Ron Gilbert
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Ron Gilbert (born January 1, 1964) is an American video-game designer, programmer, and producer. His games are generally focused on interactive story-telling, and he is arguably best known for his work on several LucasArts adventure games, including '' Maniac Mansion'' and the first two '' Monkey Island'' games. While a student in 1983, he co-wrote Graphics BASIC and he then worked on
action games An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform g ...
for HESware, which went out of business. He afterwards joined Lucasfilm Games (later LucasArts), and was given the opportunity to develop his own games. He invented SCUMM, a technology used in many subsequent games. After leaving LucasArts, Gilbert co-founded the children's gaming company Humongous Entertainment in 1992 and its sister company
Cavedog Entertainment Cavedog Entertainment was a PC game developer and publisher based in Bothell, Washington. Founded in 1995 as a division of edutainment game developer Humongous Entertainment, Cavedog was known for the 1997 release of ''Total Annihilation''†...
in 1995, where he produced games such as ''
Total Annihilation ''Total Annihilation'' is a real-time strategy video game created by Cavedog Entertainment, a sub-division of Humongous Entertainment, and was released on September 26, 1997 by GT Interactive for Microsoft Windows and Mac OS. Two expansion pack ...
'' for adults. He cofounded Hulabee Entertainment with
Shelley Day Shelley M. Day (born April 16, 1957) is a former producer of video games. She began her career in 1985, at Electronic Arts. Day also worked for Accolade, Taito and LucasArts before founding Humongous Entertainment together with colleague Ron ...
, releasing children's games between 2001 and 2003. After working with Beep Games between 2004 and 2007, he was creative director at Vancouver-based
Hothead Games Hothead Games Inc. is an independent Canadian video game developer based in Vancouver. History The studio was founded in 2006 by Steve Bocska, Vlad Ceraldi and Joel DeYoung, all three of which were formerly employed by Radical Entertainment. ...
development studio between 2008 and 2010, also doing some work for Telltale Games and with '' Penny Arcade''. In 2013, he announced that he would move on from
Double Fine Productions Double Fine Productions, Inc. is an American first-party video game developer of Xbox Game Studios based in San Francisco, California. Founded in July 2000 by Tim Schafer shortly after his departure from LucasArts, Double Fine's first two g ...
, after releasing the game '' The Cave'' with them. In 2017, he announced '' Thimbleweed Park'' with Terrible Toybox, serving as writer, designer, and programmer since 2014.


Biography


Early career

Ron Gilbert was born in La Grande, Oregon. He is the son of David E. Gilbert, a
physics Physics is the natural science that studies matter, its fundamental constituents, its motion and behavior through space and time, and the related entities of energy and force. "Physical science is that department of knowledge which ...
professor and former president of Eastern Oregon University (then Eastern Oregon State College). Initially, he thought of himself going into a career for film direction. He became interested in games when he was thirteen years old thanks to a HP-65
programmable calculator Programmable calculators are calculators that can automatically carry out a sequence of operations under control of a stored program. Most are Turing complete, and, as such, are theoretically general-purpose computers. However, their user inter ...
his father used to bring home. He found the ability to program games on the calculator interesting, citing an example of a '' Battleship''-like game that was included on the calculator, leading him wanting him to learn how to program other games. Gilbert saw the potential to program games as a creative outlet as he continued his studies towards the film industry. Another thing that made him approach the gaming world was the film ''
Star Wars ''Star Wars'' is an American epic space opera multimedia franchise created by George Lucas, which began with the eponymous 1977 film and quickly became a worldwide pop-culture phenomenon. The franchise has been expanded into various film ...
'' (1977). His fascination with programming technology, which allowed gamers to interact with characters and situations, mixed with his love for telling stories, like that of "Star Wars", were his main inspirations to start making games.GameSpot, "Storytime with Ron Gilbert - PAX Australia 2013 Keynote"
, ''Ron Gilbert'', July 7, 2013, accessed March 21, 2015
The impact of ''Star Wars'' and his love for telling stories was so big that Ron Gilbert, at the age of fourteen, and his good friend Tom McFarlane made a couple of films on a
Super-8 camera A Super 8mm camera is a motion picture camera specifically manufactured to use the Super 8mm motion picture format. Super 8mm film cameras were first manufactured in 1965 by Kodak for their newly introduced amateur film format, which replaced t ...
. The first film they shot in 1978 was ''Stars Blasters''; it was directed by Ron Gilbert and acted by McFarlane and friend Frank Lang. In 1979, they filmed another movie, ''Tomorrow Never Came'', acted by Ron Gilbert, Tom McFarlane; it was also directed by Ron Gilbert. In 1979, his parents purchased a NorthStar Horizon home computer. At the age of fifteen, he took his first steps in game programming. He used to study and analyze games for hours; capturing in his mind every frame of the layout of games like '' Donkey Kong'', ''
Pac-Man originally called ''Puck Man'' in Japan, is a 1980 maze action video game developed and released by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. Th ...
'', ''
Asteroids An asteroid is a minor planet of the inner Solar System. Sizes and shapes of asteroids vary significantly, ranging from 1-meter rocks to a dwarf planet almost 1000 km in diameter; they are rocky, metallic or icy bodies with no atmosphere. ...
'', '' Space Invaders'' or ''
Robotron: 2084 ''Robotron: 2084'' (also referred to as ''Robotron'') is a multidirectional shooter developed by Eugene Jarvis and Larry DeMar of Vid Kidz and released in arcades by Williams Electronics in 1982. The game is set in the year 2084 in a fictional wo ...
''; taking notes of every detail and then trying to replicate them on his computer. Once the games were replicated he would start doing experiments with them, adding changes. He also used to look at Atari 2600 games' advertisements in magazines, then imagined what the game was like to play and tried to make them on his computer. Once the games were finished, he used to bring his friends home to test the games and tell him what they did or did not like.


LucasArts

Gilbert began his professional career in 1983 while he was still a student at Eastern Oregon State College by writing a program named Graphics BASIC with Tom McFarlane. They sold the program to a
San Francisco Bay Area The San Francisco Bay Area, often referred to as simply the Bay Area, is a populous region surrounding the San Francisco, San Pablo, and Suisun Bay estuaries in Northern California. The Bay Area is defined by the Association of Bay Area G ...
company named HESware, which later offered Gilbert a job. He spent about half a year at HESware, programming action games for the Commodore 64 (C64). None of them were ever released; the company went out of business. Shortly thereafter, Gilbert joined
Lucasfilm Lucasfilm Ltd. LLC is an American film and television production company and a subsidiary of Walt Disney Studios, which is a business segment of The Walt Disney Company. The studio is best known for creating and producing the '' Star Wars'' and ...
Games, which later became LucasArts. There he earned his living by doing C64 ports of Lucasfilm Atari 800 games. In 1985, he got the opportunity to co-develop his own game for LucasArts together with graphics artist Gary Winnick. '' Maniac Mansion'' was about a dark Victorian mansion populated by a
mad scientist The mad scientist (also mad doctor or mad professor) is a stock character of a scientist who is perceived as " mad, bad and dangerous to know" or "insane" owing to a combination of unusual or unsettling personality traits and the unabashedly am ...
, his family and strange
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s. ''Maniac Mansion'' features cutscenes, a word coined by Gilbert, that interrupt gameplay to advance the story and inform the player about offscreen events. Gilbert created a scripting language that was named after the project it had been written for, the Script Creation Utility for ''Maniac Mansion'', better known as S.C.U.M.M. The technology was used in all subsequent LucasArts adventure games, with the exception of ''
Grim Fandango ''Grim Fandango'' is a 1998 adventure game directed by Tim Schafer and developed and published by LucasArts for Microsoft Windows. It is the first adventure game by LucasArts to use 3D computer graphics overlaid on pre-rendered static background ...
'' and ''
Escape From Monkey Island ''Escape from Monkey Island'' is an adventure game developed and released by LucasArts in 2000. It is the fourth game in the ''Monkey Island'' series, and the sequel to the 1997 videogame ''The Curse of Monkey Island''. It is the first game in t ...
''. Despite being an internal production tool, the S.C.U.M.M. acronym became well known to gamers since a location in ''
The Secret of Monkey Island ''The Secret of Monkey Island'' is a 1990 point-and-click graphic adventure game developed and published by Lucasfilm Games. It takes place in a fictional version of the Caribbean during the age of piracy. The player assumes the role of Guyb ...
'', the SCUMM Bar, was named after it. Gilbert created many successful adventure games at LucasArts, including the classic ''The Secret of Monkey Island'' and ''Monkey Island 2: LeChuck's Revenge''. In 1992, he left the company to start Humongous Entertainment with LucasArts producer
Shelley Day Shelley M. Day (born April 16, 1957) is a former producer of video games. She began her career in 1985, at Electronic Arts. Day also worked for Accolade, Taito and LucasArts before founding Humongous Entertainment together with colleague Ron ...
. While at Humongous Entertainment, Gilbert was responsible for games such as '' Putt-Putt'', '' Fatty Bear'', ''
Freddi Fish ''Freddi Fish'' is a series of point and click games from Humongous Entertainment. The series began in 1994. Freddi Fish is a yellow fish who takes on detective investigations throughout the series. Her best friend, a green fish named Luther, goe ...
'', ''
Pajama Sam The ''Pajama Sam'' series is a collection of point and click children's adventure and puzzle games originally created by Humongous Entertainment. After the release of the first two adventure games, the series was proving a success when the product ...
'', and the ''
Backyard Sports ''Backyard Sports'' (originally branded as ''Junior Sports'') is a video game series released for consoles, computers and mobile devices. The series is best known for starring kid-sized versions of popular professional sports stars, such as Albe ...
'' series. Many of these games continued to use an offshoot of the S.C.U.M.M. engine.


Post-LucasArts

In 1995, Gilbert founded
Cavedog Entertainment Cavedog Entertainment was a PC game developer and publisher based in Bothell, Washington. Founded in 1995 as a division of edutainment game developer Humongous Entertainment, Cavedog was known for the 1997 release of ''Total Annihilation''†...
, Humongous' sister company for non-kids games. In 1996,
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
named him as the 15th on their list of the most influential people in computer gaming of all time. In 1997, '' Computer Gaming World'' similarly ranked him as number 15 on the list of the most influential people of all time in computer gaming for inventing the S.C.U.M.M. engine. While at Cavedog, Gilbert was the producer of ''
Total Annihilation ''Total Annihilation'' is a real-time strategy video game created by Cavedog Entertainment, a sub-division of Humongous Entertainment, and was released on September 26, 1997 by GT Interactive for Microsoft Windows and Mac OS. Two expansion pack ...
'' and worked on a game titled ''Good & Evil''. Widely regarded as his pet project, ''Good & Evil'' was said to incorporate many different themes and gameplay styles. The game was previewed by several publications, but the project was cancelled when Cavedog closed down in 1999. In an interview with GameSpot conducted a while after Cavedog's shut-down, Gilbert said the ''Good & Evil'' project had suffered due to him trying to design a game and run a company at the same time. As of 2005, Ron Gilbert was independently designing an unspecified new adventure/RPG, which he was pitching to publishers. He also started a blog "Grumpy Gamer", offering game industry commentary, occasionally in the form of animated cartoons that he created with ''
Voodoo Vince ''Voodoo Vince'' is a 2003 platforming video game created by Clayton Kauzlaric, developed by American studio Beep Industries and published by Microsoft Game Studios for the Xbox. Unlike other Xbox games, however, this one is not compatible with ...
'' designer
Clayton Kauzlaric Clayton Kauzlaric is a game designer mostly known for the Xbox adventure game, Voodoo Vince and his work on the Total Annihilation real time strategy games. Kauzlaric was a founding member of Cavedog Entertainment and the founder of Beep Industri ...
. In 2007, Gilbert created "Threepwood", an exclusively ''Monkey Island''-themed guild on the ''
World of Warcraft ''World of Warcraft'' (''WoW'') is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. Set in the '' Warcraft'' fantasy universe, ''World of Warcraft'' takes place within the world of Azer ...
'' server Quel'Dorei, and Gilbert began to collaborate with
Hothead Games Hothead Games Inc. is an independent Canadian video game developer based in Vancouver. History The studio was founded in 2006 by Steve Bocska, Vlad Ceraldi and Joel DeYoung, all three of which were formerly employed by Radical Entertainment. ...
on '' Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness'', a game based on the webcomic '' Penny Arcade''. He was chosen to be the Keynote Speaker for Penny Arcade Expo for 2009. In January 2008, he joined Hothead Games as creative director, with whom he was developing '' DeathSpank'', an adventure/R.P.G. Although still working at Hothead Games, Gilbert contributed to the design for Telltale Games' '' Tales of Monkey Island'', taking part in the brainstorming process early in the development of the game. The episodic fifth entry in the ''Monkey Island'' series marked the first time Gilbert worked on a ''Monkey Island'' game since 1991's ''LeChuck's Revenge''. On April 6, 2010, on his blog he announced that he left Hothead Games. He will continue to promote ''DeathSpank'' with Electronic Arts. In September 2010, it was revealed that Gilbert had been hired by fellow former LucasArts game designer Tim Schafer, to work at Schafer's own
Double Fine Productions Double Fine Productions, Inc. is an American first-party video game developer of Xbox Game Studios based in San Francisco, California. Founded in July 2000 by Tim Schafer shortly after his departure from LucasArts, Double Fine's first two g ...
. In February 2012, Tim Schafer confirmed he will be working with Ron Gilbert on a new adventure game. In May 2012, the game was revealed as '' The Cave'', which was released as a downloadable title by Sega in 2013. After the buying of LucasArts by
The Walt Disney Company The Walt Disney Company, commonly known as Disney (), is an American multinational mass media and entertainment conglomerate headquartered at the Walt Disney Studios complex in Burbank, California. Disney was originally founded on Octobe ...
in 2012, the rights to the '' Monkey Island'' series became the company's property. Ron Gilbert has been quoted in November 2012 as not being optimistic about the franchise's future, believing that Disney might abandon the franchise in favor of '' Pirates of the Caribbean''; however, in December 2012, he was also quoted as wishing to contact Disney, hoping to "make the game he wants to make". In March 2013, Gilbert left Double Fine Productions revealing that his joining the studio was purely for the creation of ''The Cave'': "I was telling him im Schaferabout ''The Cave'' and he really liked it, so he said 'come to Double Fine and make it'. It was really all about making that game." Most recently he worked on the iOS and Android game ''Scurvy Scallywags'' with ''DeathSpank'' co-creator Clayton Kauzlaric. On November 18, 2014, it was revealed that he had reunited with Gary Winnick, with whom he created his early critically acclaimed
point-and-click Point and click are the actions of a computer user moving a pointer to a certain location on a screen (''pointing'') and then pressing a button on a mouse, usually the left button (''click''), or other pointing device. An example of point and c ...
games at LucasArts, and that they were working together on a new point-and-click game called '' Thimbleweed Park''. The game reached its funding target on the crowd sourcing site Kickstarter on December 18 and was released on March 30, 2017, in full "talkie" mode for Windows, Linux, Mac and Xbox One. A port to iOS and Android was confirmed after the project met its last stretch-goal. On May 23, 2016, Gilbert took to Twitter to express a desire to buy back earlier LucasArts franchises saying "Please sell me my ''Monkey Island'' and ''Maniac Mansion'' IP. I'll pay actual money for them.". In 2017, fans of the series launched an online petition in support of Ron Gilbert, asking Disney to sell the franchises to him; as of December 2021, the petition has gathered about 29,000 signatures. On March 15, 2018, Gilbert announced he was in the early stages of developing an RPG called ''A Little Something''. On April 4, 2022, Gilbert announced on his Twitter account that he'd been working on '' Return to Monkey Island'' for the past two years in complete secrecy.


Games


Written works

*


References


External links


Grumpy Gamer
- Ron Gilbert's blog *
Ron Gilbert's complete biography
(January 31, 2010) (Mirrored May 13, 2010) * {{DEFAULTSORT:Gilbert, Ron 1964 births American bloggers American male bloggers American video game designers American video game producers American video game programmers Double Fine people Living people Lucasfilm people