Square One (puzzle)
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The Square-1 is a variant of the
Rubik's Cube The Rubik's Cube is a Three-dimensional space, 3-D combination puzzle originally invented in 1974 by Hungarians, Hungarian sculptor and professor of architecture Ernő Rubik. Originally called the Magic Cube, the puzzle was licensed by Rubik t ...
. Its distinguishing feature among the numerous Rubik's Cube variants is that it can change shape as it is twisted, due to the way it is cut, thus adding an extra level of challenge and difficulty. The Super Square One and Square Two puzzles have also been introduced. The Super Square One has two additional layers that can be scrambled and solved independently of the rest of the puzzle, and the Square Two has extra cuts made to the top and bottom layer, making the edge and corner wedges the same size.


History

The Square-1 (full name "''Back to Square One''") or alternatively, "''Cube 21''", was invented by Karel Hršel and Vojtěch Kopský in 1990. Application for a Czechoslovak patent was filed on 8 November 1990, then filed as a "priority document" on January 1, 1991. The patent was finally approved on 26 October 1992, with patent number CS27726

On March 16, 1993, the object itself was patented in the US with patent number US5,193,80

then its design was also patented, on October 5, 1993, with patent number D340,093.


Description

The Square-1 consists of three layers. The upper and lower layers contain kite (geometry), kite and
triangular A triangle is a polygon with three edges and three vertices. It is one of the basic shapes in geometry. A triangle with vertices ''A'', ''B'', and ''C'' is denoted \triangle ABC. In Euclidean geometry, any three points, when non- collinea ...
pieces. They are also called
corner Corner may refer to: People *Corner (surname) * House of Cornaro, a noble Venetian family (''Corner'' in Venetian dialect) Places *Corner, Alabama, a community in the United States *Corner Inlet, Victoria, Australia *Corner River, a tributary of ...
and
edge Edge or EDGE may refer to: Technology Computing * Edge computing, a network load-balancing system * Edge device, an entry point to a computer network * Adobe Edge, a graphical development application * Microsoft Edge, a web browser developed ...
pieces, respectively. There are all together 8 kite and 8 triangular pieces. The kite pieces are 60 degrees wide, while the triangular pieces are 30 degrees wide, relative to the center of the layer. The middle layer contains two
trapezoid A quadrilateral with at least one pair of parallel sides is called a trapezoid () in American and Canadian English. In British and other forms of English, it is called a trapezium (). A trapezoid is necessarily a convex quadrilateral in Eu ...
pieces, which together may form an irregular
hexagon In geometry, a hexagon (from Greek , , meaning "six", and , , meaning "corner, angle") is a six-sided polygon. The total of the internal angles of any simple (non-self-intersecting) hexagon is 720°. Regular hexagon A '' regular hexagon'' has ...
or a
square In Euclidean geometry, a square is a regular quadrilateral, which means that it has four equal sides and four equal angles (90- degree angles, π/2 radian angles, or right angles). It can also be defined as a rectangle with two equal-length a ...
. Each layer can be rotated freely, and if the boundaries of pieces in all layers line up, the puzzle can be twisted vertically, interchanging half of the top layer with half of the bottom. In this way, the pieces of the puzzle can be scrambled. Note that because the kite pieces are precisely twice the angular width of the triangular pieces, the two can be freely intermixed, with two triangular pieces taking the place of a single kite piece and vice versa. This leads to bizarre shape changes within the puzzle at any point. For the puzzle to be in cube shape, the upper and lower layers must have alternating kite and triangular pieces, with 4 kite and 4 triangular pieces on each layer, and the middle layer must have a square shape. However, since only two shapes are possible for the middle layer, there is a quick sequence of twists which changes the shape of the middle layer from one to the other without touching the rest of the puzzle. Once the puzzle has a cube shape, the upper and lower layers are cut in an
Iron Cross The Iron Cross (german: link=no, Eisernes Kreuz, , abbreviated EK) was a military decoration in the Kingdom of Prussia, and later in the German Empire (1871–1918) and Nazi Germany (1933–1945). King Frederick William III of Prussia es ...
-like fashion, or equivalently cut by two
concentric In geometry, two or more objects are said to be concentric, coaxal, or coaxial when they share the same center or axis. Circles, regular polygons and regular polyhedra, and spheres may be concentric to one another (sharing the same center p ...
(standard)
cross A cross is a geometrical figure consisting of two intersecting lines or bars, usually perpendicular to each other. The lines usually run vertically and horizontally. A cross of oblique lines, in the shape of the Latin letter X, is termed a s ...
es, that make an angle with each other. Like Rubik's Cube, the pieces are colored. For the puzzle to be solved, not only does it need to be in cube shape, but each face of the cube must also have a uniform color. In its solved (or original) state, viewing the cube from the face with the word "Square-1" printed on it, the colors are: white on top, green on the bottom, yellow in front, red on the left, orange on the right, and blue behind. Alternative versions of the Square-1 may have different color schemes.


Solutions

A good number of solutions for this puzzle exist on the Internet. Some solutions employ the classical layer-by-layer method, while other approaches include putting the corner pieces in place first, then the edge pieces, or vice versa. Some solutions are a combination of these approaches. Although these solutions use different approaches, most of them try to restore the cube shape of the puzzle first, regardless of the placement of the pieces and the parity of the middle layer, and then proceed to put the pieces in their correct places while preserving the cube shape. The shape is often restored first because it allows for the greatest range of possible moves at any one time – other shapes have fewer moves available. The majority of solutions provide a large set of
algorithms In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing ...
. These are sequences of turns and twists that will rearrange a small number of pieces while leaving the rest of the puzzle untouched. Examples include swapping two pieces, cycling through three pieces, etc. Larger scale algorithms are also possible, such as interchanging the top and bottom layers. Through the systematic use of these algorithms, the puzzle is gradually solved. Like solutions of the Rubik's Cube, the solutions of Square-1 depend on the use of algorithms discovered either by trial and error, or by using computer searches. However, while solutions of the Rubik's Cube rely on these algorithms more towards the end, they are heavily used throughout the course of solving the Square-1. This is because the uniform shape of the pieces in the Rubik's Cube allows one to focus on positioning a small subset of pieces while disregarding the rest, at least at the beginning of a solution. However, with the Square-1, the free intermixing of corner and edge pieces can sometimes cause a certain desired operation to be physically blocked; so one must take all pieces into account right from the beginning. Some solutions of the Square-1 rely solely on the use of algorithms.


Number of positions

If different rotations of a given permutation are counted only once while reflections are counted individually, there are 170 × 2 × 8! × 8! = 552,738,816,000 positions. If both rotations and reflections are counted once only, the number of positions reduces to 15! ÷ 3 = 435,891,456,000. Also, it always can be solved in a maximum of 13 twists. If instead we wish to count only all those positions where there are no corner pieces in the way of twisting the halves, there are 3678·2·8!·8! = 11,958,666,854,400 twistable positions, and always can be solved in a maximum of 31 face turns.


Notation


Original notation

The original Square-1 notation was created by Jaap Scherphuis: :(x,y)/(x,y) A slash (/) indicates turning the entire right half of the puzzle by 180°. First number (x) refers to a number of 30° upper layer
clockwise Two-dimensional rotation can occur in two possible directions. Clockwise motion (abbreviated CW) proceeds in the same direction as a clock's hands: from the top to the right, then down and then to the left, and back up to the top. The opposite ...
turns. Second number (y) refers to a number of 30° lower layer clockwise turns. Negative numbers mean turning
counterclockwise Two-dimensional rotation can occur in two possible directions. Clockwise motion (abbreviated CW) proceeds in the same direction as a clock's hands: from the top to the right, then down and then to the left, and back up to the top. The opposite ...
. x and y are always between -5 and 6, and they must not both equal 0.


Karnaukh notation

Karnaukh notation, also known as Karnotation, was created by Daniel Karnaukh. It is based on the original notation, with brackets and slashes being removed, with the latter being replaced with spaces, and with letters being assigned to common move sets. This notation was proposed as an easier way to write, learn and share speedsolving algorithms. It was not intended to be used for scrambling the Square-1. The full notation i
here
but this is an abridged version:


World records

The world record fastest Square-1 solve is 4.28 seconds, set by Max Siauw of
United States The United States of America (U.S.A. or USA), commonly known as the United States (U.S. or US) or America, is a country Continental United States, primarily located in North America. It consists of 50 U.S. state, states, a Washington, D.C., ...
on 10 December 2022 at the Big Cubes in Bothell 2022 in
Washington Washington commonly refers to: * Washington (state), United States * Washington, D.C., the capital of the United States ** A metonym for the federal government of the United States ** Washington metropolitan area, the metropolitan area centered o ...
, United States.
World Cube Association The World Cube Association (WCA) is the worldwide non-profit organization that regulates and holds competitions for mechanical puzzles that are operated by twisting groups of pieces, commonly known as '' twisty puzzles'' (a subcategory of combin ...
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/ref> The world record average of 5 solves (excluding fastest and slowest) is 5.02 seconds, set by Max Siauw of
United States The United States of America (U.S.A. or USA), commonly known as the United States (U.S. or US) or America, is a country Continental United States, primarily located in North America. It consists of 50 U.S. state, states, a Washington, D.C., ...
on 30 May 2022 at Northeast Championship 2022 in Boston, United States, with the times of: 5.23 / (9.73) / 4.97 / (4.84) / 4.86.
World Cube Association The World Cube Association (WCA) is the worldwide non-profit organization that regulates and holds competitions for mechanical puzzles that are operated by twisting groups of pieces, commonly known as '' twisty puzzles'' (a subcategory of combin ...
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/ref>


Top 5 solvers by single solve

World Cube Association The World Cube Association (WCA) is the worldwide non-profit organization that regulates and holds competitions for mechanical puzzles that are operated by twisting groups of pieces, commonly known as '' twisty puzzles'' (a subcategory of combin ...
br>
/ref>


Top 5 solvers by average of 5 solves

World Cube Association The World Cube Association (WCA) is the worldwide non-profit organization that regulates and holds competitions for mechanical puzzles that are operated by twisting groups of pieces, commonly known as '' twisty puzzles'' (a subcategory of combin ...
br>
/ref>


Super Square One

The Super Square One is a 4-layer version of the Square-1. Just like the Square-1, it can adopt non-cubic shapes as it is twisted. As of 2009, it is sold by Uwe Mèffert in his puzzle shop, ''Meffert's''. It consists of 4 layers of 8 pieces, each surrounding a circular column which can be rotated along a perpendicular axis. This allows the pieces from the top and bottom layers and the middle two layers to be interchanged. Each layer consists of 8 movable pieces: 4 wider wedges and 4 narrower wedges. In the top and bottom layers, the wider pieces are the "corner" pieces, and the narrower pieces are the "edge pieces". In the middle two layers, the wider pieces are the "edge" pieces, and the narrower pieces are the "face centers". The wider pieces are exactly twice the angular width of the narrower pieces, so that two narrower pieces can fit in the place of one wider piece. Thus, they can be freely intermixed. This leads to the puzzle adopting a large variety of non-cubic shapes.


Solution

Despite its appearance, the Super Square One is not significantly more difficult to solve than the original Square-1. The middle layers are nearly identical to the top and bottom layers of the Square-1, and may be solved independently using the same methods as the Square-1. The edges of the middle layers are distinguishable because the edges with the same two colors are mirror images of each other, but the centers of each face are interchangeable since they show only one color each.


Square Two

The "Square Two" is yet another variation of the popular Square-1 puzzle, with extra cuts on the top and bottom layers. It is also currently marketed by ''Meffert's'' online store. The Square Two is mechanically the same as a Square-1, but the large corner wedges of the top and bottom layers are cut in half, effectively making the corner wedges as versatile as the edge wedges. This removes the ''locking'' issue present on the Square-1, which in many ways makes the Square Two easier to solve (and scramble) than its predecessor.


Solution

The Square Two, like the Super Square One, isn't much more difficult than the Square-1. In many ways, it's actually easier considering one can always make a slice turn regardless of the positions of the top and bottom layers. Mostly, it's solved just like the Original, merely requiring the extra step of combining the corner wedges. After that, it is solved exactly like the Square-1.


Number of positions

There are a total of 24 wedge pieces on the puzzle. Any permutation of the wedge pieces is possible, including even and odd permutations. This implies there are 24!=620,448,401,733,239,439,360,000 possible permutations of these pieces. However, the middle layer has two possible orientations for each position, increasing the number of positions by a factor of 2. This would theoretically yield a grand total of (24!)*2=1,240,896,803,466,478,878,720,000 possible positions for the puzzle, but since the layers have 12 different orientations for each position, some positions have been counted too many times this way. This reduces the number of positions by 12^2. The final count is (24!)/72=8,617,338,912,961,658,880,000 total possible positions.


See also

*
Combination puzzle A combination puzzle, also known as a sequential move puzzle, is a puzzle which consists of a set of pieces which can be manipulated into different combinations by a group of operations. Many such puzzles are mechanical puzzles of polyhedral s ...
* Pocket Cube *
Rubik's Cube The Rubik's Cube is a Three-dimensional space, 3-D combination puzzle originally invented in 1974 by Hungarians, Hungarian sculptor and professor of architecture Ernő Rubik. Originally called the Magic Cube, the puzzle was licensed by Rubik t ...
*
Rubik's Revenge The 4x4 Rubik's Cube (also known as the Rubik's Revenge) is a 4×4×4 version of the Rubik's Cube. It was released in 1981. Invented by Péter Sebestény, the cube was nearly called the Sebestény Cube until a somewhat last-minute decision change ...
*
Professor's Cube The 5x5 Rubik's Cube (also known as the Professor's Cube) is a 5×5×5 version of the original Rubik's Cube. It has qualities in common with both the 3×3×3 Rubik's Cube and the 4×4×4 4x4 Rubik's Cube, and solution strategies for both can be a ...
*
V-Cube 6 The V-Cube 6 is a 6×6×6 version of the original Rubik's Cube. The first mass-produced 6×6×6 was invented by Panagiotis Verdes and is produced by the Greek company Verdes Innovations SA. Other such puzzles have since been introduced by a numb ...
*
V-Cube 7 The V-Cube 7 is a combination puzzle in the form of a 7×7×7 cube. The first mass-produced 7×7×7 was invented by Panagiotis Verdes and is produced by the Greek company Verdes Innovations SA. Other such puzzles have since been introduced by a ...
*
V-Cube 8 The V-Cube 8 is an 8×8×8 version of the Rubik's Cube. Unlike the original puzzle (but like the 4×4×4 and 6×6×6 cubes), it has no fixed facets: the center facets (36 per face) are free to move to different positions. The design was cover ...


References


External links


The Square-1 patentThe design patentOriginal Czechoslovak patent (PDF)
(With a program to solve Square-1)
Solve the Square-1 online
Learn to Solve Square-1 with step by step animation accompanied by detailed descriptions.

Learn to Solve Super Square-1 with step by step animation accompanied by detailed descriptions. {{Rubik's Cube Mechanical puzzle cubes Logic puzzles