuthbert's platforming gameplay (before '' Super Mario 64'''s release in 1996). At one point in development, the Walker sequences occurred in much larger space stations with energy gates that needed to be unlocked, a gameplay structure comparable to dungeon crawling. Because of the Super FX 2's greater computing power, the team decided to have the fighters visibly transform into bipedal Walkers. The transformation was made in a realistic sense; the artists even drafted the mechanisms by which the fighters transformed. Director Eguchi wanted to explore a more
roguelike Roguelike (or rogue-like) is a subgenre of role-playing computer games traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player charac ...
game system and use similar game mechanics to '' Star Luster'' (1985). He played ''Star Luster'' repeatedly for inspiration and was particularly fond of its
random encounter A random encounter is a feature commonly used in various role-playing games whereby combat encounters with non-player character (NPC) enemies or other dangers occur sporadically and at random, usually without the enemy being physically detected b ...
s system. He also enjoyed '' Fortune Street'' and was inspired by its more strategic gameplay elements. Given this direction, the team designed the main gameplay structure: players would move across a map defending planets from the enemy, battling in randomly generated enemy encounters. It was designed to play out differently each gameplay session. For further replayability, the team added six playable characters, two of which were series newcomers: Miyu and Fay. More antagonists were added, including Wolf. A two-player mode was planned and tested, but the team could not get the frame rate high and steady enough for it to be enjoyable.


Promotion at Winter CES

''Star Fox 2'' was playable on the show floor at the
Winter Consumer Electronics Show CES (; formerly an initialism for Consumer Electronics Show) is an annual trade show A trade fair, also known as trade show, trade exhibition, or trade exposition, is an exhibition organized so that companies in a specific industry can show ...
(Winter CES) in Las Vegas in January 1995. The version demonstrated was significantly different from the final version. '' GamePro'' enjoyed the free-roaming gameplay, the craft morphing ability, and strategy elements. ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
'' also liked the shift to free-roaming and felt the non-linear gameplay and ship morphing abilities were major improvements. ''Nintendo Power'' dubbed it their top SNES game of the show. All three magazines thought ''Star Fox 2'' was better than the original. ''Edge'' was more critical, writing that ''Star Fox 2'' was Nintendo's attempt to keep the SNES relevant. They wrote that the Super FX polygons were not particularly impressive, and the gameplay lacked "the immediate appeal of its predecessor". A man was arrested and charged with felony grand larceny for attempting to steal a demo cart from the show floor.


Cancellation

By mid-1995, ''Star Fox 2'' was nearing completion, and was planned for release in August. However, 3D technology was advancing quickly and the 3D game market was expanding, with competition from the
Sony PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divi ...
and
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the su ...
. The consoles ran impressive 3D graphics that captured the public's attention. Nintendo was concerned that the 16-bit ''Star Fox 2'' 3D visuals would be compared to the superior 3D capabilities of competing consoles. Cuthbert said that ''Star Fox 2'' would be "compared directly against games such as ''
Ridge Racer is a racing video game series developed and published for arcade systems and home game consoles by Bandai Namco Entertainment, formerly Namco. The first game, '' Ridge Racer'' (1993), was originally released in arcades for the Namco System 22 ...
'', which felt like you finally had an arcade machine's power in your home". Nintendo decided to prioritize its upcoming
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and ...
console, including a new ''Star Fox'' game, ''
Star Fox 64 known as ''Lylat Wars'' in the PAL regions, is a 3D rail shooter video game developed by Nintendo for the Nintendo 64. It is the second installment in the ''Star Fox'' series and a reboot of the original ''Star Fox'' for the Super Nintendo Ente ...
''. According to Cuthbert, Miyamoto wanted a clear break between 3D games on the SNES and Nintendo 64. The Super FX 2 chip also raised the cost of production, which would have made ''Star Fox 2'' an expensive release. ''Star Fox 2'' was canceled in mid-1995, when it was about 95% complete. Nintendo still wanted the game finished after cancellation, so took it through full
localization Localization or localisation may refer to: Biology * Localization of function, locating psychological functions in the brain or nervous system; see Linguistic intelligence * Localization of sensation, ability to tell what part of the body is a ...
and QA testing. Cuthbert said there may have been no official announcement of cancellation, and there was confusion about the game's status in the media. The August issue of ''GamePro'' printed that it had been delayed to 1996, while ''Electronic Gaming Monthly'' wrote that had been canceled in their September issue. ''Nintendo Power'' wrote in their September issue that "rumors of the demise of ''Star Fox 2'' have been greatly exaggerated", with a release most likely coming in the first half of 1996.


Release

For many years, the completed version of ''Star Fox 2'' remained in Nintendo's archives. Super FX games were not considered for Nintendo's Virtual Console content distribution service because Nintendo had difficulty emulating the chip. In 2015, Miyamoto told journalists: "In my memory, I enjoyed 'Star Fox 2''but I'm not sure I would release it, ..I'd rather have people play a new game".


Beta leaks

In the years following cancellation,
ROM image A ROM image, or ROM file, is a computer file which contains a copy of the data from a read-only memory chip, often from a video game cartridge, or used to contain a computer's firmware, or from an arcade game's main board. The term is frequen ...
s of incomplete builds of ''Star Fox 2'' were leaked anonymously onto the internet. Cuthbert denied he had leaked it and suspected the ROMs had been taken from his hard drive after he left Argonaut. The first ROMs leaked in the late 1990s were early test builds with numerous software bugs. These versions mostly consist of debug menus and sparsely populated landscapes; one version includes a 2-player mode. A few years later, an anonymous person reached out to the emulation community, saying that they had a non-working copy of the final beta ROM. The community determined that an internal header was missing and were able to add the header to get it functioning. The ROM image was leaked online after. This version was in Japanese and much more complete than previous versions. The emulation community was inspired by the release to improve Super FX chip handling in their Super NES
emulator In computing, an emulator is hardware or software that enables one computer system (called the ''host'') to behave like another computer system (called the ''guest''). An emulator typically enables the host system to run software or use pe ...
s. A fan translation patch was also released which took four people and over 100 hours of work. The patch developers also changed a debug modifier that was set to zero, preventing Corneria from taking damage. All leaked ROMs are beta versions. Some gameplay features do not work correctly, are incomplete, or hampered by bugs. According to Cuthbert, all the leaked ROMs lack the final few months of QA work. They were also all set up in debug mode, so the encounter systems and randomized gameplay elements do not work correctly. Speaking about the final beta ROM, he said: "The basic parts are there, but there is an adage in game development, 'The last 10 percent is 90 percent of the game' and the ROM is missing that last 10 percent of iteration and refinement".


Official release

When compiling a list of games to include on the Super NES Classic dedicated console, the system's producer proposed the inclusion of ''Star Fox 2''. He thought it would be a waste otherwise to never release a completed and debugged game. Nintendo had preserved the game since its completion, making it easy to bring it to the Super NES Classic. The device was announced along with ''Star Fox 2'''s inclusion in June 2017. The announcement came as a delightful surprise to Cuthbert. No one from Argonaut or Q-Games was consulted or otherwise made aware ahead of the reveal. Some of the original developers celebrated the announcement. The Super NES Classic was released on September 29, 2017, in North America and Europe and on October 5 in Japan. The version is the localized English ROM that was completed in the 1990s, though Cuthbert suspected Nintendo had to make minor changes, such as altering screen flashing, to get it past modern regulations. Promotional artwork for ''Star Fox 2'' was created by Takaya Imamura, the original ''Star Fox'' character designer. The instruction manual was released digitally online and included concept art and design documents, an unusual move for Nintendo. In December 2019, Nintendo released a video of upcoming games for its
Nintendo Switch Online Nintendo Switch Online (NSO) is an online subscription service for the Nintendo Switch video game console. Nintendo Switch Online features include online multiplayer, cloud saving, voice chat via a smartphone app, access to a library of Ninte ...
NES The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American ...
and
Super NES The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in ...
services. The update includes ''Star Fox 2'' as a part of its portfolio of games, playable by those with an active Nintendo Switch Online membership as of December 12, 2019.


Reception

''Star Fox 2'' received generally favorable reception from critics during its inclusion on the
Super NES Classic Edition The Super NES Classic Edition is a dedicated home video game console released by Nintendo, which emulates the Super Nintendo Entertainment System. The console, a successor to the NES Classic Edition, comes with twenty-one Super NES titles pr ...
in 2017. ''Polygon (website), Polygon''s Ross Miller found it to be ambitious and fun. ''Destructoid''s Chris Carter complimented the constant swap between viewpoints and playstyles, minimal "RPG-like" exposition between levels and the introduction of Star Wolf, stating that they added character into the game but noted its short length and criticized the low framerate. ''Eurogamer''s Christian Donlan described it as an unusual but "wonderfully surprising and inventive" sequel that builds upon the first ''Star Fox'', due to its more roguelite nature. ''GamesRadar+'' David Houghton gave positive remarks regarding the evolution of the franchise's core ideas and free-roaming 3D planets, but criticized its uncohesive game mechanics, overly ambitious ideas and "choppy" technical performance. ''IGN''s Samuel Claiborn complimented its "janky-yet-plucky aesthetic" but complained that severe frame-rate drops plagued the game and that it was difficult to control the ships. Claiborn stated that it was the worst game in the SNES Classic Edition and wished the game had been cancelled. ''Nintendo Life''s Damien McFerran was positive to the game's depth, complexity and challenge, and called it a good reason to own a SNES Mini. ''Nintendo World Report''s Neal Ronaghan and John Rairdin praised its distinctly structure and design, challenge, strategy and roguelike elements, audiovisual presentation, replayability and deep gameplay. Rairdin wrote that it was the most important game in the ''Star Fox'' series, and one of the greatest Super Nintendo games. However, both criticized the lack of rail shooter levels, slowdown and clipping issues, as well as limitations by its era of development. ''HobbyConsolas'' David Martínez commended the Arwing's transformation mechanic, open levels and introduction of new Star Fox members and Star Wolf but criticized the game's short length, technical shortcomings and controls, feeling that it was not well-rounded as the first entry. ''Digital Trends'' Mike Epstein felt that ''Star Fox 2'' took some of the biggest risks the ''Star Fox'' franchise had attempted. ''The Verge''s Andrew Webster called it "a fascinating experience". ''GameSpot''s Michael Higham gave positive remarks to the land vehicle sequences, freedom of approach to manage an incoming threat and off-rails 3D dogfights in space, but criticized its poor technical performance, short length, and lacking sense of adventure when compared to the first ''Star Fox'', among other aspects.


Legacy

After ''Star Fox 2'' was canceled, Argonaut's contract with Nintendo ended. Cuthbert left Japan and moved to the United States to work with Sony. In 2001, he returned to Japan to establish Q-Games. The company collaborated with Nintendo in 2006 to develop ''
Star Fox Command is a shoot 'em up video game, the fifth game in the ''Star Fox'' series, published by Nintendo for the Nintendo DS in 2006 in video gaming, 2006 and 2007 in video gaming, 2007. ''Star Fox Command'' was announced at the E3 (Electronic Entertainme ...
'', and again in 2011 for ''Star Fox 64 3D''. Cuthbert found the experimentation with ''Star Fox 2'' personally helpful in his career. ''Star Fox 2'' inspired the design of later ''Star Fox'' games. Free-range flying and grounded vehicle gameplay were implemented into ''
Star Fox 64 known as ''Lylat Wars'' in the PAL regions, is a 3D rail shooter video game developed by Nintendo for the Nintendo 64. It is the second installment in the ''Star Fox'' series and a reboot of the original ''Star Fox'' for the Super Nintendo Ente ...
'', as was the Star Wolf team. Nintendo and Q-Games played ''Star Fox 2'' to gather inspiration on its strategic gameplay elements for ''Star Fox Command''. Miyamoto asked Cuthbert to make ''Command'' more similar to ''Star Fox 2'' than the original ''Star Fox''. The Arwing's ability to transform into the Walker was re-introduced in ''Star Fox Zero'' (2016). The game also drove ideas for future Nintendo 64 games. Cuthbert believes a lot of the platforming experimentation they ran in ''Star Fox 2'' gave Miyamoto confidence for '' Super Mario 64''.


Notes


References


External links


Official Star Fox 2 website - Nintendo.co.jp
* Design documents for ''StarFox 2'' released by Nintendo
12
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