Sonic the Hedgehog 2
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is a 1992
platform game A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are charac ...
developed by
Sega Technical Institute Sega Technical Institute (STI) was an American video game developer owned by Sega. Founded by the Atari veteran Mark Cerny in 1990, STI sought to combine elite Japanese developers, including the Sonic Team programmer Yuji Naka and his team, wit ...
(STI) for the Sega Genesis. It follows Sonic as he attempts to stop Doctor Eggman from stealing the
Chaos Emeralds is a Japanese video game series and media franchise created by Sega. The franchise follows Sonic the Hedgehog (character), Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist. The main ''Sonic the Hedg ...
to power his space stationnamed The Death Egg. Like the first '' Sonic the Hedgehog'' (1991), players traverse side-scrolling levels at high speeds while collecting
rings Ring may refer to: * Ring (jewellery), a round band, usually made of metal, worn as ornamental jewelry * To make a sound with a bell, and the sound made by a bell :(hence) to initiate a telephone connection Arts, entertainment and media Film and ...
, defeating enemies, and fighting bosses. ''Sonic 2'' introduces Sonic's sidekick
Miles "Tails" Prower , better known by his nickname , is a fictional character in Sega's '' Sonic the Hedgehog'' series. Tails also appears in his own spin-off series, comic books, cartoons, and films. He is the second character to consistently appear by Sonic's sid ...
, new island West-Side Island and features faster gameplay, larger levels, a
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or ...
mode, and special stages featuring
pre-rendered Pre-rendering is the process in which video footage is not rendered in real-time by the hardware that is outputting or playing back the video. Instead, the video is a recording of footage that was previously rendered on different equipment (typic ...
3D graphics 3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for th ...
. Though the original ''Sonic the Hedgehog'' greatly increased the popularity of the Genesis in North America, Sega was slow to approve a sequel before directing STI founder
Mark Cerny Mark Evan Cerny (born August 24, 1964) is an American video game designer, programmer, producer and media proprietor. Raised in the San Francisco Bay Area, Cerny attended UC Berkeley before dropping out to pursue a career in video games. In hi ...
to start ''Sonic 2'' in November 1991. Members of the original development team—including programmer
Yuji Naka , credited in some games as YU2, is a Japanese video game programmer, designer and producer. He is the former head of the Sega studio Sonic Team, where he was the lead programmer of the original '' Sonic the Hedgehog'' series on the Sega Mega ...
and designer Hirokazu Yasuhara—moved from Japan to California to join the project. ''Sonic 2'' was intended to be faster and more ambitious than the first game. The development suffered setbacks, including language and cultural differences between the Japanese and American staff, and numerous levels were cut due to time constraints and quality concerns. As with the first game, Dreams Come True member
Masato Nakamura is a Japanese musician, bass guitarist, and record producer. He is a member of the J-pop band Dreams Come True, which was formed in 1988 and went on to sell over 50million CDs. He also composed the soundtracks for the video games ''Sonic the H ...
composed the soundtrack. ''Sonic 2'' was widely anticipated, and Sega backed it with a marketing campaign. It was released in November 1992 to acclaim and received numerous year-end accolades. Critics considered ''Sonic 2'' an improvement over the first game and praised the visuals, level design, gameplay, and music. The implementation of Tails and the multiplayer mode received criticism, while the special stages divided opinion. ''Sonic 2'' broke video game sales records and grossed over in 1992. With six million copies sold worldwide, it is the second-bestselling Genesis game behind the original ''Sonic the Hedgehog''. ''Sonic 2'' played a major role in keeping Sega competitive during the console wars of the
fourth generation of video game consoles In the history of video games, the fourth generation of game consoles, more commonly referred to as the 16-bit era, began on October 30, 1987, with the Japanese release of NEC Home Electronics' PC Engine (known as the TurboGrafx-16 in North Ame ...
in the early 1990s. It continues to receive acclaim, often cited as one of the
greatest video games of all time This is a list of video games that multiple reputable video game journalists or magazines have considered to be among the best of all time. The games listed here are included on at least six separate "best/greatest of all time" lists from differ ...
. ''
Sonic the Hedgehog 3 is a 1994 platform game developed and published by Sega for the Genesis. Like previous ''Sonic'' games, players traverse side-scrolling levels while collecting rings and defeating enemies. They control Sonic and Tails, who attempt to retrieve ...
'' and ''
Sonic & Knuckles is a 1994 platform game developed and published by Sega. Players control Sonic the Hedgehog and Knuckles the Echidna in their quests to save Angel Island; Sonic tries to prevent Doctor Robotnik from relaunching his orbital weapon, the Death Egg ...
'' followed in 1994. ''Sonic 2'' has been rereleased on various platforms via compilations and
emulation Emulation may refer to: *Emulation (computing), imitation of behavior of a computer or other electronic system with the help of another type of system :*Video game console emulator, software which emulates video game consoles *Gaussian process em ...
, and a remake for
iOS iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also include ...
and Android devices, developed using the Retro Engine, and made by
Christian Whitehead Christian Whitehead, also known by his alias The Taxman, is an Australian video game programmer and designer. He is most recognized for his work creating updated ports of early games in Sega's ''Sonic the Hedgehog'' series, as well as being th ...
and was released in December 2013. A number of ''Sonic 2'' prototypes have leaked since the release.


Gameplay

''Sonic the Hedgehog 2'' is a side-scrolling
platform game A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action video games in which the core objective is to move the player character between points in an environment. Platform games are charac ...
. It features a story similar to the first '' Sonic the Hedgehog'' (1991):
Doctor Robotnik Doctor Ivo "Eggman" Robotnik is the main antagonist of Sega's ''Sonic the Hedgehog'' franchise. Eggman was created and designed by Naoto Ohshima as part of many design choices for Sega's new mascot. After the creation of Sonic the Hedgehog, Ohshi ...
, a
mad scientist The mad scientist (also mad doctor or mad professor) is a stock character of a scientist who is perceived as " mad, bad and dangerous to know" or " insane" owing to a combination of unusual or unsettling personality traits and the unabashedly a ...
, seeks the
Chaos Emeralds is a Japanese video game series and media franchise created by Sega. The franchise follows Sonic the Hedgehog (character), Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist. The main ''Sonic the Hedg ...
to power his space station, the Death Egg, and traps the animal inhabitants of West Island in aggressive robots. As Sonic the Hedgehog, the player embarks on a journey to collect the Chaos Emeralds and stop Robotnik. The player character can run, jump, crouch, and attack by curling into a ball. ''Sonic 2'' introduces the spin dash, which allows the player to curl while stationary for a speed boost, and
Miles "Tails" Prower , better known by his nickname , is a fictional character in Sega's '' Sonic the Hedgehog'' series. Tails also appears in his own spin-off series, comic books, cartoons, and films. He is the second character to consistently appear by Sonic's sid ...
, a fox with two tails who acts as Sonic's
sidekick A sidekick is a slang expression for a close companion or colleague (not necessarily in fiction) who is, or is generally regarded as, subordinate to the one they accompany. Some well-known fictional sidekicks are Don Quixote's Sancho Panza, ...
. By default, the single-player controls both Sonic and Tails simultaneously; a second player can join in at any time and control Tails separately. The player can also choose to play as Sonic or Tails individually. The game takes place across 11 zones with 20 levels ("acts"). The acts are larger than the first game's, and the player navigates them at high speeds while jumping between platforms, defeating robot enemies, and avoiding obstacles. Springs, slopes, bottomless pits, and
vertical loop The generic roller coaster vertical loop, where a section of track causes the riders to complete a 360 degree turn, is the most basic of roller coaster inversions. At the top of the loop, riders are completely inverted. History The vertical ...
s populate acts, as do hazards like water and spikes. The player passes checkpoints to save progress. The last act of each zone ends with a boss battle against Robotnik. The player collects
rings Ring may refer to: * Ring (jewellery), a round band, usually made of metal, worn as ornamental jewelry * To make a sound with a bell, and the sound made by a bell :(hence) to initiate a telephone connection Arts, entertainment and media Film and ...
as a form of
health Health, according to the World Health Organization, is "a state of complete physical, mental and social well-being and not merely the absence of disease and infirmity".World Health Organization. (2006)''Constitution of the World Health Organiza ...
: if they have at least one ring when they collide with an enemy or obstacle, they will survive, but their rings will scatter and blink before disappearing. The player starts with three
lives Lives may refer to: * The plural form of a '' life'' * Lives, Iran, a village in Khuzestan Province, Iran * The number of lives in a video game * '' Parallel Lives'', aka ''Lives of the Noble Greeks and Romans'', a series of biographies of famous ...
, which they lose if they are hit without a ring, fall down a pit, get crushed, drown, or reach the 10-minute
time limit A time limit or deadline is a narrow field of time, or a particular point in time, by which an objective or task must be accomplished. Once that time has passed, the item may be considered overdue (e.g., for work projects or school assignments). In ...
; they receive a game over if they run out. Power-ups like shields and invincibility provide additional layers of protection, and lives are replenished by collecting 100 rings or a 1-up. If the player passes a checkpoint with 50 or more rings, they can warp to a special stage for an opportunity to collect one of the seven Chaos Emeralds. The player runs through a half-pipe course, collecting rings and dodging bombs. A set amount of rings must be collected to obtain the emerald. If the player collides with a bomb, they lose ten rings and are immobilized momentarily. The stages rise in difficulty and the player cannot enter any stage without passing the previous one. After finishing, the player is transported back to the star post they used to enter, with their ring count reset. When all the Chaos Emeralds have been collected, Sonic can transform into
Super Sonic is a title character and the main protagonist of the video game series of the same name published by Sega, and appears in numerous spin-off comics, animations, and other media. He is an anthropomorphic blue hedgehog who can run at super ...
by collecting 50 rings. Super Sonic is nearly invincible, runs faster, and jumps farther, but loses one ring per second and reverts to normal when his rings are depleted. ''Sonic 2'' introduces a
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or ...
game mode In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-sha ...
where two players compete against each other in a split-screen race across three levels. After one player finishes a level, the other player must finish within a minute. Players are ranked in five areas (score, time, rings held at the end of the level, total rings collected, and the number of item boxes broken). The player who excels in the most categories wins. Players can also compete to obtain the most rings in the special stages.


''Knuckles in Sonic 2''

''
Sonic & Knuckles is a 1994 platform game developed and published by Sega. Players control Sonic the Hedgehog and Knuckles the Echidna in their quests to save Angel Island; Sonic tries to prevent Doctor Robotnik from relaunching his orbital weapon, the Death Egg ...
'' was released in 1994, two years after ''Sonic 2''. The ''Sonic & Knuckles''
game cartridge A ROM cartridge, usually referred to in context simply as a cartridge, cart, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, electron ...
features a " lock-on" adapter that allows players to insert other Sega Genesis cartridges. Attaching ''Sonic 2'' unlocks ''Knuckles the Echidna in Sonic the Hedgehog 2'', a variation of ''Sonic 2'' in which the player controls the ''
Sonic the Hedgehog 3 is a 1994 platform game developed and published by Sega for the Genesis. Like previous ''Sonic'' games, players traverse side-scrolling levels while collecting rings and defeating enemies. They control Sonic and Tails, who attempt to retrieve ...
'' (1994) character
Knuckles the Echidna is a fictional character in Sega's '' Sonic the Hedgehog'' series. He is a red anthropomorphic short-beaked echidna who is Sonic's best friend and former rival. Determined and serious, but sometimes gullible, he has the ability to punch enem ...
. The
level design In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty t ...
is identical, but Knuckles can glide and climb walls, allowing him access to areas inaccessible to Sonic or Tails. However, he cannot jump as high, making some areas, such as certain boss fights, more difficult.


Development


Conception

The original ''Sonic the Hedgehog'' was developed by
Sonic Team is a video game developer owned by the Japanese video game company Sega as part of its Sega CS Research and Development No. 2 division. Sonic Team is best known for the long-running ''Sonic the Hedgehog'' series and games such as '' Nights int ...
in Japan and published by Sega for the Sega Genesis in June 1991. The game greatly increased the popularity of the Sega Genesis in North America and is credited with helping Sega gain 65% of the market share against then-industry leader Nintendo, making Sega a formidable competitor. The success meant that a sequel was inevitable, but shortly after the release, programmer
Yuji Naka , credited in some games as YU2, is a Japanese video game programmer, designer and producer. He is the former head of the Sega studio Sonic Team, where he was the lead programmer of the original '' Sonic the Hedgehog'' series on the Sega Mega ...
quit Sega due to disagreements over his salary, dissatisfaction over the time and effort it had taken to finish ''Sonic'', and a lack of support from management. During the development of ''Sonic the Hedgehog'',
Mark Cerny Mark Evan Cerny (born August 24, 1964) is an American video game designer, programmer, producer and media proprietor. Raised in the San Francisco Bay Area, Cerny attended UC Berkeley before dropping out to pursue a career in video games. In hi ...
established
Sega Technical Institute Sega Technical Institute (STI) was an American video game developer owned by Sega. Founded by the Atari veteran Mark Cerny in 1990, STI sought to combine elite Japanese developers, including the Sonic Team programmer Yuji Naka and his team, wit ...
(STI) in California. Sega wanted to develop more games in America, and Cerny's aim was to establish an elite studio that would combine the design philosophies of American and Japanese developers. During a trip to Japan, Cerny visited Naka's apartment, listened to the reasons why he left, and convinced him to join STI in America to fix the problems he had had with Sega in Japan. Designer Hirokazu Yasuhara and other members of the ''Sonic'' development team joined Naka, but artist
Naoto Ohshima (born February 26, 1964) is a Japanese artist and video game designer, best known for designing Sonic the Hedgehog and Dr. Eggman characters from Sega's '' Sonic the Hedgehog'' franchise. Although Yuji Naka created the original tech demo aroun ...
stayed in Japan because he was working on ''
Sonic CD is a 1993 platform game for the Sega CD developed and published by Sega. The story follows Sonic the Hedgehog as he attempts to save an extraterrestrial body, Little Planet, from Doctor Robotnik. Like other '' Sonic'' games, Sonic runs and ...
'' (1993). In September 1991, Cerny pitched ''Sonic the Hedgehog 2'' as STI's project for the 1992 Christmas and holiday shopping season—giving the team 11 months of development—but Sega management considered it too soon for a sequel. Cerny was not surprised, as marketing executives controlled what games developers created and did not understand game development. Further, Sega of America was hesitant due to its lack of confidence in the Sonic character. STI explored other concepts, but in November, Sega reversed course and told Cerny that it needed ''Sonic 2'' for the 1992 holiday season. Cerny said that this did not create "much of a creative loss", as STI had yet to come up with a game idea on par with ''Sonic'', but lost two months of development. Now with a nine-month schedule, full-scale development started in early 1992. ''Sonic 2'' development team was much larger than the first game's and consisted of both American and Japanese developers, although the majority of the team was Japanese. Cerny's idea was to have around a dozen of the original game's staff move to STI. Development began with only Americans because the Japanese faced visa problems. According to Cerny, Sega had applied for O-1 expert visas, for "nationally or internationally recognized" people with "a record of extraordinary achievement", unaware that the Japanese developers did not qualify.


Design

Sega of America marketing director Al Nilsen said that STI wanted "to go all out" to ensure ''Sonic 2'' would be as successful as the original ''Sonic'', since sequels were generally not well regarded. STI brainstormed various ideas to improve the first game's formula, beginning with making Sonic faster. In the first game, Sonic was restricted by a speed cap well below his maximum possible speed; STI lifted the cap for ''Sonic 2''. Naka conceived the spin dash to remove the need to backtrack for momentum, which he observed was a common criticism of the first game. Early in development, STI implemented a routine whereby Sonic was hurt if he ran into a wall at full speed, but removed it in later builds. STI's first step was to create a game outline for the developers to flesh out with "a book-length report" detailing the characters, story, and levels. Yasuhara had ambitious plans for ''Sonic 2'' and designed it with "' blue sky' ideas". Assuming STI had two years of development, he conceived a plot in which Robotnik took over the world and Sonic used
time travel Time travel is the concept of movement between certain points in time, analogous to movement between different points in space by an object or a person, typically with the use of a hypothetical device known as a time machine. Time travel is a ...
to stop him. ''Sonic CD'' time travel feature was coincidental, and differed from ''Sonic 2'' as it implemented it as a
game mechanic In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-sha ...
rather than merely a story feature. The plot was scrapped, but many of ''Sonic 2'' levels were taken from it; for example, Hill Top Zone (which features dinosaur enemies) was intended to be a past version of
Green Hill Zone (or simply Green Hill) is the first level of the platform game ''Sonic the Hedgehog'', which released for the Sega Genesis in 1991. The level is grassy and lush, with environmental features such as palm trees, vertical loops and cliffs, and is t ...
, while Chemical Plant and Casino Night came from the Robotnik-ruled future. Yasuhara designed the stages thinking in the context of a 3D world to work out elements such as corkscrew loops and pipes. He was inspired to design Casino Night because he found ''Sonic'' springs similar to the gimmicks of
pinball Pinball games are a family of games in which a ball is propelled into a specially designed table where it bounces off various obstacles, scoring points either en route or when it comes to rest. Historically the board was studded with nails call ...
tables, while Sky Chase—which features Sonic riding a biplane as he attempts to reach Robotnik's base—was inspired by
Hayao Miyazaki is a Japanese animator, director, producer, screenwriter, author, and manga artist. A co-founder of Studio Ghibli, he has attained international acclaim as a masterful storyteller and creator of Japanese animated feature films, and is widel ...
's anime ''
Future Boy Conan , also known as ''Conan, The Boy in Future'', is a Japanese post-apocalyptic science fiction anime series. It is an adaptation of American science-fiction writer Alexander Key's 1970 novel ''The Incredible Tide''. It was broadcast for twent ...
'' (1978). ''Sonic 2'' features twice as many unique level tropes compared to the first game, and most levels end after two acts rather than three. The first
game demo A game demo is a trial version of a video game that is limited to a certain time limit or a point in progress, which leads to the player buying the game if they liked it. A game demo comes in forms such as shareware, demo disc, downloadable s ...
was playable around six or seven months after the initial outline's creation and featured a few levels without sound effects or significant detail. STI assembled
focus group A focus group is a group interview involving a small number of demographically similar people or participants who have other common traits/experiences. Their reactions to specific researcher/evaluator-posed questions are studied. Focus groups are ...
s to play the demo for feedback and created the alpha build afterward; by this point, 80% of programming had been finished. Yasuhara wanted to add a second playable character so siblings could play together. Naka suggested the second character be endearing, similar to the ''
kitsune In Japanese folklore, , are foxes that possess paranormal abilities that increase as they get older and wiser. According to '' yōkai'' folklore, all foxes have the ability to shapeshift into human form. While some folktales speak of employing ...
'' from ''
Urusei Yatsura is a Japanese manga series written and illustrated by Rumiko Takahashi. It was serialized in Shogakukan's ''Weekly Shōnen Sunday'' from September 1978 to February 1987. Its 366 individual chapters were published in 34 ''tankōbon'' volume ...
'', and beginner-oriented rather than Sonic's rival. An internal contest was held to determine the new character, and the winning design was lead artist Yasushi Yamaguchi's fox, which he named Miles Prower (a
pun A pun, also known as paronomasia, is a form of word play that exploits multiple meanings of a term, or of similar-sounding words, for an intended humorous or rhetorical effect. These ambiguities can arise from the intentional use of homophoni ...
on "
miles per hour Miles per hour (mph, m.p.h., MPH, or mi/h) is a British imperial and United States customary unit of speed expressing the number of miles travelled in one hour. It is used in the United Kingdom, the United States, and a number of smaller cou ...
"). STI wanted the character to appeal to Japanese audiences, and Yamaguchi gave him two tails—inspired by the '' Phantasy Star'' character Myau—to make the design more "impactful". Sega of America objected to the name "Miles Prower", so he was given the nickname Tails as a compromise. Tails was implemented using an
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech r ...
routine that allowed him to mimic Sonic's movements, becoming playable with a second controller. Tails was also used in the multiplayer mode, something that Naka had attempted to implement late in development of the original ''Sonic''. The multiplayer mode was one of Naka's primary motivations to develop ''Sonic 2'', since he felt multiplayer games were more fun. Naka used the Genesis' rarely-used interlaced mode to create split-screen gameplay, since he found the standard display mode made it difficult to see the player character. Developing the multiplayer mode took six months.


Art direction

In addition to overseeing the level design and gameplay, Cerny acted as an art director. The initial level maps were drawn at Sega's headquarters in Tokyo. STI artists then received the paper map with ideas regarding the level theme. Once the design was settled, the artist would draw the art pixel by pixel and then input the graphics in the game itself. The graphics and animations were implemented using the Digitizer, Sega's proprietary graphics system for the Genesis. The artists had to deal with palette limitations, as only 64 colors could be displayed on-screen.
Rieko Kodama , also known as Phoenix Rie, was a Japanese video game artist, director, and producer employed by Sega from 1984 until her death. She is primarily known for her work on role-playing games (RPGs) including the original ''Phantasy Star'' series ...
, who worked on the first game as an artist, helped design the levels. Yasuhara said meshing the Americans' art with art by Yamaguchi was the development's largest hurdle. Yamaguchi had to check the teams' enemy and stage designs while producing his own. While Yamaguchi was assisted by Jina Ishiwatari, he worked mostly alone. Level artist Craig Stitt called Yamaguchi "a machine" who worked long hours and reworked other artists' levels repeatedly to ensure quality. For example, Stitt felt disappointed when Yamaguchi redid his background art for the Oil Ocean level, but did not argue because he was not satisfied with the original background and Yamaguchi's was much better. Naka and Yasuhara also occasionally checked the art, with artist Tim Skelly noting Naka was quite particular. The title screen and Casino Night level art were both completely reworked shortly before release. Skelly designed the appearance of the pseudo-3D special stages, based on a
tech demo A technology demonstration (or tech demo), also known as demonstrator model, is a prototype, rough example or an otherwise incomplete version of a conceivable product or future system, put together as proof of concept with the primary purpose of s ...
created by Naka. The special stages were created from
pre-rendered Pre-rendering is the process in which video footage is not rendered in real-time by the hardware that is outputting or playing back the video. Instead, the video is a recording of footage that was previously rendered on different equipment (typic ...
3D polygons, video of which was compressed and halved vertically and horizontally to fit in the
game cartridge A ROM cartridge, usually referred to in context simply as a cartridge, cart, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, electron ...
. According to Cerny, the 3D look came from the sentiment that the stages needed to look "flashy". Skelly said that the idea came from STI programmer Steve Woita, who "recalled an interesting scheme that allowed us to do bit-map graphics with a character-stamp based system". Graphics for rings, bombs, and characters were provided by Yamaguchi, while the stages were designed by ''
Shinobi A or was a covert agent or mercenary in feudal Japan. The functions of a ninja included reconnaissance, espionage, infiltration, deception, ambush, bodyguarding and their fighting skills in martial arts, including ninjutsu.Kawakami, pp. 21 ...
'' (1987) director Yutaka Sugano. In retrospect, Cerny felt the stages, while visually impressive, did not have as much gameplay depth as the special stages of the original ''Sonic'', which featured Sonic navigating a rotating maze.


Music

As with the first game, ''Sonic 2'' soundtrack was composed by
Masato Nakamura is a Japanese musician, bass guitarist, and record producer. He is a member of the J-pop band Dreams Come True, which was formed in 1988 and went on to sell over 50million CDs. He also composed the soundtracks for the video games ''Sonic the H ...
, a member of the
J-pop J-pop ( ja, ジェイポップ, ''jeipoppu''; often stylized as J-POP; an abbreviated form of "Japanese popular music"), natively also known simply as , is the name for a form of popular music that entered the musical mainstream of Japan in the ...
band Dreams Come True. Nakamura became famous in Japan after the release of ''Sonic the Hedgehog'' and increased his asking price considerably. According to Yamaguchi, Sega of America wanted to use music composed in-house instead. After the team rejected it as "awful", Sega rehired Nakamura. Nakamura began composing early in development with only concept art for reference. He treated ''Sonic 2'' like a film and attempted to reflect the atmosphere he felt in the concept art. Nakamura composed ''Sonic 2'' simultaneously with the 1992 Dreams Come True album ''
The Swinging Star ''The Swinging Star'' is the fifth studio album by the Japanese band Dreams Come True, released in 1992. It reached number one on the Oricon Albums Chart, stayed on the chart for 55 weeks, and was also once the biggest-selling Japanese-language a ...
''. As a gift to the developers, he produced an alternate version of the ''Sonic 2'' ending theme, "Sweet Sweet Sweet", for the album. Since ''Sonic 2'' was more technically advanced than its predecessor, Nakamura "wanted to create music that showed progress... It was like the '' Indiana Jones'' sequels. Same concept, but with more fun and excitement." Nakamura felt considerable pressure, as he understood that expectations were high due to the first game's success. STI let Nakamura work freely, which he felt allowed him to create melodic tunes and "unusual rhythm patterns". He composed using a
Roland MC-4 Microcomposer The Roland MC-4 MicroComposer was an early microprocessor-based music sequencer released by Roland Corporation. It could be programmed using the ten key numeric keyboard or a synthesizer keyboard using the keyboard's control voltage and gate outp ...
; composing was challenging due to the Genesis' limited sound capabilities, but they encouraged him to be more inventive. Five or six people worked to convert Nakamura's music to the Genesis format.


Conflicts

The development was complicated by the cultural and language barriers between the Japanese and American developers. The Japanese were used to crunch conditions, with Cerny noting they often worked through the night and slept in their cubicles. In contrast, the Americans locked the STI offices at night. Cerny had envisioned the Japanese acting as mentors to the Americans, but cooperation was difficult since the Americans could not speak Japanese. Stitt recalled Yasuhara as easy to work with, but Naka as "an arrogant pain in the ass" not interested in working with Americans. Skelly said that Naka would have been happier working with an all-Japanese team. During the development, Cerny left STI; he said that he left as development concluded, though Sega executive Masaharu Yoshii recalled that he departed around halfway through. Cerny left partly because of the rising tensions between the Japanese and American developers, feeling the Americans were not treated respectfully. Further complicating this was STI's involvement with the ''Sonic'' franchise and Naka's desire to oversee development personally, as well as Sega of America's initial hesitation to assist given their lack of confidence in the Sonic character. Yoshii was installed as the temporary head of STI and was credited as ''Sonic 2'' director. He said that the situation was severe because Sega of America was "betting everything" on ''Sonic 2'', but the STI staff did not display any stress and remained optimistic that the project would be finished.


Cut content

A large amount of content was cut. Nilsen said ''Sonic 2'' "probably could have been three times the size if we left in everything that was there. Naka and team really did a phenomenal job of editing what was going to be in the game, and weren't afraid to say, 'I've been working on this for four months, it's not working. Let's take it out.'" One scrapped stage, Hidden Palace Zone, featured extensively in prerelease advertisements. It was planned as a secret stage accessed by collecting Chaos Emeralds; according to Naka, it would explain the origin of the Chaos Emeralds and grant Sonic his Super Sonic powers. Though Hidden Palace was one of the first levels implemented, work on it stopped in mid-1992, and it was removed shortly before completion for a lack of time and cartridge space. Stitt, who created the Hidden Palace art and considered its foreground among his favorite work, was angry when he learned it was cut. Other cut levels included a forest level, which was implemented but hardly worked on, and a desert level. One scrapped level, Genocide City, was renamed Cyber City because the Japanese developers had not understood the negative connotations of the word ''
genocide Genocide is the intentional destruction of a people—usually defined as an ethnic, national, racial, or religious group—in whole or in part. Raphael Lemkin coined the term in 1944, combining the Greek word (, "race, people") with the Lat ...
''. Its level layout was used in the Metropolis Zone level. Sega of America CEO
Tom Kalinske Thomas Kalinske (born July 17, 1944) is an American businessman, best known as having worked for Mattel from 1972 to 1987, where he was credited with reviving the Barbie and Hot Wheels brands, launching Masters of the Universe, then being promoted ...
, product manager Madeline Schroeder, and Nilsen worked closely with STI; Nilsen said the
feedback loop Feedback occurs when outputs of a system are routed back as inputs as part of a chain of cause-and-effect that forms a circuit or loop. The system can then be said to ''feed back'' into itself. The notion of cause-and-effect has to be handled c ...
helped the team determine what needed to be cut. Most cuts were made to the Americans' designs, and many Americans were furious when they learned their work had been cut. Stitt said that he may have been the only American whose art was used in the final game. According to Yasuhara, most level cuts were due to time constraints. In 2017, he said he wanted to remake ''Sonic 2'' with the cut content restored.


Completion

''Sonic 2'' did not become playable from start to finish until the last 48 hours of development, in September 1992. The team planned to use a 4MiB cartridge, the same cartridge size as the first game, but STI ran out of space towards the end of development. To make sure the game would be finished in time for
Thanksgiving Thanksgiving is a national holiday celebrated on various dates in the United States, Canada, Grenada, Saint Lucia, Liberia, and unofficially in countries like Brazil and Philippines. It is also observed in the Netherlander town of Leiden ...
, Yoshii went to the Japanese side of Sega for help. Managing director Daizaburou Sakurai contacted Sega Enterprises president
Hayao Nakayama is a Japanese businessman and was the former President and CEO of Sega Enterprises, Ltd from 1983 to 1999. Early life and career Nakayama was born into a family of doctors, and was expected to pursue medicine as a career. However, Nakayama de ...
, who allowed the team to double the ROM size to avoid a delay. In total, over 100 people worked on ''Sonic 2'' and the main team comprised 20 developers. The development schedule was shorter than the first game's, and Yasuhara said STI worked under a lot of pressure due to Sega's competition with Nintendo. Yoshii said that ''Sonic 2'' would not have been ready for release without Sega of America's bug-checking process. STI videotaped testers' gameplay so the developers could easily locate bugs. Around 50 developers worked as bug checkers, and the process took two to three weeks. Yoshii felt that despite the staff conflicts, the bug-checking made developing ''Sonic 2'' in the US worth it, as Sega of America's process was much more thorough than the one in Japan. When ''Sonic 2'' was shipped to Japan for production, copies of the
source code In computing, source code, or simply code, is any collection of code, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the w ...
were sent on separate planes to ensure that the game would arrive in case of an accident. On the day the code shipped, the STI staff gathered in the warehouse and celebrated with a Sonic-themed cake.


Release

Sega aggressively promoted ''Sonic the Hedgehog 2'', spending approximately $10 million on advertising. Promotion began in early 1992, when Sega sent mockup screenshots to magazines. Sega then sent an early build to
Nickelodeon Nickelodeon (often shortened to Nick) is an American pay television channel which launched on April 1, 1979, as the first cable channel for children. It is run by Paramount Global through its networks division's Kids and Family Group. It ...
for demonstration on the ''
Nick Arcade ''Nick Arcade'' (also stylized ''Nickelodeon Arcade'') is an American children's game show created by James Bethea and Karim Miteff and hosted by Phil Moore, with Andrea Lively announcing, that aired on Nickelodeon in 1992 (in the first seaso ...
'' (1992)
game show A game show is a genre of broadcast viewing entertainment (radio, television, internet, stage or other) where contestants compete for a reward. These programs can either be participatory or demonstrative and are typically directed by a host, ...
; the build was featured several times, notably in a competition between ''
Clarissa Explains It All ''Clarissa Explains It All'' is an American teen sitcom created by Mitchell Kriegman for Nickelodeon. In the series, Clarissa Darling ( Melissa Joan Hart), is a teenager who addresses the audience directly to explain the things that are happenin ...
'' (1991–1994) stars Melissa Joan Hart and Jason Zimbler. Hart "memorably" struggled to play it since she was unaware of the spin dash. As ''Sonic 2'' was Sega's biggest game of the year, the marketing team, as ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
'' wrote, sought to make the release "as much a celebration as it was a product launch". Sega gave away T-shirts as preorder gifts and sent stores
dry-erase board A whiteboard (also known by the terms marker board, dry-erase board, dry-wipe board, and pen-board) is a glossy, usually white surface for making non-permanent markings. Whiteboards are analogous to blackboards, but with a smoother surface all ...
s to count down the days to release. Teaser posters bore the slogan "Are You Up 2 It?". Sega of America collaborated with Emery Worldwide to produce stickers celebrating "The Great ''Sonic 2'' Shipment", and 50 people dressed as Sonic greeted the three planes carrying copies of ''Sonic 2'' at Heathrow Airport. Sega considered shipping the cartridges with
holographic Holography is a technique that enables a wavefront to be recorded and later re-constructed. Holography is best known as a method of generating real three-dimensional images, but it also has a wide range of other applications. In principle, i ...
labels, but decided it was too expensive. At the last minute, Sega canceled a tour of
shopping mall A shopping mall (or simply mall) is a North American term for a large indoor shopping center, usually anchored by department stores. The term "mall" originally meant a pedestrian promenade with shops along it (that is, the term was used to refe ...
s across the US, deciding it would be inadequate. Instead, it made ''Sonic 2'' available in the West in all stores on the same day. This was an unusual practice at the time; generally, international game release dates depended on the region. Sega reconfigured its distribution system to ensure that games were available in all major stores. The North American and European release date, Tuesday, November 24, 1992, was marketed as "Sonic 2sday". In Japan, the game was released three days earlier, on November 21. Initial copies of ''Sonic 2'' had several bugs; later copies used a patch developed a few days after completing the game. The cover art, featuring Robotnik "leering over a checkered '2'" behind Sonic and Tails, was illustrated by Greg Martin. An alternate version of ''Sonic the Hedgehog 2'' was developed by Aspect Co. for Sega's 8-bit consoles, the Master System and the handheld
Game Gear The is an 8-bit Fourth generation of video game consoles, fourth generation handheld game console released by Sega on October 6, 1990, in Japan, in April 1991 throughout North America and Europe, and during 1992 in Australia. The Game Gear pri ...
. The 8-bit version features different levels and music, as well as a different plot in which Sonic must rescue a kidnapped Tails. It was later included in ''Sonic'' compilations, such as ''
Sonic Adventure DX is a 1998 platform game for Sega's Dreamcast and the first main ''Sonic the Hedgehog'' game to feature 3D gameplay. It follows Sonic the Hedgehog (character), Sonic the Hedgehog, Miles "Tails" Prower, Knuckles the Echidna, Amy Rose, Big the ...
'' (2003) for the GameCube and
Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for ser ...
and '' Sonic Gems Collection'' (2005) for the GameCube and PlayStation 2. Sega also released an arcade cabinet version of ''Sonic 2'' using its Sega Mega Play arcade system board in 1993, while another version planned for the Genesis's
Sega CD The Sega CD, released as the in most regions outside North America and Brazil, is a CD-ROM accessory for the Sega Genesis produced by Sega as part of the fourth generation of video game consoles. It was released on December 12, 1991, in Japan ...
accessory became a new game, ''Sonic CD''.


Sales

Retailers preordered copies of ''Sonic 2'' by October 1992, and it set a preorder record in Europe with game cartridges ordered in five countries, including 750,000 in the UK. Upon release, ''Sonic 2'' broke video game sales records. In the US, it sold 600,000 copies within a day in addition to 400,000 preorders. It became the fastest-selling game in UK history with 750,000 copies sold within a day, grossing or and accounting for 48% of all UK software sales that week. It was the top-seller on Gallup's Sega charts for the UK, Japan, and US for two months, and the bestselling video game of 1992 in North America and Europe. The initial worldwide batch of cartridges sold out within two weeks. ''Sonic 2'' grossed in 1992 ( adjusted for inflation), which Kalinske said was "more than any hit movie, more than any other entertainment property." The release-day revenue exceeded the total revenue that the bestselling
rock music Rock music is a broad genre of popular music that originated as " rock and roll" in the United States in the late 1940s and early 1950s, developing into a range of different styles in the mid-1960s and later, particularly in the United States an ...
CD of 1992,
Simply Red Simply Red are a British soul and pop band formed in Manchester in 1985. The lead vocalist of the band is singer and songwriter Mick Hucknall, who, by the time the band initially disbanded in 2010, was the only original member left. Since th ...
's ''
Stars A star is an astronomical object comprising a luminous spheroid of plasma held together by its gravity. The nearest star to Earth is the Sun. Many other stars are visible to the naked eye at night, but their immense distances from Earth ma ...
'', had earned throughout the year. ''Sonic 2'' appeared on UK sales charts well into 1993 and was the UK's second bestselling video game of 1993. By November 1993, it was the bestselling 16-bit video game at the time. ''Sonic 2'' sold six million copies worldwide by August 2006, making it the second-bestselling Genesis game behind the original ''Sonic the Hedgehog''.


Reception

''Sonic 2'' received widespread critical acclaim, with scores above 90% from most
video game magazines Video game journalism is a branch of journalism concerned with the reporting and discussion of video games, typically based on a core "reveal–preview–review" cycle. With the prevalence and rise of independent media online, online publicat ...
at the time. The improvements to the gameplay were praised. '' GamePro'' gave it 4.5 out of 5 for sound and 5 in every other category (graphics, control, and fun factor). Critics praised the level design and graphics. ''GamePro'' assessed that the "graphics are actually better than the original's. The rich variety of scenery, slightly larger sprites, and extra-added attitude help the spunky hedgehog paint video game magic." Despite the reduction in the number of acts per level to two from the first game's three, the levels themselves were said to be larger and more memorable. ''GamePro'' described Tails as "about the cutest companion that any Sonic fan could ask for" and said the game's biggest problem is that it is too easy, to the point where even unskilled players would quickly breeze through it. However, the reviewer noted that finding each stage's secrets provides the game with challenge and longevity. Reviewers spoke positively of the special stages and approved of the visual effects. ''GamePro'' wrote: "Theoretically, the Genesis isn't capable of scaling, but ''Sonic'''s Bonus Rounds are gonna make you wonder!"


Accolades

''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
'' awarded it for being the best Genesis game of 1992. The Electronic Gaming Awards from ''
Electronic Games An electronic game is a game that uses electronics to create an interactive system with which a player can play. Video games are the most common form today, and for this reason the two terms are often used interchangeably. There are other common ...
'' magazine nominated ''Sonic 2'' for its 1992 Video Game of the Year award, which it lost to '' Street Fighter II'', but ''Sonic 2'' won the award for Best Electronic Game Graphics. ''
Chicago Tribune The ''Chicago Tribune'' is a daily newspaper based in Chicago, Illinois, United States, owned by Tribune Publishing. Founded in 1847, and formerly self-styled as the "World's Greatest Newspaper" (a slogan for which WGN radio and television a ...
'' selected it as runner-up for Best Game of the Year, below ''Street Fighter II'' and '' The Legend of Zelda: A Link to the Past''. At the
Golden Joystick Awards The Golden Joystick Awards, also known as the People's Gaming Awards, is a video game award ceremony; it awards the best video games of the year, as voted for originally by the British general public, but is now a global event that can be vote ...
, ''Sonic 2'' won the awards for Best Original Console Game and Promotional Campaign of the Year. The ''
Mega Mega or MEGA may refer to: Science * mega-, a metric prefix denoting 106 * Mega (number), a certain very large integer in Steinhaus–Moser notation * "mega-" a prefix meaning "large" that is used in taxonomy * Gravity assist, for ''Moon-Eart ...
'' Reader Awards voted it the best platform game and best Mega Drive game of 1992, and ''Mega'' ranked it the second best Mega Drive game of all time in 1993. They named it the 36th best Mega Drive game in 1994. At the
European Computer Trade Show The European Computer Trade Show (ECTS) was an annual trade show for the European video game industry which first ran in 1988, the last event being held in 2004. The exposition was only open to industry professionals and journalists, although it w ...
awards, it won the Going Live Readers Award.


Post-release


Aftermath

Naka refused to develop another ''Sonic'' game if he had to work with the Americans again. When Atari veteran Roger Hector became the division's head, STI split into two teams: the Japanese developers led by Naka, and the American developers. The Japanese team started working ''
Sonic the Hedgehog 3 is a 1994 platform game developed and published by Sega for the Genesis. Like previous ''Sonic'' games, players traverse side-scrolling levels while collecting rings and defeating enemies. They control Sonic and Tails, who attempt to retrieve ...
'' in January 1993; it was conceived as an isometric game that used the
Sega Virtua Processor The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Syst ...
chip, but was retooled to reuse the ''Sonic 2'' engine after it became apparent that the chip would not be finished in time. Many of ''Sonic 2'' unused concepts were incorporated into ''Sonic 3'' and the next game, ''
Sonic & Knuckles is a 1994 platform game developed and published by Sega. Players control Sonic the Hedgehog and Knuckles the Echidna in their quests to save Angel Island; Sonic tries to prevent Doctor Robotnik from relaunching his orbital weapon, the Death Egg ...
'', including the Hidden Palace level. Like their predecessors, ''Sonic 3'' and ''Sonic & Knuckles'' were critical and commercial successes when they were released in 1994. While the Japanese worked on ''Sonic 3'', the American team developed the spin-off ''
Sonic Spinball ''Sonic the Hedgehog Spinball'' is a 1993 pinball video game developed by Sega Technical Institute and published by Sega. It is a Spin-off (media), spinoff of the ''Sonic the Hedgehog'' series set in the continuity of the ''Sonic the Hedgehog ...
'' (1993), a
pinball Pinball games are a family of games in which a ball is propelled into a specially designed table where it bounces off various obstacles, scoring points either en route or when it comes to rest. Historically the board was studded with nails call ...
game commissioned after Sega's research determined that Casino Night Zone was one of the most popular levels in ''Sonic 2''. Following the completion of ''Sonic & Knuckles'', Yasuhara quit, citing differences with Naka, and went on to develop games for Sega of America. Naka returned to Japan with developer
Takashi Iizuka , better known by his ring name , is a Japanese retired professional wrestler. He is best known for his 33-year career in New Japan Pro-Wrestling (NJPW), where he was a three-time IWGP Tag Team Champion. He has also worked for Pro Wrestling Noa ...
to work with Sonic Team, and was reunited with Ohshima. A concept developed during ''Sonic 2'' production formed the basis of the Sonic Team game '' Nights into Dreams'', released for the Sega Saturn in 1996. The American team developed '' Comix Zone'' (1995), '' The Ooze'' (1995), '' Die Hard Arcade'' (1996) with Sega AM1, and ''
Sonic X-treme ''Sonic X-treme'' was a platform game developed by Sega Technical Institute from 1994 until its cancellation in 1996. It was planned as the first fully 3D '' Sonic the Hedgehog'' game, taking Sonic into the 3D era of video games, and the firs ...
'', which was canceled in 1996. STI was disbanded in late 1996 as a result of changes in management at Sega of America. Meanwhile, Cerny worked with Sony Interactive Entertainment and helped create the PlayStation franchises ''
Crash Bandicoot ''Crash Bandicoot'' is a video game franchise originally developed by Naughty Dog as an exclusive for Sony's PlayStation console. It has seen numerous installments created by various developers and published on multiple platforms. The series c ...
'' and ''
Spyro the Dragon ''Spyro the Dragon'' is a platform game developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation on September 9, 1998. The first game in the '' Spyro'' series, it stars the title character, a young purple ...
''. Cerny and Yasuhara remained friends and reunited to work with
Naughty Dog Naughty Dog, LLC (formerly JAM Software, Inc.) is an American first-party video game developer based in Santa Monica, California. Founded by Andy Gavin and Jason Rubin in 1984, the studio was acquired by Sony Computer Entertainment in 2001. Gav ...
on the ''
Jak and Daxter ''Jak and Daxter'' is an action-adventure video game franchise created by Andy Gavin and Jason Rubin and owned by Sony Interactive Entertainment. The series was originally developed by Naughty Dog with a number of installments being outsourc ...
'' series in the 2000s.


Rereleases

''Sonic 2'' has been
ported In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally desi ...
to multiple platforms. A Sega Saturn port included in the compilation ''
Sonic Jam ''Sonic Jam'' is a video game compilation developed by Sonic Team and published by Sega for the Sega Saturn. It was released in Japan in June 1997, and in North America and Europe two months later. It contains the four main ''Sonic the Hedgehog' ...
'' (1997) introduces an alternate difficulty mode that alters stage layouts and removes some levels for an easier experience. Other compilations featuring the game include '' Sonic Classics 3 in 1'' (1995) for the Genesis; ''
Sonic Mega Collection is a video game compilation developed by Sonic Team and published by Sega in 2002 for the GameCube. It is a compilation of several ''Sonic the Hedgehog'' games originally released on the Sega Genesis, along with a few other Sega-published title ...
'' (2002) for the GameCube, PlayStation 2, and
Xbox Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the ...
; ''
Sega Genesis Collection ''Sega Genesis Collection '' (''Sega Mega Drive Collection'' in PAL regions) is a compilation of video games developed by Digital Eclipse and published by Sega for PlayStation 2 and PlayStation Portable. The collection includes twenty-eight Sega ...
'' (2006) for the PlayStation 2 and PlayStation Portable; ''
Sonic's Ultimate Genesis Collection ''Sonic's Ultimate Genesis Collection'' (''Sega Mega Drive Ultimate Collection'' in PAL regions) is a compilation of video games developed by Backbone Entertainment and published by Sega for PlayStation 3 and Xbox 360. The compilation features ...
'' (2009) for the
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
and
PlayStation 3 The PlayStation 3 (PS3) is a home video game console developed by Sony Computer Entertainment. The successor to the PlayStation 2, it is part of the PlayStation brand of consoles. It was first released on November 11, 2006, in Japan, November ...
; ''Sonic Classic Collection'' (2010) for the Nintendo DS; and ''Sega Genesis Classics'' (2018) for the Nintendo Switch, PlayStation 4, and Xbox One. ''Jam'', ''Mega Collection'', and ''Classic Collection'' include ''Knuckles in Sonic 2'' as a bonus. A remake of ''Sonic 2'' was released for Android and
iOS iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also include ...
devices on December 12, 2013, and for Apple TV on March 24, 2016. The remake was developed from scratch by Christian Whitehead, Christian "Taxman" Whitehead and Simon Thomley, Simon "Stealth" Thomley using the Retro Engine, previously used in Whitehead's 2011 ''Sonic CD'' remake. The remake adds enhancements such as support for widescreen displays, Knuckles as a playable character, time and boss attack modes, online multiplayer, additional multiplayer stages, and Tails's flying and swimming abilities from ''
Sonic the Hedgehog 3 is a 1994 platform game developed and published by Sega for the Genesis. Like previous ''Sonic'' games, players traverse side-scrolling levels while collecting rings and defeating enemies. They control Sonic and Tails, who attempt to retrieve ...
'' (1994). It also restores Hidden Palace Zone as an optional, secret level. Whitehead redesigned Hidden Palace with input from Sonic Team, which informed him that STI had been dissatisfied with the original level design. The Android version sold more than 100,000 paid downloads on the Google Play Store by 2017, and received more than 10million downloads by 2019 after it was made free-to-play. The remake was included in the 2022 compilation ''Sonic Origins''. A Nintendo 3DS port was developed by M2 (game developer), M2 and released as part of Sega's ''3D Classics'' line in Japan on July 22, 2015, and elsewhere on October 8. The port features stereoscopic 3D visuals, the option to switch between the game's regional variants, alternate sound and visual modes, and cheat code, cheats. M2 was originally hesitant to port the game, and it took the most effort of the ''3D Classics'' line due to its large size and elaborate levels. Several technical tricks, such as the interlacing in the multiplayer mode and the pre-rendering in the special stages, had to be reprogrammed so they could be retained. M2 also developed a Nintendo Switch port for the Sega Ages line, released in February 2020. It includes most of the additions from the 3DS version, as well as the option to use Sonic's Drop Dash ability from ''Sonic Mania'' (2017), a time attack mode, and ''Knuckles in Sonic 2''. ''Sonic 2'' has also been rereleased on digital distribution platforms. It was made available for download on the Wii's Virtual Console on June 11, 2007, the Xbox 360's Xbox Live Arcade on September 12, 2007, the PlayStation 3's PlayStation Network on April 19, 2011, Steam (service), Steam on January 26, 2011, and for Nintendo Switch Online's "List of Nintendo Switch Online games, Expansion Pack" subscribers on October 25, 2021. These versions run via Genesis
emulation Emulation may refer to: *Emulation (computing), imitation of behavior of a computer or other electronic system with the help of another type of system :*Video game console emulator, software which emulates video game consoles *Gaussian process em ...
, and the Wii and Xbox 360 versions allow users to play ''Knuckles in Sonic 2'' if they also own ''Sonic & Knuckles''. The Xbox 360 version sold 509,805 copies . An emulated version for iOS was released in April 2010, but was replaced by the remake in 2013; those who purchased the original version were offered the remake free. The Xbox Live Arcade, PlayStation Network, and Steam versions were delisted in 2022 ahead of the release of ''Sonic Origins'', a move that received criticism on video game preservation and consumer protection grounds.


Legacy

''Sonic 2'' was a major factor in keeping Sega competitive during the console wars of the
fourth generation of video game consoles In the history of video games, the fourth generation of game consoles, more commonly referred to as the 16-bit era, began on October 30, 1987, with the Japanese release of NEC Home Electronics' PC Engine (known as the TurboGrafx-16 in North Ame ...
in the early 1990s, and ''GameSpot'' described it as the game that solidified ''Sonic'' as a major franchise. It boosted Genesis sales enough to nearly equalize Sega with Nintendo and cemented Sonic as a video game mascot on par with Nintendo's Mario. Further, the Sonic 2sday promotion has been credited for originating the concept of a concrete and unified worldwide release date for video games. The practice was uncommon before ''Sonic 2'' release and became a widespread industry trend in the following years. ''Sonic 2'' introduced many elements that defined the ''Sonic'' franchise. ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
'' wrote that it "expanded the formula in myriad ways, giving Sonic new moves like the spin-dash, bigger stages to explore with more branching paths, and more inventive boss battles." ''USGamer'' said that much of the series' most-loved elements originated in ''Sonic 2'' with the introduction of Tails, Super Sonic, and casino levels. Tails became one of the most popular ''Sonic'' characters; according to Nilsen, Sega found that Tails was as popular as Sonic because he received nothing but praise through its 800 number line. Tails starred in two spin-offs, ''Tails Adventure'' and ''Tails' Skypatrol'', for the Game Gear in 1995.


Retrospective assessments

''Sonic 2'' continues to receive acclaim. Critics consider it an improvement over the first ''Sonic the Hedgehog'', saying it features greater level diversity and design, better graphics, and quality-of-life improvements. ''GameSpot'' said that ''Sonic 2'' "does everything a sequel is supposed to do. It resolves many of the first game's shortcomings and incorporates a slew of minor upgrades that cumulatively amount to a fresh experience." ''IGN'' felt the emulated Wii rerelease was easy to recommend. ''TeamXbox'', ''Eurogamer'', and ''Hardcore Gamer'' said the level design, music, and fast gameplay still hold up exceptionally well, and ''GamesRadar+'' called it "the most user-friendly of all the ''Sonic'' games, beautifully presented and still a challenge if you want to complete it properly." Retrospective objects of criticism include the multiplayer mode and the implementation of Tails. Reviewers disliked the image distortion brought about by the multiplayer mode's squeezed and flickering graphics, while they considered Tails a burden due to his interference in boss battles. Additionally, ''Eurogamer'' described the visuals of the special stages as "dreadfully blocky", and ''IGN'' felt that the inclusion of Tails in the stages was "detrimental at best" since he constantly hits bombs and makes the player lose progress. Some critics wrote that the late-game stages were difficult and complex, while ''GamesRadar+'' said that "[the game] could be criticized for 'playing itself'" during sequences when Sonic careens at high speeds. The 2010 iOS and DS versions received middling reviews, with criticism for their quality and lack of multiplayer, but the 2013 remake was considered the definitive version. ''TouchArcade'' called it a "beautiful remaster" that would appeal to old and new fans and found it surreal to finally play the once-removed Hidden Palace in an official capacity. Critics praised the 3DS version for its implementation of the system's stereoscopic 3D and the added bonus features, with ''Nintendo World Report'' writing that the addition of cheats made difficult moments less frustrating. ''Nintendo Life'' was disappointed that the Switch version did not include the 2013 remake's features and felt that M2 should have chosen a lesser-known game to port, given the copious number of ''Sonic 2'' rereleases. Nonetheless, ''Nintendo Life'' felt it was an excellent port and a "must-have" for first-time players. ''Sonic 2'' is frequently cited as one of the
greatest video games of all time This is a list of video games that multiple reputable video game journalists or magazines have considered to be among the best of all time. The games listed here are included on at least six separate "best/greatest of all time" lists from differ ...
. Listing the game at number 71 in its Top 100 Games of All Time list in 2001, ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 w ...
'' wrote that ''Sonic 2'' was "the most challenging and finely polished ''Sonic the Hedgehog'' title." ''Sonic 2'' took first place in a survey conducted by ''Official Nintendo Magazine'' to determine the fan-favorite ''Sonic'' game in 2010, and ''GameZone'' named it the second-best ''Sonic'' game (behind ''Sonic 3'') in 2011. ''GamesRadar+'' named ''Sonic 2'' the best ''Sonic'' game and the second-best Genesis game of all time (behind ''Streets of Rage 2'' (1992)) in 2017. In November 2017, Sonic Team head Takashi Iizuka said that he felt ''Sonic 2'' "really is the best of the classic ''Sonic'' series. The level design is just really, really solid... All of the [Sega] staff would say it was a great game for Japanese tastes but also a great game for American tastes. ''Sonic 2'' really captured that global sense of game design and level design."


Influence

For ''Sonic'' 20th anniversary in 2011, Sega released ''Sonic Generations'', which features reimagined versions of stages from across the series' history. The PlayStation 3, Xbox 360, and Windows versions contain remakes of ''Sonic 2'' Chemical Plant Zone and the Death Egg Robot boss fight, while the Nintendo 3DS version contains a remake of Casino Night. Additionally, a Casino Night-themed pinball minigame was released as downloadable content. ''Sonic Mania'' features reimagined versions of Chemical Plant and Oil Ocean, while ''Sonic Forces'' (2017) features a reimagined version of Chemical Plant. Some design elements from ''Sonic 2'' feature in Studio Pierrot's ''Sonic the Hedgehog (OVA), Sonic the Hedgehog'' (1996) original video animation. The feature film ''Sonic the Hedgehog 2 (film), Sonic the Hedgehog 2'' (2022) draws inspiration from ''Sonic 2'', though it is not a direct adaptation. The Death Egg Robot and Super Sonic appear in the film, while one of its posters recreates Martin's ''Sonic 2'' box art illustration. In the years since ''Sonic 2'' release, a number of prototypes have been internet leak, leaked online. In 1999, a ''Sonic'' fan, Simon Wai, discovered an early prototype containing the scrapped Hidden Palace, Wood, and Genocide City levels on a Chinese website and shared it with the Western ''Sonic'' fandom. The discovery played a significant role in the development of the archaeogaming scene, as it encouraged players to datamine games and document prototype ROM images so they could understand how popular games were developed. Journalist Heidi Kemps presented the prototype to Naka during a 2005 ''GameSpy'' interview and he identified it as originating from a preview cartridge that had been stolen from a 1992 New York City toy show. A ''Sonic'' fan discovered the ''Sonic 2'' prototype featured on ''Nick Arcade'' in 2006 and raised over 1,500 to buy the cartridge and release the ROM image online. The ''Nick Arcade'' prototype, while primitive and unpolished, showed fans how STI built the game atop the original ''Sonic the Hedgehog''. A High-definition video, high-definition (HD) fangame remake, ''Sonic 2 HD'', entered development for Windows and macOS in 2008. The project was canceled in 2012 after the release of a
game demo A game demo is a trial version of a video game that is limited to a certain time limit or a point in progress, which leads to the player buying the game if they liked it. A game demo comes in forms such as shareware, demo disc, downloadable s ...
that ''Retro Gamer'' described as "blighted by programming incompetence", due to high system requirements and digital rights management that inadvertently triggered antivirus software. However, the project was restarted by a new team in 2014. It is planned to feature additional levels, multiplayer modes, and the option to play as Knuckles. ''Sonic 2'' has also been noted for its active video game modding, modding scene that releases ROM hacks featuring new game mechanics and playable characters. Modders decompiler, decompiled the
source code In computing, source code, or simply code, is any collection of code, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the w ...
of the 2013 ''Sonic 2'' remake in 2021, allowing it to be unofficially ported to any platform.


Notes


References


Citations


Works cited

* * * * * * * * (album booklet). * * * * * * *
Translation
by Shmuplations. ). * *


External links


Official Sega webpage

Official Nintendo webpage
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