SIDNEY K. "SID" MEIER (born February 24, 1954) is a Canadian-American
programmer , designer , and producer of several popular strategy video
games and simulation video games , most notably the Civilization
series. Meier co-founded
MicroProse in 1982 with
Bill Stealey and is
the Director of Creative Development of
Firaxis Games , which he
Jeff Briggs and Brian Reynolds in 1996. He has won
several prestigious accolades for his contributions to the video game
* 1 Early life and education
* 2 Career
* 3 Awards
* 4 Games
* 5 References
* 6 External links
EARLY LIFE AND EDUCATION
Meier was born in the Canadian city of
Sarnia to parents of Dutch and
Swiss descent, giving him both Canadian and Swiss citizenship. A few
years later the family moved to Michigan, where
Sid Meier grew up and
studied history and computer science , graduating with a degree in
computer science from the
University of Michigan . Meier lives in
Hunt Valley, Maryland , with his wife, Susan. He met his wife at the
Evangelical Lutheran Church, Faith Lutheran, in Cockeysville , where
he plays the organ. Meier and his wife both sing in the church choir.
Meier in 2007
Following college, Meier worked in developing cash register systems
for department stores. During this period, Meier purchased himself an
Atari 800 circa the early 1980s, which helped him realize that
computer programming could be used to make video games. He made a few
games that were similar to arcade titles at the time. He found a
Bill Stealey , who had a similar interest in developing
games, and shared the games that Meier had developed. The two decided
to launch a new company for computer game development.
MicroProse with Stealey in 1982, and by 1986 the
company was using his name and face in advertisements for its games.
MicroProse at first developed mostly simulation video games , such as
Silent Service and
F-19 Stealth Fighter . In 1987, the company
released Sid Meier\'s Pirates! , which also began a trend of placing
Meier's name in the titles of his games. He later explained that the
inclusion of his name was because of the dramatic departure in the
design of Pirates! compared to the company's earlier titles. Stealey
decided that it would improve the company's branding, believing that
it would make those who purchased the flight simulators more likely to
play the game. Stealey recalled: "We were at dinner at a Software
Publishers Association meeting, and
Robin Williams was there. And he
kept us in stitches for two hours. And he turns to me and says 'Bill,
you should put Sid's name on a couple of these boxes, and promote him
as the star.' And that's how Sid's name got on Pirates, and
The idea was successful; by 1992 an entry in
Computer Gaming World 's
poetry contest praised Meier's name as "a guarantee they got it
right". Meier is not always the main designer on titles that carry
his name. For instance, Brian Reynolds has been credited as the
primary designer behind Sid Meier\'s
Civilization II , Sid Meier\'s
Alpha Centauri , and Sid Meier\'s Colonization , while Jeff Briggs
designed Sid Meier\'s
Civilization III ,
Soren Johnson led Sid
Civilization IV ,
Jon Shafer led Sid Meier\'s
and Will Miller and David McDonough were the designers of Sid Meier\'s
Civilization: Beyond Earth .
After the release of F-19 Stealth Fighter, Meier focused on strategy
games, later saying "Everything I thought was cool about a flight
simulator had gone into that game." Inspired by SimCity and Empire ,
he created Sid Meier\'s
Railroad Tycoon and later the game series for
which he is most widely recognized, Sid Meier\'s
although he designed only the first installment. Meier eventually left
MicroProse and in 1996 founded
Firaxis Games along with veteran
designer and gaming executive
Jeff Briggs . The company makes strategy
games, many of which are follow-ups to Meier's titles, such as the new
Civilization games and Sid Meier\'s Pirates! (2004) . In 1996, he
invented a "System for Real-Time Music Composition and Synthesis" used
C.P.U. Bach . Next Generation listed him in their "75 Most
Important People in the Games Industry of 1995", calling him "a
prolific developer of some of the best games in 's catalog." In 2011,
the people search company
PeekYou claimed that Meier has the largest
digital footprint of any video game designer .
The star for
Sid Meier at the Walk of Game in the
Metreon , San
Francisco This list is incomplete ; you can help by expanding it .
* In 1996,
GameSpot put Meier at the top of their listing of the
"Most Influential People in Computer Gaming of All Time", calling him
"our Hitchcock , our Spielberg , our Ellington ".
* That same year,
Computer Gaming World ranked him as eighth on the
list of the "Most Influential Industry Players of All Time", noting
that no game designer has had as many CGW Hall of Fame games as Sid
* In 1997,
Computer Gaming World ranked him as number one on the
list of the "Most Influential People of All Time in Computer Gaming",
for game design.
* In 1999, he became the second person to be inducted into the
Academy of Interactive Arts and Sciences\' Hall of Fame .
* In 2008, he received a Lifetime Achievement Award at the 2008 Game
Developer\'s Conference .
* In 2009, he came fifth in a Develop survey that asked some 9,000
game makers about their "ultimate development hero".
* In 2009, he was ranked second in
IGN 's list of "Top Game Creators
of All Time", and was called "the ideal role model for any aspiring
This list is incomplete ; you can help by expanding it .
The games developed, co-developed and/or produced by Sid Meier:
Formula 1 Racing
The first commercial game by Sid Meier, published by Acorn Software
Sid Meier's first project for
MicroProse according to
Sid Meier said in 2007 that this was his first project for
Floyd of the Jungle
F-15 Strike Eagle
World War II
World War II submarine simulation game, and Meier's first foray
out of flight sims.
Crusade in Europe
Decision in the Desert
Conflict in Vietnam
Sid Meier\'s Pirates!
Red Storm Rising
Nuclear submarine simulation game, based on the novel by Tom Clancy
F-19 Stealth Fighter
F-15 Strike Eagle II
Sword of the Samurai
A business simulation game that paints the early development of
railroads in the United States and Europe. With the release of Sid
Meier's Railroads!, this series now has four installments.
A vastly successful turn-based strategy game, that has now run to a
franchise (see below). This is Meier's most successful game franchise
to date, having sold over 31 million copies as of 2015.
Nighthawk F-117A Stealth Fighter 2.0
Sequel/remake of F-19 Stealth Fighter.
Sid Meier\'s Colonization
A turn-based strategy game themed on the early European
colonization of the
New World .
Follow-up to Sid Meier's successful Civilization; Brian Reynolds
was lead designer on the game.
Magic: The Gathering
This would be the last game that
Sid Meier worked on for
Sid Meier\'s Gettysburg!
Sid Meier's first real-time tactical game.
Sid Meier\'s Antietam!
Sid Meier's Gettysburg and Antietam are part of his Civil War set.
Sid Meier\'s Alpha Centauri
Brian Reynolds was lead designer on this adaptation of Civilization
to an outer space theme.
Jeff Briggs designed the third installment of the series, with more
complex rules, graphics and gameplay.
Sid Meier\'s Sim
A golfing simulation in which the player built their own golf
course and played it against computer players, co-created by
(Not to be confused with Maxis' 1996 title Sim
Sid Meier\'s Pirates!
Follow-up to the acclaimed Pirates! game from 1987, updating the
graphics and featuring some entirely new gameplay elements.
Soren Johnson . A full 3D engine replaces the isometric
Civilization II and III.
Sid Meier\'s Railroads!
Take 2 shut down
PopTop Software and folded it into
Meier once again became responsible for the
Railroad Tycoon series,
and this is billed as the sequel to
Railroad Tycoon 3 .
A seventh generation console edition of Civilization.
Sid Meier\'s Pirates! Mobile
The game was developed and published by Oasys Mobile and was led by
one of the original programmers for Pirates! Gold.
Railroad Tycoon Mobile
Developed by Blue Heat and published by Oasys Mobile. This mobile
version allows players to build their own transportation empire.
Civilization IV: Colonization
A 2008 remake of the 1994 Colonization, and a standalone game based
Civilization IV engine.
Jon Shafer with new features.
Sid Meier\'s CivWorld
A massively multiplayer online game released on
Facebook . Game
closed down on May 29, 2013.
Sid Meier\'s Ace Patrol
A World War I flight strategy game published by
2K Games .
Sid Meier\'s Ace Patrol: Pacific Skies
World War II
World War II flight strategy game published by 2K Games.
Civilization Revolution 2
A mobile exclusive sequel to Sid Meier's
Sid Meier\'s Civilization: Beyond Earth
A spiritual successor to
Sid Meier's Alpha Centauri built atop the
Civilization V engine
Sid Meier\'s Starships
Follows on from Sid Meier's Civilization: Beyond Earth
PC Gamer , "Though his games are frequently about
violent times and places, there is never any blood or gore shown. He
designs and creates his games by playing them, over and over, until
they are fun." Meier worked with a team on a dinosaur -themed game
starting in early 2000, but announced in an online development diary
in 2001 that the game had been shelved. Despite trying various
approaches, including turn-based and real-time gameplay, he said he
found no way to make the concept fun enough. In 2005, he said, "We've
been nonstop busy making other games over the past several years, so
the dinosaur game remains on the shelf. However, I do love the idea of
a dinosaur game and would like to revisit it when I have some time."
* ^ "D.I.C.E
Special Awards". Retrieved 22 January 2017.
* ^ Firaxicon: An Evening with
Sid Meier and Jake Solomon of
* ^ A B C "Sid Meier: The Father of Civilization". Kotaku.com.
* ^ "Sid Meier\'s
Game Design Boot Camp at the University of
Michigan". Eecs.umich.edu. Retrieved 2013-08-25.
* ^ "Game Boy". Joabj.com. Retrieved 26 November 2014.
* ^ "Game Boy Magazine :
Sid Meier article" (PDF). Joabj.com.
Retrieved 26 November 2014.
* ^ A B Sullentrop, Chris (May 8, 2017). "\'Civilization\' Creator
Sid Meier: "I Didn\'t Really Expect to be a Game Designer"".
Retrieved May 8, 2017.
* ^ Plunkett, Luke (August 31, 2011). "Remembering The House That
Gawker Media .
* ^ "Another Great Simulation from
Sid Meier - Author of F-15
Strike Eagle (advertisement)". Run. February 1986. p. 48. Retrieved 8
* ^ A B "How
Sid Meier became one of the most recognizable names in
gaming News". PC Gamer. 2013-06-28. Retrieved 2013-08-25.
* ^ "CGW\'s Last Annual Game Poetry Contest". Computer Gaming
World. 1 December 1992. p. 48. Retrieved 5 July 2014.
* ^ "GameSpy: PC Games, Reviews, News, Previews, Demos, Mods &
Patches". Archive.gamespy.com. Retrieved 26 November 2014.
* ^ Archived August 12, 2013, at the
Wayback Machine .
* ^ A B Rouse III, Richard (2005). Game Design: Theory & Practice
Second Edition . Wordware Publishing. pp. 20-39. ISBN 1-55622-912-7 .
* ^ "
Sid Meier Leaves Microprose". Next Generation . No. 20.
Imagine Media . August 1996. p. 25.
* ^ US A system for automatically generating musical compositions
on demand one after another without duplication ... in a variety of
genres and forms so that concerts based on generated compositions will
have a varied mix of pieces incorporated therein. 5496962, Meier,
Sidney K. & Jeffery L. Briggs , "System for Real-Time Music
Composition and Synthesis", issued 5 March 1996
* ^ "75 Power Players". Next Generation .
Imagine Media (11): 51.
* ^ "The PeekScores of the Biggest Names in the History of Video
PeekYou . Archived from the original on October 30, 2011.
Retrieved October 21, 2011.
* ^ "GameSpot". Web.archive.org. 2005-05-17. Archived from the
original on August 12, 2013. Retrieved 2013-08-25.
* ^ CGW 148: The 15 Most Influential Industry Players of All Time
* ^ CGW 159: The Most Influential People in Computer Gaming
* ^ "
Special Awards - Sid Meier,
Firaxis Games". Academy of
Interactive Arts & Sciences. Retrieved September 9, 2011.
* ^ "Game Developer\'s Choice Online Awards – Sid Meier". Game
Developers Conference .
UBM TechWeb . Retrieved September 9, 2011.
* ^ "
IGN - 2. Sid Meier".
News Corporation . Retrieved August
* ^ Archived January 20, 2013, at the
Wayback Machine .
* ^ Sid\'s Legacy
* ^ ROM MAGAZINE 3 — December 1983/January 1984 p 12, Peter
* ^ «Sid Meier\'s First(?) Game and an Early Look at MicroProse»
30. juli, 2008 - Eric Kaltman
* ^ Gamers at Work: Stories Behind the Games People Play, by Morgan
Ramsay, p 40
* ^ The History of Civilization, Benj Edwards, July 18th 2007
* ^ Matulef, Jeffrey (21 August 2015). "Grand Theft Auto series has
shipped over 220m copies".
Eurogamer . Gamer Network. Retrieved 15
* ^ "CIVWORLD SHUTDOWN: FREQUENTLY ASKED QUESTIONS".
Support.2k.com. Retrieved 26 November 2014.
* ^ "Sid Meier\'s Ace Patrol launches on Steam". Eurogamer.net. 27
August 2013. Retrieved 26 November 2014.
* ^ Archived April 3, 2012, at the Wayback Machine