Sorry! (game)
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''Sorry!'' is a
board game Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a co ...
that is based on the ancient
India India, officially the Republic of India (Hindi: ), is a country in South Asia. It is the List of countries and dependencies by area, seventh-largest country by area, the List of countries and dependencies by population, second-most populous ...
n
cross and circle game Cross and circle is a board game design used for race games played throughout the world. Design The basic design comprises a circle divided into four equal portions by a cross inscribed inside it like four spokes in a wheel; the classic exam ...
''
Pachisi Pachisi (, Hindustani: əˈtʃiːsiː is a cross and circle board game that originated in Ancient India. It is described in the ancient text ''Mahabharata'' under the name of "Pasha". It is played on a board shaped like a symmetrical cross. A ...
''. Players move their three or four pieces around the board, attempting to get all of their pieces "home" before any other player. Originally manufactured by W.H. Storey & Co in England and now by
Hasbro Hasbro, Inc. (; a syllabic abbreviation of its original name, Hassenfeld Brothers) is an American multinational conglomerate holding company incorporated and headquartered in Pawtucket, Rhode Island. Hasbro owns the trademarks and products of K ...
, ''Sorry!'' is marketed for two to four players, ages 6 and up. The game title comes from the many ways in which a player can negate the progress of another, while issuing an apologetic "Sorry!"


Objective

The objective is to be the first player to get all four of their coloured pawns from their start space, around the board to their "home" space. The pawns are normally moved in a clockwise direction but can be moved backward if directed. Movement of pawns is directed by the drawing of a card. The board game is laid out in a square with 16 spaces per side, with each player assigned their own coloured Start location and Home locations offset towards the centre, one per side. Four five-square paths, one per colour, lead from the common outer path towards a player's Home and are designated their "Safety Zone". On each side are two "Slides", grouping four or five spaces each. Older versions of ''Sorry!'' contain a coloured "diamond space" directly one space back from each start square; a pawn of the diamond's colour may not move forward over this square. Instead, a pawn of that colour must diverge from the outer space square towards their "Home". The diamond space and corresponding rule were removed from subsequent editions.


History

William Henry Storey of
Southend-on-Sea Southend-on-Sea (), commonly referred to as Southend (), is a coastal city and unitary authorities of England, unitary authority area with Borough status in the United Kingdom, borough status in southeastern Essex, England. It lies on the north ...
filed for a patent for the game in England, where it was registered as a
trade mark A trademark (also written trade mark or trade-mark) is a type of intellectual property consisting of a recognizable sign, design, or expression that identifies products or services from a particular source and distinguishes them from oth ...
on 21 May 1929 (UK number 502898). It was subsequently sold in the United Kingdom by
Waddingtons Waddingtons was a British manufacturer of card and board games. The company was founded by John Waddington of Leeds, England and the manager, actor and playwright Wilson Barrett, under the name ''Waddingtons Limited''. The name was changed in ...
, the British games manufacturer who sold it from 1934. In the United States, was filed for ''Sorry!'' on 4 Aug 1930 by William Henry Storey. A Canadian patent followed in 1932. The US patent was issued on 11 April 1933. ''Sorry!'' was adopted by
Parker Brothers Parker Brothers (known by Parker outside of North America) was an American toy and game manufacturer which in 1991 became a brand of Hasbro. More than 1,800 games were published under the Parker Brothers name since 1883. Among its products we ...
in 1934. Hasbro now continuously publishes it.


Classic rules

Each player chooses four pawns of one color and places them in their Start. One player is selected to play first. Each player, in turn, draws one card from the deck and follows its instructions. To begin the game, all of a player's four pawns are restricted to Start; a player can only move them out onto the rest of the board if they draw a 1 or 2 card. A 1 or a 2 places a pawn on the space directly outside of start (a 2 does not entitle the pawn to move a second space). A pawn can jump over any other pawn during its move. However, two pawns cannot occupy the same square; a pawn that lands on a square occupied by another player's pawn "bumps" that pawn back to its own Start. Players can not bump their own pawns back to Start; if the only way to complete a move would result in a player bumping their own pawn, the player's pawns remain in place and the player loses their turn. If a pawn lands at the start of a slide (except those of its own color), either by direct movement or as the result of a switch from an 11 card or a Sorry card, it immediately "slides" to the last square of the slide. All pawns on all spaces of the slide (including those belonging to the sliding player) are sent back to their respective Starts. The last five squares before each player's Home are "Safety Zones", and are specially colored corresponding to the colors of the Homes they lead to. Access is limited to pawns of the same color. Pawns inside the Safety Zones are immune to being bumped by opponents' pawns or being switched with opponents' pawns via 11 or Sorry! cards. However, if a pawn is forced via a 10 or 4 card to move backward out of the Safety Zone, it is no longer considered "safe" and may be bumped by or switched with opponents' pawns as usual until it re-enters the Safety Zone.


Classic cards and function

The modern deck contains 45 cards: there are five 1 cards as well as four each of the other cards (''Sorry!'', 2, 3, 4, 5, 7, 8, 10, 11 and 12). The 6s or 9s are omitted to avoid confusion with each other. The first edition of the game had 44 cards (four of each) and the extra 1 card was soon introduced as an option for quicker play. A 1996 board from Waddingtons had 5 of each card. Cards are annotated with the following actions:


Strategy

The 7 can be split; it is often possible to do so such that one of the pieces ends up on a slide, thus increasing the value of this card. It also provides an additional opportunity for pawns to get Home, so long as there's another pawn on the board to use up the remaining spaces. All other things being equal, moves that cause a pawn to end up in front of an opponent's start square are poor choices, due to the high number of cards that allow that opponent to enter. Some feel that leaving a pawn on one's own square just outside "Start" (also known as the "Dot") is a poor position to be in since new pawns are blocked from entering play. There are numerous strategies and tactics employed by skilled players. One such strategy is to leave the last pawn in the "Start" square and move the other pawns around the board while waiting for a "Sorry" card. Due to the 11 (switching places), 4 (moving backwards, as noted above), and "Sorry" (allowing the player to send virtually any pawn back to its start) cards, the lead in the game can change dramatically in a short amount of time; players are very rarely so far behind as to be completely out of the game. This should be considered when playing a "Sorry" or an 11. Leaving one of your pawns near your start space will allow give you the advantage to move backwards and make it into your safety zone or close enough without having to go all around the board. Slowing the game down is a risky yet effective move when given the opportunity. Essentially, when a player has the chance to switch with or hit the apparent leader, even though the move will not be to the player's immediate advancement around the board, the move should be made to keep the leader out of "Safety" and more importantly, out of "Home".


Official variants


Point-Scoring Sorry!

The 1939 edition of the game includes "Point-Scoring Sorry!", a variant where the game is scored at the end. The game also gives players a hand of cards, each player being dealt five at the start of the game. On a player's turn, they play one card from their hand to determine their move, and then draw a replacement card from the remaining deck. If a player cannot play any of their cards, they may discard a card and draw a replacement. At the end of the game, each player scores a point for every man they got home. The winner also scores one point for every man their opponents had got home, and a bonus of either 24 (if no opponent has a man home), 16 (if no opponent has more than one man home) or 8 (if no opponent has more than two men home).


Teams

Players can elect to play the game in two teams of two. The team pairings are always colours on opposite sides of the board (i.e. Red and Yellow vs. Blue and Green). The game is then played as if two players had eight pawns each: for example, the yellow player may move a red pawn for any legal move. A 7 card could be split between a yellow pawn and a red one but can still be split between no more than two pieces. However, a partner's pawns are not "bump-proof": if yellow were to draw a Sorry! card with only red pawns on the board, or land on a red pawn's occupied space, yellow would have to bump its teammate. Once one of the partners has played all of their pieces into home, he continues to draw and play cards on their turn, if possible, for their partner. The first partnership to play all eight pieces in its home wins.


Sorry! with Fire and Ice Power-Ups

In the 2013 edition, several rules were changed. Two additional items known as Fire and Ice were added, and depending on which card is drawn, can be placed on certain pawns on the board, modifying the playing rules for those pawns. In short, fire gives a pawn the ability to move ahead quickly before the player's turn, and ice stops a pawn from being moved (or removed from play) at all. Furthermore, each player only has three pawns. A pawn can be moved out from Start upon any positive number card. A Sorry! card gives the alternative option of moving forward 4 spaces. The 2 card no longer allows one to pull another card.


Video games

An electronic gaming version of '' Sorry!'' was released in 1998 as a ''Sorry!'' computer game. Also, a handheld version was released in 1996. In the ''Hoyle Table Games'' collection of computer games, the game ''Bump 'Em'' is similar to ''Sorry!''. Pawns are represented as
bumper cars Bumper cars or dodgems are the generic names for a type of flat amusement ride consisting of multiple small electrically powered cars which draw power from the floor and/or ceiling, and which are turned on and off remotely by an operator. Bumpe ...
, and the board follows a path akin to a
freeway A controlled-access highway is a type of highway that has been designed for high-speed vehicular traffic, with all traffic flow—ingress and egress—regulated. Common English terms are freeway, motorway and expressway. Other similar terms ...
cloverleaf instead of a regular square. There are no partnerships allowed.


Sorry! Express

Parker Brothers has released a travel version of Sorry! called Sorry! Express. The game consists of three dice, four home bases, a start base, and sixteen pawns, four in each color. Up to four players can play this game. To play, each player takes a home base and sets it on a different color and all of the pawns are put on the start base no matter how many people are playing. The first person rolls all three dice and gets one of four possibilities for each die: # Color pawn – The player takes the corresponding color pawn from the start base and, if it matches up with the color of their home base, puts it in their home section. If not, it is put in their waiting area. When there are no more pawns of a particular color in the Start base and a player rolls that same color, he can take that color pawn from another player's waiting area, ''not'' their Home section. # Sorry! – Take a pawn from the home section of one player's home base and keep it. # Wild Pawn – The player may take any color pawn from the Start base or waiting areas (not the Home section of another player) and keep it. # Slide – Change either one's own Home section or someone else's Home section to a different color. The first person to get four pawns of the same color in their home section wins. In 2021, Hasbro re-released the game under the name "Sorry! Diced!".


Sorry! Not Sorry!

Sorry! Not Sorry! is an adult-themed edition of Sorry! which consisted of the classic game, but added several cards each containing a "Have you ever...?" question. Upon drawing, the player must ask an opponent the fill-in-the-blank question printed on the card. If the opponent answered yes, both the player and opponent move six spaces; if the answer is no, then they can only move three spaces. This game was part of Hasbro's collection of parody versions of their classic games, which included
The Game of Life ''The Game of Life'', also known simply as ''Life'', is a board game originally created in 1860 by Milton Bradley as ''The Checkered Game of Life'', the first ever board game for his own company, the Milton Bradley Company. ''The Game of Life'' ...
,
Operation Operation or Operations may refer to: Arts, entertainment and media * ''Operation'' (game), a battery-operated board game that challenges dexterity * Operation (music), a term used in musical set theory * ''Operations'' (magazine), Multi-Man ...
, and
Clue Clue may refer to: People with the name * DJ Clue (born 1975), mixtape DJ * Arthur Clues (1924–1998), Australian rugby league footballer * Ivan Clues * Tim Cluess Arts, entertainment, and media ''Clue'' entertainment franchise * ''Cluedo ...
, which were respectively retitled ''The Game of Life: Quarter Life Crisis'', ''Botched Operation'', and ''Clue: What Happened Last Night? Lost in Vegas''.


Notes and references


See also

* Mensch ärgere Dich nicht


External links

*
1972 rules

1992 rules

2003 rules

Rules in Spanish
{{Waddingtons Board games introduced in 1934 Tabletop games Children's board games Cross and circle games Parker Brothers games Waddingtons games