Role-playing game terms
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Role-playing games A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal ac ...
(RPGs) have developed specialized terminology. This includes both terminology used within RPGs to describe in-game concepts and terminology used to describe RPGs. Role-playing games also have specialized
slang Slang is vocabulary (words, phrases, and linguistic usages) of an informal register, common in spoken conversation but avoided in formal writing. It also sometimes refers to the language generally exclusive to the members of particular in-g ...
and
jargon Jargon is the specialized terminology associated with a particular field or area of activity. Jargon is normally employed in a particular communicative context and may not be well understood outside that context. The context is usually a partic ...
associated with them. Besides the terms listed here, there are numerous terms used in the context of specific, individual RPGs such as ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TS ...
'' (''D&D''), ''
Fate Destiny, sometimes referred to as fate (from Latin ''fatum'' "decree, prediction, destiny, fate"), is a predetermined course of events. It may be conceived as a predetermined future, whether in general or of an individual. Fate Although often ...
'' and '' Vampire: The Masquerade''. For a list of RPGs, see List of role-playing games.


Terms used to play role-playing games


A

*
Adventure An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme ...
: A set of game sessions united by characters and by narrative sequence, setting or goal. *
Armor Class Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the for ...
(or AC): The difficulty to hit a specified target, abstracted from its dodging capacity and
armor Armour (British English) or armor (American English; see spelling differences) is a covering used to protect an object, individual, or vehicle from physical injury or damage, especially direct contact weapons or projectiles during combat, or f ...
. "This term was inherited from a naval battle game". Many role-playing games that came after ''Dungeons & Dragons'' have "abandoned the notion of defining defense as armor class". *Area of Effect (or AoE): An effect that affects a zone, measured by a template, distance in
hexagon In geometry, a hexagon (from Greek , , meaning "six", and , , meaning "corner, angle") is a six-sided polygon. The total of the internal angles of any simple (non-self-intersecting) hexagon is 720°. Regular hexagon A '' regular hexagon'' has ...
or ordinary metrics.


C

*
Campaign Campaign or The Campaign may refer to: Types of campaigns * Campaign, in agriculture, the period during which sugar beets are harvested and processed *Advertising campaign, a series of advertisement messages that share a single idea and theme * Bl ...
: A series of adventures. * Character: player character: non-player character or game-master character: a
fictional character In fiction, a character (or speaker, in poetry) is a person or other being in a narrative (such as a novel, play, radio or television series, music, film, or video game). The character may be entirely fictional or based on a real-life perso ...
in a role-playing game. * Character sheet: A record of a player character in a role-playing game, including whatever details, notes, game statistics, and background information a player would need during a play session. *
Character creation Character creation (also character generation or character design) is the process of defining a game character or other character. Typically, a character's individual strengths and weaknesses are represented by a set of statistics. Games with a ...
: The method used to create a player character. *Critical: (dice) result (- hit / - failure) with lower probability (natural 1 or 20 on an icosahedron, matched dice, etc.) resulting in a strong fictional/mechanical outcome.


D

*Difficulty Class (or DC): A target number to save from an effect. *Dungeon: An enclosed location that contains hostile
NPCs A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster ...
, such as a
cave A cave or cavern is a natural void in the ground, specifically a space large enough for a human to enter. Caves often form by the weathering of rock and often extend deep underground. The word ''cave'' can refer to smaller openings such as sea ...
or
building A building, or edifice, is an enclosed structure with a roof and walls standing more or less permanently in one place, such as a house or factory (although there's also portable buildings). Buildings come in a variety of sizes, shapes, and fu ...
. A dungeon crawl is a type of scenario in which players navigate a
labyrinth In Greek mythology, the Labyrinth (, ) was an elaborate, confusing structure designed and built by the legendary artificer Daedalus for King Minos of Crete at Knossos. Its function was to hold the Minotaur, the monster eventually killed by t ...
type of dungeon, battling various monsters, avoiding traps, solving puzzles, and looting any treasure they may find.


F

*Fumble: Critical failure. syn. Botch.


G

*
Game master A gamemaster (GM; also known as game master, game manager, game moderator, referee, or storyteller) is a person who acts as an organizer, officiant for regarding rules, arbitrator, and moderator for a multiplayer role-playing game. They are m ...
(or GM). The person who runs a role-playing game and arbitrates how actions are resolved and narrated. In many games, specialized terms are used, as such Dungeon Master for the person running ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TS ...
'', Storyteller for the person running a game set in the
World of Darkness ''World of Darkness'' is a series of tabletop role-playing games, originally created by Mark Rein-Hagen for White Wolf Publishing. It began as an annual line of five games in 1991–1995, with '' Vampire: The Masquerade'', '' Werewolf: The Apoca ...
or Referee for the person running '' Traveller''. * Gamemaster's screen: a folding screen, often of cardboard, used to hide adventure content from the players.


I

*
Initiative In political science, an initiative (also known as a popular initiative or citizens' initiative) is a means by which a petition signed by a certain number of registered voters can force a government to choose either to enact a law or hold a ...
: The determination of who goes first and in what order declared actions are carried out.


M

*
Metagaming Metagame, Hypergame, or game about the game, is an approach to a game that transcends or operates outside of the prescribed rules of the game, uses external factors to affect the game, or goes beyond the supposed limits or environment set by th ...
: A player's use of out-of-character knowledge concerning the state of the game to determine their character's actions, when said character has no relevant knowledge or awareness under the circumstances. *Modifier: A number added to or subtracted from a die roll based on a specific skill or other attribute.


N

*Natural (roll): The number actually on a die, such as a natural 1 or a natural 20, indicating the die's face shows a 1 or a 20, as opposed to the number rolled plus modifiers.


S

* Saving throw: A
game mechanic In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-sha ...
in which dice are used to avoid some kind of negative effect on a character. *: An auxiliary ruleset added to a roleplaying game that establishes boundaries,
trigger warnings A trauma trigger is a psychological stimulus that prompts involuntary recall of a previous traumatic experience. The stimulus itself need not be frightening or traumatic and may be only indirectly or superficially reminiscent of an earlier trauma ...
, and communication methods. Examples of popular safety toolsets include: ''Lines and Veils'' by Emily Care Boss (based on concepts from ''Sorcery & Sex'' by Ron Edwards), ''Script Change'' by Beau Sheldon, and ''The X-Card'' by John Stavropoulos. *Session: A single meeting of a role-playing group. * (or ): The first game session where the game master and players determine the playstyle, mechanics and themes they will use as group in their game. Groups will also determine the expectations and limitations (including use of safety tools) of their game. Some groups also use this session to create characters and establish other parts of
worldbuilding Worldbuilding is the process of constructing a world, originally an imaginary one, sometimes associated with a fictional universe. Developing an imaginary setting with coherent qualities such as a history, geography, and ecology is a key task f ...
for their game. * Setting: The fictional world in which the game takes place. * Story guide: Also, "storyteller." The game master of a game with a strong focus on narrative tropes.Masters, Phil
“On the Vocabulary of Role-playing”
The Oracle: Essays. Retrieved 2012-02-18.
* System: The set of
game mechanic In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-sha ...
s which make up a game.


T

*THAC0 (which stands for "To hit armor class zero"): In ''D&D'', the number needed on a dice roll for a character to hit an NPC if they have a zero armor class. *Total party kill (TPK) or total party wipe(out) (TPW): The entire
party A party is a gathering of people who have been invited by a host for the purposes of socializing, conversation, recreation, or as part of a festival or other commemoration or celebration of a special occasion. A party will often featur ...
of player characters dies. *
Troupe system A troupe system is a way of playing role-playing games in which a group of players takes different roles at different times. The term was coined in Ars Magica, where it referred to each player using multiple characters and, crucially, sharing a ...
: A style of play in which different characters are run by the same player in different sessions; in some cases, the duties of the game master may also be rotated amongst the players.


Terms used to describe characters


A

* Advantage: A positive or useful statistic or trait. *
Attributes Attribute may refer to: * Attribute (philosophy), an extrinsic property of an object * Attribute (research), a characteristic of an object * Grammatical modifier, in natural languages * Attribute (computing), a specification that defines a prope ...
: Natural, in-born characteristics shared by all characters. Functional attributes, such as
physical strength Physical strength is the measure of a human's exertion of force on physical objects. Increasing physical strength is the goal of strength training. Overview An individual's physical strength is determined by two factors: the cross-sectional ar ...
or
wisdom Wisdom, sapience, or sagacity is the ability to contemplate and act using knowledge, experience, understanding, common sense and insight. Wisdom is associated with attributes such as unbiased judgment, compassion, experiential self-knowle ...
, have a mechanical impact on gameplay while cosmetic attributes, such as visual appearance, allow a player to define their character within the game.


D

*
Derived statistic A statistic (or stat) in role-playing games is a piece of data that represents a particular aspect of a fictional character. That piece of data is usually a (unitless) integer or, in some cases, a set of dice. For some types of statistics, thi ...
: A secondary characteristic based on a character's attributes (or primary characteristics), which may include such fluctuating measures as
hit points Health is an attribute in a video game or tabletop game that determines the maximum amount of damage or loss of stamina that a character or object can take before dying or losing consciousness. In role-playing games, this typically takes the f ...
or
magic points Magic or mana is an attribute assigned to characters within a role-playing or video game that indicates their power to use special magical abilities or "spells". Magic is usually measured in magic points or mana points, shortened as MP. Different ...
.


P

* Powers: Extraordinary abilities which make a character special, such as
flight Flight or flying is the process by which an object moves through a space without contacting any planetary surface, either within an atmosphere (i.e. air flight or aviation) or through the vacuum of outer space (i.e. spaceflight). This can be a ...
or telepathy.


R

*
Race Race, RACE or "The Race" may refer to: * Race (biology), an informal taxonomic classification within a species, generally within a sub-species * Race (human categorization), classification of humans into groups based on physical traits, and/or s ...
: Any sapient species or beings that make up the setting. Players can often choose to be one of these creatures when creating their character and each possess different abilities and attributes that distinguish them from one another. Races can also possess their own ethnicities, types, or other description of their physical and cultural heredity. Role-playing games often include
fantasy race Fantasy tropes are a specific type of literary tropes (recurring themes) that occur in fantasy fiction. Worldbuilding, plot, and characterization have many common conventions, many of them having ultimately originated in myth and folklore. ...
s,
mutant In biology, and especially in genetics, a mutant is an organism or a new genetic character arising or resulting from an instance of mutation, which is generally an alteration of the DNA sequence of the genome or chromosome of an organism. It ...
s,
robot A robot is a machine—especially one programmable by a computer—capable of carrying out a complex series of actions automatically. A robot can be guided by an external control device, or the control may be embedded within. Robots may ...
s and other non-human character types.


S

*
Skills A skill is the learned ability to act with determined results with good execution often within a given amount of time, energy, or both. Skills can often be divided into domain-general and domain-specific skills. For example, in the domain of w ...
: Learned capabilities, such as
spoken language A spoken language is a language produced by articulate sounds or (depending on one's definition) manual gestures, as opposed to a written language. An oral language or vocal language is a language produced with the vocal tract in contrast with a si ...
s,
horse riding Equestrianism (from Latin , , , 'horseman', 'horse'), commonly known as horse riding (Commonwealth English) or horseback riding (American English), includes the disciplines of riding, driving, and vaulting. This broad description includes the ...
or
computer hacking A hacker is a person skilled in information technology who uses their technical knowledge to achieve a goal or overcome an obstacle, within a computerized system by non-standard means. Though the term ''hacker'' has become associated in popu ...
. * Statistic: Any attribute, advantage, disadvantage, power, skill, or other trait. In the plural, statistics refers to the information on a character sheet. Often abbreviated as "stats".


Terms used to describe types of games


A

*
Actual play Actual play, also called live play, is a genre of podcast or web show in which people play tabletop role-playing games (TTRPGs) for an audience. Actual play often encompasses in-character interactions between players, storytelling from the game ...
(or live play): A genre of
podcast A podcast is a program made available in digital format for download over the Internet. For example, an episodic series of digital audio or video files that a user can download to a personal device to listen to at a time of their choosin ...
or web show in which people play tabletop role-playing games (TTRPGs) for an audience. Actual play often encompasses in-character interactions between players, storytelling from the
gamemaster A gamemaster (GM; also known as game master, game manager, game moderator, referee, or storyteller) is a person who acts as an organizer, officiant for regarding rules, arbitrator, and moderator for a multiplayer role-playing game. They are m ...
, and out-of-character engagements such as dice rolls and discussion of game mechanics.


F

*Free-form role-playing game: A rules-light style of game that mostly uses social dynamics for its game system.


G

*
Gamist GNS theory is an informal field of study developed by Ron Edwards which attempts to create a unified theory of how role-playing games work. Focused on player behavior, in GNS theory participants in role-playing games organize their interactions ...
: A term from GNS theory describing games in which enjoyment is derived from facing and overcoming challenges. * Generic: A system that can support a wide variety of settings. *
Genre Genre () is any form or type of communication in any mode (written, spoken, digital, artistic, etc.) with socially-agreed-upon conventions developed over time. In popular usage, it normally describes a category of literature, music, or other for ...
: A game that adheres to certain fictional tropes, such as
fantasy Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and d ...
or
science fiction Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel uni ...
.


L

*
Live-action Live action (or live-action) is a form of cinematography or videography that uses photography instead of animation. Some works combine live-action with animation to create a live-action animated film. Live-action is used to define film, video ...
(or LARP): A type of role-playing game physically enacted in a troupe acting style. * Living campaigns (or shared campaigns): A gaming format within the table-top role-playing game community that provides the opportunity for play by an extended community within a
shared universe A shared universe or shared world is a fictional universe from a set of creative works where more than one writer (or other artist) independently contributes a work that can stand alone but fits into the joint development of the storyline, chara ...
.


N

*
Narrativist GNS theory is an informal field of study developed by Ron Edwards which attempts to create a unified theory of how role-playing games work. Focused on player behavior, in GNS theory participants in role-playing games organize their interactions ...
: A term from GNS theory describing games in which enjoyment is derived from creating a good story.


O

* Online RPG: A type of computer game that uses RPG-style game mechanics and tropes.


R

*Rules-heavy: A game system with heavily codified mechanics, usually encompassing a wide variety of possible actions in a game. The opposite of rules-lite. *Rules-lite: A game system that uses very general mechanics, usually more focused on narrative actions in a game. The opposite of rules-heavy.


S

*
Simulationist GNS theory is an informal field of study developed by Ron Edwards which attempts to create a unified theory of how role-playing games work. Focused on player behavior, in GNS theory participants in role-playing games organize their interactions ...
: A term from GNS theory for games in which enjoyment is derived from deep immersion in a new (simulated) world.


Terms used by gamers


B

*Bleed: A term that describes both the positive and negative emotional carry over a player can potentially feel due to the role-playing experiences of their characters. Players can also bring real-life emotions into their role-playing games. "This process has been named bleed by game designer and scholar Emily Care Boss, because emotions from one environment bleed into another". *Blue booking: One or a few of the players describing activities of their characters in written form, outside of the role-playing session, creating a sort of ongoing character history and resolving actions that do not involve the rest of the group.


C

*Crunch: The rules and mechanics of a game.*


F

*Fluff: The setting and ambiance of a game, as distinct from the rules/mechanics, particularly in reference to written descriptive material.


M

*Monty haul: A pun on
Monty Hall Monty Hall (born Monte Halparin; August 25, 1921 – September 30, 2017) was a Canadian radio and television show host who moved to the United States in 1955 to pursue a career in broadcasting. After working as a radio newsreader and sport ...
(the former host of ''
Let's Make A Deal ''Let's Make a Deal'' (also known as ''LMAD'') is an American television musical comedy variety-game show that originated in the United States in 1963 and has since been produced in many countries throughout the world. The program was created an ...
''), when equipment, abilities, and other rewards are awarded more often than the system intends (or in some cases more often than the system is capable of handling). *
Munchkin A Munchkin is a native of the fictional Munchkin Country in the Oz books by American author L. Frank Baum. They first appear in the classic children's novel ''The Wonderful Wizard of Oz'' (1900) where they welcome Dorothy Gale to their city in ...
: An immature player, especially one who is selfishly focused on dominating play, often by seeking to circumvent the normal limitations placed on characters.


P

* Powergamer: A player focused on system mastery; a min-maxer.


R

*Rule as Intended (or RAI): The rules with the context of the designers' intent. *Rule as Written (or RAW): The rules "without regard to the designers’ intent. The text is forced to stand on its own". Game designer
Jeremy Crawford Jeremy Crawford is a game designer who has worked primarily on role-playing games. He is most widely known for being the Lead Rules Designer for Wizards of the Coast. Career Jeremy Crawford co-designed and edited the '' Blue Rose'' role-playin ...
wrote, "In a perfect world, RAW and RAI align perfectly, but sometimes the words on the page don’t succeed at communicating the designers’ intent. Or perhaps the words succeed with one group of players but fail with another". *Roll-playing: A derisive term for rules-heavy games, occasionally to the point of requiring players to focus on
game mechanic In tabletop games and video games, game mechanics are the rules or ludemes that govern and guide the player's actions, as well as the game's response to them. A rule is an instruction on how to play, a ludeme is an element of play like the L-sha ...
s at the expense of role-playing. *
Rules lawyer A rules lawyer is a participant in a rules-based environment who attempts to use the letter of the law without reference to the spirit, usually in order to gain an advantage within that environment. The term is commonly used in wargaming and table ...
: A player who strictly adheres to the rules as written, and enforces them among all other players.


T

* Twink: A player who engages in system mastery with an explicit focus of exploiting powerful abilities. Similar to powergamer.


References

{{reflist Glossaries of gaming