Role-playing game theory
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A role-playing game theory is the
ludology Game studies, also known as ludology (from ''ludus'', "game", and ''-logia'', "study", "research"), is the study of games, the act of playing them, and the players and cultures surrounding them. It is a field of cultural studies that deals with a ...
of role-playing games (RPGs); a study of the topic as a social or artistic phenomenon. RPG theories seek to understand what role-playing games are, how they function, and how the process can be refined in order to improve the gaming experience and produce more useful game products.


About

Role playing games are games in which players assume the role of characters in a fictional setting. Role playing games come in various types and categories: ; Traditional table top RPGs (TFRPG) : TFRPGs have their historical basis in
miniature A miniature is a small-scale reproduction, or a small version. It may refer to: * Portrait miniature, a miniature portrait painting * Miniature art, miniature painting, engraving and sculpture * Miniature (chess), a masterful chess game or probl ...
war gaming War is an intense armed conflict between states, governments, societies, or paramilitary groups such as mercenaries, insurgents, and militias. It is generally characterized by extreme violence, destruction, and mortality, using regula ...
, with a standard example being ''
Warhammer 40,000 ''Warhammer 40,000'' is a miniature wargame produced by Games Workshop. It is the most popular miniature wargame in the world, and is particularly popular in the United Kingdom. The first edition of the rulebook was published in September 1987, ...
''. The game advances by rolling a dice, using rulers, tokens or executing other similar actions. ; Collectible Strategy Game (CSG) : CSG has a much broader context than that of a TFRPG due to the fact that it draws elements from both types of RPGs. A CSG is defined as "a setting and a system, but the setting resides in the background, while the system is integrally tied to some of the collectible material artifacts". These types of games are played using special attributes which are associated with the particular collectible being used. You can place these collectibles in offensive or defensive positions, roll the dice to perform a specific action, etc.. Note that this type of RPG is typically associated with CCG or collectible card games (e.g. ''
Magic: The Gathering ''Magic: The Gathering'' (colloquially known as ''Magic'' or ''MTG'') is a Tabletop game, tabletop and Digital collectible card game, digital Collectible card game, collectable card game created by Richard Garfield. Released in 1993 by Wizards ...
''). ; Online Video and Computer Games (OVCGs) : OVCGs appeared around the 1970s. They are typically defined as RPGs that "require either a personal computer or gaming console in addition to gaming software, rather than source books, cards, or dice". OVCGs did not reach full maturity until the 1990s, when games played cooperatively via large networked servers were available. Current examples of these games include ''
World of Warcraft ''World of Warcraft'' (''WoW'') is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. Set in the ''Warcraft'' fantasy universe, ''World of Warcraft'' takes place within the world of Azeroth ...
'' (
Blizzard A blizzard is a severe snowstorm characterized by strong sustained winds and low visibility, lasting for a prolonged period of time—typically at least three or four hours. A ground blizzard is a weather condition where snow is not falling ...
), ''
Rift In geology, a rift is a linear zone where the lithosphere is being pulled apart and is an example of extensional tectonics. Typical rift features are a central linear downfaulted depression, called a graben, or more commonly a half-grabe ...
'' (
Trion Worlds Trion Worlds was an American video game developer. It focuses primarily on MMOs, particularly of the MMORPG and MMORTS genres. The company was founded in 2006 by Lars Buttler and Jon Van Caneghem, who had each previously worked for NCSoft an ...
), and '' Star Wars: The Old Republic'' (
BioWare BioWare is a Canadian video game developer based in Edmonton, Alberta. It was founded in 1995 by newly graduated medical doctors Ray Muzyka, Greg Zeschuk and Augustine Yip, alongside Trent Oster, Brent Oster, and Marcel Zeschuk. Since 2007, ...
).


History

The first organized critical reflection on role-playing games and academic research on them from their inception in the mid-1970s through the 1980s focused on examining and refuting the early
controversies Controversy is a state of prolonged public dispute or debate, usually concerning a matter of conflicting opinion or point of view. The word was coined from the Latin ''controversia'', as a composite of ''controversus'' – "turned in an opposite d ...
surrounding the hobby at the time. Arguably, the first examination of the field in clinical terms came with the publication of ''Shared Fantasies: Role Playing Games as Social Worlds'' by Gary Fine.
Gary Gygax Ernest Gary Gygax ( ; July 27, 1938 – March 4, 2008) was an American game designer and author best known for co-creating the pioneering role-playing game ''Dungeons & Dragons'' (''D&D'') with Dave Arneson. In the 1960s, Gygax created an ...
, a co-originator of the hobby with
Dave Arneson David Lance Arneson (; October 1, 1947Minnesota Department of Health. ''Minnesota Birth Index, 1935–2002'' atabase on-line Provo, UT, USA: The Generations Network, Inc., 2004. – April 7, 2009) was an American game designer best known ...
, published two books on his philosophy of role-playing, '' Role Playing Mastery: Tips, Tactics and Strategies'' in 1989, and ''Master of the Game'' in 1990. In 1994–95 Inter*Active (later renamed Interactive Fiction) published a magazine devoted to the study of RPGs. In the first issue
Robin Laws Robin D. Laws (born October 14, 1964 in Orillia, Ontario, Canada) is a Canadian writer and game designer who lives in Toronto, Canada. He is the author of a number of novels and role-playing games as well as an anthologist. Career Robin D. Laws ...
called for the creation of a critical theory for role-playing games.The Hidden Art: Slouching Towards a Critical Framework of RPGs
by Robin Laws
By the late 90s discussion on the nature of RPGs on rec.games.frp.advocacy had generated several theories of RPGs which spread to other sites and influenced theorists in France and Scandinavia. The Scandinavian RPG scene saw several opposing ideological camps about the nature and function of RPGs emerge, and began having regular conventions on live-action role-playing games where RPG theory was featured prominently, called the Knutepunkt. The first Knutepunkt was held in Oslo in 1997 and the annual convention is still being organized today. In the 21st century, self-defined " Indie role-playing" communities such as the ForgeThe Forge Forums - Index
/ref> grew on the internet, studying role-playing and developing the GNS Theory of role-playing games. Knutepunkt has continued to grow and an annual collection of articles on role-playing has been published since 2003. Many games, especially those from indie writers, are now written with a conscious awareness and incorporation of RPG theory.


Notable examples

Some RPG theories include: ;
Threefold Model The threefold model or GDS theory of roleplaying games is an attempt to distinguish three different goals in roleplaying. In its original formation, these are: Drama, simulation, and game. It was the inspiration for subsequent theories, such as ...
: Developed at rec.games.frp.advocacy from 1997 to 1998; proposed by Mary Kuhner, and FAQed by John Kim. It hypothesizes that any GM decision will be made for the purpose of game, drama, or simulation. Thus, player preferences, GMing styles, and even RPG rulesets can be characterised as Game-oriented, Drama-oriented or Simulation-oriented, or more usually as somewhere between the three extremes. This is sometimes called GDS theory.The Threefold Theory FAQ
by John Kim
Strictly, GDS theory is concerned with players' social interactions, but it has been extrapolated to direct
game design Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in ...
, both in and out of the world of RPGs. A game can be classified according to how strongly it encourages or facilitates players reinforcing behaviors matching each category. Game designers find it useful because it can be used to explain why players play certain games. ; GEN Theory : Developed at Gaming Outpost in 2001 largely by Scarlet Jester. It hypothesizes a top and bottom "tier" of play, with the top tier being dominated by "Intent" which is divided into Gamist, Explorative, and Narrative. It was influenced by threefold and GNS theory.Everything You Need to Know about GEN Theory
by Scarlet Jester
; The Big Model or Forge Theory : Developed at The Forge from 1999-2005 largely by Ron Edwards – It hypothesizes that roleplaying games are modeled by "The Big Model" with 4 levels: the social contract, exploration, techniques, and ephemera, with creative agendas governing the link from social contract to technique. In this theory there are 3 kinds of creative agenda, Gamist, Narrativist, and Simulationist agendas. It is detailed in the articles "GNS and Other Matter of Role Play Theory," "System Does Matter," "Narrativism: Story Now" "Gamism: Step on Up" and "Simulationism: The Right to Dream" by Ron Edwards, at the Forge's article page.The Forge’s article page
with the key articles to GNS Theory/Forge Theory
The Big Model grew out of GNS Theory, a variant of the Threefold Model. ; Color Theory : Developed by Fabien Ninoles in 2002, was developed on the French createurs-jdr mailing list. It is an inheritor of SCARF theory and SCAR theory, which then interacted with English language theories. In this theory the goals of system design are thought of as the primary colors of TV light - Green for simplicity, Blue for realism, Red for consistency, with notions like adaptability, tenacity, brightness, and visibility being extensions of the metaphor.Color Theory
by Fabien Ninoles
; Channel Theory : Developed by Larry Hols in 2003; hypothesizes that game play is made up of "channels" of various kinds such as "narration," "moral tone" or "fidelity to setting." It developed in part as a criticism of the three style theories.Channel Theory
, by Larry Hols
; Wunderkammer-Gesamtkunstwerk (Wu-Ge) Model : Proposed by Lars Konzack of
University of Copenhagen The University of Copenhagen ( da, Københavns Universitet, KU) is a prestigious public research university in Copenhagen, Denmark. Founded in 1479, the University of Copenhagen is the second-oldest university in Scandinavia after Uppsala Unive ...
as a framework for analysis and design of RPGs, this model examines a role-playing game both as a composite whole (
Gesamtkunstwerk A ''Gesamtkunstwerk'' (, literally 'total artwork', translated as 'total work of art', 'ideal work of art', 'universal artwork', 'synthesis of the arts', 'comprehensive artwork', or 'all-embracing art form') is a work of art that makes use of al ...
) of four art forms: Sub-Creation (setting),
Ludus Ludus may refer to: * ''Ludus'' (ancient Rome) (plural ''ludi''), several meanings around "play, game, sport, training" **''Ludi'', public games held for the benefit and entertainment of the Roman people * Luduș, a town in Transylvania, Romania ...
(game system), Performance, and
Narrative A narrative, story, or tale is any account of a series of related events or experiences, whether nonfictional (memoir, biography, news report, documentary, travelogue, etc.) or fictional ( fairy tale, fable, legend, thriller, novel, etc. ...
; and as a "cabinet of curiosities" ( Wunderkammer), a metaphor for their capacity to smoothly incorporate any player-suggested concepts into their imaginary space. ; The Turku School : Developed in
Turku Turku ( ; ; sv, Åbo, ) is a city and former capital on the southwest coast of Finland at the mouth of the Aura River, in the region of Finland Proper (''Varsinais-Suomi'') and the former Turku and Pori Province (''Turun ja Porin lääni''; ...
, Finland, especially by Mike Pohjola from 1999 to the present. It advocates immersion ("eläytyminen") as the primary method of role-playing (especially
live action role-playing A live action role-playing game (LARP) is a form of role-playing game where the participants physically portray their characters.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique feature ...
), and artistic exploration as the primary goal. The Immersionist style is thought to be distinct from dramatist, gamist, and simulationist styles, and dramatism and gamism are thought to be clearly inferior styles of role-play, fit only for other mediums besides roleplaying.The Turku School
/ref> ; The Meilahti School : Developed in
Helsinki Helsinki ( or ; ; sv, Helsingfors, ) is the capital, primate, and most populous city of Finland. Located on the shore of the Gulf of Finland, it is the seat of the region of Uusimaa in southern Finland, and has a population of . The city ...
, Finland, by Jaakko Stenros and Henri Hakkarainen from 2002 to the present. It defines role-playing in a way that encompasses many different forms, and shuns normative choices about what the right or best forms are. "A role-playing game is what is created in the interaction between players or between player(s) and gamemaster(s) within a specified diegetic framework."The Meilahti School
/ref>


References

;Further reading
* *Petter Bøckman & Ragnhild Hutchison (eds.): Dissecting Larp. Knutepunkt 2005. (print) (online) http://knutepunkt.laiv.org/ *Markus Montola & Jaakko Stenros (eds.): Beyond Role and Play. Solmukohta 2004. . https://web.archive.org/web/20060615144314/http://www.ropecon.fi/brap/ *Morten Gade, Line Thorup & Mikkel Sander (eds.): As Larp Grows Up. Knudepunkt 2003. . https://web.archive.org/web/20060718051716/http://www.laivforum.dk/kp03_book/ * Mackay, Daniel. ''The Fantasy Role-Playing Game: A New Performing Art'' McFarland, 2001. () * Fine, Gary Alan ''Shared Fantasy: Role Playing Games as Social Worlds'' University of Chicago Press, 1984 () *

by John Kim
An articles compendium about role-playing games theories
by John Kim * Markus Montola and Jaakko Stenros (eds.
Playground Worlds
Solmukohta 2008. (pdf ) "Key Concepts in Forge Theory" by
Emily Care Boss Emily Care Boss is an indie roleplaying game designer, theorist and publisher. She was a foundational member of The Forge, an early leader in the indie role-playing game movement and is considered the creator of the American Freeform genre of r ...
. *Williams, P., Hendricks, S., & Winkler, K. (2006)
Essays on reality, identity and experience in fantasy games
() * {{DEFAULTSORT:Role-Playing Game Theory
Theory A theory is a rational type of abstract thinking about a phenomenon, or the results of such thinking. The process of contemplative and rational thinking is often associated with such processes as observational study or research. Theories may be ...
Role-playing games A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal ac ...
Game studies