Season pass (video gaming)
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A season pass is a form of video game monetization in which consumers purchase a discounted package for current and future downloadable content (DLC) packs for a video game atop its base cost. A game may have a single season pass or, for some lifestyle games, new season passes over time. The name originates from the concept of a
season ticket A season ticket, or season pass, is a ticket that grants privileges over a defined period of time. History The ''Oxford English Dictionary'' has illustrative quotations which show the term ''season ticket'' used in the United States in 1820 ...
for sports (although more akin to acquiring the box set of a season from a TV series). First introduced around 2011, the use of season passes became commonplace among triple-A and
mobile game A mobile game, or smartphone game, is a video game that is typically played on a mobile phone. The term also refers to all games that are played on any portable device, including from mobile phone (feature phone or smartphone), tablet, PDA to ...
publishers by the end of the 2010s. Season passes can be controversial because the contents of a season pass are not fully itemized beforehand or may not contain all planned DLC, with some instances of season passes being called scams by the
gaming press Video game journalism is a branch of journalism concerned with the reporting and discussion of video games, typically based on a core "reveal–preview–review" cycle. With the prevalence and rise of independent media online, online publica ...
.


Approach

Season passes may be available to purchase alongside the game prior to its release, or may be available after the game's release. Once purchased, the player gains all content that has been released to date under that season pass and eligible for future, unannounced content. Many season passes state the type of content that players will get even though the exact content may be unknown at the time. Season passes may cover all planned expansion content for a game and represents a one-time purchase. In other cases, season passes cover the content of a game for a limited period of time, on the order of months to years, which allow the developer to continue to add more content in lieu of developing a wholly new title as to continue to draw in revenue. For example, Ubisoft's '' Rainbow Six Siege'' has used annual season passes that give players that purchase them access to new playable characters ("operators"), maps, weapons, and game modes. Some of these elements can be obtained by players without a season pass, using in-game credits, while other content remains exclusive to those with the pass. Ubisoft has considered this a better approach for players rather than developing a sequel. Similarly, '' Destiny 2'' used an annual pass model for its second year of content, providing players with access to exclusive content through three DLC drops over the course of the year; for the game's third year, they switched to a season pass model, with each season's seasonal pass available to purchase à la carte. For some games with recurring season passes, content from older passes may become integrated into the base game at no additional cost.


History

One of the first season passes in video games was used by Rockstar Games with '' L.A. Noire'' in 2011. Later the same month, Warner Bros. Interactive Entertainment continued the trend with ''
Mortal Kombat ''Mortal Kombat'' is an American media franchise centered on a series of video games originally developed by Midway Games in 1992. The development of the first game was originally based on an idea that Ed Boon and John Tobias had of making a v ...
'', Electronic Arts released their EA Sports Season Ticket in August 2011. By the mid 2010s, season passes had become common in AAA games. By the end of the decade, season passes continued to be offered for many games, although some publishers began to forgo offering them in favor of free DLC due to the negative publicity created by their announcement shortly after release. The rising popularity of loot boxes also played a role in the decreasing popularity of the season pass, although the gaming press has speculated that this may result in less post-release content overall.


Controversy

Season passes have been criticized for being
anti-consumer {{Short pages monitor