Snake Rattle 'n' Roll
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''Snake Rattle 'n' Roll'' is a
platform video game A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action game, action video games in which the core objective is to move the player character between points in an environment. Platform game ...
developed by Rare. It was published by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
and released for the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in America ...
in North America in July 1990 and in Europe on March 27, 1991. The game features two snakes, Rattle and Roll, as they make their way through eleven 3D isometric
level Level or levels may refer to: Engineering *Level (instrument), a device used to measure true horizontal or relative heights *Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical *Canal pound or level *Regr ...
s. A
Mega Drive The Sega Genesis, known as the outside North America, is a 16-bit fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan a ...
version was released by
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
in June 1993 with an extra level. ''Snake Rattle 'n' Roll'' was developed by Rare members Tim Stamper and Mark Betteridge. The music was composed by David Wise and was inspired by "
Shake, Rattle and Roll "Shake, Rattle and Roll" is a song, written in 1954 by Jesse Stone (usually credited as Charles Calhoun, his songwriting name). The original recording by Big Joe Turner is ranked number 127 on the ''Rolling Stone'' magazine's list of The 500 Gr ...
" and other 1950s-era songs. The object of the game is to navigate the obstacles in each level and eat enough "Nibbley Pibbleys" to ring a weigh-in bell located in the level, which will allow the snakes to exit. The game can be played by a
single player A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usuall ...
or by two players simultaneously. ''Snake Rattle 'n' Roll'' has been named one of the top games released on the NES and one of the top games released by Rare. It is included in Rare's 2015 '' Rare Replay'' compilation for
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
. A follow-up for the
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same ...
, titled ''Sneaky Snakes'', was released by
Tradewest Tradewest was an American video game company based in Corsicana, Texas that produced numerous games in the 1980s and early 1990s. The company was the publisher of the ''Battletoads'' and ''Double Dragon'' series in North America and the PAL region. ...
in 1991.


Gameplay

''Snake Rattle 'n' Roll'' features two snakes (Rattle and Roll) making their way through 11 isometric
level Level or levels may refer to: Engineering *Level (instrument), a device used to measure true horizontal or relative heights *Spirit level, an instrument designed to indicate whether a surface is horizontal or vertical *Canal pound or level *Regr ...
s. The object in each level is to eat enough "Nibbley Pibbleys" – small round creatures found throughout each level – to gain enough weight to ring a bell on top of a weighing machine located at the end of the level; this causes a door for the next level to open. Players maneuver their snakes throughout the level with the control pad and are able to pick up Nibbley Pibbleys by lashing their tongue, which can also be used to attack enemies. The snakes' lengths increase when they eat; snakes grow more quickly when they eat Nibbley Pibbleys of their own color, and they grow the most when they eat yellow ones. Located in each level are dispensers which randomly spew out Nibbley Pibbleys; however, they also spew out bombs which can damage the snakes.Instruction Manual
, p. 5. (
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)
When a snake reaches a long enough length, the tail begins to flash, which means the snake is heavy enough to exit that level. At that point, they must find and jump on the scale to ring the bell and open the exit door.Instruction Manual, p. 6. Each level contains various obstacles and enemies. Players lose a segment from their snake if they are hit by an enemy, and they lose a life if their snake runs out of segments. Players can also lose a life if their snakes fall too far, the timer runs out, their snakes touch a sharp object, or if they are squashed by an object from above. Also, if they remain in some bodies of water for too long, a shark will attack. The game ends when players lose all their lives, but they have several continues in which they can restart the game from where they left off.Instruction Manual, p. 7. Players can defeat enemies by hitting them with their tongues or by jumping on them. Players can collect various items to help them along during gameplay, such as items that extend the length of the snakes' tongues, provide extra lives and continues, add time bonuses, award invisibility diamonds, speed up the snakes, or reverse their directional controls.Instruction Manual, p. 9. Located throughout the game are "lids" (in the shape of manhole covers) which players can open to uncover Nibbly Pibbleys, items and extra lives, entrances to bonus levels, and sometimes enemies.Instruction Manual, p. 12. Also located in the game are hidden warps which allow players to skip several levels and restart at a later point in the game.


Development

''Snake Rattle 'n' Roll'' was developed primarily by Rare employees Tim Stamper and Mark Betteridge. As with Rare's other NES games, it was executive produced by Howard Phillips, who soon left
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
in 1991. Stamper worked on the game's graphics and concepts, while Betteridge worked on the game program itself. Most of the ideas behind the game came from Betteridge, who had challenged himself to get the smallest file size for a NES game possible. According to Rare member Brendan Gunn, Betteridge found out how to develop cheap backgrounds that took up little space. After thinking about what and how to move objects on such backgrounds, he came up with the idea for a snake. Much of the game derived from another isometric video game ''
Marble Madness ''Marble Madness'' is an arcade video game designed by Mark Cerny and published by Atari Games in 1984. It is a platform game in which the player must guide a marble through six courses, populated with obstacles and enemies, within a time limi ...
'', of which Rare published the NES version in 1989. They also used the same type of high speed scrolling that was used in the NES port of ''Marble Madness'', which, according to a ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninten ...
'' overview of Rare, "many said couldn't be done on the NES". Rare's future
Creative Director A creative director (or creative supervisor) is a person who makes high-level creative decisions and, with those decisions, oversees the creation of creative assets such as advertisements, products, events, or logos. Creative director positions ar ...
,
Gregg Mayles Gregg Mayles (born 29 April) is a British video game designer currently working for video game company Rare as creative director. He is one of the longest-serving members of the company, having worked there since 1989. Career Mayles began h ...
, started with the company play-testing ''Snake Rattle 'n' Roll''. He recalls being impressed with Betteridge's development of the controls, which he said "felt really responsive". The game's soundtrack, consisting predominantly of twelve-bar melodies in the early rock-'n'-roll style of the 1954 song "
Shake, Rattle and Roll "Shake, Rattle and Roll" is a song, written in 1954 by Jesse Stone (usually credited as Charles Calhoun, his songwriting name). The original recording by Big Joe Turner is ranked number 127 on the ''Rolling Stone'' magazine's list of The 500 Gr ...
", the name of which is parodied in the game's title, was composed by David Wise. According to website
GamesRadar ''GamesRadar+'' (formerly ''GamesRadar'') is an entertainment website for video game-related news, previews, and reviews. It is owned by Future plc. In late 2014, Future Publishing-owned sites ''Total Film'', '' SFX'', ''Edge'' and '' Computer ...
, the game's compositions revolve around 1950s-era "
oldies Oldies is a term for musical genres such as pop music, rock and roll, doo-wop, surf music (broadly characterized as classic rock and pop rock) from the second half of the 20th century, specifically from around the mid-1950s to the 1980s, as we ...
so old they don’t even get played on the radio anymore". One sound effect, played when a snake lands in the water and is pursued by a
shark Sharks are a group of elasmobranch fish characterized by a cartilaginous skeleton, five to seven gill slits on the sides of the head, and pectoral fins that are not fused to the head. Modern sharks are classified within the clade Selachimo ...
until it returns to land, quotes
John Williams John Towner Williams (born February 8, 1932)Nylund, Rob (15 November 2022)Classic Connection review ''WBOI'' ("For the second time this year, the Fort Wayne Philharmonic honored American composer, conductor, and arranger John Williams, who wa ...
' two-note theme from the 1975 film ''Jaws''. The soundtracks for the
NES The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American ...
and
Sega Mega Drive The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Syst ...
versions were released on vinyl in 2020 by Black Screen Records with liner notes from Wise. It was first published by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
and released for the
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in America ...
in North America in July 1990 and in Europe on March 27, 1991. Rare later
ported In software engineering, porting is the process of adapting software for the purpose of achieving some form of execution in a computing environment that is different from the one that a given program (meant for such execution) was originally desi ...
the game to the
Sega Mega Drive The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Syst ...
, a version which was released only in Europe by
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
in 1993; this port features an additional final level in addition to the 11 levels on the NES version. In that version, the snakes make it into space, but a meteorite crashes into their spaceship, causing them to crash land on another planetoid, which serves at the 12th level. After completing the level, the ending shows the snakes on a new spaceship that is going back home. Although this game was never released for the
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same ...
, in level 7 of the NES version, the landscape spells out "NINTENDO GAME BOY". The Sega version spells "SNAKES R+R GO SEGA" in the same place.


Reception

''Snake Rattle 'n' Roll'' first received preview coverage in January 1990 in ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninten ...
'' magazine. The preview said that the game "defies description" and that it would appeal to people who have enjoyed games such as ''
Q*bert ''Q*bert'' (also known as ''Qbert'') is an arcade video game developed and published for the North American market by Gottlieb in 1982. It is a 2D action game with puzzle elements that uses isometric graphics to create a pseudo-3D effect. The ...
'' and ''
Adventures of Lolo ''Adventures of Lolo'' is a puzzle video game released in 1989 by HAL Laboratory for the Nintendo Entertainment System. It is a compilation of puzzles from ''Eggerland: Meikyū no Fukkatsu'' and ''Eggerland: Sōzō he no Tabidachi''. It is the f ...
''. The game was featured in the magazine's September–October 1990 issue, which featured a walkthrough of the game's first three levels. It was also featured in UK-based magazine ''
Mean Machines ''Mean Machines'' was a multi-format video game magazine published between 1990 and 1992 in the United Kingdom. Origins In the late 1980s '' Computer and Video Games'' (''CVG'') was largely covering the outgoing generation of 8-bit computers l ...
'', where it received high praise from editors
Matt Regan Matt Regan was one of the original team that launched UK multiformat videogame magazine ''Mean Machines''. He and Julian Rignall started off as the two main reviewers. According to the first issues' editorial, he was a keen Amiga player befor ...
and
Julian Rignall Julian "Jaz" Rignall (born 6 March 1965, London, England) is a writer and editor. He has also produced content for corporate websites such as GamePro Media, publisher of ''GamePro'' magazine and ''GamePro.com'', marketing collateral and adverti ...
. Regan praised the game's 3D environment, fun gameplay, and level of humor, as noted by the odd objects such as toilet seats. Rignall called the game's graphics "stunning, with beautifully drawn scrolling forced perspective 3D backdrops and some great sprites"; he also lauded the game's playability and simple controls, challenging difficulty, and overall fun factor. Overall, they said ''Snake Rattle 'n' Roll'' was "one of the most original games seen in years" and was "a firm favourite here in the ''MEAN MACHINES'' offices". The game received further reviews and praise in other video gaming magazines in 1991. German magazine ''Video Games'' called ''Snake Rattle 'n' Roll'' "a quaint and original game" that includes high-quality graphics. The reviewer praised the animations in the characters, especially after the snakes eat Nibbly Pibbleys, and he enjoyed the two-player simultaneous mode; however, he said that the game lacked in variety, though the gameplay and challenge remained consistent throughout the course of the game. Another German magazine, ''
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'', gave a similar review, and it compared the game to the 1987 Rare game '' R.C. Pro-Am'' in gameplay. American video gaming magazine ''
Game Players ''Game Players'' is a defunct monthly video game magazine founded by Robert C. Lock in 1989 and originally published by Signal Research in Greensboro, North Carolina. The original publication began as ''Game Players Strategy to Nintendo Games'' ...
'' awarded ''Snake Rattle 'n' Roll'' the "''Game Player's'' NES Excellence Award" for 1990 as one of the best games released for the NES that year. ''Nintendo Power'' reviewed ''Snake Rattle 'n' Roll'' as part of an overview of NES games which the magazine found were overlooked or otherwise did not sell well. Their main criticism was that the main characters were not recognizable to anyone, giving the game a lack of visibility amongst consumers. Otherwise, they praised the game for its precise controls and for its blend of puzzle and action elements. ''Snake Rattle 'n' Roll'' received some retrospective coverage years after its release.
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
ranked the game at #32 in its "Top 100 NES Games" list, calling it "another of Rare's excellent pre-second-party efforts on the NES" as well as "''
Marble Madness ''Marble Madness'' is an arcade video game designed by Mark Cerny and published by Atari Games in 1984. It is a platform game in which the player must guide a marble through six courses, populated with obstacles and enemies, within a time limi ...
'' turned into a platformer". Executive editor Craig Harris also noted the game's high level of difficulty and its excellent soundtrack. UK-based magazine ''
Retro Gamer ''Retro Gamer'' is a British magazine, published worldwide, covering retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' soon became ...
'' reviewed the game in its August 2006 issue, calling it one of the best isometric games on the NES and "an essential NES game". The two title characters of the game were named "Hero of the Month" in the magazine's February 2007 issue. In a 25th anniversary retrospective of Rare in December 2010, the same magazine called the game "an excellent platformer" and was one of the games they wished would be released on
Kinect Kinect is a line of motion sensing input devices produced by Microsoft and first released in 2010. The devices generally contain RGB cameras, and infrared projectors and detectors that map depth through either structured light or time of flig ...
; the magazine received a glimpse of a ''Marble Madness'' prototype on Kinect and wanted to see the control scheme in that game implemented in a new version of ''Snake Rattle 'n' Roll''. The game was also ranked #23 on a readers' poll of top 25 games made by Rare. UK-based magazine ''
Retro Gamer ''Retro Gamer'' is a British magazine, published worldwide, covering retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' soon became ...
'' covered ''Snake Rattle 'n' Roll'' as part of its retrospective on isometric video games, saying that the game "merged brilliantly the offbeat nature of games such as '' Head Over Heels'' with popular movement-based isometric action/puzzle titles like ''Marble Madness'' and ''
Spindizzy ''Cities in Flight'' is a four-volume series of science fiction novels and short stories by American writer James Blish, originally published between 1950 and 1962, which were first known collectively as the "Okie" novels. The series features ent ...
''". It was also covered in the ''
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'' ''Retro'' book, where it was lauded as one of the more unheralded games in the NES library. The retrospective highly praised its visuals and landscapes, as well as having a "quirky humour" and a "unique charm". It concluded by saying that ''Snake Rattle 'n' Roll'' stands apart from other NES games, as also did other Rare games such as '' Cobra Triangle'' and '' R.C. Pro-Am''. ''Snake Rattle 'n' Roll'', along with several of Rare's other NES games, appears in the Xbox One compilation '' Rare Replay''.


Legacy

In the ending of ''Snake Rattle 'n' Roll'', the game hints at a sequel titled ''Snakes in Space'', but the game was never released. Rare developed a follow-up on the
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same ...
titled ''Sneaky Snakes'' and the game was published by
Tradewest Tradewest was an American video game company based in Corsicana, Texas that produced numerous games in the 1980s and early 1990s. The company was the publisher of the ''Battletoads'' and ''Double Dragon'' series in North America and the PAL region. ...
in June 1991. The game features two Snakes named Genghis and Atilla who must save Sonia Snake from the Nasty Nibbler. It has identical gameplay to ''Snake Rattle 'n' Roll'' but in a 2D side-scrolling platforming mode instead of the 3D isometric mode. ''Sneaky Snakes'' received mediocre ratings from ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
'' in its July 1991 issue. Reviewer Steve Harris criticized the game for its awkward controls, lack of originality, and a "zero-grav effect" while jumping. Ed Semrad said that the game got old after the first several levels, and Martin Alessi said that while it is an original idea, likewise repeated the previous reviewer's criticism of the game's repetitiveness. Reviewer "Sushi-X" called the game "average" and said: "It lacks the rest of the positive traits that truly rates an exceptional game".


References

*


External links

* * {{Rare 1990 video games Game Boy games Marble games Nintendo Entertainment System games Nintendo games Platform games Rare (company) games Sega Genesis games Sega video games Video games about reptiles Video games with isometric graphics Video games scored by David Wise Multiplayer and single-player video games Video games developed in the United Kingdom