Sin and Punishment
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''Sin and Punishment'' is a
rail shooter Shoot 'em ups (also known as shmups or STGs ) are a Video game genre, sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certai ...
video game co-developed by
Treasure Treasure (from la, thesaurus from Greek language ''thēsauros'', "treasure store") is a concentration of wealth — often originating from ancient history — that is considered lost and/or forgotten until rediscovered. Some jurisdictions le ...
and
Nintendo is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards ...
for the
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and ...
, and originally released only in Japan in 2000. Its story takes place in the near future of 2007 when war breaks out as humanity is struggling with a global famine. The player takes on the roles of Saki and Airan as they fight to save Earth from destruction. The game employs a unique scheme that uses both the
D-pad A D-pad (short for directional pad or digital pad; officially referred to by Nintendo as a +Control Pad) is a flat, usually thumb-operated, often digital, four-way directional control with one button on each point, found on nearly all modern vid ...
and control stick on the Nintendo 64 controller, allowing players to maneuver the character while simultaneously aiming the targeting reticle. The player must shoot at enemies and projectiles while also dodging attacks to survive and progress through the game. The development of ''Sin and Punishment'' lasted longer than usual for the era. Development commenced in 1997 with only four staff and concluded in 2000 with more people involved than in any of Treasure's previous projects. The guiding inspiration to develop ''Sin and Punishment'' was the design of the Nintendo 64 controller. Treasure wanted to make a game that had the player holding the left side of the controller instead of the right which was typical across the system's library. The Treasure team encountered difficulties programming the game, citing the system's complex 3D rendering capabilities and difficulties adapting 2D gameplay ideas into 3D environments. ''Sin and Punishment'' was released to positive reviews. Critics highlighted the game's intensity and flashy graphics, and particularly pointed out Treasure's ability to reduce the game's
polygon In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed '' polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two ...
count to maintain smooth gameplay action while still keeping the graphics stylish. Since the game was never released in the West, it grew a cult following among import gamers, and it quickly became one of the most demanded titles for the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, ...
Virtual Console A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, U ...
after its announcement. It was finally released in western territories through the Virtual Console in 2007 to positive reviews. In retrospect, ''Sin and Punishment'' is considered one of the best Nintendo 64 games. It was ported to the
iQue Player The iQue Player (, stylised as iQue ''PLAYER'') is a handheld TV game version of the Nintendo 64 console that was manufactured by iQue, a joint venture between Nintendo and Taiwanese-American scientist Wei Yen after China had banned the sal ...
in China in 2004, and a sequel was released for the Wii in 2009, '' Sin & Punishment: Star Successor.''


Gameplay

''Sin and Punishment'' has been described as an arcade-style
rail shooter Shoot 'em ups (also known as shmups or STGs ) are a Video game genre, sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certai ...
and
shooting gallery Shooting gallery may refer to: Firearms and amusements *Shooting gallery (carnival game), a facility for shooting live firearms or for shooting recreational guns within amusement parks, arcades, carnivals, or fairgrounds * Shooting range, is a ...
video game. The player character is controlled from a behind-the-back perspective, and can strafe left and right, double-jump, and perform a roll dodge. The character progresses forward through the level automatically due to the rail shooter format which drew comparisons from critics to the ''
Panzer Dragoon ''Panzer Dragoon'' is a series of video games by Sega. The first three games were developed in the 1990s by Sega's Team Andromeda for the Sega Saturn. The fourth, ''Panzer Dragoon Orta'' (2002), was developed by Sega's Smilebit team for the ...
'' series'',
Star Fox is an arcade style rail shooter and third person action-adventure video game series created by Shigeru Miyamoto, produced and published by Nintendo. The games follow the Star Fox combat team of anthropomorphic animals, led by chief protagon ...
'' series, and ''
Space Harrier is a third-person arcade rail shooter game developed by Sega and released in 1985. It was originally conceived as a realistic military-themed game played in the third-person perspective and featuring a player-controlled fighter jet, but tec ...
''. A targeting reticle is used to aim shots on enemies and projectiles and has two modes that the player can freely alternate between, a lock-on mode and a free aiming mode. The lock-on mode will auto-lock onto visible targets, and the player can quickly move the reticle between targets. Alternatively, the free aiming mode gives the player full control of the reticle and a more powerful shot. The player character is also armed with a sword which can be used to damage or destroy nearby enemies, and redirect projectiles back at the enemies. The character can be controlled by a single player, or
cooperatively Cooperation (written as co-operation in British English) is the process of groups of organisms working or acting together for common, mutual, or some underlying benefit, as opposed to working in competition for selfish benefit. Many animal a ...
between two players. In cooperative mode, one player controls the movement while the other is responsible for firing duties. The game supports control schemes for left and right-handed players, switching the character movement controls between the
D-pad A D-pad (short for directional pad or digital pad; officially referred to by Nintendo as a +Control Pad) is a flat, usually thumb-operated, often digital, four-way directional control with one button on each point, found on nearly all modern vid ...
and C-buttons on the Nintendo 64 controller. The analog stick is used to control the reticle. The game features a score system which grants bonuses the more hits the player can make without losing all their health. If the player loses all their health or the stage timer expires, it is game over. Items can be picked up to refill the player's health gauge, increase the time, and provide bonus points. The game also features three difficulty modes, easy, normal, and hard. Normal and Hard mode feature extra bosses and enemies in addition to being generally more difficult.


Plot

''Sin and Punishment'' is set in a dystopian (then) near future of 2007,
Original interview in Japanese
an
''Silconera''s Translation
)
when humanity is struggling with a planet-wide famine. To solve this problem, scientists develop a new genetically-engineered species to raise as food. These creatures are herded in
northern Japan Japan is an archipelagic country comprising a stratovolcanic archipelago over along the Pacific coast of East Asia. It consists of 6,852 islands. The five main islands are Hokkaido, Honshu, Kyushu, Shikoku and Okinawa. There are 6,847 rem ...
until they mutate and begin attacking the country's citizens. They are dubbed "Ruffians". An international peacekeeping organization called the Armed Volunteers tries to stop the creatures, but they also oppress the
Japanese people The are an East Asian ethnic group native to the Japanese archipelago."人類学上は,旧石器時代あるいは縄文時代以来,現在の北海道〜沖縄諸島(南西諸島)に住んだ集団を祖先にもつ人々。" () Ja ...
. Another group, led by a mysterious woman with unusual powers named Achi, rises up to defend
Japan Japan ( ja, 日本, or , and formally , ''Nihonkoku'') is an island country in East Asia. It is situated in the northwest Pacific Ocean, and is bordered on the west by the Sea of Japan, while extending from the Sea of Okhotsk in the n ...
against the Ruffians and Armed Volunteers. Within her group are Saki and Airan, the protagonists of the game. Between battles with the Ruffians and Armed Volunteers, Saki unintentionally morphs into an enormous Ruffian after falling into a rising tide of blood filling up
Tokyo Tokyo (; ja, 東京, , ), officially the Tokyo Metropolis ( ja, 東京都, label=none, ), is the capital and largest city of Japan. Formerly known as Edo, its metropolitan area () is the most populous in the world, with an estimated 37.46 ...
. To bring Saki back to normal, Achi tells Airan that she will need to shoot Saki, but Airan refuses to do this. In response, Achi places Airan into a dream sequence, set ten years in the future in
New York City New York, often called New York City or NYC, is the List of United States cities by population, most populous city in the United States. With a 2020 population of 8,804,190 distributed over , New York City is also the L ...
. Here she meets her future son she shares with Saki, and sees a Ruffian Saki rampaging through the city. The dream ends with her shooting Saki, and then waking up to realize that Achi manipulated her into doing the same thing in the present. Achi reveals that she is not from
Earth Earth is the third planet from the Sun and the only astronomical object known to harbor life. While large volumes of water can be found throughout the Solar System, only Earth sustains liquid surface water. About 71% of Earth's sur ...
, and that the war between the Ruffians and the Armed Volunteers was her ploy to groom Saki into an ultimate warrior to use in a cosmic battle with extraterrestrial beings. She also reveals that Saki would help her rule the new Earth she is about to create. Achi creates a new Earth and begins attacking the current Earth. Saki, now in a part-human, part-Ruffian state, combines with Airan to revert to his full-Ruffian form while maintaining self-control. Saki and Airan successfully destroy the new Earth and send Achi drifting into space. After the battle, Saki and Airan revert to their human forms and descend back into Japan, which the battle with Achi has left in ruins. Airan questions what she and Saki will now do, after which they decide to take on the rest of the Ruffians on together. They change back into Saki's Ruffian form and head towards Honshu. Meanwhile, as Achi drifts in space, she notes that with Brad and Saki lost as potential warriors, she can't hope to win against her enemies, but mentions Saki and Airan's future son Isa, who will inherit the former's blood. Seemingly viewing Isa as another candidate, she says that the time for the enemy to call themselves gods is "coming to an end."


Development


Background and staffing

''Sin and Punishment'' was co-developed by
Nintendo Research & Development 1 commonly abbreviated as Nintendo R&D1, was Nintendo's oldest video game development team. It was known as before splitting in 1978. Its creation coincided with Nintendo's entry into the video game industry, and the original R&D1 was headed by ...
and
Treasure Treasure (from la, thesaurus from Greek language ''thēsauros'', "treasure store") is a concentration of wealth — often originating from ancient history — that is considered lost and/or forgotten until rediscovered. Some jurisdictions le ...
. Development began in 1997 when Treasure submitted their original proposal to Nintendo. The inspiration to develop the game was the design of the Nintendo 64 controller. In the early days of the system's lifespan, Nintendo had suggested two ways of holding the controller, a left and right position. Due to the success of ''
Super Mario 64 is a platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first ''Super Mario'' game to feature 3D gameplay, combining traditional ...
'' which released alongside the console in 1996, many games followed in its trails and featured the same right positioning it used. Treasure president Masato Maegawa began discussing with his team how the left positioning was underutilized and could make for an interesting game. Nintendo expressed concern that the left positioning would feel unnatural to players at first, however Treasure was already expecting this. Nintendo was also developing a movement sensor at the time, which the team considered adapting, but ultimately decided against it as it would have lengthened an already dragging development process. The sensor technology was not finalized by Nintendo until the release of the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, ...
in 2006. In the early stages of development, the team was at what Maegawa called "absolute minimum" staffing, two programmers and two designers. Among the staff was head programmer Atsumoto Nakagawa and character and enemy designer Yasushi Suzuki. Both previously held minor roles in developing Treasure's '' Radiant Silvergun'' (1998). The director from the Nintendo side of development was Hitoshi Yamagami. By the end of development, more people were involved than in any of Treasure's previous projects. Development took a relatively long time compared with other games of the era. Development began in 1997, a year after the Nintendo 64's arrival to market, and concluded near the end of the system's lifecycle in 2000. In retrospect,
Satoru Iwata was a Japanese businessman, video game programmer, video game designer, and producer. He was the fourth president and chief executive officer (CEO) of Nintendo from 2002 until his death in 2015. He was a major contributor in broadening the app ...
commented that Treasure was able to accomplish a large amount despite the small size of their team. Maegawa agreed, saying that a small team reduced conflict, and let them stay focused on making the game how they each personally envisioned.


Production

''Sin and Punishment'' was Treasure's first attempt at a true 3D action game, presenting a challenge to a company known for fast-paced 2D action games. Adhering with typical Treasure culture, the team attempted to push the limits of the hardware, but they still experienced many difficulties programming for the Nintendo 64 hardware. They believed that its
Silicon Graphics Silicon Graphics, Inc. (stylized as SiliconGraphics before 1999, later rebranded SGI, historically known as Silicon Graphics Computer Systems or SGCS) was an American high-performance computing manufacturer, producing computer hardware and soft ...
architecture was more difficult to use because it was a more professional and robust 3D graphics system than on competing hardware. Nakagawa had troubles programming the aiming and shooting mechanics since the reticle moved in two dimensions but the game world was in three. He also struggled with the collision between enemy bullets and the player, which needed to work correctly otherwise it would look and feel unnatural. Lastly, he found the scaling and sizing of the boss characters to be an obstacle because the bosses need to fit in the screen while also appearing large and intimidating. Suzuki also had troubles keeping the texture size and
polygon In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed '' polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two ...
counts low because the Nintendo 64 had restrictive
texture mapping Texture mapping is a method for mapping a texture on a computer-generated graphic. Texture here can be high frequency detail, surface texture, or color. History The original technique was pioneered by Edwin Catmull in 1974. Texture mappi ...
limitations. To compensate, the team removed joints in the
models A model is an informative representation of an object, person or system. The term originally denoted the plans of a building in late 16th-century English, and derived via French and Italian ultimately from Latin ''modulus'', a measure. Models c ...
to prevent the game speed from dipping too much. Yamagami found Treasure to be difficult to work with and called them a "weird" company. He encountered troubles establishing deadlines with the Treasure team, who continued to deflect such requests. When Yamagami first played an early prototype of ''Sin and Punishment'', he was impressed but found it too difficult. Treasure responded by saying he should not be supervising the project if he was not skilled enough to play it. Yamagami understood that the level of difficulty was a characteristic of Treasure's games, but still thought it needed to be reduced. Maegawa believed that the difficulty was in players being unable to understand the game's unique control scheme. Discussions about game difficulty continued for almost a year. Towards the end of development, the difficulty level was decreased. The soundtrack to ''Sin and Punishment'' was composed by Toshiya Yamanaka who was employed as a subcontractor before joining Treasure later in his career.
Translation
)
All the music was composed using a Roland SC-88 Pro. One of the programmers was able to program in
pulse-code modulation Pulse-code modulation (PCM) is a method used to digitally represent sampled analog signals. It is the standard form of digital audio in computers, compact discs, digital telephony and other digital audio applications. In a PCM stream, the ...
(PCM) support, a technology which can play digital audio signals converted from uncompressed analog audio, allowing for higher quality music.


Name

The game was originally titled during most of its development because the main character was fragile like glass. The title was written in
katakana is a Japanese syllabary, one component of the Japanese writing system along with hiragana, kanji and in some cases the Latin script (known as rōmaji). The word ''katakana'' means "fragmentary kana", as the katakana characters are derived f ...
, a Japanese writing system typically used when writing foreign words, however many game titles were written in katakana during this era. To help the game stand out, Yamagami wanted to create a new title written in
kanji are the logographic Chinese characters taken from the Chinese script and used in the writing of Japanese. They were made a major part of the Japanese writing system during the time of Old Japanese and are still used, along with the subsequ ...
, another Japanese writing system. '' Perfect Dark'' (2000) was in development at the time, and was known in Japan with a kanji title, . Yamagami took inspiration from this name to think up a new title, . Thinking the title may be too obscure, Yamagami approached the young staff members for a subtitle. They suggested , but with the reading of the which means "Earth" changed to "hoshi" which means "star". One of the other titles considered was "Dark Wasteland". The Treasure team initially did not like the change in name brought by Nintendo, but gradually took a liking to it.


Release

''Sin and Punishment'' was first revealed in August 2000. The game was first released exclusively in Japan on the Nintendo 64 on 21 November as the console's life cycle was approaching its end. The game was targeted towards older gaming audiences, and sold about 100,000 copies. Maegawa said he could not call the game a financial success, but Nintendo had wanted the genre to be represented on the Nintendo 64. The game was ported to the
iQue Player The iQue Player (, stylised as iQue ''PLAYER'') is a handheld TV game version of the Nintendo 64 console that was manufactured by iQue, a joint venture between Nintendo and Taiwanese-American scientist Wei Yen after China had banned the sal ...
and released in China in 2004. ''Sin and Punishment'' grew a cult following in western territories among import gamers, and was regarded as one of the best Nintendo 64 games to never see localization. Nintendo's 2001 E3 press kit mentioned that it would be on display at Nintendo's booth, but was not shown. With the release of Nintendo's
Virtual Console A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, U ...
for the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, ...
, ''Sin and Punishment'' became one of the most demanded titles. The game featured English voice acting, which also made it a good candidate for re-release. It was finally released on the
Wii The Wii ( ) is a home video game console developed and marketed by Nintendo. It was released on November 19, 2006, in North America and in December 2006 for most other regions of the world. It is Nintendo's fifth major home game console, ...
Virtual Console A virtual console (VC) – also known as a virtual terminal (VT) – is a conceptual combination of the keyboard and display for a computer user interface. It is a feature of some Unix-like operating systems such as Linux, BSD, illumos, U ...
in Japan on 20 September 2007, in PAL regions on 28 September 2007, and in North America on 1 October 2007. The localized releases featured English menus. The game was later re-released on the
Wii U The Wii U ( ) is a home video game console developed by Nintendo as the successor to the Wii. Released in late 2012, it is the first eighth-generation video game console and competed with Microsoft's Xbox One and Sony's PlayStation 4. ...
Virtual Console in North America on 27 August 2015, in PAL regions on 3 September, and in Japan on 25 April 2016. ''Sin and Punishment'' is among the first Nintendo 64 games released on the Nintendo Switch Online + Expansion Pack in October 2021.


Reception

Although it was not localized for its original release, some western critics still imported ''Sin and Punishment'' for review. Fran Mirabella III of '' IGN'' found it to be a "tour de force" of arcade-style shooting action, and praised Treasure for their excellence at developing games in the genre. He concluded that it was one of the most unique and daring games on the Nintendo 64, as well as one of the best, but did make some complaints with regards to its short length. Jeff Gerstmann of ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' described ''Sin and Punishment'' as a technical and artistic achievement, but was even more harsh on the game's short length, and also felt the game was too easy. Both reviewers believed that the game had excellent graphics, full of flashy explosions and lots of onscreen items. They both pointed out the game's low-polygon models, but believed this was a fair sacrifice to keep the game running at a smooth
frame rate Frame rate (expressed in or FPS) is the frequency (rate) at which consecutive images ( frames) are captured or displayed. The term applies equally to film and video cameras, computer graphics, and motion capture systems. Frame rate may also be ...
. In retrospective reviews for the game's Virtual Console release, critics praised Nintendo for making the moves to re-release ''Sin and Punishment'' and finally localize it for western audiences. Frank Provo of ''GameSpot'' found the release to be a bargain, seeing as the original Nintendo 64 cartridges were uncommon and approaching US$100 in price on the used game market. Even though the original game was built around the Nintendo 64 controller, critics still found the
GameCube controller The GameCube controller is the standard game controller for the GameCube home video game console, manufactured by Nintendo and launched in 2001. As the successor to the Nintendo 64 controller, it is the progression of Nintendo's controller des ...
worked well as a substitute. Critics shared the shared sentiments of reviews at the time in regard to the game's intense and furious action, stylish graphics, and smooth frame rate, while again also criticizing its short length. Concluding their thoughts, Adam Riley of ''Cubed3'' called ''Sin and Punishment'' a "cult legend", Damien McFerran of ''
Nintendo Life Gamer Network Limited (formerly Eurogamer Network Limited) is a British mass media company based in Brighton. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and oth ...
'' believed it to be the pinnacle of the Nintendo 64 library, and Lucas M. Thomas of ''IGN'' called it a "Nintendo 64 masterpiece" and the perfect hardware
swan song The swan song ( grc, κύκνειον ᾆσμα; la, carmen cygni) is a metaphorical phrase for a final gesture, effort, or performance given just before death or retirement. The phrase refers to an ancient belief that swans sing a beautiful so ...
the west never got to hear. In 2009, ''
Official Nintendo Magazine ''Official Nintendo Magazine'', or ''ONM'', was a British video game magazine that ran from 2006 to 2014 that covered the Nintendo DS, Nintendo 3DS, Wii, and Wii U video game consoles released by Nintendo. Originally published by EMAP as '' ...
'' ranked the game 64th on a list of greatest Nintendo games.
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EG ...
, in a 2022 article about "nine of the very best
Treasure Treasure (from la, thesaurus from Greek language ''thēsauros'', "treasure store") is a concentration of wealth — often originating from ancient history — that is considered lost and/or forgotten until rediscovered. Some jurisdictions le ...
games" said it "might be one of the most beautiful games ever seen" and was "absolutely blinding fun to blast through".


Legacy

''
Retro Gamer ''Retro Gamer'' is a British magazine, published worldwide, covering retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' soon became ...
'' included ''Sin and Punishment'' among their list of top ten Nintendo 64 games, highlighting the game's intensity and hardware pushing prowess, and ''IGN'' included it among their list of best Virtual Console games. Todd Ciolek of ''GameSetWatch'' described it as one of the best games in the sparsely populated shooting gallery genre along with ''
Wild Guns ''Wild Guns'' is a 1994 space Western shooting gallery video game developed by Natsume for the Super Nintendo Entertainment System. Set in the Wild West with steampunk and sci-fi influences, the story follows Annie and her bounty hunter Cli ...
'' (1994). A novelization of the game was published in Japan in early 2001. A comic adaption was also printed in ''Dengeki Daioh'' magazine. The character Saki Amamiya re-appeared as an "assist trophy" in ''
Super Smash Bros. Brawl ''Super Smash Bros. Brawl'' is a 2008 crossover fighting video game developed by Sora Ltd. and published by Nintendo for the Wii. The third installment in the ''Super Smash Bros.'' series, it was announced at a pre-E3 2005 press conferenc ...
'' (2008) and ''
Super Smash Bros. for Nintendo 3DS and Wii U and (colloquially and collectively referred to as ''Super Smash Bros. 4'' or ''Smash 4'') is a group of two 2014 crossover fighting video games developed by Bandai Namco Studios and Sora Ltd. and published by Nintendo for the Nintendo 3DS ...
'' (2014), a minor role where he can suddenly appear and damage players. Saki did not return as an Assist Trophy in ''
Super Smash Bros. Ultimate ''Super Smash Bros. Ultimate'' is a 2018 crossover fighting video game developed by Bandai Namco Studios and Sora Ltd. and published by Nintendo for the Nintendo Switch. It is the fifth installment in the '' Super Smash Bros.'' series, succeed ...
'', but he received a
Mii A Mii ( ) is a customizable avatar used on several Nintendo video game consoles and mobile apps. Miis were first introduced on the Wii console in 2006 and later appeared on the 3DS, Wii U, the Switch, and various apps for smart devices. Miis c ...
costume, where his outfit and hairstyle can be used as costume pieces for certain fighters. Nintendo and Treasure collaborated again for a sequel for the Wii released in 2009, '' Sin & Punishment: Star Successor''.


Notes


References


External links

*
Official iQue Player website
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