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previously known as is a
video game development Video game development (or gamedev) is the process of developing a video game. The effort is undertaken by a developer, ranging from a single person to an international team dispersed across the globe. Development of traditional commercial PC ...
team within the Japanese multinational video game developer Sega.
Yu Suzuki is a Japanese game designer, producer, programmer, and engineer, who headed Sega's AM2 team for 18 years. Considered one of the first auteurs of video games, he has been responsible for a number of Sega's arcade hits, including three-dimen ...
, who had previously developed arcade games for Sega including ''
Hang-On is an arcade racing game released by Sega in 1985 and later ported to the Master System. In the game, the player controls a motorcycle against time and other computer-controlled bikes. It was one of the first arcade games to use 16-bit graph ...
'' and ''
Out Run (also stylized as ''OutRun'') is an arcade driving video game released by Sega in September 1986. It is known for its pioneering hardware and graphics, nonlinear gameplay, a selectable soundtrack with music composed by Hiroshi Kawaguchi (comp ...
'', was the first manager of the department. AM2's first game produced was 1992's ''
Virtua Racing ''Virtua Racing'', or ''V.R.'' for short, is a Formula One racing video game developed by Sega AM2 and released for arcades in 1992. ''Virtua Racing'' was initially a proof-of-concept application for exercising a new 3D graphics platform under ...
'', followed by the highly popular ''
Virtua Fighter is a series of fighting games created by Sega-AM2 and designer Yu Suzuki. The original '' Virtua Fighter'' was released in October 1993 and has received four main sequels and several spin-offs. The highly influential first ''Virtua Fighter'' ga ...
'' and ''
Daytona USA is an arcade racing video game developed by Sega AM2 in 1993 and released by Sega in 1994. Players race stock cars on one of three courses. The first game released on the Sega Model 2 three-dimensional arcade system board, a prototype debuted ...
''. Through the remainder of the 1990s, they developed more arcade titles and focused on fighting and racing games. AM2 was placed under the management of
CSK Research Institute (formerly CSK Research Institute Corp.) is a Japanese developer providing middleware for use in the video game industry. From the early nineties, CRI was a video game developer, but shifted focus in 2001. History CRI started out as CSK Research I ...
in 2000, and a year later became SEGA-AM2 Co., Ltd. Their development of ''
Shenmue is an action-adventure game series created, produced and directed by Yu Suzuki. '' Shenmue'' (1999) and ''Shenmue II'' (2001) were developed by Sega AM2 and published by Sega for Dreamcast. '' Shenmue III,'' developed by Suzuki's company Y ...
'' was over budget and cost millions of dollars, and despite positive reviews and good sales was unable to become profitable. Suzuki was promoted and left AM2 in 2003; Hiroshi Kataoka became the head of AM2. A year later Sega was acquired by
Sammy Corporation is a Japanese developer and retailer of pachinko and pachislot machines, headquartered in Shinagawa, Tokyo. Its South Korean office, Sammy Amusement Service, is headquartered in Seoul, South Korea. Sammy is a subsidiary of the entertainment cong ...
and AM2 was merged back into Sega. Since, the team has continued work on arcade games such as '' Border Break'' and the '' Hatsune Miku: Project DIVA'' series, as well as smartphone games in Japan. Several games produced by Sega AM2 have influenced and innovated the video game industry from a technical and developmental perspective.


History


Precursors to AM2: Yu Suzuki and Studio 128

Yu Suzuki is a Japanese game designer, producer, programmer, and engineer, who headed Sega's AM2 team for 18 years. Considered one of the first auteurs of video games, he has been responsible for a number of Sega's arcade hits, including three-dimen ...
joined Sega in 1983 as a programmer. At the time Suzuki joined Sega, there was only one development division at the company. In his first year, he created a 2D boxing game called ''
Champion Boxing is a 1984 boxing sports video game developed and published by Sega for the SG-1000,Champion Box ...
'' for Sega's first home game console, the
SG-1000 The is a home video game console manufactured by Sega. It was Sega's first entry into the home video game hardware business. Developed in response to a downturn in arcades starting in 1982, the SG-1000 was created on the advice of Hayao Nak ...
. According to Suzuki, the executive staff at Sega found the game so impressive that they released it in arcades as-is by simply installing an SG-1000 into an arcade cabinet. He was promoted to project leader while still in his first year at the company. Suzuki's next project was the motorcycle racing game ''
Hang-On is an arcade racing game released by Sega in 1985 and later ported to the Master System. In the game, the player controls a motorcycle against time and other computer-controlled bikes. It was one of the first arcade games to use 16-bit graph ...
.'' To accomplish his desire to make a 3D game despite technological limitations at the time, he specified the design of Sega's new Super Scaler arcade system board, which utilized
16-bit 16-bit microcomputers are microcomputers that use 16-bit microprocessors. A 16-bit register can store 216 different values. The range of integer values that can be stored in 16 bits depends on the integer representation used. With the two mo ...
graphics and sprite-scaling. ''Hang-On'' was very popular at launch and sold well for Sega. Suzuki's success followed with additional titles ''
Space Harrier is a third-person arcade rail shooter game developed by Sega and released in 1985. It was originally conceived as a realistic military-themed game played in the third-person perspective and featuring a player-controlled fighter jet, but tec ...
'', ''
Out Run (also stylized as ''OutRun'') is an arcade driving video game released by Sega in September 1986. It is known for its pioneering hardware and graphics, nonlinear gameplay, a selectable soundtrack with music composed by Hiroshi Kawaguchi (comp ...
'', and '' Enduro Racer''. He and his team relocated to "Studio 128", a more private location where ''
After Burner is an arcade vehicular combat game developed and released by Sega in 1987. The player assumes control of an American F-14 Tomcat fighter jet, and must clear each of the game's eighteen unique stages by destroying incoming enemies, using both a m ...
'' and ''
Power Drift is a kart racing game released in arcades by Sega in 1988. More technologically advanced than Sega's earlier 2.5D racing games, like '' Hang-On'' (1985) and ''Out Run'' (1986), in ''Power Drift'' the entire world and track consist of sprites. ...
'' were developed. He also worked on development of '' G-LOC: Air Battle'' and the
R360 The R360 is a motion simulator arcade cabinet produced by Sega. It was first released in Japan in 1990, and internationally a year later. Being short for "Rotate 360", the R360 is noteworthy for its ability to spin 360 degrees in any direction ...
arcade cabinet. Developer
Toshihiro Nagoshi is a Japanese video game producer, director and designer. He was the chief creative officer for Sega until 2021 when he became creative director. He went on to be the general director of Ryu Ga Gotoku Studio, and later became a member of the ...
joined Sega in 1989 as a designer with Suzuki's team.


Establishment of AM2 and years as a department

Some time after the release of ''Power Drift'', Sega began to separate the amusement division into the Amusement Machine Research and Development teams, or AM teams. Suzuki was made general manager of Research and Development No. 2, or Sega AM2. According to Suzuki, Sega employed approximately 600 people in research and development, and that AM2 began as a group of around 100 people. He has also stated the reason for this separation was the advent of advanced computer graphics technology. Around the time of AM2's formation, Suzuki's team moved back into the main office, then to an annex a short walk from the office. Even so, Suzuki worked with a desire of secrecy, so much so that Sega president
Hayao Nakayama is a Japanese businessman and was the former President and CEO of Sega Enterprises, Ltd from 1983 to 1999. Early life and career Nakayama was born into a family of doctors, and was expected to pursue medicine as a career. However, Nakayama de ...
was denied entry on one occasion. The first project developed by AM2 was ''
Virtua Racing ''Virtua Racing'', or ''V.R.'' for short, is a Formula One racing video game developed by Sega AM2 and released for arcades in 1992. ''Virtua Racing'' was initially a proof-of-concept application for exercising a new 3D graphics platform under ...
''. While development began with 10 people on ''Virtua Racing'', it finished with 25 workers on the project for a year, and the
Model 1 Model 1 may refer to: * Austin Model 1, a semi-empirical method for the quantum calculation of molecular electronic structure in computational chemistry * Boeing Model 1, a United States single-engine biplane seaplane aircraft * Breese-Dallas Model ...
arcade system board on which it runs took approximately three years. AM2 also ported the game for the Sega Genesis. ''Next Generation'' stated that AM2 "single-handedly chang dthe perception of polygons in a gaming environment" with ''Virtua Racing''. After the release of ''Virtua Racing'', AM2 split into two teams; one began work on ''
Virtua Fighter is a series of fighting games created by Sega-AM2 and designer Yu Suzuki. The original '' Virtua Fighter'' was released in October 1993 and has received four main sequels and several spin-offs. The highly influential first ''Virtua Fighter'' ga ...
'', while another started on ''
Daytona USA is an arcade racing video game developed by Sega AM2 in 1993 and released by Sega in 1994. Players race stock cars on one of three courses. The first game released on the Sega Model 2 three-dimensional arcade system board, a prototype debuted ...
''. According to Suzuki, he wanted to develop a game with multiple joint movements, such as a soccer or
rugby Rugby may refer to: Sport * Rugby football in many forms: ** Rugby league: 13 players per side *** Masters Rugby League *** Mod league *** Rugby league nines *** Rugby league sevens *** Touch (sport) *** Wheelchair rugby league ** Rugby union: 1 ...
game. Finding that the Model 1 was not powerful enough to handle this many motions, Suzuki resorted to a game with only two moving characters at a time. With the massive success of ''Street Fighter II'' in the industry at the time, he made the decision to make a 3D fighting game to compete. In developing the game, Suzuki identified the need for the game to be realistic, yet fun to play. ''Virtua Fighter'' became a huge success in Japan, and its Sega Saturn port sold at a nearly one-to-one ratio with the console itself. For ''Daytona USA'', Nagoshi was director and chief designer, while Suzuki served as producer. The concept for the game was suggested by Tom Petit, head of Sega Enterprises USA, as a way to debut Sega's new Model 2 arcade system board. Sega mandated that ''Daytona USA'' had to be better than ''Ridge Racer'', a game made by
Namco was a Japanese multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiung, ...
. To accurately depict Daytona International Speedway, the developers used satellite imagery and sent staff to photograph the track; Nagoshi walked a full lap to get a feel for the banking in the corners. ''Daytona USA'' was released in Japan in August 1993, and worldwide in March 1994. AM2 ported the game to Saturn in April 1995. The Saturn port was a launch title in the West. ''Daytona USA'' was highly popular in arcades, and the twin cabinet was one of three 1995 recipients of the
American Amusement Machine Association An arcade game or coin-op game is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are presented as primarily games of skill and include arcade ...
's Diamond Awards, which are based strictly on sales achievements. In a 2002 report, Sega reported it to be one of the most successful arcade games of all time. Over the course of the remainder of the 1990s, Suzuki's primary concern in arcades were the ''Virtua Fighter'' series and working as a producer for other titles. Subsequently, AM2 released ''
Virtua Cop (known as ''Virtua Squad'' for the North American Windows version) is a 1994 light gun shooter game developed by Sega AM2 and designed by Yu Suzuki. It was originally an arcade game on the Sega Model 2 system, and was ported to the Sega Saturn in ...
'' and ''
Virtua Fighter 2 is a 1994 fighting video game developed by Sega. It is the sequel to 1993's ''Virtua Fighter'' and the second game in the ''Virtua Fighter'' series. It was created by Sega's Yu Suzuki-headed AM2 and was released for the arcades in 1994. Ports ...
'' for the Model 2. Produced in twelve months, ''Virtua Fighter 2'' was an even greater success in Japan than its predecessor. In a 1996 interview, Suzuki stated in an interview his philosophy to be not an imitator, but a pioneer in the arcade industry. He also described the palm tree logo of AM2 as representing reliance and peace of mind. Further titles developed in the end of 1990s included ''
Virtua Cop 2 ''Virtua Cop 2'' is a light gun shooter arcade game, released in 1995 and developed internally at Sega by their AM2 studio. It was ported to the Sega Saturn in 1996, PC in 1997, and Sega Dreamcast in 2000. It was bundled with '' Virtua Cop'' ...
'', ''
Fighting Vipers ''Fighting Vipers'' (ファイティングバイパーズ'' Faitingu Vaipāzu'') is a 3D fighting video game developed by Sega AM2. It uses the same game engine as AM2's ''Virtua Fighter 2'' but features enclosed arenas and an armor mechanic, and ...
'', ''Daytona USA 2: Battle on the Edge'', and ''
SpikeOut ''Spikeout: Digital Battle Online'' is a 3D beat 'em up video game developed by Toshihiro Nagoshi, and released by Sega for their Model 3 Step 2.1 arcade system board in 1998. An update, ''Spikeout: Final Edition'', was released in 1 ...
''. ''Daytona USA 2'' and ''SpikeOut'' made use of the Model 3 system board.


AM2 of CRI and SEGA-AM2 Co., Ltd.

In April 2000,
CSK Research Institute (formerly CSK Research Institute Corp.) is a Japanese developer providing middleware for use in the video game industry. From the early nineties, CRI was a video game developer, but shifted focus in 2001. History CRI started out as CSK Research I ...
(CRI) took management over AM2. CRI was a subsidiary of CSK Corporation, which was Sega's parent company at the time, and had previously published '' Aero Dancing''. The new division became known as "AM2 of CRI", and Suzuki remained in charge. Also in 2000, Sega restructured its arcade and console development teams into nine semi-autonomous studios headed by the company's top designers. Sega's design houses were encouraged to experiment and benefited from a relatively lax approval process. During the development of ''
Shenmue is an action-adventure game series created, produced and directed by Yu Suzuki. '' Shenmue'' (1999) and ''Shenmue II'' (2001) were developed by Sega AM2 and published by Sega for Dreamcast. '' Shenmue III,'' developed by Suzuki's company Y ...
'', Nagoshi requested and was granted his own studio, leaving AM2. AM2 developed what Sega hoped would be the
Dreamcast The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nint ...
's
killer app In marketing terminology, a killer application (commonly shortened to killer app) is any computer program or software that is so necessary or desirable that it proves the core value of some larger technology, such as computer hardware, a video game ...
in ''Shenmue'', a "revenge epic in the tradition of
Chinese cinema The cinema of China is one of three distinct historical threads of Chinese languages, Chinese-language cinema together with the cinema of Hong Kong and the cinema of Taiwan. Cinema was introduced in China in 1896 in China, 1896 and the first C ...
." The action-adventure game involved the quest of protagonist Ryo Hazuki to avenge his father's murder, but its main selling point was its rendition of the Japanese city of
Yokosuka is a city in Kanagawa Prefecture, Japan. , the city has a population of 409,478, and a population density of . The total area is . Yokosuka is the 11th most populous city in the Greater Tokyo Area, and the 12th in the Kantō region. The city ...
, which included a level of detail considered unprecedented for a video game. Incorporating a simulated day/night cycle with variable weather, non-player characters with regular schedules, and the ability to pick up and examine detailed objects (also introducing the
Quick-time event In video games, a quick time event (QTE) is a method of context-sensitive gameplay in which the player performs actions on the control device shortly after the appearance of an on-screen instruction/prompt. It allows for limited control of the ...
in its modern form), ''Shenmue'' went over budget and was rumored to have cost Sega over $50 million. Originally planned as the first installment in an 11-part saga, ''Shenmue'' was eventually downsized to a trilogy—and only one sequel was ever released. According to Sega of America president Peter Moore, ''Shenmue'' sold "extremely well", but the game had no chance of making a profit due to the Dreamcast's limited installed base. The high amount ''Shenmue'' went over budget was also a factor in the game's lack of profitability. Its sequel, ''
Shenmue II ''Shenmue II'' is a 2001 action-adventure game developed by Sega AM2 and published by Sega for the Dreamcast. It was directed, produced and written by Yu Suzuki. Like the original ''Shenmue'' (1999), ''Shenmue II'' consists of open-world env ...
'', "was completed for a much more reasonable sum".In addition to the mixed reception for ''Shenmue'', IGN's Travis Fahs stated that "the reamcastera wasn't as kind to M2as earlier years"—citing (among others) ''
F355 Challenge is a racing simulation arcade video game based on the actual race car and Ferrari event. It was developed by the AM2 division of Sega for the Sega Naomi Multiboard arcade system board under the direction of Yu Suzuki, and was later ported t ...
'' as an "acclaimed" arcade game that "didn't do much at home", and
Genki Genki may refer to: *Genki (company), a Japanese video game company *Genki (era), a Japanese era name *Genki (given name) Genki (written: 元気, 元喜, 元基, 元規, 源気 or 源基) is a masculine Japanese given name. Notable people with th ...
's port of ''
Virtua Fighter 3 is the sequel to 1994's '' Virtua Fighter 2'' and the third fighting game in the ''Virtua Fighter'' series, developed by Sega AM2 and published by Sega in 1996. It was the first arcade game to run on the Sega Model 3 system board. Like its p ...
'' as inferior to the arcade version, "which was already a couple years old and never as popular as its predecessors." The ''
Virtua Fighter is a series of fighting games created by Sega-AM2 and designer Yu Suzuki. The original '' Virtua Fighter'' was released in October 1993 and has received four main sequels and several spin-offs. The highly influential first ''Virtua Fighter'' ga ...
'' series would experience a "tremendous comeback" with the universally acclaimed ''
Virtua Fighter 4 is a fighting game by Sega. It is the fourth game in the ''Virtua Fighter'' series. The game was first released in arcades on the NAOMI 2 board in 2001. A console port of ''Virtua Fighter 4'', as well as that of '' Virtua Fighter 4: Evoluti ...
''—which saw a console release exclusively on PlayStation 2. In Japanese arcades, ''Virtua Fighter 4'' proved to be highly influential with its VF.NET system, paving the way for arcade games with network features. The quest mode of '' Virtua Fighter 4: Evolution'' on PlayStation 2, used AI mined from players in Japan playing through VF.NET. In 2001, AM2 of CRI was renamed to SEGA-AM2 Co., Ltd. After serving as a producer on ''
Virtua Cop 3 ''Virtua Cop 3'' is the third and final game from Sega's '' Virtua Cop'' light gun shooter franchise released exclusively for video arcades in 2003. The game is available in standard and deluxe cabinet formats and runs on Sega Chihiro arcade har ...
'' and ''
OutRun 2 , usually stylized as ''OutRun2'', is a 2003 racing game released by Sega for the arcades. Gameplay ''OutRun 2'' stays true to the race format from the 1986 original, in which the player is behind the steering wheel of a Ferrari sports car with ...
'', Suzuki left AM2 on October 1, 2003, in order to start a new studio with Sega, called Digitalrex. He was promoted to non-executive board director. Hiroshi Kataoka was placed in charge of AM2. Kataoka, who had led research and development at AM2 for a year, had worked on numerous projects for Sega and Yu Suzuki's division as old as ''Space Harrier'' to '' Virtua Fighter 4 Evolution''. Makoto Osaki became AM2's head of development, reporting to Kataoka. At the same time as the changes, a number of Sega's studios were merged. However, AM2 did not merge with any other studio.


Merge into Sega and years since

During mid-2004,
Sammy Corporation is a Japanese developer and retailer of pachinko and pachislot machines, headquartered in Shinagawa, Tokyo. Its South Korean office, Sammy Amusement Service, is headquartered in Seoul, South Korea. Sammy is a subsidiary of the entertainment cong ...
bought a controlling share in Sega and created the new company Sega Sammy Holdings, an entertainment conglomerate. Since then, Sega and Sammy became subsidiaries of the aforementioned holding company, with both companies operating independently, while the executive departments merged. Prior to the acquisition by Sammy, Sega began the process of re-integrating its subsidiaries into the main company, which was completed by October 2004. Sega would also restructure the development studios again, consolidating the divisions further into the Global Entertainment, Amusement Software, and New Entertainment R&D divisions. AM2 continued to develop games after the merger. ''
Virtua Fighter 5 is the fifth installment in Sega's ''Virtua Fighter'' series of arcade fighting games. The original version was released on the Sega Lindbergh arcade system board. The first location tests took place on November 26, 2005 leading to the officia ...
'' was released in 2007. An upgrade, ''Virtua Fighter 5 R'', was released the following year. The last release of the ''Virtua Fighter'' franchise was the console port of ''Virtua Fighter 5: Final Showdown'', the final iteration of the game. ''Ghost Squad'', in the style of ''Virtua Cop'', received an arcade and a Wii release in 2008. AM2 has developed games for the '' Hatsune Miku: Project DIVA'' series, as well as a number of free-to-play smartphone games in Japan, such as ''Soul Reverse Zero''. Some titles have been developed for consoles as well, such as ''Hatsune Miku: Project Diva Mega 39’s'' for Nintendo Switch. AM2 became involved with the ''Hatsune Miku'' license with items for ''Virtua Fighter 5 R'' and the racing game ''R-Tuned: Ultimate Street Racing''. When the PSP game ''Hatsune Miku: Project DIVA'' was in development, it was decided that AM2 would develop an arcade version as well as develop the
holographic Holography is a technique that enables a wavefront to be recorded and later re-constructed. Holography is best known as a method of generating real three-dimensional images, but it also has a wide range of other applications. In principle, i ...
imagery for ''Hatsune Miku''s'' live concerts. The visuals for these projects were based on the ''Virtua Fighter 5 engine''. Makoto Osaki called this period the most stressful for him since ''Shenmue''. A major success for AM2 has been the '' Border Break'' franchise. The arcade release in 2009 was continuously updated, with releases ''Border Break Union'' in 2012, ''Border Break Scramble'' in 2015, and ''Border Break X'' in 2017—with a PlayStation 4 version released in 2018. In 2019, ''Border Break'' celebrated its 10th Anniversary. Other titles from AM2 to get long-term support in arcades are '' Quest of D,'' '' Sega Network Taisen Mahjong MJ,'' ''and Shining Force Cross.'' The latest effort, ''Soul Reverse,'' was born out of the desire to create a fantasy version of ''Border Break.'' It lasted a year, launching in 2018 with its network features shutting down in 2019. Hiroshi Kataoka likened the basic enjoyability of these network-based arcade games to those of an MMO, but collectible cards and a community differentiated these from the usually solitary MMO experience on PC. According to Sega Amusement International CEO Paul Williams, these type of core games are only possible in Japan due to Sega owning their own chains and being able to kickstart an online infrastructure. Currently successful running arcade games are ''KanColle Arcade'', ''Fate/Grand Order Arcade'' as well as an updated version of ''Virtua Fighter 5'', ''Virtua Fighter 5: Ultimate Showdown'', co-developed with
Ryu Ga Gotoku Studio is a video game developer housed within the Japanese video game company Sega as part of its division. It is known for developing the games in the ''Yakuza'' series, which the studio is named after, since '' Yakuza 5''. The studio's origins can ...
.


Games

AM2 has several arcade and video game series they develop, including ''Daytona USA'', ''Virtua Fighter'', ''OutRun'', ''Virtua Cop'', ''Virtua Striker'', ''Fighting Vipers'', and ''
Shenmue is an action-adventure game series created, produced and directed by Yu Suzuki. '' Shenmue'' (1999) and ''Shenmue II'' (2001) were developed by Sega AM2 and published by Sega for Dreamcast. '' Shenmue III,'' developed by Suzuki's company Y ...
''. Other titles developed by the studio include ''
Scud Race ''Scud Race'' is an arcade racing video game released by Sega in 1996. It is the first racing game to use the Sega Model 3 hardware. Despite being released well within the lifetime of the Sega Saturn, no Saturn port was ever released. A Dreamca ...
'', ''
Sonic the Fighters also known as ''Sonic Championship'' on arcade versions outside Japan, is a fighting game developed by Sega AM2. First released in 1996 in arcades on Sega's Model 2 arcade system, ''Sonic the Fighters'' pits players in one-on-one battles w ...
'', '' 18 Wheeler: American Pro Trucker'', ''
F355 Challenge is a racing simulation arcade video game based on the actual race car and Ferrari event. It was developed by the AM2 division of Sega for the Sega Naomi Multiboard arcade system board under the direction of Yu Suzuki, and was later ported t ...
,'' '' Outtrigger'', and ''Soul Reverse''. AM2 has also developed smartphone games in Japan. Of AM2's games, the ''Virtua Fighter'' series is "the highest grossing game in Japan arcades." The ''Hatsune Miku: Project Diva'' series has sold over 6 million units as of 2018. As of March 2012, the game ''Border Break'' has grossed JP¥8.1 billion from arcade machine sales, equivalent to more than US$100 million.Fiscal year ended March 31, 2010: ¥3.3 billion () Fiscal year ended March 31, 2011: ¥2.5 billion () Six months ended March 31, 2012: ¥2.3 billion () ¥3.3 billion = $40.7317 million ¥2.5 billion = $30.8542 million ¥2.3 billion = $28.6371 million Journalists have praised AM2 as having a "legendary" status in game development, in particular under Yu Suzuki. According to Aaron Souppouris of ''
Engadget ''Engadget'' ( ) is a multilingual technology blog network with daily coverage of gadgets and consumer electronics. ''Engadget'' manages ten blogs four of which are written in English and six have international versions with independent editor ...
'', AM2 in the past developed games that defined their genres, and called the department Sega's "most-storied division". While lamenting the changes in development focus in recent years, Souppouris called the ''Hatsune Miku'' series "admittedly excellent". In 1995, ''Edge'' called Suzuki "the legendary head of AM2, Sega's core coin-op operation". Also in 1995, ''Next Generation'' stated that AM2's unusual repeated success came from its ability to release high-quality games on a regular basis.
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
's Travis Fahs stated that " r as long as SEGA has had internal studios, AM2 has been the favorite son of the arcade division... Without AM2, SEGA would not have been able to dominate the arcades the way that they did." Video game journalist Ken Horowitz has stated that AM2 became the most well-known of Sega's in-house development teams and that the studio produced "ground-breaking classics".


Notes


See also

*
Sega development studios This is a list of development studios owned by Sega, a Japanese video game developer and publisher based in Tokyo, Japan. Accompanied with the list is their history of game development. Also included are the companies that Sega has acquired over ...
* Sega AM1 *
Sega AM3 , known as from 2000 to 2004, is a defunct division of Sega, a Japanese video game company. Established by 1993, AM3 was managed by Hisao Oguchi and developed a number of arcade games for Sega. Series introduced by AM3 include ''Virtual On'', ...
*
Amusement Vision is a video game developer housed within the Japanese video game company Sega as part of its division. It is known for developing the games in the ''Yakuza'' series, which the studio is named after, since ''Yakuza 5''. The studio's origins can b ...
*
Smilebit or Sega Sports R&D is a defunct development division of the Japanese video game company Sega. It was previously known as Smilebit, one of nine semi-autonomous studios which Sega established in 2000. Smilebit was previously known as R&D6 or AM6 w ...
*
Sonic Team is a video game developer owned by the Japanese video game company Sega as part of its Sega CS Research and Development No. 2 division. Sonic Team is best known for the long-running ''Sonic the Hedgehog'' series and games such as '' Nights int ...
*
United Game Artists (UGA) was a subsidiary of Sega headquartered in Shibuya, Tokyo, Japan. It was founded by Tetsuya Mizuguchi, a video game developer who had experience with Sega's AM3 division. After separating with Kenji Sasaki to form AM Annex, Mizuguchi le ...


Notes


References


External links


Official website (archive)
{{Authority control
AM2 AM2 can refer to: * Socket AM2, a CPU socket for AMD desktop processors * Sega AM2, a research and development team for the video game company Sega * Arp-Madore 2, an open star cluster * a Fictional elements, isotopes and atomic particles#Fictional ...
Video game development companies Video game companies of Japan Video game companies established in 1985 Japanese companies established in 1985