Soul Edge
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is a fighting game developed by the
Namco was a Japanese multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiung, ...
team Project Soul and published by Namco as the first installment in the ''
Soulcalibur is a weapon-based fighting video game franchise by Bandai Namco Entertainment. There are seven main installments of video games and various media spin-offs, including music albums and a series of manga books. The first game in the series, '' ...
'' series of 3D fighting games. Originally released as an arcade game in December
1995 File:1995 Events Collage V2.png, From left, clockwise: O.J. Simpson is acquitted of the murders of Nicole Brown Simpson and Ronald Goldman from the year prior in "The Trial of the Century" in the United States; The Great Hanshin earthquake str ...
, an upgraded and expanded version of the game was ported to the PlayStation in December 1996. The PlayStation version was renamed ''Soul Blade'' in North America, Europe, and Australia. The plot centers upon the eponymous sword, shrouded in mystery and rumored to offer unlimited power to anyone who can find and wield it; nine warriors embark on a journey to pursue a tenth who is rumored to have the sword, some to claim it and others to destroy it. The game was a commercial and critical success and was followed up with ''
Soulcalibur is a weapon-based fighting video game franchise by Bandai Namco Entertainment. There are seven main installments of video games and various media spin-offs, including music albums and a series of manga books. The first game in the series, '' ...
'' in July 1998.


Gameplay

''Soul Edge'' was created prior to the introduction of the so-called 8-Way Run. The characters can sidestep to either side by double-tapping down to move to the foreground or tapping down then up to the background. The jump maneuver (which in ''
Soulcalibur is a weapon-based fighting video game franchise by Bandai Namco Entertainment. There are seven main installments of video games and various media spin-offs, including music albums and a series of manga books. The first game in the series, '' ...
'' is more like a hop) moves the player higher into the air, even allowing it to pass above the opponent (much like in '' Tekken''). The game uses an active block system performed by pressing the block button, and a combat system based on the three attack buttons: horizontal attack, vertical attack, and kick. Character moves retain a feel of Namco's ''Tekken'' series. Each character has one or two slow but unblockable attacks. Each character is also capable of performing one or two "Critical Edge" attacks, consisting of a long series of linked hits, usually ending in a strong high attack. These moves require the input of a special combination of two parts: they are activated by pressing all three attack buttons together, and if it connects, the player has the chance of extending the combo with a character-specific sequence, which must be input during the attack. This attack depletes one-third of the Weapon Gauge when used. The Weapon Gauge is a life bar for the character's equipped weapon. Each time the player blocks an attack, the bar depletes. If the bar is totally emptied, the weapon is lost and the character is forced to fight unarmed. The unarmed move-lists are the same for every character. Another feature that was removed from ''Soulcalibur''s engine is a
rock paper scissors Rock paper scissors (also known by other orderings of the three items, with "rock" sometimes being called "stone," or as Rochambeau, roshambo, or ro-sham-bo) is a hand game originating in China, usually played between two people, in which each p ...
situation when two character strike at the same time, locking their weapons; those who press the correct button have the advantage. ''Soul Edge'' uses an optional offensive block maneuver called the "Guard Impact" that allows players to intercept incoming attacks and push them back, resulting in a momentary opportunity for a free counterattack. Opponents, however, are also able to return a Guard Impact after receiving a Guard Impact, allowing for stalemate clashes until one opponent missed the subsequent timing. This gameplay feature is expanded in future ''Soul'' series games. The game uses the ring out system, which is a forcible maneuver that ejects the opponent from the arena and gains an automatic victory for the round. To achieve a ring out, a character must be knocked outside the ring by an enemy (the player cannot accidentally or deliberately get a ring out by hopping out of the ring). The only exception to this rule is
Cervantes Miguel de Cervantes Saavedra (; 29 September 1547 (assumed) – 22 April 1616 Old Style and New Style dates, NS) was an Early Modern Spanish writer widely regarded as the greatest writer in the Spanish language and one of the world's pre-emin ...
and Inferno (known in this game as SoulEdge), who can get a ring out by themselves upon performing a certain special attack, as long as they are near the edge of the arena.


Plot and characters

''Soul Edge''s events take place in the year 1583. The game tells the tale of warriors searching for the ultimate sword, "Soul Edge". It has been given many names throughout history, such as "The Sword of Salvation", "The Sword of Heroes", and "The Ultimate Sword", among others. Many strong warriors searched for years, but very few actually found it. The sword, currently in the form of a twin pair of long swords, appeared mysteriously in an auction. It was taken by the dreaded pirate
Cervantes de Leon , better known as just Cervantes, is a fictional character in the ''Soulcalibur'' series of fighting games. Created by Namco's Project Soul division, he first appeared in ''Soul Edge'' and its subsequent sequels, later appearing in various mercha ...
and nothing is known of his fate thereafter. Presently, nine warriors from around the world ( Hwang, Li Long, Mitsurugi, Rock,
Seong Mi-na The following is a comprehensive list of characters from the ''Soulcalibur'' series of video games, beginning with ''Soul Edge'' (''Soul Blade'') in 1995. Overview The ''Soulcalibur'' series is a weapon-based fighting game franchise developed b ...
, Siegfried,
Sophitia , better known simply as Sophitia, is a fictional character in the ''Soulcalibur'' series of video games. Created by Namco's Project Soul division, she first appeared in ''Soul Edge'' and its subsequent sequels, as well as appearing in various merc ...
, Taki, and Voldo) search for the sword for different reasons. Some desire its power, others want revenge. Some, believing that it is a benevolent sword, crave its support. Others, knowing of its evil nature, seek its destruction. Nothing is known for certain about the sword, except for one thing: it brings misfortune to those seeking it. What many do not know is that the sword's power is evil, feeding upon the souls of not only its victims but its wielder as well.


Development and release

''Soul Edge'' was developed as an experiment by Namco to explore the possibilities of a weapon-based fighting game. It was the first motion capture based video game created by using passive optical system markers. ''Soul Edge'' was initially released in arcades in 1995. A ''Gamest Mook'' series guide book (GMC-30) was published by Shinseisha on April 30, 1996. A couple of months later, Namco released a fixed version, labeled ''Soul Edge Ver. II.'' Hwang (initially a
palette swap This list includes terms used in video games and the video game industry, as well as slang used by players. 0–9 A ...
of Mitsurugi for the Korean version of the game) was introduced to Japanese players with a new move list, Cervantes became playable, Guard Impacts and Air Combos were implemented, all the characters received upgraded move lists, and new stages were added. The overseas PlayStation version was renamed ''Soul Blade'' to avoid potential complications due to
EDGE Games Edge Games, Inc. is an American video game developer and publisher headquartered in Pasadena, California, best known for the practices of its founder and chief executive officer, Tim Langdell, in enforcing trademarks relating to the word "edge", ...
' earlier "EDGE" trademark.


PlayStation

On December 20, 1996, ''Soul Edge'' was ported to the Sony PlayStation for the Japanese market. A limited special edition came with the Namco Joystick controller. An official tribute book ''Soul Edge Official Fan Book'' (ソウルエッジ オフィシャルファンブック/年代記) was published in the ''Chronicle'' series by ''
Famitsu formerly ''Famicom Tsūshin'', is a line of Japanese video game magazines published by Kadokawa Game Linkage (previously known as Gzbrain), a subsidiary of Kadokawa. ''Famitsu'' is published in both weekly and monthly formats as well as in the f ...
'' on March 31, 1997. The port kept the ''Soul Edge Ver. II'' roster of ten characters and added five unlockable characters, including SoulEdge, the final boss of the game. Other PlayStation-specific features include: * A new costume for each character, chosen from various works sent by fans, giving each one a total of three different costumes, plus two color variations for the Player 1 and Player 2 costumes. It also includesbesides the standard Arcade modeVS mode, Survival, Team Battle, Time Attack, and Training modes. * A new RPG-styled mode called Edge Master mode, which works as a kind of story mode for the ten initial characters. The mode presents the selected character's story as a book, while the player moves in a map to various locations and fights in battles, sometimes with handicap rules. Generally, each chapter of the book rewards the player with a weapon. * An opening CGI cinematic and individual endings done using the game's engine rather than still images as in its sequels ''
Soulcalibur is a weapon-based fighting video game franchise by Bandai Namco Entertainment. There are seven main installments of video games and various media spin-offs, including music albums and a series of manga books. The first game in the series, '' ...
'' and ''
Soulcalibur II is a 2002 fighting game developed by Project Soul and published by Namco and the third installment in the ''Soulcalibur'' series of weapon-based fighting games. It is the sequel to ''Soulcalibur'', which was released in July 1998. Originally in ...
''. Each of the ten normally selectable characters have two endings, usually one
happy ending A happy ending is an ending of the plot of a work of fiction in which almost everything turns out for the best for the main protagonists and their sidekicks, while the main villains/antagonists are dead/defeated. In storylines where the protago ...
and another tragic ending. These endings are accessible by pressing a special button/button sequence during certain times, indicated by black bars moving away, while others involve a short minigame, such as Mitsurugi avoiding gunshots. This type of ending was finally brought back in '' Soulcalibur III''. * The inclusion of seven extra weapons per character, which have different designs and statistics, composed of Power (inflicts more damage), Defense (receives less damage), Strength (damage dealt with enemy's weapon gauge), Durability (resistance of player's weapon gauge), and Weight (changes character's speed). Certain weapons also have a special ability, such as the ability to damage through defense or restore/drain the player's health. * The inclusion of three different in-game soundtracks to choose from: the original arcade soundtrack, a studio-recorded version of the arcade soundtrack called "Arrange Soundtrack" and the Khan Super Session, made expressly for the home version. * In the English version, all non-Asian characters have their English voice as default. (The concept of speaking different languages was followed by ''
Tekken 4 is a fighting video game developed and published by Namco as the fourth main and fifth installment in the ''Tekken'' series, following the release of the non-canon crossover titled '' Tekken Tag Tournament'' in 1999. It was released as an arcade ...
'' since the character Julia Chang from ''
Tekken 3 is a fighting game, the third entry in the ''Tekken'' series. It was released to the arcades in 1997, before being ported for the PlayStation in 1998. The arcade version of the game was released in 2005 for the PlayStation 2 as part of ''Tekke ...
'' speaks in her ending.) Versions labeled ''Soul Blade'' came out in 1997. In the North American version, clothes were added to Sophitia in the opening cutscene where she would have been nude. In the European version, Li Long's pair of
nunchaku is a traditional Okinawan martial arts weapon consisting of two sticks (traditionally made of wood), connected to each other at their ends by a short metal chain or a rope. It is approximately 30 cm (sticks) and 1 inch (rope). A person w ...
were changed to a three-section staff, since
BBFC The British Board of Film Classification (BBFC, previously the British Board of Film Censors) is a non-governmental organisation founded by the British film industry in 1912 and responsible for the national classification and censorship of fi ...
guidelines at the time banned the depiction of nunchaku.


Soundtracks

Two soundtrack CDs were released for the game: ''Soul Edge Original Soundtrack - Khan Super Session'' and ''Super Battle Sound Attack Soul Edge''.


Reception


Arcade

In Japan, ''Game Machine'' listed ''Soul Edge'' on their March 15, 1996 issue as being the second most-successful arcade game of the month. On the annual 1996 ''
Gamest was a Japanese video game magazine that specialized in covering arcade games. Published by Shinseisha, it first began in May 1986 and originally published bi-monthly, later changed to be a monthly-issued magazine in the late 1980s. The magazine a ...
'' chart, ''Soul Edge'' was the 20th highest-grossing arcade game in Japan that year. The arcade game was more successful in the United States, where it became one of the top five highest-grossing arcade conversion kits of 1996. Despite this, it was not able to achieve the same level of arcade success as Namco's popular '' Tekken'' series. According to '' Next Generation'' magazine, ''Soul Edge'' "enjoyed less success than it deserved" in arcades. '' Next Generation'' reviewed the arcade version of ''Soul Edge Version II'', rating it four stars out of five, and stated that "there is still the slight control delay, but character movement is still fluid and seamless, and the trailing slashes of light in the wake of weapon movement is as gorgeous as ever." The PlayStation conversion, ''Soul Blade'', was a bestseller in the UK. Due to its popularity, the game has been re-released as part of the PlayStation Greatest Hits, the PlayStation Platinum range, and the PlayStation The Best series.


PlayStation

The PlayStation game received very positive reviews. It holds aggregated scores of 91% on GameRankings and 89/100 on
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
, including high ratings by IGN ("extremely fun, and has just enough new elements to make it worth playing multiple times"), and
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
("a great fighting game with its share of flaws"). ''Next Generation'' praised it for "filling in all the blanks with great gameplay, superb characters, unique graphics, and combines them into one solid package."''Next Generation'' 14 (February 1996), page 177. They later commended the PlayStation port for retaining all the characters, levels, graphics, and gameplay from the arcade version. ''
GameFan ''GameFan'' (originally known as ''Diehard GameFan'') was a publication started by Tim Lindquist, Greg Off, George Weising. and Dave Halverson in September 1992 that provided coverage of domestic and import video games. It was notable for its ex ...
'' called it "without a doubt the most stunning graphical fighting feast ever to grace any console." The four reviewers of ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
'' particularly applauded the full motion video intro and the new story mode. They awarded it "Best Intro" in their ''1998 Video Game Buyer's Guide''. A reviewer for '' GamePro'' stated: "Bow down to the new king of fighters, and the first gotta-play-it game of the year." In 1997, '' PSM'' named ''Soul Edge'' as the fourth top game on the PlayStation, and ''Electronic Gaming Monthly'' listed the PlayStation version as a runner-up for "Fighting Game of the Year" (behind '' Street Fighter Collection'') and "Best Music" (behind ''
PaRappa the Rapper is a rhythm video game developed by NanaOn-Sha and published by Sony Computer Entertainment for the PlayStation in Japan in 1996 and worldwide in 1997. Created by music producer Masaya Matsuura in collaboration with artist Rodney Greenblat, t ...
''). ''PSU'' listed this game as the sixth "PSone classic" most deserving to be remade for the
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November ...
in 2011. That same year, ''
Complex Complex commonly refers to: * Complexity, the behaviour of a system whose components interact in multiple ways so possible interactions are difficult to describe ** Complex system, a system composed of many components which may interact with each ...
'' ranked ''Soul Edge'' as the 19th best fighting game of all time. The PlayStation version's opening sequence won the SIGGRAPH '97 award for the best game video of 1996. It was also included on the list of the ten all-time best game cinematics by Cheat Code Central in 2012.


Notes


References


External links


''Soul Blade''
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