Role-playing campaigns
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In role-playing games, a campaign is a continuing storyline or set of
adventure An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme ...
s, typically involving the same characters. The purpose of the continuing storyline is to introduce a further aspect into the game: that of development, improvement, and growth (or degeneration) of the characters. In a campaign, a single session becomes a scene or an act within an overall story arc. At its inception, a campaign may or may not have a defined conclusion. A campaign, by definition, spans multiple playing sessions. Some game aspects commonly remain constant throughout a campaign: the
campaign setting A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A '' campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and c ...
, the players, and the
gamemaster A gamemaster (GM; also known as game master, game manager, game moderator, referee, or storyteller) is a person who acts as an organizer, officiant for regarding rules, arbitrator, and moderator for a multiplayer role-playing game. They are m ...
. The gamemaster for a campaign is said to ''run'' the campaign.


Aspects of a campaign

A campaign is characterized by the following: * Rules – What underlying game system is used? What changes, additions, or subtractions has the game master made to the rules? How will the game master interpret those rules? * Setting – Where do the adventures take place? What makes this world or place unique? * Realism – Will the game try to closely simulate the real world? Or will unlikely or fantastic happenings be commonplace? * Humor – Will the game be silly or comical? Or will it be serious and dark? * Plot – Are the players a part of larger events? Not all campaigns have such a storyline, but most at least have recurring characters. Differing emphasis on these factors sets the flavor of the campaign. A campaign, its characters, the settings, and its history, are created by players and the
game master A gamemaster (GM; also known as game master, game manager, game moderator, referee, or storyteller) is a person who acts as an organizer, officiant for regarding rules, arbitrator, and moderator for a multiplayer role-playing game. They are m ...
collaboratively .


Types of campaigns

* A ''hack and slash'', ''kick in the door'', or ''dungeon crawl'' campaign focuses on slaying monsters and finding treasure. This type of campaign is often very episodic. Many players of
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TS ...
favor this type of campaign. * A ''wargame'' campaign focuses on military and political activities, generally involving the affairs of fictional states.
Miniature wargaming Miniature wargaming is a form of wargaming in which military units are represented by miniature physical models on a model battlefield. The use of physical models to represent military units is in contrast to other tabletop wargames that use ...
overlaps with role playing. Games Workshop started as a roleplay company, but through an analogous process, have transformed themselves into a miniatures manufacturing company with support material for entire fictional worlds – all to support their own role/miniature campaign concepts. * A ''four color'' or ''superheroic'' campaign resembles
comic book A comic book, also called comicbook, comic magazine or (in the United Kingdom and Ireland) simply comic, is a publication that consists of comics art in the form of sequential juxtaposed panels that represent individual scenes. Panels are of ...
s. Players are often given tasks, such as stopping supervillains, by their superiors. * A ''detective'' campaign focuses on mysteries that must be solved by the players or that unfold as the game goes along. These may be ordinary crimes or paranormal mysteries. Some games, such as Call of Cthulhu, are designed specifically with supernatural campaigns in mind. * Numerous variants of the above campaigns are created by the players. The exact nature of these variations are usually exposed by providing a descriptive prefix to the word campaign. For example: a villain campaign where the players are the bad guys or a kiddie campaign where the players' characters are still children.


Other names

Some published games have deliberately used different terms for the same concept. For instance,
White Wolf A white wolf or Arctic wolf is a mammal of the ''Canidae'' family and a subspecies of the gray wolf. It may also refer to: Organizations * White Wolf (band), a Canadian heavy metal band * White Wolf (band), white power oi band from the USA * Whi ...
uses the word ''Chronicle'' for its
World of Darkness ''World of Darkness'' is a series of tabletop role-playing games, originally created by Mark Rein-Hagen for White Wolf Publishing. It began as an annual line of five games in 1991–1995, with '' Vampire: The Masquerade'', '' Werewolf: The Apoca ...
and
Exalted ''Exalted'' is a high fantasy tabletop role-playing game originally published by White Wolf Publishing in July 2001. The game is currently in its third edition. It was originally created by Robert Hatch, Justin Achilli and Stephan Wieck, and w ...
games.


References

{{Reflist Role-playing game terminology ja:キャンペーン (TRPG)