Spindizzy Worlds
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''Spindizzy Worlds'' is a
puzzle video game Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, sequence solving, spatial recognition, and word completion. H ...
published by
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
, released on the
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
and
Atari ST The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first pers ...
in 1990. It was later released on the
Super Famicom The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Euro ...
in 1992 and the
Super Nintendo Entertainment System The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Eur ...
in 1993 by Ascii Entertainment and on the
X68000 The is a home computer created by Sharp Corporation. It was first released in 1987 and sold only in Japan. The initial model has a 10 Megahertz, MHz Motorola 68000 Central processing unit, CPU, 1 Megabytes, MB of Random Access Memory, RAM ...
and the
NEC PC-9801 The , commonly shortened to PC-98 or , is a lineup of Japanese 16-bit and 32-bit personal computers manufactured by NEC from 1982 to 2000. The platform established NEC's dominance in the Japanese personal computer market, and, by 1999, more th ...
in 1992 by
Arsys Software Arsys Software (アルシスソフトウェア), later known as Cyberhead (サイバーヘッド), was a Japanese video game video game developer, software development company active from 1985 to 2001. Overview The company was founded as Arsys ...
as Spindizzy II. The game is a sequel to the 1986 video game ''
Spindizzy ''Cities in Flight'' is a four-volume series of science fiction novels and short stories by American writer James Blish, originally published between 1950 and 1962, which were first known collectively as the "Okie" novels. The series features ent ...
''. Like its predecessor it uses an
isometric view Isometric projection is a method for visually representing three-dimensional objects in two dimensions in technical and engineering drawings. It is an axonometric projection in which the three coordinate axes appear equally foreshortened and ...
, and the player controls a
spinning top A spinning top, or simply a top, is a toy with a squat body and a sharp point at the bottom, designed to be spun on its vertical axis, balancing on the tip due to the gyroscopic effect. Once set in motion, a top will usually wobble for a few se ...
-like robotic device named GERALD, a Geographical Environmental Reconnaissance And LandMapping Device, that is tasked with exploring and mapping a star system before it is destroyed.


Plot

Eons ago, stellar matter was blown up into several pieces following the eruption of the belly of the Sun. One of those flaming parts moved at extremely fast speed towards a
planetary system A planetary system is a set of gravitationally In physics, gravity () is a fundamental interaction which causes mutual attraction between all things with mass or energy. Gravity is, by far, the weakest of the four fundamental interacti ...
, the Beta Twirlinus. A collision occurred, leading to what was left of the stellar piece as well as two clusters. One cluster had 23 planets, the other seven. The planets were found by astronomers in the 23rd century and are known as the Spindizzy Worlds. They had unnaturally fast orbiting speeds, as well as odd inhabits, geographic formats, and very high energy stores; since the planets were found, change climates and an increase in natural disasters in planets of the Solar System were explained by a odd connection between the Solar System and the Spindizzy Worlds. In the 24th century, the
Solar System The Solar SystemCapitalization of the name varies. The International Astronomical Union, the authoritative body regarding astronomical nomenclature, specifies capitalizing the names of all individual astronomical objects but uses mixed "Solar S ...
planets are nearly out of energy. Earth's League of Nations, Mars' Federated Martian Colonies, and the United Moons of Jupiter send the unnamed player character to the Spindizzy Worlds to obtain jewels with lots of energies in them. Throughout the game's 15 stages, the player traverses inside a GERALD (Geo-Graphic Environmental Reconnaissance and Landmapping Device), which spins rapidly to counteract the planets' fast rotations. GERALD runs on energy, meaning jewels must be collected to keep the machine running.


Gameplay

GERALD has limited controls only being able to move around with the use of braking and accelerating; there is no jumping, attacking or other actions. The player must guide the device through several levels. There are many hazards, enemies, and puzzles based on finding and pressing switches in the correct order, navigating thin pathways without falling off, and finding all gems dotted about a section. GERALD cannot jump on its own, but can reach higher platforms and traverse large gaps by accelerating and jumping over slopes or ramps, or using moving platforms, warps or platforms that make it bounce. GERALD's
health Health, according to the World Health Organization, is "a state of complete physical, mental and social well-being and not merely the absence of disease and infirmity".World Health Organization. (2006)''Constitution of the World Health Organiza ...
, called fuel, is full at the beginning of each level and it depletes slowly over time especially with quick movements. Falling from a height onto a surface, falling off the bottom of a stage, or contact with enemies and hazards also takes away health, but it is replenished in small amounts after finishing a section of a stage and by collecting gems that are found around most levels. Some levels contain enemies, but they only hinder the player's progress and do not have to be defeated to progress and can be avoided. The stages can be viewed from four different camera views at 90° angle rotation from each other and the player has manual control over the camera view; views of objects and paths may be obscured behind other platforms in some views, and easier seen in others. To start, the level select screen has two ''clusters'' or
star systems A star system or stellar system is a small number of stars that orbit each other, bound by gravitational attraction. A large group of stars bound by gravitation is generally called a ''star cluster'' or ''galaxy'', although, broadly speaking, ...
, ''Easy'' and ''Hard'', named ''Easydizzy'' and ''Spindizzy'' in the SNES version. The harder system contains more complex
levels Level or levels may refer to: Engineering *Level (instrument), a device used to measure true horizontal or relative heights *Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical *Canal pound or level *Regr ...
and a higher number of levels than the easier system. In both clusters, planets represent levels, and although the player has a choice of which to level to play, the easier outer planets must be completed before the harder inner planets can be selected. The central star is the final stage and can only be selected after all the others are beaten. The levels are all individually named and may have a distinct visual or gameplay style. In the SNES version, once a level has been completed, the planet will explode and the level cannot be revisited; the player is then given a password.


Reception

The game was ranked the 13th best game of all time by ''
Amiga Power ''Amiga Power'' (''AP'') was a monthly magazine about Amiga video games. It was published in the United Kingdom by Future plc, and ran for 65 issues, from May 1991 to September 1996. Philosophy ''Amiga Power'' had several principles which com ...
''. Nintendo Magazine System gave the game an overall score of 90/100 stating “An excellent update of a genuine classic, and a long-lasting game that stands head and shoulders above any other SNES puzzlers.” Super Gamer reviewed the SNES version and gave an overall score of 89% stating: "A massive and very tough test of joypad reactions and brains which you'll love or hate." In 1995, Total! ranked the game 90th on their Top 100 SNES Games stating: "Based on the old classic Marble Madness this takes the whole concept much further."


References

{{reflist


External links


''Spindizzy Worlds''
at
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1990 video games Activision games Amiga games Arsys Software games Atari ST games Marble video games NEC PC-9801 games Puzzle video games Single-player video games Super Nintendo Entertainment System games Video games developed in the United Kingdom Video games with isometric graphics X68000 games