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Sledgehammer Games, Inc. is an American
video game developer A video game developer is a broad term for a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large ...
company formed in 2009 by Glen Schofield and Michael Condrey. The pair formerly worked at
Visceral Games Visceral Games (formerly EA Redwood Shores) was an American video game developer studio owned by Electronic Arts. The studio is known for the ''Dead Space'' series. History EA Redwood Shores (1998–2009) In 1998, Electronic Arts (EA) moved ...
and are responsible for the creation of ''
Dead Space ''Dead Space'' is a science fiction/ horror media franchise created by Glen Schofield and Michael Condrey, developed by Visceral Games, and published and owned by Electronic Arts. The franchise's chronology is not presented in a linear format; e ...
''. The company is based in
Foster City, California Foster City is a city located in San Mateo County, California. The 2020 census put the population at 33,805, an increase of more than 10% over the 2010 census figure of 30,567. Foster City is sometimes considered to be part of Silicon Valley ...
. The studio has developed or co-developed various video games in the ''
Call of Duty ''Call of Duty'' is a first-person shooter video game franchise published by Activision. Starting out in 2003, it first focused on games set in World War II. Over time, the series has seen games set in the midst of the Cold War, futuristic ...
'' series.


History

Sledgehammer Games co-founders Schofield and Condrey worked together at
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
in 2005 on '' 007: From Russia with Love'', with Condrey as director and Schofield executive producer. The collaboration carried forward to ''Dead Space''. The two men had complementary skills and similar backgrounds—middle class with fathers in the construction business. After founding Sledgehammer Games on July 21, 2009, Schofield and Condrey made Activision a proposal: they would attempt to replicate their success with ''Dead Space'', with a third-person spin-off of the ''
Call of Duty ''Call of Duty'' is a first-person shooter video game franchise published by Activision. Starting out in 2003, it first focused on games set in World War II. Over time, the series has seen games set in the midst of the Cold War, futuristic ...
'' franchise. Activision sat on the proposal for weeks until
Activision Blizzard Activision Blizzard, Inc. is an American video game holding company based in Santa Monica, California. It was founded in July 2008 through the merger of Activision, Inc. (the publicly traded parent company of Activision Publishing) and Viven ...
CEO
Bobby Kotick Robert A. Kotick (born 1963) is an American businessman who serves as the chief executive officer (CEO) of Activision Blizzard. He became CEO of Activision in 1991 after purchasing a company stake the previous year. Kotick engineered a merger ...
offered to bring the studio into the Activision fold. Schofield and Condrey accepted, viewing Activision's independent studio model as an opportunity to preserve the company's creative culture, development methodology and staff, while having the security of an alliance with the industry's largest publisher. Sledgehammer Games spent six to eight months working on the ''Call of Duty'' project in 2009, enough to produce a prototype with about 15 minutes of play. The game would have reportedly expanded the franchise into the action-adventure genre, and a legal battle between
Infinity Ward Infinity Ward, Inc. is an American video game developer. They developed the video game ''Call of Duty'', along with seven other installments in the ''Call of Duty'' series. Vince Zampella, Grant Collier, and Jason West established Infinity War ...
, the studio behind the ''Modern Warfare'' franchise, and co-founders Jason West and Vince Zampella resulted in the pair's departure. They took several Infinity Ward employees with them to their new company, leaving Activision with about half the staff and a deadline of about 20 months (versus a typical 24 months) to complete the next game in the franchise, '' Call of Duty: Modern Warfare 3''. Activision requested that Sledgehammer Games stop work on the third-person shooter and collaborate with Infinity Ward instead. The offer was a gamble for both sides. Activision was calling on a studio that had not put out a game on its own, while Sledgehammer Games would be abandoning weeks of work in the genre they were most familiar with to take on a punishing schedule in a franchise. The studio first polled its staff and got unanimous approval. "It was a massive risk for Schofield and Condrey's new studio, and one that most outside of the industry never considered", wrote Ryan Fleming in ''Digital Trends''. "The Infinity Ward name was the marquis on the ''Modern Warfare'' franchise, but failure to deliver on Activision's golden egg would have resulted in a wave that crippled those in its path. Looking back at the success of that game and franchise as a whole, it is easy to overlook the chance Sledgehammer took." The collaboration with Infinity Ward marked the first time a co-development relationship would produce a ''Modern Warfare'' title, with both companies' logos appearing on the packaging. Despite the companies’ differing histories and development methodologies, ''
GamesTM ''GamesTM'' (styled as ''gamesTM'') was a UK-based, multi-format video games magazine, covering console, handheld, PC and Arcade games. The first issue was released in December 2002 and the magazine was still being published monthly in English ...
'' called the arrangement "a rare symbiotic relationship for such a high-profile game". The two teams first met in the spring of 2010 to compare ideas. There was some overlap: both teams wanted to set the game in Europe and, recalled Schofield, achieve a “payoff on the story that had been told over the last four years.” It was announced in February 2014 that Sledgehammer Games would be developing a ''Call of Duty'' title slated for release in 2014. On May 1, ''
Game Informer ''Game Informer'' (''GI'', most often stylized ''gameinformer'' from the 2010s onward) is an American monthly video game magazine featuring articles, news, strategy, and reviews of video games and associated consoles. It debuted in August 1991 ...
'' teased an image of a soldier wearing an exo-skeleton suit. It was also announced that more details, the cover, the full name, and a trailer would be released on May 4. The trailer was leaked which confirmed the release of '' Call of Duty: Advanced Warfare'' on November 4, 2014. On April 21, 2017, Sledgehammer Games and Activision announced their next ''Call of Duty'' game, titled '' Call of Duty: WWII''. It was released on November 3, 2017. In February 2018, Glen Schofield and Michael Condrey left Sledgehammer Games but still working with Activision. In December 2018, Condrey subsequently left Activision to start a career with 2K Games in the Bay Area with 31st Union. Schofield also left the studio to found Striking Distance. In 2019, while working on '' Call of Duty: Black Ops Cold War'', the 2020 entry in the series, with
Raven Software Raven Software Corporation is an American video game developer based in Wisconsin and founded in 1990. In 1997, Raven made an exclusive publishing deal with Activision and was subsequently acquired by them. After the acquisition, many of the stu ...
, the two teams had differing ideas on the game. This led ''
Call of Duty ''Call of Duty'' is a first-person shooter video game franchise published by Activision. Starting out in 2003, it first focused on games set in World War II. Over time, the series has seen games set in the midst of the Cold War, futuristic ...
'' publisher
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one ...
to bring in fellow developer Treyarch to take over the lead development role for ''Black Ops Cold War,'' while Sledgehammer and Raven Software took on partner roles. Sledgehammer opened a new studio in
Melbourne Melbourne ( ; Boonwurrung/ Woiwurrung: ''Narrm'' or ''Naarm'') is the capital and most populous city of the Australian state of Victoria, and the second-most populous city in both Australia and Oceania. Its name generally refers to a metro ...
,
Australia Australia, officially the Commonwealth of Australia, is a sovereign country comprising the mainland of the Australian continent, the island of Tasmania, and numerous smaller islands. With an area of , Australia is the largest country by ...
by September 2019. In May 2020, Sledgehammer Games COO Andy Wilson confirmed that the studio was now a multi-project studio with over 200 employees, with plans to hire up to 100 new employees over the next year. In May 2021, Sledgehammer announced the opening of a new studio in
Toronto Toronto ( ; or ) is the capital city of the Canadian province of Ontario. With a recorded population of 2,794,356 in 2021, it is the most populous city in Canada and the fourth most populous city in North America. The city is the anch ...
,
Canada Canada is a country in North America. Its ten provinces and three territories extend from the Atlantic Ocean to the Pacific Ocean and northward into the Arctic Ocean, covering over , making it the world's second-largest country by to ...
. By August 2021, Sledgehammer Games employed over 450 people, with over 150 people working at Sledgehammer Games Melbourne and just over 10 people working at Sledgehammer Games Toronto. In October 2021, Sledgehammer opened a new studio in
Guildford Guildford () is a town in west Surrey, around southwest of central London. As of the 2011 census, the town has a population of about 77,000 and is the seat of the wider Borough of Guildford, which had around inhabitants in . The name "Guildf ...
in the UK.


Operations and culture

Sledgehammer Games operates out of a "custom-designed" studio with an open-plan space, "high-end" development equipment, and a theater. As of February 2013, Sledgehammer employs about 200 people, with a turnover of under 1%. New employees are given a
challenge coin A challenge coin is a small coin or medallion, bearing an organization's insignia or emblem and carried by the organization's members. Traditionally, they might be given to prove membership when asked and to enhance morale. They are also coll ...
engraved with the Sledgehammer Games' values. The tradition dates back to a
World War I World War I (28 July 1914 11 November 1918), often abbreviated as WWI, was List of wars and anthropogenic disasters by death toll, one of the deadliest global conflicts in history. Belligerents included much of Europe, the Russian Empire, ...
practice of giving soldiers coins with a squadron's insignia that could be used to prove membership.


Games


References


External links

*
Image gallery of Sledgehammer Games
{{Call of Duty American companies established in 2009 Video game companies of the United States Video game development companies Video game companies based in California Software companies based in the San Francisco Bay Area Companies based in Foster City, California Video game companies established in 2009 2009 establishments in California Activision