Simultaneous action selection
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Simultaneous action selection, or SAS, is a
game mechanic In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-shap ...
that occurs when players of a game take action (such as moving their pieces) at the same time. Examples of games that use this type of movement include
rock–paper–scissors Rock paper scissors (also known by other orderings of the three items, with "rock" sometimes being called "stone," or as Rochambeau, roshambo, or ro-sham-bo) is a hand game originating in China, usually played between two people, in which each p ...
and
Diplomacy Diplomacy comprises spoken or written communication by representatives of states (such as leaders and diplomats) intended to influence events in the international system.Ronald Peter Barston, ''Modern diplomacy'', Pearson Education, 2006, p. 1 ...
. Typically, a "secret yet binding" method of committing to one's move is necessary, so that as players' moves are revealed and implemented, others do not change their moves in light of the new information. Thus, in Diplomacy, players write down their moves and then reveal them simultaneously. Because no player gets the first move, this potentially arbitrary source of advantage is not present. It is also possible for simultaneous movement games to proceed relatively quickly, because players are acting at the same time, rather than waiting for their turn. Simultaneous action selection is easily implemented in
card game A card game is any game using playing cards as the primary device with which the game is played, be they traditional or game-specific. Countless card games exist, including families of related games (such as poker). A small number of card ...
s such as
Apples to Apples ''Apples to Apples'' is a party game originally published by Out of the Box Publishing Inc., and now by Mattel. Players start with a hand of seven "red apple" cards, which feature nouns. A player is selected to be the first judge, and that judge ...
in which players simply select cards and throw them face-down into the center.


Limitations

Some games do not lend themselves to simultaneous movement, because one player's move may be prevented by the other player's. For instance, in chess, a move of a bishop takes queen would be incompatible with a simultaneous opposing move of queen takes bishop. By contrast, the simultaneous movement is possible in
Junta Junta may refer to: Government and military * Junta (governing body) (from Spanish), the name of various historical and current governments and governing institutions, including civil ones ** Military junta, one form of junta, government led by ...
because each coup phase has a movement stage and a separate combat stage; no units are removed until all have had a chance to move. It has been noted that "a certain amount of reverse psychology and reverse-reverse psychology ensues" as players attempt to calculate the implications of others' potential actions. Junta also has simultaneous action selection in that players secretly choose their locations at the same time. This is important in that, for instance, a player plotting an assassination may choose the bank for his or her own location (hoping to quickly deposit the ill-gotten gains) before finding out whether the location of his or her assassination was on the mark.


Real world applications

Simultaneous action selection is used in many real-world applications such as
first-price sealed-bid auction A first-price sealed-bid auction (FPSBA) is a common type of auction. It is also known as blind auction. In this type of auction, all bidders simultaneously submit sealed bids so that no bidder knows the bid of any other participant. The highest bi ...
s. The fact that no bidder knows what others are planning to bid may provide an incentive to bid high if there is a strong desire to win the auction, which can result in much higher winning bids than if better information were available. The
prisoner's dilemma The Prisoner's Dilemma is an example of a game analyzed in game theory. It is also a thought experiment that challenges two completely rational agents to a dilemma: cooperate with their partner for mutual reward, or betray their partner ("defe ...
is another classic example of simultaneous action selection. SAS can also be used to introduce an element of chance, as when
rock-paper-scissors Rock paper scissors (also known by other orderings of the three items, with "rock" sometimes being called "stone," or as Rochambeau, roshambo, or ro-sham-bo) is a hand game originating in China, usually played between two people, in which each p ...
is used to decide a matter.


See also

*
First-move advantage in chess In chess, there is a general consensus among players and theorists that the player who makes the first move (White) has an inherent advantage. Since 1851, compiled statistics support this view; White consistently slightly more often than Black, ...
*
Simultaneous game In game theory, a simultaneous game or static game is a game where each player chooses their action without knowledge of the actions chosen by other players. Simultaneous games contrast with sequential games, which are played by the players taki ...


References


External links

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BoardGameGeek BoardGameGeek (BGG) is an online forum for board gaming hobbyists and a game database that holds reviews, images and videos for over 125,600 different tabletop games, including European-style board games, wargames, and card games. In addition to ...

Games using simultaneous action selection
* BoardGameGeek wiki
Simultaneous Action Selection
{{Game theory Game design Game theory