Ron Edwards (game designer)
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Ronald Edwards (born September 4, 1964) is a
game design Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in ...
er involved in the
indie role-playing game An indie role-playing game is a role-playing game published outside traditional, "mainstream" means. Varying definitions require that commercial, design, or conceptual elements of the game stay under the control of the creator, or that the gam ...
(RPG) community, and a game
theorist A theory is a rational type of abstract thinking about a phenomenon, or the results of such thinking. The process of contemplative and rational thinking is often associated with such processes as observational study or research. Theories may be ...
. He created the '' Sorcerer'' role-playing game, the GNS theory of gameplay, and The Big Model. Edwards is also co-founder of The Forge, an online community to support indie RPG design and publication.


Early role-playing

Ron Edwards first started playing RPGs in 1978 when he was 14, starting with ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TS ...
'', which had been published four years earlier. He also tried other RPGs such as ''
Tunnels & Trolls ''Tunnels & Trolls'' (abbreviated ''T&T'') is a fantasy role-playing game designed by Ken St. Andre and first published in 1975 by Flying Buffalo. The second modern role-playing game published, it was written by Ken St. Andre to be a more accessib ...
'', ''
Runequest ''RuneQuest'' (commonly abbreviated as RQ) is a fantasy tabletop role-playing game originally designed by Steve Perrin, Ray Turney, Steve Henderson, and Warren James, and set in Greg Stafford's mythical world of Glorantha. It was first publis ...
'', and his early favorite, ''
The Fantasy Trip ''The Fantasy Trip'' (''TFT'') is a tabletop role-playing game designed by Steve Jackson and originally published by Metagaming Concepts. In 2019, ''TFT'' was republished by Steve Jackson Games as ''The Fantasy Trip'' Legacy Edition. History ...
''. Through high school and university, he continued to play RPGs, and entered an experimental phase in the 1980s and 1990s, playing as many as 200 different RPGs, including ''
Champions A champion (from the late Latin ''campio'') is the victor in a challenge, contest or competition. There can be a territorial pyramid of championships, e.g. local, regional / provincial, state, national, continental and world championships, a ...
'', ''
Stormbringer Stormbringer is a magic sword featured in a number of fantasy stories by the author Michael Moorcock. It is described as a huge, black sword covered with strange runes, created by the forces of Chaos with its own will. It is wielded by the doo ...
'', ''
GURPS The ''Generic Universal RolePlaying System'', or ''GURPS'', is a tabletop role-playing game system designed to allow for play in any game setting. It was created by Steve Jackson Games and first published in 1986 at a time when most such systems ...
'', ''
Rolemaster ''Rolemaster'' (originally ''Role Master'') is a tabletop role-playing game published by Iron Crown Enterprises since 1980. Editions ''Rolemaster'' has a total of four editions. First edition (RM1): 1980–1982 This edition includes the or ...
'', ''
Cyberpunk 2020 ''Cyberpunk'' is a tabletop role-playing game in the dystopian science fiction genre, written by Mike Pondsmith and first published by R. Talsorian Games in 1988. It is typically referred to by its second or fourth edition names, ''Cyberpunk 2 ...
'', '' Amber Diceless Roleplaying Game'' and '' Over the Edge''.


Game design

While Edwards was a graduate student and biology instructor at the
University of Florida The University of Florida (Florida or UF) is a public land-grant research university in Gainesville, Florida. It is a senior member of the State University System of Florida, traces its origins to 1853, and has operated continuously on its ...
, working on his PhD and writing a dissertation focused on evolutionary theory, he began to design an RPG he called ''Sorcerer''. He sent the finished game to an existing RPG publisher; the publisher agreed to publish it and sent Edwards a standard contract, which gave the publisher the right to control artwork and marketing, to revise the book in the future if the author did not want to and to terminate the contract at their discretion. Edwards found the proposed contract unacceptable — inspired by indie comic creator
Dave Sim Dave Sim (born 17 May 1956) is a Canadian cartoonist and publisher, best known for his comic book '' Cerebus'', his artistic experimentation, his advocacy of self-publishing and creators' rights, and his controversial political and philosophical ...
, he believed that creators should have control over their own works. As a result, he turned down the offer to publish, and in 1996, he printed copies of ''Sorcerer'' and distributed them using the shareware model, mailing a copy to anyone who asked for it and asking for $5 in return if they liked the game. Soon afterward he produced an ashcan of the game to sell at conventions. He continued to playtest ''Sorcerer'' and produced a fully rewritten version of the game that he began selling in PDF form after acquiring the sorcerer-rpg.com domain. He also produced two PDF supplements – ''Sorcerer & Sword'' (1999) and ''The Sorcerer's Soul'' (2000) – and also licensed Concept Syndicate to sell ''Sorcerer'' on a CD-ROM.


Game theory

During the 1990s, Edwards was involved in discussions on Usenet about the theory of gameplay during RPGs, debating topics such as the fiction generated during role-playing — in Edwards' words, "when it is or isn't a story, and if it is, how it got that way." As Edwards monitored the Usenet discussions, he realized that different players brought dramatically different priorities to the table — what he called Gamism, Narrativism, and Simulationism. In an online article in 1999, Edwards started to posit what would become his "GNS Theory" of how those three elements were related to techniques used during role-playing. He also began to discuss the "Big Model" of role-playing, saying, "We needed to be discussing roleplaying as a social event, which was even bigger than individual, or better, expected shared-group priorities. The name 'Big Model' refers to this 'bigness,' starting with everything that plays into who we are and why we sit down to play together." In the "Big Model", Edwards explores the layers of the role-playing game: the social event as the outer layer, the imaginary material lying beneath that, and the rules system as the inner core.


The Forge and Adept Press

With Ed Healy, Edwards created the website Hephaestus's Forge in December 1999, as a creator-owned-game publisher site. The original site closed in late 2000 due to hosting problems, but Edwards and Clinton R. Nixon resurrected the site as "The Forge" in April 2001, hosted at indie-rpgs.com. It continued to run successfully until 2012. After seeing ''Obsidian: The Age of Justice'', an RPG independently published by Micah Skaritka, Dav Harnish, and Frank Nolan, for sale at Gencon 33 in 2000, Edwards decided he could publish his own RPG books while retaining ownership. He created
Adept Press An adept is an individual identified as having attained a specific level of knowledge, skill, or aptitude in doctrines relevant to a particular author or organization. He or she stands out from others with their great abilities. All human quali ...
, through which he published his second RPG, '' Elfs'' (2001) as a PDF. He also re-published ''Sorcerer'' as a 128-page hardcover volume in 2001. RPG historians Steven Torres-Roman and Cason Snow believe this was a turning point for indie RPGs, saying that when Edwards released the hardcover version, he "showed independent game designers the way to publish their own games." Ron Edwards and ''Sorcerer'' subsequently won the second annual Diana Jones Award for "excellence in gaming" in 2002. Edwards purchased a booth at GenCon 34 in 2001 for Adept Press; the following year, the booth was doubled in size to also include The Forge. In a departure from his ''Sorcerer'' material, Edwards released the unusual RPG '' Trollbabe'' in 2002, where all players take on the role of Trollbabes, large female trolls. In 2004, he returned to ''Sorcerer'' with the third supplement, ''Sex and Sorcery''. In 2006, he created an RPG called ''It Was a Mutual Decision'' during a 24-hour challenge that he himself had set for other RPG designers. In 2007, he created '' Spione: Story Now in Cold War Berlin'', an RPG set in Cold War Berlin. In 2009, he published the unusual two-player RPG ''S/lay w/Me'', where one player is the hero while the other takes on the role of both the hero's lover and his monstrous opponent. In 2015, Edwards created ''Circle of Hands'', a gritty low-magic RPG set in the Iron Age.


Awards

In 2002, Ron Edwards and his role-playing game ''Sorcerer'' were awarded the
Diana Jones Award The Diana Jones Award is an annual award for "excellence in gaming". The original award was made from a burned book encased in lucite. The award is unusual in two ways: first, it is not an award for a specific class of thing, but can be awarded t ...
for Excellence in Gaming. The award citation reads in part "First self-published online for as a for-sale PDF, ''Sorcerer'' — together with its creator and publisher Ron Edwards — represent the potential of the independent innovator in today’s RPG industry ..His successful nurturing of an online forum dedicated to creator-controlled games have leveraged a mere brilliant game design into the seed crystal of something with the potential to greatly improve adventure gaming." Also in 2002, Edwards was awarded an Indie RPG Award in the category "Human of the Year". His award citation reads in part "He has single-handedly done more for the indie RPG industry than anyone by helping folks get started or into the industry, promoting others' games, and generally being an amazing rescource to us all ..He is a bloody powerhouse of rock and roll game-designerdom. The man is unstoppable. He's a walking explosion of indie gaming coolness."


RPGs and supplements

* ''Sorcerer'' ** ''Sorcerer & Sword'' ** ''The Sorcerer's Soul'' ** ''Sex and Sorcery'' * ''Elfs'' * ''Trollbabes'' * ''It Was a Mutual Decision'' * ''Spione: Story Now in Cold War Berlin'' * ''S/lay w/Me'' * ''Circle of Hands''


References


External links


Adept-Press: all of Ron Edwards' games

Spione: Story Now in Cold War Berlin

Interview at Flames Rising


Essays




"GNS and Other Matters of Role-playing Theory" by Ron Edwards
{{DEFAULTSORT:Edwards, Ron 1964 births American non-fiction writers Indie role-playing game designers Living people Role-playing game designers