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''Spasim'' is a 32-player 3D networked
space flight simulation game A space flight simulation is a genre of flight simulator video games that lets players experience space flight to varying degrees of realism. Common mechanics include space exploration, space trade and space combat. Overview Some games in the ...
and first-person space shooter developed by Jim Bowery for the
PLATO Plato ( ; grc-gre, Πλάτων ; 428/427 or 424/423 – 348/347 BC) was a Greek philosopher born in Athens during the Classical period in Ancient Greece. He founded the Platonist school of thought and the Academy, the first institution ...
computer network and released in March 1974. The game features four teams of eight players, each controlling a planetary system, where each player controls a spaceship in 3D space in first-person view. Two versions of the game were released: in the first, gameplay is limited to flight and space combat, and in the second systems of resource management and strategy were added as players cooperate or compete to reach a distant planet with extensive resources while managing their own systems to prevent destructive revolts. Although '' Maze'' is believed to be the earliest 3D game and
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
as it had shooting and limited multiplayer by fall 1973, ''Spasim'' has been considered along with it to be one of the "joint ancestors" of the first-person shooter genre, due to uncertainty over ''Maze''s development timeline. The game was developed in 1974 at the
University of Illinois at Urbana–Champaign The University of Illinois Urbana-Champaign (U of I, Illinois, University of Illinois, or UIUC) is a public land-grant research university in Illinois in the twin cities of Champaign and Urbana. It is the flagship institution of the Univer ...
; Bowery was assisted in the second version by fellow student Frank Canzolino. Bowery encountered the PLATO system of thousands of
graphics terminal A computer terminal is an electronic or electromechanical hardware device that can be used for entering data into, and transcribing data from, a computer or a computing system. The teletype was an example of an early-day hard-copy terminal and ...
s remotely connected to a set of
mainframe computers A mainframe computer, informally called a mainframe or big iron, is a computer used primarily by large organizations for critical applications like bulk data processing for tasks such as censuses, industry and consumer statistics, enterprise ...
that January while assisting a computer art class. He was inspired to create the original game by the multiplayer PLATO action game ''
Empire An empire is a "political unit" made up of several territories and peoples, "usually created by conquest, and divided between a dominant center and subordinate peripheries". The center of the empire (sometimes referred to as the metropole) ex ...
'', and the second version by the concept of positive sum games. ''Spasim'' was one of the first 3D first-person video games; at one point, Bowery offered a reward to any person who could offer proof that ''Spasim'' was not the first. He also claims that ''Spasim'' was the direct initial inspiration for several other PLATO games, including ''Airace'' (1974) and ''
Panther Panther may refer to: Large cats *Pantherinae, the cat subfamily that contains the genera ''Panthera'' and ''Neofelis'' **'' Panthera'', the cat genus that contains tigers, lions, jaguars and leopards. *** Jaguar (''Panthera onca''), found in So ...
'' (1975).


Gameplay

''Spasim'' is a multiplayer
space flight simulation game A space flight simulation is a genre of flight simulator video games that lets players experience space flight to varying degrees of realism. Common mechanics include space exploration, space trade and space combat. Overview Some games in the ...
, in which up to 32 players fly spaceships around 4 planetary systems. Players are grouped into teams of up to 8 players, with 1 team per system; players add their names to the rosters of the four teams, named Aggstroms, Diffractions, Fouriers, and Lasers, each with a different type of spaceship from '' Star Trek''. Players control their ships in first person in a 3D environment, with other ships appearing as wireframe models. There is no
hidden-line removal In 3D computer graphics, Solid geometry, solid objects are usually modeled by polyhedra. A face of a polyhedron is a planar polygon bounded by straight line segments, called Edge (geometry), edges. Curved surfaces are Computer representation of s ...
implemented on the models, meaning that the models appear see-through and the player can see the wireframe of the "back" of an object as well. The positions of the planets and other players relative to the player update once a second. Players can fire "phasers and torpedoes" to destroy other players' ships. ''Spasim'' was intended to include an educational component; players enter instructions to move their spaceships using
polar coordinates In mathematics, the polar coordinate system is a two-dimensional coordinate system in which each point on a plane is determined by a distance from a reference point and an angle from a reference direction. The reference point (analogous to th ...
, e.g. altitude and
azimuth An azimuth (; from ar, اَلسُّمُوت, as-sumūt, the directions) is an angular measurement in a spherical coordinate system. More specifically, it is the horizontal angle from a cardinal direction, most commonly north. Mathematical ...
, along with acceleration, while their position in space is given in Cartesian coordinates. Players can switch their perspective between their ship, their starting space station, and torpedoes they have launched, in addition to changing the angle and magnification zoom of their camera. All controls are entered via single-key text inputs. The gameplay of the original version of ''Spasim'' is focused on space flight and combat. An updated version of the game was released a few months after the initial release that added strategy and resource management; each team's planet has resources, population levels, and standard of living. Players spend their planet's supply of "anti-entropy" on powering their spaceship or managing their planet. Teams compete or cooperate in order to gain enough resources to reach a far distant planet. Mismanaging a team's resources or over-reliance on combat causes dissatisfaction on the players' planets, and can lead to a "planetary proletariat revolt" which greatly reduces the planet's population and resources.


Development

The game was developed by Jim Bowery in early 1974 for the
University of Illinois at Urbana–Champaign The University of Illinois Urbana-Champaign (U of I, Illinois, University of Illinois, or UIUC) is a public land-grant research university in Illinois in the twin cities of Champaign and Urbana. It is the flagship institution of the Univer ...
's
PLATO Plato ( ; grc-gre, Πλάτων ; 428/427 or 424/423 – 348/347 BC) was a Greek philosopher born in Athens during the Classical period in Ancient Greece. He founded the Platonist school of thought and the Academy, the first institution ...
computer network, which by the 1970s supported several thousand graphical terminals distributed worldwide, running processes on nearly a dozen different networked mainframe computers. Bowery started working on the game, titled "spasim" as a contraction of "space simulation", as a student in January 1974 while assisting professor Leif Brush with the first computer art class at the university. Brush showed Bowery and the class a PLATO graphics terminal in the Lindquist Center on campus, and Bowery, intrigued, signed up for an individual studies course to assist professor Bobby Brown, who ran the lab with this terminal. Bowery learned to program on the computer, helped by other users such as John Daleske, the developer of ''
Empire An empire is a "political unit" made up of several territories and peoples, "usually created by conquest, and divided between a dominant center and subordinate peripheries". The center of the empire (sometimes referred to as the metropole) ex ...
'' (1973), and Charles Miller, who later made '' Moria'' (1975). Bowery was inspired by the multiplayer and graphical nature of ''Empire'', a space action game, to create something in the same vein. Taking code for displaying a 3D
vector graphics Vector graphics is a form of computer graphics in which visual images are created directly from geometric shapes defined on a Cartesian plane, such as points, lines, curves and polygons. The associated mechanisms may include vector display ...
perspective previously written by Don Lee and
Ron Resch Ron Resch (Ronald Dale Resch) was an artist, computer scientist, and applied geometrist, known for his work involving folding paper, origami tessellations and 3D polyhedrons. Resch studied art at the University of Iowa receiving his Master o ...
, he designed 3D versions of the ships from ''Empire'', and began adding more features to the game, including weapons inspired by '' Star Trek''. The first version of ''Spasim'', subtitled "An Investigation of Holographic Space", was launched in March 1974. A few months later, Bowery set out to rewrite the game, with the assistance of metallurgy student Frank Canzolino. At first, the pair optimized the 3D graphics of the game, but Bowery, inspired by the concept of positive sum games, or cooperative games, decided to delete the entire game code from the mainframe and start over, building in strategy and resource management elements into the base game instead of adding them on top. Bowery designed the new version to penalize over-reliance on combat and incentivize cooperation as part of a philosophical stance on what he believed actual space expansion would require. The second version of ''Spasim'' was developed over the course of three days, and the pair released it in July 1974. Bowery released occasional updates to the game until he graduated; afterwards it was maintained by Steve Lionel, who added a tutorial on navigating in polar coordinates.


Legacy

Bowery claims that ''Spasim'' had "quite a following" on the PLATO network and that there was "a late night cult" that was devoted to the game, though the emphasis in the second version of strategy over combat cut the playerbase in half. ''Spasim'' is one of the first 3D first-person games ever made; at one point Bowery had a standing offer of $500 to any person who could find proof of an earlier such game, or $200 for an earlier game that mathematically modeled population versus resource availability and included space resources. The very first is believed to be '' Maze'', a maze game which ran on two connected computers at
NASA The National Aeronautics and Space Administration (NASA ) is an independent agencies of the United States government, independent agency of the US federal government responsible for the civil List of government space agencies, space program ...
in 1973 and was expanded to support up to eight players at the
Massachusetts Institute of Technology The Massachusetts Institute of Technology (MIT) is a private land-grant research university in Cambridge, Massachusetts. Established in 1861, MIT has played a key role in the development of modern technology and science, and is one of the ...
in early 1974. ''Spasim'' is considered, along with ''Maze'', to be one of the "joint ancestors" of the
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
genre, due to earlier uncertainty over ''Maze'' development timeline. According to Bowery, the initial release of ''Spasim'' inspired Silas Warner, one of the developers of ''Empire'', to use Bowery's code in turn to develop the flight simulator game ''Airace'' for the PLATO system in 1975, which then lead to first ''Airfight'', another flight simulator, and then the tank driving game ''
Panther Panther may refer to: Large cats *Pantherinae, the cat subfamily that contains the genera ''Panthera'' and ''Neofelis'' **'' Panthera'', the cat genus that contains tigers, lions, jaguars and leopards. *** Jaguar (''Panthera onca''), found in So ...
'' later that year. ''Spasim'' has also been cited as a "spiritual ancenstor" of '' Elite'' (1984) and the line of space trading games that came from it.


See also

*
First person (video games) In video games, first person is any graphical perspective rendered from the viewpoint of the player's character, or a viewpoint from the cockpit or front seat of a vehicle driven by the character. The most popular type of first-person video ga ...
*
Early mainframe games Mainframe computers are computers used primarily by businesses and academic institutions for large-scale processes. Before personal computers, first termed microcomputers, became widely available to the general public in the 1970s, the computi ...


References

{{Reflist, refs= {{cite web , url=http://www.geocities.com/jim_bowery/spasim.html , archive-url=https://web.archive.org/web/20010410145350/http://www.geocities.com/jim_bowery/spasim.html , title=Spasim (1974) The First First-Person-Shooter 3D Multiplayer Networked Game , last=Bowery , first=Jim , publisher=Jim Bowery , date=2001-04-10 , access-date=2011-06-08 , archive-date=2001-04-10 , url-status=dead {{cite web , title=A History and Analysis of Level Design in 3D Computer Games , last=Shahrani , first=Sam , url=http://www.gamasutra.com/view/feature/2674/educational_feature_a_history_and_.php , work=
Gamasutra ''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Gam ...
, publisher= UBM , date=2006-04-05 , access-date=2017-09-05 , url-status=live , archive-url=https://web.archive.org/web/20121202085904/http://www.gamasutra.com/view/feature/2674/educational_feature_a_history_and_.php , archive-date=2012-12-02 , df=
{{cite AV media , people=Bowery, Jim , date=2013-01-06 , title=Spasim , medium=Video , url=https://www.youtube.com/watch?v=nMZv5Akcum8 , access-date=2018-04-08 , archive-url=https://web.archive.org/web/20170216183758/https://www.youtube.com/watch?v=nMZv5Akcum8 , archive-date=2017-02-16 , url-status=live , publisher=
YouTube YouTube is a global online video sharing and social media platform headquartered in San Bruno, California. It was launched on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim. It is owned by Google, and is the second mo ...
{{cite book , title=History of Digital Games: Developments in Art, Design and Interaction , last=Williams , first=Andrew , publisher= CRC Press , date=2017-03-16 , isbn=978-1-317-50381-1 , chapter=Early 3D and Networked Games {{cite web , url=https://arstechnica.com/gaming/2016/02/headshot-a-visual-history-of-first-person-shooters/ , title=Headshot: A visual history of first-person shooters , last=Moss , first=Richard , publisher= Ars Technica , date=2016-02-14 , access-date=2017-10-14 , quote=Jim Bowery's 32-player, 3D networked, first-person perspective space shooter ''Spasim''—a kind of forebear to space combat sims ''Star Wars: X-Wing'' and ''Elite''—got its first release on the PLATO computer around this time as well, effectively making ''Maze'' and ''Spasim'' joint ancestors of the FPS genre. , url-status=live , archive-url=https://web.archive.org/web/20171015044747/https://arstechnica.com/gaming/2016/02/headshot-a-visual-history-of-first-person-shooters/ , archive-date=2017-10-15 , df= {{cite web , url=https://www.polygon.com/features/2015/5/21/8627231/the-first-first-person-shooter , title=The first first-person shooter , last=Moss , first=Richard , website=
Polygon In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed ''polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two to ...
, date=2015-05-21 , access-date=2020-06-17 , quote=This is the story of ''Maze'', the video game that lays claim to perhaps more "firsts" than any other — the first first-person shooter, the first multiplayer networked game, the first game with both overhead and first-person view modes, the first game with modding tools and more. , url-status=live , archive-url=https://web.archive.org/web/20200617135233/https://www.polygon.com/features/2015/5/21/8627231/the-first-first-person-shooter , archive-date=2020-06-17
{{cite web , url=http://www.usgamer.net/articles/blast-from-the-past-the-dawn-of-the-first-person-shooter , title=Blast from the Past: The Dawn of the First-Person Shooter , last=Davison , first=Pete , publisher=
USGamer Gamer Network Limited (formerly Eurogamer Network Limited) is a British mass media company based in Brighton. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and oth ...
, date=2013-07-17 , access-date=2017-10-14 , quote=There's some debate over exactly what the first ever first-person perspective video game was, but it's either Maze War, an early example of a maze-based "deathmatch," and a game which pioneered the "flick-screen" grid-based movement that would be seen in classic dungeon crawlers such as Wizardry and Eye of the Beholder for many years afterwards; or Spasim, a space combat game which purports to be the first ever 3D multiplayer title. , url-status=live , archive-url=https://web.archive.org/web/20171015044409/http://www.usgamer.net/articles/blast-from-the-past-the-dawn-of-the-first-person-shooter , archive-date=2017-10-15 , df=
{{cite book , last=Pinchbeck , first=Dan , title=Doom: Scarydarkfast , date=2013-06-18 , publisher=
University of Michigan Press The University of Michigan Press is part of Michigan Publishing at the University of Michigan Library. It publishes 170 new titles each year in the humanities and social sciences. Titles from the press have earned numerous awards, including ...
, isbn=978-0-472-05191-5 , pages=6–7
{{cite book , last=Wolf , first=Mark J. P. , chapter=BattleZone and the Origins of First-Person Shooting Games , editor-last1=Voorhees , editor-first1=Gerald A. , editor-last2=Call , editor-first2=Joshua , editor-last3=Whitlock , editor-first3=Katie , title=Guns, Grenades, and Grunts: First-Person Shooter Games , publisher= Bloomsbury Publishing , date=2012-11-02 , isbn=978-1-4411-9144-1 1974 video games First-person shooters PLATO (computer system) games Space flight simulator games Video games developed in the United States Science fiction video games