Shoot'Em-Up Construction Kit
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Shoot-'Em-Up Construction Kit (a.k.a. SEUCK) is a
game creation system A game creation system (GCS) is a consumer-targeted game engine and a set of specialized design tools (and sometimes a light scripting language), engineered for the rapid iteration of user-derived video games. Examples include Novashell and Pie i ...
for the Commodore 64, Amiga and Atari ST created by
Sensible Software Sensible Software was a British software company founded by Jon Hare and Chris Yates that was active from March 1986 to June 1999. It released seven number-one hit games and won numerous industry awards. The company was well known for the exa ...
and published by Outlaw (part of
Palace Software Palace Software was a British video game publisher and Video game developer, developer during the 1980s based in London, England. It was notable for the ''Barbarian'' and ''Cauldron'' series of games for 8-bit home computer platforms, in particu ...
) in 1987. It allows the user to make simple
shoot 'em up Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of charac ...
s by drawing sprites and backgrounds and editing attack patterns. The advertising promoted the Kit with the phrase "By the programmers of '' Wizball'' and ''Parallax''".


Design

The Kit presents users with a series of menus for customising every aspect of the game. Level graphics are created with the Background Editor, using a series of blocks for plotting into the level maps' all moving elements are designed with the Sprite Editor. Sprites are assigned to "Objects" - for example, enemy bullets - with separate animation and colour settings. Editing the "enemy bits" changes the behaviour of an enemy (which projectiles it may shoot, how many points it is worth), while "player limitations" does the same for Player 1 (or player 2, if enabled). Whereas the Commodore 64 version contains a simple Sound FX Editor with slider controls, on the Amiga and ST versions this feature is replaced with IFF sounds. Enemies are added to the game by placing them on the background and then moving them, with options to link enemies together. The front end (title screen) may also be edited. Games can feature still screens (held for a set number of seconds), "push" scrolling (based on the player's movement) or constant vertical scrolling. Bonus point items are possible, as well as extra lives awarded at regular scoring intervals. SEUCK is packaged with sample games, to demonstrate what may be done with the kit. The Commodore 64 version comes with ''Slap 'n' Tickle'' (inspired by '' Slap Fight''), ''Outlaw'' (a
Wild West The American frontier, also known as the Old West or the Wild West, encompasses the geography, history, folklore, and culture associated with the forward wave of American expansion in mainland North America that began with European colonial ...
shoot 'em up in the style of the arcade game Commando), ''Transputer Man'' (set inside a computer and partially inspired by the arcade game Robotron 2084), and ''Celebrity Squares'' (featuring graphics drawn by several C64 personalities including video game journalists Gary Liddon and Gary Penn). The Amiga and Atari versions (released in 1989) feature ''Slap 'n' Tickle'', ''Quazar'', and an "army man" game, ''Blood 'N' Bullets'', which features a sound effect of "Okay, suckers" sampled from the Red Dwarf episode " Queeg". Since it is possible to export SEUCK games as stand-alone files, at the height of the software's popularity game companies and magazines received many games created with the Kit.


Reception

SEUCK was well received, earning a Zzap! Gold Medal Award. SEUCK was reviewed in Commodore Disk User Issue 2.


Derivatives

While attending college
Ray Larabie Raymond Larabie (born 1970) is a Canadian designer of TrueType and OpenType computer fonts. He owns Typodermic Fonts, which distributes both commercially licensed and shareware/freeware fonts. Biography and career Larabie was born in Ottawa, ...
, best known for his custom typefaces, created several games using SEUCK. Because of their distinctiveness and quality they quickly spread throughout the Amiga community via the BBS network, with many ending up on Amiga Magazine coverdisks. Titles included ''Monster Truck Rally'', ''Wielder Of Atoms'', ''Mulroney Blast'' and ''Smurf Hunt''. Other notable SEUCK-based titles include several works by Italian software company, System Editoriale s.r.l., such as
Emiliano Sciarra Emiliano Sciarra (born December 6, 1971 in Civitavecchia, Rome, Italy) is a game designer of board games, card games and videogames. He is the author of ''Bang! (card game), Bang!'', a Wild West themed card game published by daVinci Editrice. Bi ...
's ''Ciuffy'', and the early
music game A music video game, also commonly known as a music game, is a video game where the gameplay is meaningfully and often almost entirely oriented around the player's interactions with a musical score or individual songs. Music video games may take a ...
, ''
Amadeus Revenge ''Amadeus Revenge'' is a music-based shoot 'em up game published by System Editoriale s.r.l. in 1988 for the Commodore 64. The game was developed using the Shoot-'Em-Up Construction Kit. Gameplay The player plays the part of Wolfgang Amadeu ...
''.


See also

*
Garry Kitchen's GameMaker ''Garry Kitchen's GameMaker'' is an integrated development environment for the Commodore 64, Apple II, and IBM PCs, created by Garry Kitchen and released by Activision in 1985. It is one of the earliest all-in-one game design products aimed at the ...
- A versatile game development platform for the C64. *
Arcade Game Construction Kit ''Arcade Game Construction Kit'' is a 1988 game creation system for making arcade-style games. It was developed by Mike Livesay and published by Broderbund for the Commodore 64. ''AGCK'' contained four floppy disks. The program uses a joystick ...
- Another game development platform for the C64. * Adventure Construction Set *
Pinball Construction Set ''Pinball Construction Set'' is a video game by Bill Budge written for the Apple II. It was originally published in 1982 through Budge's own company, BudgeCo, then was released by Electronic Arts in 1983 along with ports to the Atari 8-bit fami ...


References

{{reflist


External links


The SEUCK Vault
a website with tips on using the Kit.
S.E.U.C.K.
a free remake of SEUCK for Windows, Linux and Mac, implemented usin
GLBasic

German C64-Wiki
in-depth German Wiki-site for the construction kit.
Shoot 'Em Up Kit
a shoot 'em up creator inspired by the SEUCK. 1987 video games Sensible Software Commodore 64 games Amiga games Atari ST games Video games developed in the United Kingdom Video game engines Video game development software Video games with user-generated gameplay content