Silhouette Mirage
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''Silhouette Mirage'' is a 2D action
side-scrolling video game '' A side-scrolling video game (alternatively side-scroller), is a game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling graphic ...
developed by
Treasure Treasure (from la, thesaurus from Greek language ''thēsauros'', "treasure store") is a concentration of wealth — often originating from ancient history — that is considered lost and/or forgotten until rediscovered. Some jurisdictions le ...
and released in 1997. The game's primary
mechanic A mechanic is an artisan, skilled tradesperson, or technician who uses tools to build, maintain, or repair machinery, especially cars. Duties Most mechanics specialize in a particular field, such as auto body mechanics, air conditioning an ...
is the two opposing attributes, "Silhouette" and "Mirage" and the way they are able to cause damage to each other. Shyna features as the female protagonist who is able to switch between these attributes at will by facing either left or right on-screen. Secondary mechanics in the form of various melee moves are used to get enemies onto the correct side of the screen so that when Shyna is facing them, she is able to use the correct, opposing attribute to damage them. It was first published by
ESP ESP most commonly refers to: * Extrasensory perception, a paranormal ability ESP may also refer to: Arts, entertainment Music * ESP Guitars, a manufacturer of electric guitars * E.S. Posthumus, an independent music group formed in 2000, ...
for the Sega Saturn in 1997 in Japan. It was ported to the PlayStation in 1998. In 2000, Working Designs translated, made significant alterations to, and published the game for the PlayStation in North America. The game was well received by critics upon release. Critical reception to the changes in the North American version of the game was divided, with some praising the changes and others critical of them.


Gameplay

''Silhouette Mirage'' is an action side-scroller and features seven levels presented in a 2D view. The game's major mechanic is based around the concept of two opposing attributes, "Silhouette" and "Mirage". Enemies are either "Silhouette", which can only be destroyed using "Mirage" attacks or "Mirage" which can only be destroyed using "Silhouette" attacks". The protagonist Shyna automatically changes between these different forms when facing in a certain direction. When facing right she turns red and uses "Mirage" attacks and when facing left she turns blue and uses "Silhouette" attacks. Both Shyna and enemies have
health Health, according to the World Health Organization, is "a state of complete physical, mental and social well-being and not merely the absence of disease and infirmity".World Health Organization. (2006)''Constitution of the World Health Organiza ...
, which is reduced by being hit with the opposite attribute attack, and "spirit" which is reduced by being hit with the same attribute attack. Spirit determines how much damage a weapon does. Since getting on the correct side of an enemy is an integral part of gameplay, Shyna is capable of
grappling Grappling, in hand-to-hand combat, describes sports that consist of gripping or seizing the opponent. Grappling is used at close range to gain a physical advantage over an opponent, either by imposing a position or causing injury. Grappling ...
, throwing and sliding, all of which can be used to get an enemy on the correct side so they can be damaged with the corresponding (opposite) attribute attack. These
melee A melee ( or , French: mêlée ) or pell-mell is disorganized hand-to-hand combat in battles fought at abnormally close range with little central control once it starts. In military aviation, a melee has been defined as " air battle in which ...
attacks do not damage enemies. Some bosses are able to switch between "Silhouette" and "Mirage". Shyna also has the ability to triple jump, crawl and dash. Crawling and dashing allows the player to run up walls and along ceilings which acts as both an evasive and defensive technique and also as a means to reach hidden or seemingly unreachable areas. Shyna is also armed with a reflector that allows her to bounce enemy projectiles back at them. Additional weapons/magic known as "parasites", such as "Surosa" (single shots), "Cavitas" (homing blasts) and "Grattoni" (a powerful laser) can be purchased with coins from the Hare Wares vendor at certain points in the game. A small amount of coins are collected by killing enemies; however, more coins can be obtained by mugging them using a technique called "Cash Bash". In addition to being able to save progress, the game also uses a system of continues which was more common in arcade games or games from previous generations. The player only has a single life, but can continue up to nine times. The game's difficulty was increased in the North American version, with weapon prices being increased, enemies causing more damage, and the player's spirit energy reducing as they use weapons. Due to this new spirit reduction feature, when Shyna reduces an enemy's spirit, she now also absorbs this spirit. Most of the initial options are also locked in this version, and can only be modified by completing the game's five paths, upon which a special bonus feature is also unlocked. The games developers explained that they are meant to be played and completed in a single setting.


Story

The game is set on Earth in the year "2XXX" after a system known as Edo has catastrophically failed and caused the world's inhabitants to be genetically mutated into beings known as either "''Silhouette''" or "''Mirage''". The protagonist is named Shyna Nera Shyna, who is a creation that is activated by the computer system Gehena. Shyna's purpose is to track down and repair Edo to undo the damage that has been done and unite the two opposed types of beings that were created. Shyna learns that Edo experimented on and created a being called Armageddon who was both Silhouette and Mirage. Due to the polar nature of these attributes, Armageddon was split into two individual entities known as Medigo and Hal, respectively the Silhouette and Mirage leaders. Those that display both of the attributes are known as Proteans, and in addition to Armageddon, Shyna and Zohar are also such beings. Shyna battles through Silhouette and Mirage creatures, including Medigo, Hal and Zohar. She is eventually able to repair and reboot Edo. Gehena then notifies Shyna that all Silhouette and Mirage lifeforms will be located, identified, processed and returned to their original selves. Gehena estimates that this process will take 932,000 hours to complete.


Development

''Silhouette Mirage'' was developed by Japanese video game developer Treasure, who had previously developed games such as ''
Mischief Makers ''Mischief Makers'', released in Japan as , is a side-scrolling platform game developed for the Nintendo 64 gaming console by Treasure, and published in 1997 by Enix in Japan and by Nintendo internationally. The player assumes the role of Ma ...
'' and '' Gunstar Heroes''. At the time the developer was shifting their focus to the
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and ...
and PlayStation, and announced that ''Silhouette Mirage'' would be their final game for the Sega Saturn. In actuality, Treasure would go on to make one further Saturn game, ''
Radiant Silvergun is a shoot 'em up developed by Treasure. It was originally released in Japanese arcades in 1998 and subsequently ported to the Sega Saturn later that year. The story follows a team of fighter pilots in the far future who are battling waves o ...
''. Producer Kōichi Kimura said that the goal of Treasure was to develop "fun games" and they pick the system that is best suited to the game rather than picking a system to develop for first. According to director Masaki Ukyo, the original concept was to incorporate the idea of two different attributes to make a unique action game, and that other concepts such as grabbing, throwing and "Cash Bash" were added later in development simply because they felt they had many ideas that they liked and wanted to add them all. The gameplay mechanic of the player's power dropping if the spirit gauge falls was added near the end of development, and was based on a system Treasure used in '' Guardian Heroes'' (1996). The gameplay system was designed first and then the story and characters designed later. The character Shyna originally had a more typical fantasy witch design, but producer Kōichi Kimura did not feel comfortable with fantasy settings, so gave the setting and character a futuristic design. He decided to use chibi character designs because he was not skilled at drawing realistic characters. In retrospect, producer Kimura questioned some of his gameplay decisions that potentially resulted in the view that the game was too complex or overwhelming, especially how he introduced players to the mechanics of the game. He said he felt he introduced too much of the various gameplay systems onto the player too fast at the beginning and that this was a mistake. He admitted that reception had not been great for the game, and that for those who didn't understand the game systems the game was perplexing. Treasure re-used the dual attribute damage mechanic of ''Silhouette Mirage'' in their
shoot 'em up Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of charac ...
game ''
Ikaruga is a shoot 'em up developed by Treasure. It is the spiritual sequel to ''Radiant Silvergun'' (1998) and was originally released in Japanese arcades in December 2001. The story follows a rebel pilot named Shinra as he battles an enemy nation u ...
'' (2001). In ''Ikaruga'', the concept of attributes is known as polarity which manifests as the player's ship being either black or white. Similarly with ''Silhouette Mirage'', damage can only be done to the player or enemies by projectiles of the opposite attribute. While Shyna changes attributes by facing in different directions, the ship in ''Ikaruga'' changes attributes with a button press.


Release

''Silhouette Mirage'' was released in Japan on the Sega Saturn on September 10, 1997 and published by
ESP ESP most commonly refers to: * Extrasensory perception, a paranormal ability ESP may also refer to: Arts, entertainment Music * ESP Guitars, a manufacturer of electric guitars * E.S. Posthumus, an independent music group formed in 2000, ...
. Sega, which had published Treasure's previous Saturn game, '' Guardian Heroes'', expressed a lack of interest in releasing the game in the West. The game was ported to the PlayStation as ''Silhouette Mirage: Reprogrammed Hope'' in Japan on July 23, 1998. Treasure handled the port completely in house with a small team, including the difficult adaption of the 2D view into the PlayStation format. In terms of sales in Japan, Kimura says "It did okay. Not as many as we had hoped." For the PlayStation version, the soundtrack was trimmed with the training music being replaced and a few minor background elements were simplified or removed. The Reaper and Geluve bosses are exclusive to the PlayStation version. The game's story was also adjusted to accommodate these new characters, resulting in some more dialogue, a new battleground, and another ending. Several background and animations from the Saturn version were removed in the PlayStation version. This version was released as a PS one Classic on the Japanese PlayStation Network on August 25, 2010. American publisher Working Designs localized the PlayStation version for North America and made further alterations. They increased the gameplay difficulty, and added vibration support and memory card selection. Working Designs discovered that the game used virtual controllers to control enemy bosses, and took advantage of this to make Zohar a fully playable character during the credits.
Cutscene A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward th ...
s were enhanced to run at a slightly higher resolution. There are also secrets such as a debug mode, more options, and "Super Core Fighter 2", a two player mini-game battle between Shyna and Zohar. Also, the Hare Wares sprites were censored/edited. His cigarette was replaced with a gloved hand, and the burning cross was replaced with a dragon. A preview video for '' Lunar 2: Eternal Blue'', another game localized by Working Designs, was also added to the game. Some character and location names that reference the
Bible The Bible (from Koine Greek , , 'the books') is a collection of religious texts or scriptures that are held to be sacred in Christianity, Judaism, Samaritanism, and many other religions. The Bible is an anthologya compilation of texts ...
were also changed.


Reception


Sega Saturn

Upon release, ''Silhouette Mirage'' received positive reviews. ''
Edge Edge or EDGE may refer to: Technology Computing * Edge computing, a network load-balancing system * Edge device, an entry point to a computer network * Adobe Edge, a graphical development application * Microsoft Edge, a web browser developed ...
'' praised the game as being a "frantic, polished battle" and commented on the novel mechanics of the game, however they ultimately summarized that its major flaw was that it "degenerates into mindless button bashing". '' Next Generation'' noted that the release of ''Silhouette Mirage'' showcased that Treasure was continuing to innovate within the bounds of an outdated video game genre. They called the game a success but also noted that Treasure's "tendency towards too much" and the unbalanced power-ups were substantial shortcomings.


PlayStation

Critical opinion on the PlayStation version of the game was more divided. The PlayStation release received average reviews according to the
review aggregation A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users ...
website
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
. German magazine ''Mega Fun'' reviewed the Japanese version of the game, saying the action is slow and battles are not fun. They also cited the graphics engine as being very poor. Greg Orlando reviewed the game for '' Next Generation'', and stated that "Befuddled baseball player Richie Ashburn once quipped, 'I don't know what it is, but I know I've never seen it before.' He might as well have said it while jamming away on the eminently quirky and playable ''Silhouette Mirage''." '' IGN'' praised "revolutionary new play mechanics and an insane amount of depth" and said that "it does push the 2D power of the PS to the max". ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
''s review focused on the differences between the Saturn and PlayStation releases, mentioning the "inflated weapon cost" and the mechanic involving draining enemies' spirits, which they stated is "the biggest flaw in the game". They went as far as to recommend importing the original Saturn release because "a perfectly fun game is now an unrewarding chore overwrought with tedium". A reviewer in ''Gamers' Republic'' was critical of the new voice Shyna, in the American version, saying the original voice was much more expressive. In contrast, another reviewer in ''Gamers' Republic'' praised the North American version, specifically the translation of Working Designs, saying it is "amazingly religious" compared to the Sega Saturn version. ''Joypad'' was also highly negative about this version of the game.


Retrospective

In 2006, ''Game Informer'' magazine called the game a "deep, complicated side-scrolling shooter that will challenge the most skilled players and charm then with its strange story and colorful visuals". In 2007,
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EG ...
remarked that the game has aged well due to it being a 2D game and consider the game a cult classic. ''Retro Gamer'' magazine noted the game had a tendency to confuse many players but had dedicated fans; and wrote that the game was a "unique 2D experience" for those who are willing to put the time into the game. In 2015, a panel of writers by '' Dengeki Online'' listed the game as one of the masterpieces for the Sega Saturn with one writer saying it was their favorite game by Treasure for the system, above '' Guardian Heroes'' and ''
Radiant Silvergun is a shoot 'em up developed by Treasure. It was originally released in Japanese arcades in 1998 and subsequently ported to the Sega Saturn later that year. The story follows a team of fighter pilots in the far future who are battling waves o ...
''.


Notes


References


External links


Treasure Official website
* {{Gonzo 1997 video games PlayStation (console) games PlayStation Network games Post-apocalyptic video games Run and gun games Sega Saturn games Side-scrolling video games Treasure (company) games Working Designs Video games based on the Bible Video games developed in Japan Video games featuring female protagonists Single-player video games Censored video games Entertainment Software Publishing games