Space Channel 5
   HOME

TheInfoList



OR:

''Space Channel 5'' is a
music video game A music video game, also commonly known as a music game, is a video game where the gameplay is meaningfully and often almost entirely oriented around the player's interactions with a musical score or individual songs. Music video games may take a ...
developed by Sega AM9 and published by parent company
Sega is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division ...
. Originally released for the
Dreamcast The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nint ...
(1999 in Japan, 2000 worldwide), it was later ported to the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on ...
(2002 in Europe, 2003 in Japan and North America). A version for the
Game Boy Advance The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, ...
(GBA) was published in 2003 as a Western exclusive. Following space-faring reporter Ulala as she investigates an alien invasion, players engage in rhythm-based combat where Ulala mimics the actions of rivals in time to musical tracks. The game was conceived by Tetsuya Mizuguchi, who was told to create something aimed at a female audience. Production lasted two years, with a staff of around 20 that included company veterans and newcomers to game development. The music, composed by Naofumi Hataya and Kenichi Tokoi, drew inspiration from
big band A big band or jazz orchestra is a type of musical ensemble of jazz music that usually consists of ten or more musicians with four sections: saxophones, trumpets, trombones, and a rhythm section. Big bands originated during the early 1910s ...
music.
Ken Woodman Ken (Kenny) Woodman was a British composer and trumpeter. He was famous for the song "Town Talk", which was used as the theme song for Paul Kaye's shows on the pirate radio station Radio London, and later as the theme song for Jimmy Young ...
's "Mexican Flyer" had informed the musical style and acted as the theme song. The overall style was influenced by culture from the 1950s and 1960s, and the later music videos of
Peter Gabriel Peter Brian Gabriel (born 13 February 1950) is an English musician, singer, songwriter, record producer, and activist. He rose to fame as the original lead singer of the progressive rock band Genesis. After leaving Genesis in 1975, he launched ...
and
Michael Jackson Michael Joseph Jackson (August 29, 1958 – June 25, 2009) was an American singer, songwriter, dancer, and philanthropist. Dubbed the " King of Pop", he is regarded as one of the most significant cultural figures of the 20th century. Over ...
, the latter having a cameo appearance in the game. While the game released to low sales, journalists gave the Dreamcast original generally positive reviews; praise focused on its music-central gameplay and artstyle, but faulted its short length and syncing issues with the graphics. The PS2 version met with similar praise, with many recommending it due to the low selling price. The GBA version, titled ''Ulala's Cosmic Attack'', saw lower scores due to technical shortcomings. The game has since spawned a series of related games and media, beginning with the sequel '' Space Channel 5: Part 2'', released in 2002 in Japan and 2003 worldwide.


Synopsis and gameplay

In the
music video game A music video game, also commonly known as a music game, is a video game where the gameplay is meaningfully and often almost entirely oriented around the player's interactions with a musical score or individual songs. Music video games may take a ...
''Space Channel 5'', players take on the role of Ulala, a reporter working for the titular news channel in a 1960s-styled science fiction future filled with competing news channels. When an alien race called the Morolians begin attacking, Ulala simultaneously reports on the events, fights off the threat, and clashes with rival reporters. The invasion is revealed to have been staged by Space Channel 5 boss Chief Blank to drive up ratings for the channel. With help from fellow reporters and support from her fans, Ulala defeats Blank. Players control Ulala through four stages; real-time polygonal character models and visual effects move in synch to MPEG movies which form the level backgrounds. All gameplay has Ulala mimicking the movements and vocalisations of her opponents (compared by journalists to the game
Simon Says Simon Says is a children's game for three or more players. One player takes the role of "Simon" and issues instructions (usually physical actions such as "jump in the air" or "stick out your tongue") to the other players, which should be follow ...
). Actions are performed in time to music tracks playing in each section of a stage. There are six buttons that match actions on-screen; the directional pad buttons, and two action buttons (A and B on
Dreamcast The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nint ...
and
Game Boy Advance The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, ...
(GBA), Cross and Circle on
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on ...
) which are presented with the vocalization "chu". Levels are split between "dance" areas, and shooting areas. During dance sections, Ulala mimics actions and shouts of "chu" from enemies, with successful actions boosting a "Ratings" meter in the lower right corner of the screen. In combat, Ulala must shoot at and defeat enemies, and also rescue hostages with the other action button. After either a dance or combat section, Ulala is joined in her progress by the people she rescued. During boss battles, Ulala has a health meter represented on-screen as hearts; a heart is lost for each mistake. If Ulala makes too many mistakes and loses all hearts during boss battles, or fails to meet the minimum rating requirements or causes ratings to drop to zero by missing or failing actions, the player reaches a game over and must restart. The game features a
new game plus A New Game Plus, also New Game+ (NG+), is an unlockable video game mode available in some video games that allows the player to start a new game after they finish it at least once, where certain features in NG+ not normally available in a first ...
option, where players can begin a new game using a completed save file. Depending on current rating, alternate routes are unlocked and new enemy patterns appear.


Development

The concept for ''Space Channel 5'' originated when Tetsuya Mizuguchi—then known for his work on racing games—was contacted by
Sega is a Japanese multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, respectively. Its division ...
to develop a game for the Dreamcast aimed at a female casual gaming demographic. Mizuguchi had no knowledge of such a demographic, so he personally interviewed several young girls to find their tastes in gaming. He discovered that, while male gamers trended towards games that allowed for ranking and high scores, women preferred straight puzzle games. Mizuguchi decided to create a game which would bring together both video game and music fans, using his personal experience with nightclub disco and music events such as Street Parade. He also drew inspiration from the art of
Wassily Kandinsky Wassily Wassilyevich Kandinsky (; rus, Василий Васильевич Кандинский, Vasiliy Vasilyevich Kandinskiy, vɐˈsʲilʲɪj vɐˈsʲilʲjɪvʲɪtɕ kɐnʲˈdʲinskʲɪj;  – 13 December 1944) was a Russian painter a ...
, wanting to encourage a form of
synesthesia Synesthesia (American English) or synaesthesia (British English) is a perceptual phenomenon in which stimulation of one sensory or cognitive pathway leads to involuntary experiences in a second sensory or cognitive pathway. People who re ...
within players. Other sources of inspiration were the music of the 1950s and 60s, and the music videos of
Peter Gabriel Peter Brian Gabriel (born 13 February 1950) is an English musician, singer, songwriter, record producer, and activist. He rose to fame as the original lead singer of the progressive rock band Genesis. After leaving Genesis in 1975, he launched ...
and
Michael Jackson Michael Joseph Jackson (August 29, 1958 – June 25, 2009) was an American singer, songwriter, dancer, and philanthropist. Dubbed the " King of Pop", he is regarded as one of the most significant cultural figures of the 20th century. Over ...
that were showing on
MTV MTV (Originally an initialism of Music Television) is an American cable channel that launched on August 1, 1981. Based in New York City, it serves as the flagship property of the MTV Entertainment Group, part of Paramount Media Networks, a di ...
during the 80s. This concept originated in 1993, with full production beginning in 1998 following extensive internal planning and approval by Sega senior staff. Production was handled by Sega AM9, later known as United Game Artists. The team included many staff from Team Andromeda (makers of ''
Panzer Dragoon ''Panzer Dragoon'' is a series of video games by Sega. The first three games were developed in the 1990s by Sega's Team Andromeda for the Sega Saturn. The fourth, ''Panzer Dragoon Orta'' (2002), was developed by Sega's Smilebit team for the ...
'') and the ''
Sonic the Hedgehog is a Japanese video game series and media franchise created by Sega. The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist. The main ''Sonic the Hedgehog'' games are platformers m ...
'' series, and more who were complete newcomers to game development. Development for the game lasted almost two years. Beginning with a small team of ten, it eventually expanded to 27 members as development progressed. Mizuguchi acted as the game's producer, with Takashi Yuda both directing and providing the voice for supporting character Fuze. The game was Mizuguchi's first time working on a game aimed exclusively at the home console market, as his earlier work had first been developed for
arcade Arcade most often refers to: * Arcade game, a coin-operated game machine ** Arcade cabinet, housing which holds an arcade game's hardware ** Arcade system board, a standardized printed circuit board * Amusement arcade, a place with arcade games * ...
. Speaking about the Dreamcast, Mizuguchi said that it allowed higher-quality music compared to graphics-focused racing games. He wanted to use the new technology to incorporate interactivity into the score. Production was challenging at times due to the balance of gameplay and scenario.


Design

The earliest versions of the game were described by Mizuguchi as "very cool, but not so fun", as players simply pressed buttons in time to the music while a non-interactive video changed. To make the game more interesting, Mizuguchi drew inspiration from the rhythm troope
Stomp Stomp may refer to: *Stomp (strike), a downwards kick using the heel Music and dance * ''Stomp'' (album), by Big D and the Kids Table, 2013 * Stomp (jazz), a type of rhythmic jazz tune popular in the 1920s *Stomp (theatrical show), a percussive p ...
; a particular piece which inspired him was a segment where a performer would have the audience copy their clapping, with the rhythm becoming more complex over time. Mizuguchi wanted to incorporate this into the game, combining it with a narrative and distinctive music. The rest of the team found it difficult to understand Mizuguchi's vision as they were confused by his wish for comedy to be a part of the game's style, so he hired a pantomime artist to school the team in physical comedy. The production team also went to a comedy workshop to practise miming and physical comedy routines to further inform their understanding of the game. The name of the game's aliens "Morolians" was a derivation of the surname of artist Mayumi Moro; it came about as the team often used her last name round the office. Moro found its use in the game funny. A key aspect of the game was that while the gameplay involved shooting, Ulala never actually killed anyone, allowing the game to be approachable for a wider range of players. When pitching the gameplay in his design document, Mizuguchi distilled the basic cycle of effort and reward, then came up with a means of realising them in the game. To ensure the team fully understood the gameplay concept of matching button presses to music and character actions, all extraneous effects were stripped away, leaving a basic version the team could focus on. While some animations were created using motion capture, the rest were animated by hand. The vocalization "Chu" emerged during voice recording. The original word was "Shoot", but the actors had difficult pronouncing it using the necessary single syllable, resulting in the word being contracted and altered into its current form. Ulala's motion capture actions were performed by Japanese dancer Nazu Nahoko. The Morolians' movements were scripted by the mime artist Mizuguchi hired to help the team during early production. The idea of streaming polygonal models over CGI movies was suggested by Yuta. They made use of ADX technology to synch the movement of models over the movies. The game content filled just over 99% of the Dreamcast
GD-ROM GD-ROM (an abbreviation of "Gigabyte Disc Read-Only Memory") is a proprietary optical disc format originally used for the Dreamcast video game console, as well as its arcade counterpart, the Sega NAOMI and select Triforce arcade board titles. I ...
disc. The space usage was attributed by Mizuguchi to the large amount of video and audio streaming used in the game. In hindsight, Mizuguchi cited the use of pre-rendered movies as a challenge to the team. Due to the amount of space used, some planned comedy segments had to be cut. An early tech demo was put together for the game; in this prototype version, the player character was a man, and only the most basic elements of its gameplay and theme were in place. A later version featured a prototype design for Ulala. The game's visual aesthetic of a "retro future" was present in that demo, and stayed throughout production. Influences on the characters and art design came from across the production team, with tastes ranging from ''
Star Wars ''Star Wars'' is an American epic space opera multimedia franchise created by George Lucas, which began with the eponymous 1977 film and quickly became a worldwide pop-culture phenomenon. The franchise has been expanded into various film ...
'' to ''
Doraemon ''Doraemon'' ( ja, ドラえもん ) is a Japanese manga series written and illustrated by Fujiko F. Fujio. The manga was first serialized in December 1969, with its 1,345 individual chapters compiled into 45 ''tankōbon'' volumes and ...
'' to
Monty Python Monty Python (also collectively known as the Pythons) were a British comedy troupe who created the sketch comedy television show ''Monty Python's Flying Circus'', which first aired on the BBC in 1969. Forty-five episodes were made over fou ...
. Mizuguchi was inspired by the contrasting styles of orchestral music and science fiction setting used in ''Star Wars''. The character of Ulala was a collaborative creation, though much of her design was attributed to the game's art director Yumiko Miyabe. Ulala's early actions were deemed too "cool and stylish", and her overall movement too stiff. Her design was also adjusted several times so she would appeal to male gamers (who favored looks) and female gamers (who preferred personality). Another notable artist on the project was Jake Kazdal, who worked as a concept and model artist. Kazdal said that one of Ulala's key design inspirations was the titular lead of the 1970s science fiction film '' Barbarella''. The art style continued to evolve from there, with the staff often laughing at the "sheer ridiculousness" of some later characters. Her costume's orange colour was a reference to the Dreamcast logo, and signified Sega's new direction.


Audio

The music for ''Space Channel 5'' was composed by Naofumi Hataya and Kenichi Tokoi of Sega's music label WaveMaster. Hayata also acted as sound director. The musical style, inspired by big band jazz of the 1950s and 60s, was one of the earliest elements to be decided upon. Hataya attributed the game's musical direction to Mizuguchi's guidance throughout production. The musical style changed with each stage, with later sections incorporating
techno Techno is a Music genre, genre of electronic dance music (EDM) which is generally music production, produced for use in a continuous DJ set, with tempo often varying between 120 and 150 beats per minute (bpm). The central Drum beat, rhythm is typ ...
and
trance Trance is a state of semi-consciousness in which a person is not self-aware and is either altogether unresponsive to external stimuli (but nevertheless capable of pursuing and realizing an aim) or is selectively responsive in following the dir ...
. The in-game soundtrack mixed CD-quality music with midi sound samples. According to Hayata, one of the hardest aspects of music development was the variety of genres and fitting all the score onto the game disc. Music production ran simultaneously with the game's production, with the sound team at first using concept art and in-production gameplay. Late in development, the story caused a lot of additional work for the team. The final total of in-game music was estimated at 70 minutes. The game's main theme was "Mexican Flyer", composed by
Ken Woodman Ken (Kenny) Woodman was a British composer and trumpeter. He was famous for the song "Town Talk", which was used as the theme song for Paul Kaye's shows on the pirate radio station Radio London, and later as the theme song for Jimmy Young ...
in 1966. Mizuguchi approached Woodman about using the theme. Woodman was surprised that someone wanted to use the theme for a video game. The use of "Mexican Flyer" in the game's early presentation video informed the direction of the music. Getting the rights to the track proved difficult, as the track was extremely obscure and had not been used in any media since its release. The ending theme "Pala Paya" used vocals performed by WaveMaster staff. A soundtrack album for the game was published by
Marvelous Entertainment (MMV) was a multinational corporation that produced animation, music, video games and television series. MMV is known for its involvement in the ''Story of Seasons'' series. They merged with AQ Interactive in 2011 and became Marvelous AQL; the ...
and distributed by VAP on February 21, 2000. The album featured 22 tracks, including a remix of "Mexican Flyer". Sega chose not to promote the game's voice cast. Most of the voice roles were taken by members of the game's staff. This was due to the team wanting full control of how characters were portrayed, and the need to do quick re-recording sessions. Ulala's voice actress was similarly pulled from Sega staff. According to Mizuguchi, the recording process was so strenuous and his demands so exacting that the actress was brought to tears. Journalist James Mielke attributed Ulala's voice to Mineko Okamura. Okamura later confirmed her role, saying her demo voice was kept in the final game after positive feedback from the press. Professionals
Show Hayami , known professionally as , is a Japanese actor, voice actor and singer. He is mainly known for his smooth, deep voice. During his career, he has played a wide range of characters from kind-hearted heroes ( Father Remington, Maximilian Jenius, N ...
and Kae Iida were hired for the roles of rival reporters Jaguar and Pudding respectively, with Iida originally being planned for the role of Ulala. Ulala was voiced in English by Apollo Smile, then a notable television personality. A notable cameo was Michael Jackson himself, featuring in the game as the character "Space Michael". A long-term collaborator with and fan of Sega, Jackson was shown a near-finished version of the game by Sega staff member Shuji Utsumi. Jackson loved the game and wanted to be featured in it. Mizuguchi initially wanted to refuse the request as the game was only a month away from completion, but the team wanted to include Jackson so they substituted a Morolian-controlled NPC character for a model based on Jackson and added moves based on the singer's famous dance moves. Initially thinking Jackson would dislike it, Mizuguchi was surprised when Jackson approved, realising the pressures the team were under, and provided voice lines for the character.


Release

''Space Channel 5'' was first announced in the September 1999 Tokyo Game Show. Nahoko portrayed the character at live promotional events, including its TGS showings. The game was released in Japan on December 16, 1999. Sega pushed the game's release with heavy public promotions and an extensive launch event in
Tokyo Tokyo (; ja, 東京, , ), officially the Tokyo Metropolis ( ja, 東京都, label=none, ), is the capital and largest city of Japan. Formerly known as Edo, its metropolitan area () is the most populous in the world, with an estimated 37.46 ...
. The game was supported by several pieces of merchandise. In the US, Sega conducted a contest in
Universal City, California Universal City is an unincorporated area within the San Fernando Valley region of Los Angeles County, California, United States. Approximately 415 acres (1.7 km) within and around the surrounding area is the property of Universal Pictur ...
titled ''Space Channel 5 Ulala-a-like Contest''. The contestants were girls between the ages of 9 and 21 who would compete to who could resemble Ulala the best. The contestants were able to meet with Ulala portrayed by
Kelly Preston Kelly Kamalelehua Smith (October 13, 1962 – July 12, 2020), known professionally as Kelly Preston, was an American actress. She appeared in more than 60 television and film productions, including '' Mischief'' (1985), '' Twins'' (1988), ...
and the winner won $500 and a Dreamcast. The game's localization was handled by Sega, who approached it "with care and time". One of the key elements for the team was finding the right English voice for Ulala. When the dialogue was localized, there was little difference between regions beyond language-specific nuances. The music itself received little to no changes. The game released internationally in 2000; it was published in North America on June 4, and in Europe on October 8. Following their exit from the console market, Sega began moving their franchises onto other systems including PS2; one of those franchises was ''Space Channel 5''. The PS2 version released in Europe on March 15, 2002; and in Japan on December 12 of that year. In North America, the PS2 port was bundled with its sequel and published in the region by
Agetec Agetec Inc. ("ASCII Game Entertainment Technology") is an American video game publishing company that is best known for bringing Japanese titles to the United States. The company was formed through ASCII Corporation, spinning off their American di ...
. This version released in North America on November 18. In Japan, the PS2 version has since become a rarity, fetching high resale prices. A remake for the GBA titled ''Space Channel 5: Ulala's Cosmic Attack'' was also produced. This formed part of Sega's partnership with THQ to co-develop and co-publish several of their franchises to the platform. The port was co-developed by Art Co., Ltd and THQ. The game was re-created within the GBA hardware, with its music rendered using a midi score. The music was handled by Tsutomu Fuzawa. The game released as a Western exclusive in 2003; it was published on June 17 in North America, and September 12 in Europe.


Reception


Dreamcast

Upon its debut in Japan, the game met with low sales. During its first week, it sold through just over 44% of its stock with over 41,000 units. It eventually sold over 93,600 units in Japan, being among the region's top 40 best-selling Dreamcast titles. At a 2002 conference, the game was declared a success by its staff, finding a wide audience among both hardcore and casual gamers. In contrast during a 2005 interview, Mizuguchi said that the game was not a commercial success. According to video game
review aggregator A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users ...
GameRankings GameRankings was a video gaming review aggregator that was founded in 1999 and owned by CBS Interactive. It indexed over 315,000 articles relating to more than 14,500 video games. GameRankings was discontinued in December 2019, with its staff bei ...
, the Dreamcast version earned a score of 84% based on 34 reviews. Japanese gaming magazine ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the f ...
'' gave the game a score of 29 points out of 40. Pat Garratt of ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website w ...
'' gave the game a perfect score, calling it a unique game and "absolute must for every DC owner". The three reviewers for ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The ...
'' lauded the soundtrack and art design, but noted issues with its short length and occasional syncing issues. ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally ...
'' positively compared the gameplay and style to ''
PaRappa the Rapper is a rhythm video game developed by NanaOn-Sha and published by Sony Computer Entertainment for the PlayStation in Japan in 1996 and worldwide in 1997. Created by music producer Masaya Matsuura in collaboration with artist Rodney Greenblat, t ...
'' and ''
Dragon's Lair ''Dragon's Lair'' is a video game franchise created by Rick Dyer and Don Bluth. The series is famous for its Western animation-style graphics and complex decades-long history of being ported to many platforms and being remade into television a ...
'', recommending it as a short and enjoyable experience while noting a lack of extras. ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
''s Jeff Gerstmann said ''Space Channel 5'' was worth playing for its unconventional artstyle and music, with his main complaints being repetitive gameplay and lack of unlockables. ''
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the Ga ...
'' called the game "a work of art in every sense of the word", praising the world and music and calling the game a testament to Sega's production skills; their one major problem was the simplistic gameplay style and lack of features beyond the campaign. '' IGN'' gave both the Japanese original (from Colin Williamson), and the Western release (by Anoop Gantayat) near-perfect scores, praising the experience while sharing criticisms with ''Electronic Gaming Monthly''. ''
USA Today ''USA Today'' (stylized in all uppercase) is an American daily middle-market newspaper and news broadcasting company. Founded by Al Neuharth on September 15, 1982, the newspaper operates from Gannett's corporate headquarters in Tysons, Virgini ...
'' said the game was "all about fun, and 'Space Channel 5''delivers with a song." ''
Entertainment Weekly ''Entertainment Weekly'' (sometimes abbreviated as ''EW'') is an American digital-only entertainment magazine based in New York City, published by Dotdash Meredith, that covers film, television, music, Broadway theatre, books, and popular ...
'' said that "gamers of all ages undoubtedly will want to help Ulala get her groove back — if not get their hands on a pair of those boots." '' Next Generation''s Greg Orlando called the game "Beautiful and all-too-short". The game was nominated for awards in four categories at the 1999 Japan Game Awards. It was also nominated in the "Animaion" category at the
Academy of Interactive Arts & Sciences The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain summit, better known as D.I.C.E., which includes the presentatio ...
ceremony in 2001. In anniversary retrospectives and lists of favorite Dreamcast titles from multiple websites including ''
Gamasutra ''Game Developer'', known as ''Gamasutra'' until 2021, is a website founded in 1997 that focuses on aspects of video game development. It is owned and operated by Informa and acts as the online sister publication to the print magazine '' Gam ...
'' and ''IGN'', ''Space Channel 5'' has been remembered as one of the most unique titles on the system for its gameplay design and art direction. '' 1UP.com'', in an article about Mizuguchi's work with United Game Artists, "highlight" on the Dreamcast and described as "unlike anything before it."


PlayStation 2

The PS2 port met with a similar positive response, GameRankings gave the North American release a score of 79% based on 7 reviews; and
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
gave it a score of 79 out of a possible 100 from 16 reviews, indicating a "generally favorable" reception. ''Electronic Gaming Monthly'' said that the mixture of music and unique style gave the game "an infectious, addictive quality". ''GamePro'' called the ''Special Edition'' package "easily the best bargain for the PS2 this side of Virtua_Fighter_4:_Evolution''.html" ;"title="Virtua Fighter 4">Virtua Fighter 4: Evolution''">Virtua Fighter 4">Virtua Fighter 4: Evolution''. ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 ...
'' called this version "a great package crammed with more value and personality than most rhythm games". Brad Shoemaker of ''GameSpot'' felt it was a great release due to its low price and having both the original and its sequel. ''GameSpy''s Christian Nutt lauded the music and its lead character, in addition to the low price for the double game pack, but faulted its length and issues with the localization. ''GameZone'' recommended the package for fans of ''
Dance Dance Revolution (''DDR'') is a music video game series produced by Konami. Introduced in Japan in 1998 as part of the Bemani series, and released in North America and Europe in 1999, ''Dance Dance Revolution'' is the pioneering series of the rhythm and dance ...
'', and said gamers outside its target audience should try it due to its quality and enjoyability. Douglass Perry of ''IGN'', comparing the game to its sequel that formed part of the package, felt that the first was the inferior game due to lacking the later additions and polishing. Paul Fitzpatrick of '' Official U.S. PlayStation Magazine'' felt that the original game's flaws were only exacerbated when contrasted with its sequel. Paul Fitzpatrick of ''
PlayStation Official Magazine – UK ''PlayStation Official Magazine – UK'', generally abbreviated as ''OPM'', was a magazine based in the United Kingdom that covered PlayStation news created in 2006. Although the first issue was distributed in three-month intervals, from Issue ...
'' enjoyed the soundtrack and lauded its sense of style, but criticized its length.


Game Boy Advance

By contrast, the GBA port received a Metacritic score of 55 out of 100, showing "mixed or average" reviews. ''GamePro'' was surprised that the game worked on the portable console, praising the efforts of the team while being unable to recommend it to buyers. For Frank Provo of ''GameSpot'', the biggest problem was the unresponsive controls, as otherwise the game was a laudable conversion of the game for the GBA. ''GameSpy''s Steve Steinberg was very critical, calling the game "a barely playable disappointment" despite liking the soundtrack. ''GameZone'' said that the difficulties with controlling Ulala and presentation made the game suitable only for hardcore series fans. Craig Harris, writing for ''IGN'', said that while the gameplay was intact the other elements were undermined by the technical constraints of the console. ''
The Village Voice ''The Village Voice'' is an American news and culture paper, known for being the country's first alternative newsweekly. Founded in 1955 by Dan Wolf, Ed Fancher, John Wilcock, and Norman Mailer, the ''Voice'' began as a platform for the cr ...
'' gave the port a good score, saying that the game's core remained intact and enjoyable despite low graphical quality and control issues. ''Game Informer'' was also positive, saying that there could be no better version of ''Space Channel 5'' on the platform. ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninten ...
'' gave praise to the control responses, but called the graphics "colorful but sparse".


Legacy


Sequels

A sequel to ''Space Channel 5'' was planned from an early stage, but production was put on hold until Western sales figures came in. The sequel, '' Space Channel 5: Part 2'', was announced in October 2001. It received a simultaneous release on Dreamcast and PS2 in January 2002 in Japan. The PS2 version released in mainland Europe the following year. In North America, the game was released as part of ''Space Channel 5: Special Edition'' by Agetec. It was the last game produced by United Game Artists prior to Sega's internal restructuring in 2003. ''Part 2'' was later given a high-definition port to
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for ...
,
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
and
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Interactive Entertainment, Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on Novemb ...
. It released first as part of the ''
Dreamcast Collection ''Dreamcast Collection'' is a video game compilation developed and published by Sega for the Xbox 360 and Microsoft Windows. A PlayStation 3 version was planned but was scrapped for unknown reasons. The original compilation included four of th ...
'' in February 2011, then as a standalone digital release in October the same year. While concepts existed for a third game in the series and pitches were made for the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, ...
and
Kinect Kinect is a line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of fli ...
, the team felt they had exhausted their ideas, and Sega showed little interest in a new entry. At one time, Mizuguchi and Q Entertainment were in discussions with Sega about reviving the series for HD consoles. A new
virtual reality Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), edu ...
project was eventually greenlit by Sega. The project was developed by Grounding Inc., a game company founded by former Sega developers including Okamura, who pitched the concept to Sega. Beginning in 2016 as an experimental collaboration with Sega and
KDDI () is a Japanese telecommunications operator formed on October 1, 2000 through the merger of DDI Corp. (Daini-Denden Inc.), KDD (Kokusai Denshin Denwa) Corp. (itself a former listed state-owned enterprise privatized in 1998), and IDO Corp. It ...
titled ''Space Channel 5 VR: Ukiuki Viewing Show'', the project saw a strong fan response for a full game. Titled '' Space Channel 5 VR: Kinda Funky News Flash'', the player takes the role of novice reporters assisting Ulala during a new invasion report. Originally scheduled for release on
PlayStation VR The PlayStation VR (PS VR, known by its code name Project Morpheus during development) is a virtual reality headset developed by Sony Interactive Entertainment, which was released in October 2016. It is fully functional with the PlayStation 4 an ...
, SteamVR,
HTC Vive VIVE, sometimes referred to as HTC Vive, is a virtual reality brand of HTC Corporation. It consists of hardware like its titular virtual reality headsets and accessories, virtual reality software and services, and initiatives that promote appl ...
and
Oculus Quest The Oculus Quest is a virtual reality (VR) headset developed by Oculus, a division of Meta, Inc., released on May 21, 2019. Similar to its predecessor, Oculus Go, it is a standalone device that can run games and software wirelessly under an ...
during December 2019, the game was delayed into the following year to improve its quality. All versions released between February and November 2020.


Additional media and cameos

Ulala was used in a collaboration between MTV and Sega to present the "Best Video" award at
MTV Video Music Award The MTV Video Music Awards (commonly abbreviated as the VMAs) is an award show presented by the cable channel MTV to honour the best in the music video medium. Originally conceived as an alternative to the Grammy Awards (in the video categor ...
ceremony. Ulala's appearance at the event was also used to promote
SegaNet The Dreamcast is a home video game console by Sega, the first one introduced in the sixth generation of video game consoles. With the release of the Dreamcast in 1998 amid the dot-com bubble and mounting losses from the development and introduct ...
during its Dreamcast debut. A CGI television adaptation of ''Space Channel 5'' was originally planned from SuperMega Media. In addition, Ulala was to have featured on the MTV program slot as an announcer. These MTV collaborations were cancelled mid-production. A film adaptation of the series was announced in August 2022. A collaboration between Sega and
Erik Feig Erik Feig is an American film executive and producer. In May 2019, Feig launched Picturestart with backing from Warner Bros., Endeavor Content, and Bron Studios and access to Scholastic Corporation's IP. He served as co-president of the Lion ...
's Picturestart company, the script is being co-written by Barry Battles and Nir Paniry. Sega's
Sonic Team is a video game developer owned by the Japanese video game company Sega as part of its Sega CS Research and Development No. 2 division. Sonic Team is best known for the long-running ''Sonic the Hedgehog'' series and games such as '' Nights int ...
studio also created a mobile application called ''Ulala's Channel J'' for Japanese
Vodafone Vodafone Group plc () is a British multinational telecommunications company. Its registered office and global headquarters are in Newbury, Berkshire, England. It predominantly operates services in Asia, Africa, Europe, and Oceania. , Vod ...
devices in July 2001. The application was made up of up several minigames, most themed after the series and specifically ''Space Channel 5: Part 2''. Some featured 3D graphics that required higher-specification devices to play. Themed mobile wallpapers and jingles were also included for download. The game shut down in September 2005, with some of its content merged to the Sonic Cafe mobile service. In 2001,
Palisades Toys Palisades Entertainment, LLC, better known as Palisades Toys, was an American manufacturing and distributing toy & collectibles company geared toward the adult collector market. Established in 1994, the company generally worked within the same v ...
produced themed merchandise; these included a lunch box, and figures of game characters including boss character Evila, Pudding, the Morolians, and several variants of Ulala. Japanese action figure company Figma produced two Ulala figures based on her main looks from ''Space Channel 5'' and its sequel in 2017. United Game Artists' next game '' Rez'' featured the Morolian character as a secret playable character. Ulala was featured as a secret character in racing game ''
Sonic Riders is a 2006 racing video game for the GameCube, PlayStation 2, and Xbox in which the player controls characters from the ''Sonic the Hedgehog'' series on hoverboards. In the game's 16 tracks, the player competes against characters—either control ...
'', a playable character in multiple entries in the '' Sega All-Stars'' series (alongside Pudding and Blib), part of a themed stage in the Wii re-release of the rhythm game '' Samba de Amigo'', and a playable unit in the crossover strategy game '' Project X Zone'' and its sequel.


Lawsuit

In 2003, ''Space Channel 5'' and its protagonist Ulala was the subject of a lawsuit against Sega from Kierin Magenta Kirby; the lawsuit alleged that Sega approached her about licensing her likeness and music, but after she refused they used those elements anyway. During the lawsuit, Sega was able to show that the game was released in Japan the year before Kier stated that she was contacted by Sega about using her likeness, and that the developers had never heard of either Kier or her music. The case lasted until 2006, when the judge ruled in favour of Sega and Kier lost her appeal. She was obliged to pay Sega's legal fees of $608,000 (reduced from $763,000 on request).


References


Notes


Citations


External links

* * * {{Michael Jackson 1999 video games Agetec games Dreamcast games Game Boy Advance games Michael Jackson-related games Music video games PlayStation 2 games Sega Games franchises Sega video games Single-player video games THQ games Video games based on musicians Video games developed in Japan Video games featuring female protagonists