Slouching Towards Bedlam
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''Slouching Towards Bedlam'' is an
interactive fiction '' Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the ...
game that won the first place in the 2003
Interactive Fiction Competition The Interactive Fiction Competition (also known as IFComp) is one of several annual competitions for works of interactive fiction. It has been held since 1995. It is intended for fairly short games, as judges are only allowed to spend two hours pla ...
. It is a collaboration between American authors Daniel Ravipinto and Star Foster. ''Slouching Towards Bedlam'' was finalist for eight 2003 XYZZY Awards, winning four: Best
Game A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (suc ...
,
Setting Setting may refer to: * A location (geography) where something is set * Set construction in theatrical scenery * Setting (narrative), the place and time in a work of narrative, especially fiction * Setting up to fail a manipulative technique to e ...
, Story, and Individual NPC (for the protagonist's cybernetic assistant, Triage). The game takes place in a
steampunk Steampunk is a subgenre of science fiction that incorporates retrofuturistic technology and aesthetics inspired by 19th-century industrial steam-powered machinery. Steampunk works are often set in an alternative history of the Victorian ...
Victorian era In the history of the United Kingdom and the British Empire, the Victorian era was the period of Queen Victoria's reign, from 20 June 1837 until her death on 22 January 1901. The era followed the Georgian period and preceded the Edwa ...
setting. Its title is inspired by a line from '' The Second Coming'', a poem by
W. B. Yeats William Butler Yeats (13 June 186528 January 1939) was an Irish poet, dramatist, writer and one of the foremost figures of 20th-century literature. He was a driving force behind the Irish Literary Revival and became a pillar of the Irish liter ...
.


Summary

The player character awakens in an office in
Bedlam Bedlam, a word for an environment of insanity, is a term that may refer to: Places * Bedlam, North Yorkshire, a village in England * Bedlam, Shropshire, a small hamlet in England * Bethlem Royal Hospital, a London psychiatric institution and the ...
Asylum. From context it appears that the character is Doctor Xavier, a doctor at the Asylum. The Doctor, however, has no memory of his past. After investigation, it becomes clear that a now deceased patient, Cleve Anderson, has infected the player character with a mental virus known as the "
Logos ''Logos'' (, ; grc, λόγος, lógos, lit=word, discourse, or reason) is a term used in Western philosophy, psychology and rhetoric and refers to the appeal to reason that relies on logic or reason, inductive and deductive reasoning. Aris ...
". The virus spreads by spoken language, taking the form of a glossolalic babble uttered by the vector. The patient tried to stop the spread of the virus by not speaking to others, not realizing that the player character (in the back-plot) had been secretly listening in on the patient. Part of the result of being infected with the virus is that the character recognizes and has access to some ability to control time, as represented by the normally meta-game commands "undo", "save", "restore", and "restart". Throughout the game the player is given cryptic messages that come from the Logos. Investigation can optionally reveal that a secret society accidentally released the Logos while experimenting with magic. The game has five distinct endings. There are three endings in which the virus is stopped; either by having the player character commit suicide before interacting with any other people (Ending A), by having the player character kill any characters he interacted with before committing suicide (Ending D), or by having the player character kill any characters he interacts with then waiting (Ending E). The virus's end is explained in the endgame for Ending E: the player character goes home and cuts out his own tongue – and asks all his written works to be destroyed, afraid that the Logos will reproduce by writing. There are two endings in which the virus spreads: the player character can willfully transmit the virus over a wireless broadcast (Ending C), quickly spreading it across the world, or the player character can simply infect several other people who will slowly spread the virus (Ending B). Each ending comes with an appendix that provides additional information on it.


Authors

''Slouching Towards Bedlam'' was Daniel Ravipinto's second publicly released game after 1996's ''Tapestry''. Ravipinto works professionally as a computer programmer. Co-author Star Foster was a newcomer to writing Interactive Fiction. Foster worked professionally in marketing. She died in December 2006.{{cite web , url = http://www.phillyist.com/archives/2006/12/10/sad_news.php , title = Sad News , accessdate = 2006-12-22 , date = 2006-12-10 , last = Genzano , first = Jim , author2=Jillian Ashley Blair Ivey The two both lived in Philadelphia and met there. They collaborated on design and development. Actual programming was entirely done by Ravipinto.


References


External links


Z-Code executable for Slouching Towards Bedlam
- The original competition release. Requires a Z-machine interpreter to use.
Complete solution
(walkthrough) by Michael Martin

- Play online in a Java applet
Slouching Towards Bedlam
at Baf's Guide to the IF Archive. Includes a mini-review by
Emily Short Emily Short is an interactive fiction (IF) writer. She is perhaps best known for her debut game ''Galatea'' and her use of psychologically complex non-player characters (NPCs). Short has been called "a visionary in the world of text-based game ...

SPAG #35
includes an interview with Foster and Ravipinto, and a review of the game

by Andrew Vestal and Nich Maragos 2003 video games 2000s interactive fiction Steampunk video games Video games developed in the United States Video games set in psychiatric hospitals