Shigenori Soejima
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is a Japanese video game artist, best known for his work in the '' Persona'' series of
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
s by
Atlus is a Japanese video game developer, publisher, arcade manufacturer and distribution company based in Tokyo. A subsidiary of Sega, the company is known for video game series such as '' Megami Tensei'', '' Persona'', '' Etrian Odyssey'' and ...
. Inspired in his work as an artist from an early age, he initially worked in minor roles on several games after joining Atlus. His first major work as an artist was on the strategy role-playing game '' Stella Deus: The Gate of Eternity'' (2004). From '' Persona 3'' (2006) onwards, he took over as the character designer from his mentor
Kazuma Kaneko Kazuma Kaneko (金子 一馬, ''Kaneko Kazuma'', born September 20, 1964) is a Japanese video game artist and designer for Japanese video game company Atlus. Kaneko is best known for his work in the ''Megami Tensei'' series of video games, actin ...
.


Biography and career

Shigenori Soejima was born in
Kanagawa Prefecture is a prefecture of Japan located in the Kantō region of Honshu. Kanagawa Prefecture is the second-most populous prefecture of Japan at 9,221,129 (1 April 2022) and third-densest at . Its geographic area of makes it fifth-smallest. Kanag ...
on February 24, 1974. His family moved quite often during his childhood due to his father's office work: a month after his birth, his family moved to Machida, Tokyo, and in future moves relocated
Fukuoka Prefecture is a prefecture of Japan located on the island of Kyūshū. Fukuoka Prefecture has a population of 5,109,323 (1 June 2019) and has a geographic area of 4,986 km2 (1,925 sq mi). Fukuoka Prefecture borders Saga Prefecture to the southwest, K ...
, then back to Machida and then to
Suginami is a Special wards of Tokyo, special ward in Tokyo, Japan. The ward refers to itself as Suginami City in English. As of June 1, 2022, Suginami has an estimated population of 588,354 and a population density of 17,274 persons per km2. The total ...
. During his time in Fukuoka, Soejima attended kindergarten school. While there, he developed a taste for drawing and practiced his skills by copying the characters from ''
Doraemon ''Doraemon'' ( ja, ドラえもん ) is a Japanese manga series written and illustrated by Fujiko F. Fujio. The manga was first serialized in December 1969, with its 1,345 individual chapters compiled into 45 ''tankōbon'' volumes and ...
'', a manga series of which he was fond. As his family went through further moves while he was attending first-grade elementary school, he found the frequent changes in his environment unsettling, and became slightly introverted due to not being able to make friends. His drawing became a conciliatory activity during this period. For these early drawings, Soejima used a notepad and ballpoint pens. Eventually, he made some friends in elementary school, who shared his enthusiasm for ''Doraemon'' and encouraged him in his pursuit of a career as a cartoonist. During junior high, Soejima developed a love of video games of the time: one of the games he saw was '' Shin Megami Tensei II'', which was recommended to him by a friend. This, and seeing the detailed animation in '' Nausicaä of the Valley of the Wind'', helped influence his future ambitions and character design. Upon recommendation, he entered
Tama University is a private university in Tama, Tokyo, Japan Japan ( ja, 日本, or , and formally , ''Nihonkoku'') is an island country in East Asia. It is situated in the northwest Pacific Ocean, and is bordered on the west by the Sea of Japan, ...
after completing his junior high education, earning high marks. While there, he began experimenting with painting alongside his cartoons, now wanting to pursue a career as an animator and character designer. In his second year, he was working part-time and used his wages to buy his first PC to play games, which would prove a great influence for him. During his third year in high school, he began dedicated training in painting at Tokyo University of the Arts, then later gained a place at the Illustration Department of the Tokyo Design Academy after failing to qualify for a place at an arts college. It was at this point that he decided to pursue a professional career in illustration. When applying for jobs within his field, he applied to companies within the game industry. During his interview for a job with
Atlus is a Japanese video game developer, publisher, arcade manufacturer and distribution company based in Tokyo. A subsidiary of Sega, the company is known for video game series such as '' Megami Tensei'', '' Persona'', '' Etrian Odyssey'' and ...
, he first encountered
Kazuma Kaneko Kazuma Kaneko (金子 一馬, ''Kaneko Kazuma'', born September 20, 1964) is a Japanese video game artist and designer for Japanese video game company Atlus. Kaneko is best known for his work in the ''Megami Tensei'' series of video games, actin ...
, the main artistic director at Atlus. After impressing Kaneko with his attitude and enthusiasm, Soejima got a job as one of the artists under Kaneko's supervision. His first job at Atlus was creating sprite stamps for Atlus and Sega's Purikura Photo Booth. The project was not a great success, and Soejima's next several projects involved minor work under Kaneko. In this capacity, he worked on '' Shin Megami Tensei: Devil Summoner'', '' Revelations: Persona'' and '' Kartia: The Word of Fate'', alongside minor roles in overseeing the PlayStation ports of the first three ''Shin Megami Tensei'' games. He acted as sub-character designer for '' Devil Summoner: Soul Hackers'', the ''Persona 2'' games '' Innocent Sin'' and '' Eternal Punishment'', and was involved in graphics work on '' Shin Megami Tensei: Nocturne''. His first job as art director and character designer was on Atlus' PlayStation 2 strategy game '' Stella Deus: The Gate of Eternity''. Having eagerly pursued the job after hearing about it from rumors within the company, he was initially overwhelmed as he had a large amount of work to do on the title and had yet to refine his drawing style. By looking back at the days when he drew for fun, he managed to establish his drawing style. For '' Persona 3'', Kaneko put Soejima in charge of art direction for the '' Persona'' series, as Kaneko wanted Soejima to grow as a designer. In a later interview, Soejima said that while he respected and admired Kaneko, he never consciously imitated the latter's work, and eventually settled into the role of pleasing the fans of the ''Persona'' series, approaching character designs with the idea of creating something new rather than referring back to Kaneko's work. Soejima felt a degree of pressure when designing the characters as he did not want to disappoint the series' fanbase. The goal was to make ''Megami Tensei'' fans feel gratified that they had supported the ''Persona'' series. Soejima returned to design the character Metis for ''Persona 3 FES''. He returned in these roles for the future console and portable ''Persona'' games, as well as the 2011 video game '' Catherine''. Soejima will also contribute to the upcoming ''Project Re Fantasy''.


Design and influences

Several influences on Soejima's design and career were the work of Fujiko Fujio, the manga and anime franchise '' Patlabor'', and video games such as ''
Street Fighter II is a fighting game developed by Capcom and originally released for arcades in 1991. It is the second installment in the '' Street Fighter'' series and the sequel to 1987's '' Street Fighter''. It is Capcom's fourteenth game to use the CP S ...
''. For his character designs, Soejima uses real people he has met or seen, looking at what their appearance says about their personality. If his designs come too close to the people he has seen, he does a rough sketch while keeping the personality of the person in mind. For his work on ''Stella Deus'', Soejima used brushes to achieve the right feel for the game's fantasy setting. While he started with brushes for ''Persona 3'', he felt it did not work with the setting and switched to
cel shading Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3-D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades. A cel shader is often used to mimic t ...
, which was also used later for ''Persona 4''. His designs for ''Persona 3'' and ''Persona 4'' vary significantly: he thought of ''Persona 3'' as being similar in aesthetic to a fantastical manga, citing its use of mecha-like Persona and Mitsuru's flamboyant styling, while the setting of ''Persona 4'' meant its environment and character designs were a lot more grounded. ''Persona 5'' was, in Soejima's view, a natural evolution from the art style of ''Persona 4''. For his work on ''Persona Q'', his first time working with a deformed Chibi style due to its links with the '' Etrian Odyssey'' series, Soejima took into account what fans felt about the characters. A crucial part of his design technique was looking at what made a character stand out, then adjusting those features so they remained recognizable even with the redesign. During his work on the ''Persona'' series, Soejima has used key colors to help illustrate the games' aesthetics and themes. For example, ''Persona 3'' had a dark atmosphere and serious characters, so the primary color was chosen as blue to reflect these and the urban setting. In contrast, ''Persona 4'' had a lighter tone and characters while also sporting a murder-mystery plot, so the color yellow was chosen to represent both the lighter tones and to evoke a "warning" signal. ''Persona 5'' used the color red to convey a harsh feeling in contrast to the previous ''Persona'' titles and tie in with the game's story themes. In his time working on the ''Persona'' series, Soejima has come to think of ''Persona 3'' as his favorite entry in the series, with one of its main characters Aigis being his favorite character overall.


Works


References


External links

* {{DEFAULTSORT:Soejima, Shigenori 1974 births Living people People from Kanagawa Prefecture Japanese artists Manga artists from Kanagawa Prefecture Japanese art directors Persona (series) Video game artists