Sonic the Hedgehog 2 (8-bit)
   HOME

TheInfoList



OR:

is a 1992
platform game A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are charac ...
developed by
Aspect Aspect or Aspects may refer to: Entertainment * ''Aspect magazine'', a biannual DVD magazine showcasing new media art * Aspect Co., a Japanese video game company * Aspects (band), a hip hop group from Bristol, England * ''Aspects'' (Benny Carter ...
and published by Sega for the Master System and
Game Gear The is an 8-bit Fourth generation of video game consoles, fourth generation handheld game console released by Sega on October 6, 1990, in Japan, in April 1991 throughout North America and Europe, and during 1992 in Australia. The Game Gear pri ...
. It is the sequel to '' Sonic the Hedgehog'' (1991) and follows Sonic as he attempts to find the
Chaos Emeralds is a Japanese video game series and media franchise created by Sega. The franchise follows Sonic the Hedgehog (character), Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist. The main ''Sonic the Hedg ...
to save his friend
Miles "Tails" Prower , better known by his nickname , is a fictional character in Sega's '' Sonic the Hedgehog'' series. Tails also appears in his own spin-off series, comic books, cartoons, and films. He is the second character to consistently appear by Sonic's sid ...
from Dr. Robotnik. Like the first ''Sonic the Hedgehog'', players run through levels at high speeds while collecting
rings Ring may refer to: * Ring (jewellery), a round band, usually made of metal, worn as ornamental jewelry * To make a sound with a bell, and the sound made by a bell :(hence) to initiate a telephone connection Arts, entertainment and media Film and ...
and defeating enemies. Although it shares the same title with ''
Sonic the Hedgehog 2 is a 1992 platform game developed by Sega Technical Institute (STI) for the Sega Genesis. It follows Sonic as he attempts to stop Doctor Eggman from stealing the Chaos Emeralds to power his space stationnamed The Death Egg. Like the first ''S ...
'' for the Sega Genesis and their releases coincided, the games have little in common and share no levels. Unlike the first 8-bit ''Sonic'' game, which was developed by
Ancient Ancient history is a time period from the beginning of writing and recorded human history to as far as late antiquity. The span of recorded history is roughly 5,000 years, beginning with the Sumerian cuneiform script. Ancient history cov ...
, ''Sonic 2'' was developed by Aspect, which did not interact with the
Sega Technical Institute Sega Technical Institute (STI) was an American video game developer owned by Sega. Founded by the Atari veteran Mark Cerny in 1990, STI sought to combine elite Japanese developers, including the Sonic Team programmer Yuji Naka and his team, wit ...
team developing the Genesis version. ''Sonic 2'' was released in November 1992 to critical acclaim. Critics considered it an improvement over the first 8-bit ''Sonic'' and praised its visuals and gameplay. The game has been rereleased in numerous formats, including ''Sonic'' compilations and Nintendo's
Virtual Console A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, Uni ...
service.


Gameplay

''Sonic the Hedgehog 2''s gameplay is largely the same as its 1991 predecessor. A side-scrolling
platformer A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action game, action video games in which the core objective is to move the player character between points in an environment. Platform game ...
, the player controls Sonic the Hedgehog as he runs at high speeds, defeats enemies, and overcomes obstacles. The story takes place following the events of the last game; Sonic returns home to find that Doctor Robotnik has kidnapped
Miles "Tails" Prower , better known by his nickname , is a fictional character in Sega's '' Sonic the Hedgehog'' series. Tails also appears in his own spin-off series, comic books, cartoons, and films. He is the second character to consistently appear by Sonic's sid ...
, and so Sonic heads off to save him. Like the original, Sonic collects power-ups (such as boosts of speed and invincibility) that give him temporary powers, and
rings Ring may refer to: * Ring (jewellery), a round band, usually made of metal, worn as ornamental jewelry * To make a sound with a bell, and the sound made by a bell :(hence) to initiate a telephone connection Arts, entertainment and media Film and ...
to protect himself from being hit by enemies or obstacles. Sonic starts with three
lives Lives may refer to: * The plural form of a '' life'' * Lives, Iran, a village in Khuzestan Province, Iran * The number of lives in a video game * '' Parallel Lives'', aka ''Lives of the Noble Greeks and Romans'', a series of biographies of famous ...
; if he is hit without carrying any rings, falls into a bottomless pit, drowns, or goes past the act's 10-minute mark, he loses a life. Losing all lives results in a game over. There are some changes however; checkpoint and shield item boxes are absent, and Sonic can now collect rings he drops when damaged. Certain elements present in the Sega Genesis version of ''Sonic the Hedgehog'' are also implemented, such as the ability to smash through walls and run through
vertical loop The generic roller coaster vertical loop, where a section of track causes the riders to complete a 360 degree turn, is the most basic of roller coaster inversions. At the top of the loop, riders are completely inverted. History The vertical ...
s. The game also features modes of transportation for Sonic in which to maneuver the levels, including
minecart A minecart or mine cart (also known as a mine trolley or mine hutch) is a type of rolling stock found on a mine railway, used for moving ore and materials procured in the process of traditional mining. Minecarts are seldom used in modern opera ...
s and
hang gliders Hang gliding is an air sport or recreational activity in which a pilot flies a light, non-motorised foot-launched heavier-than-air aircraft called a hang glider. Most modern hang gliders are made of an aluminium alloy or composite frame covered ...
. The game is split into seven levels called zones, each comprising two main acts and a boss fight with one of
Doctor Robotnik Doctor Ivo "Eggman" Robotnik is the main antagonist of Sega's ''Sonic the Hedgehog'' franchise. Eggman was created and designed by Naoto Ohshima as part of many design choices for Sega's new mascot. After the creation of Sonic the Hedgehog, Ohshi ...
's robots. While the 8-bit ''Sonic the Hedgehog'' stages borrowed thematically from those in the original 16-bit ''Sonic'' game, ''Sonic 2'' features original levels to differentiate itself from its 16-bit counterpart. At the end of each main act, the player hits a signpost, which will spin and land on an image; it can award bonuses depending on the image it settles on. There are six
Chaos Emeralds is a Japanese video game series and media franchise created by Sega. The franchise follows Sonic the Hedgehog (character), Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist. The main ''Sonic the Hedg ...
to collect throughout the stages. If the player collects them all, they will be able to rescue Tails at the end of the game.


Development and release

''Sonic the Hedgehog 2'' was developed by
Aspect Aspect or Aspects may refer to: Entertainment * ''Aspect magazine'', a biannual DVD magazine showcasing new media art * Aspect Co., a Japanese video game company * Aspects (band), a hip hop group from Bristol, England * ''Aspects'' (Benny Carter ...
with co-operation from Sega, unlike its predecessor which was developed by
Ancient Ancient history is a time period from the beginning of writing and recorded human history to as far as late antiquity. The span of recorded history is roughly 5,000 years, beginning with the Sumerian cuneiform script. Ancient history cov ...
. Craig Stitt, who worked as a stage artist with
Sega Technical Institute Sega Technical Institute (STI) was an American video game developer owned by Sega. Founded by the Atari veteran Mark Cerny in 1990, STI sought to combine elite Japanese developers, including the Sonic Team programmer Yuji Naka and his team, wit ...
(STI) on ''Sonic 2'' for the Sega Genesis, stated that there was little interaction between Aspect and STI. Both versions of ''Sonic the Hedgehog 2'' were released in PAL territories in November 1992. The
Game Gear The is an 8-bit Fourth generation of video game consoles, fourth generation handheld game console released by Sega on October 6, 1990, in Japan, in April 1991 throughout North America and Europe, and during 1992 in Australia. The Game Gear pri ...
version was released in Japan on November 21 and in North America in December 1992. It was the first four
megabit The megabit is a multiple of the unit bit for digital information. The prefix mega (symbol M) is defined in the International System of Units (SI) as a multiplier of 106 (1 million), and therefore :1 megabit = = = 1000 kilobits. The megabit ...
cart for the Game Gear, the largest yet. The Master System version remained exclusive to PAL territories until it was released in December 2008 for the Wii
Virtual Console A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, Uni ...
. The Game Gear version was included as an unlockable bonus in ''
Sonic Adventure DX is a 1998 platform game for Sega's Dreamcast and the first main ''Sonic the Hedgehog'' game to feature 3D gameplay. It follows Sonic the Hedgehog (character), Sonic the Hedgehog, Miles "Tails" Prower, Knuckles the Echidna, Amy Rose, Big the ...
'' (2003), and as one of the games featured in the ''Sonic'' compilation '' Sonic Gems Collection'' (2005). It was also released on the Nintendo 3DS
eShop The Nintendo eShop is a digital distribution service powered by the Nintendo Network for the Wii U and Nintendo 3DS, and by a dedicated online infrastructure for the Nintendo Switch. Launched in June 2011 on the Nintendo 3DS, the eShop was ena ...
in June 2013. In the United Kingdom, all versions of ''Sonic the Hedgehog 2'' (including the 16-bit ''Sonic 2'') combined topped the Christmas 1992 sales charts. For the month of December 1992, the Mega Drive version was ranked number one, the Game Gear version number three, and the Master System version number four, while ''
Super Mario Land 2 ''Super Mario Land 2: 6 Golden Coins'' is a 1992 platform video game developed and published by Nintendo for the Game Boy. It is the sequel to ''Super Mario Land''. In ''Super Mario Land 2,'' the player assumes the role of the protagonist Mario, ...
'' for the
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same t ...
was number two. ''Sonic 2'' is the bestselling Game Gear game, having sold over 400,000 copies.


Reception

Critics praised the Master System version as an improvement over the first ''Sonic'' game on the platform. '' Sega Power'' called ''Sonic 2'' the best Master System game. Critics were impressed with the graphics, even leading some ''
Mean Machines Sega ''Mean Machines'' was a multi-format video game magazine published between 1990 and 1992 in the United Kingdom. Origins In the late 1980s ''Computer and Video Games'' (''CVG'') was largely covering the outgoing generation of 8-bit computers l ...
'' staff to think they were viewing a Mega Drive game. Many journalists felt the game ran faster and smoother than ''Sonic 1'', which '' Computer and Video Games'' credited to there being less enemies populating the levels. ''
Sega Force ''Sega Force'' was an early 1990s publication that covered the Sega console range (Sega Mega Drive, Mega-CD, Master System and Game Gear). History ''Sega Force'', along with ''Nintendo Force'', was initially announced in mid-1991 by Newsfield. ...
'' felt the game could have benefited from more enemies gameplay-wise. Gameplay was otherwise praised, with critics taking a liking to the carts, gliders, and other new gameplay additions. ''Sega Power'' and ''
Sega Zone ''Sega Zone'' was a Sega orientated publication from Dennis Publishing in the early 1990s. ''Sega Zone'' had split off from the former multiformat console title ''Game Zone'', which continued as a Nintendo magazine. Early Dennis Publishing st ...
'' enjoyed the secret rooms that could be found throughout the game. Complaints were directed towards the lack of a two-player mode, lack of special zones, and Tails being relegated to only appearing in the game's final
cutscene A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward th ...
. Reviews for the Game Gear version carried many of the same sentiments as the Master System version. ''Sega Force'' explained that the game was almost identical to its home console counterpart, except for some tweaks to gameplay and graphics. Critics found the game was more difficult than the Master System version. ''Sega Force'' and ''
Sega Pro ''Sega Pro'' was the first publication from Paragon Publishing and catered for the Sega consoles: the Master System, Game Gear and the Mega Drive. Early editorial staff included Dominic Handy (editor), Les Ellis (games editor), Dave Perry (de ...
'' found the hang glider difficult to control. ''Mean Machines Sega'' felt that the reduced field-of-vision on the Game Gear made gameplay tougher. ''Sega Force'' and ''Sega Pro'' both noted that the graphics, especially Sonic's character sprite, were notably larger than in the first ''Sonic'' Game Gear game and the home version of ''Sonic 2''. They viewed this as an improvement to graphical fidelity. '' GamePro'' and ''Computer and Video Games'' felt the game was an improvement to the first ''Sonic'' game on the Game Gear. For their 1992 game awards, ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
'' honored ''Sonic 2'' as their "Game of the Year" among portable games.


Retrospective reviews

Reviewing the Master System version, '' IGN'' praised the game for differentiating itself from the Genesis version with original stage themes and gameplay elements. While ''
Hardcore Gaming 101 ''Hardcore Gaming 101'' is an online video game magazine founded by Kurt Kalata. Kalata established the site after graduating college, when he noticed the overabundance of game strategy guides, and felt that someone should create more books abou ...
'' found the core gameplay good, they felt ''Sonic 2'' was weaker than its predecessor, criticizing the level design and art direction. '' Kotaku'' called ''Sonic 2'' the hardest ''Sonic'' game on the Game Gear because of its labyrinth-like levels paired with its small visual field. ''Hardcore Gaming 101'' agreed with the game's reputation for difficulty, primarily due to its low screen resolution which makes hazards more difficult to anticipate. ''
AllGame RhythmOne , previously known as Blinkx, and also known as RhythmOne Group, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel. Blinkx was founded in 2004, went publ ...
'' felt the game played very fast on the Game Gear for the system's processing power. ''
Nintendo Life Gamer Network Limited (formerly Eurogamer Network Limited) is a British mass media company based in Brighton. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and oth ...
'' recommended it to ''Sonic'' fans looking to become better acquainted with 8-bit games in the series.


Notes


References


External links

* {{DEFAULTSORT:Sonic the Hedgehog 2 (8-bit) 1992 video games Windows games Aspect Co. games Game Gear games Sega video games Master System games Side-scrolling video games Sonic the Hedgehog video games Virtual Console games for Wii Virtual Console games for Nintendo 3DS Video game prequels Single-player video games Video games developed in Japan