Rod Fergusson
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Rod Fergusson is a Canadian
video game producer A video game producer is the top person in charge of overseeing development of a video game. History The earliest documented use of the term ''producer'' in games was by Trip Hawkins, who established the position when he founded Electronic Ar ...
, best known for overseeing the development of the '' Gears of War'' franchise, originally at Epic Games and then as head of The Coalition. More recently, Fergusson moved over to
Blizzard Entertainment Blizzard Entertainment, Inc. is an American video game developer and publisher based in Irvine, California. A subsidiary of Activision Blizzard, the company was founded on February 8, 1991, under the name Silicon & Synapse, Inc. by three gradu ...
to oversee development on the '' Diablo'' series.


Career


Early years and Microsoft (1996–2005)

Fergusson grew up in Ontario, Canada, and while he had an interest in video games, he thought the industry was too far out of reach for him, though he had programmed his own multi-user dungeon (MUD). Fergusson started his career in 1996 at
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washin ...
, initially as part of its consulting services providing technical support to enterprise customers with
Microsoft Solutions Framework Microsoft Solutions Framework (MSF) is a set of principles, models, disciplines, concepts, and guidelines for delivering information technology services from Microsoft. MSF is not limited to developing applications only; it is also applicable to ...
before moving into the Redmond campus directly. While there, an opening at Microsoft Game Studios under Shannon Loftis opened up, which Fergusson was able to get. He joined Microsoft's internal simulations group, later renamed to Aces Game Studio, where one of the first projects he worked on was ''
Microsoft Train Simulator ''Microsoft Train Simulator'' is a 2001 train simulator developed for Microsoft Windows. It was released on May 31, 2001, and developed by the UK-based company Kuju Entertainment. It sold one million units worldwide by 2005. Features Microsoft ...
'' alongside
Kuju Entertainment Kuju Entertainment Ltd. is a British video game developer. The original company was Simis, formed in 1989 and purchased by Eidos Interactive in 1995. Kuju was formed in 1998 in Shalford, Surrey, England, after a management buyout of Simis from E ...
. With the release of the first Xbox console in 2002, Fergusson also worked with Stormfront Studios to help finish '' Blood Wake'' as a launch title for the console. After a few months exploring a possible new internal studio within Microsoft, Fergusson returned to a producer role to help bring
Valve A valve is a device or natural object that regulates, directs or controls the flow of a fluid (gases, liquids, fluidized solids, or slurries) by opening, closing, or partially obstructing various passageways. Valves are technically fitting ...
's ''
Counter-Strike ''Counter-Strike'' (''CS'') is a series of multiplayer tactical first-person shooter video games in which teams of terrorists battle to perpetrate an act of terror (bombing, hostage-taking, assassination) while counter-terrorists try to preve ...
'' to the Xbox, as the project at
Ritual Entertainment Ritual Entertainment was an American video game developer established in 1996 by Robert Atkins, Mark Dochtermann, Jim Dosé, Richard 'Levelord' Gray, Michael Hadwin, Harry Miller, and Tom Mustaine. Based in Dallas, Texas, Ritual Entertainment wa ...
was behind schedule. He helped to bring the multiplayer game to the Xbox by 2003, and assisted in setting pace for the single-player '' Counter-Strike: Condition Zero'' to be completed by 2003, though ultimately, Valve dropped much of Ritual's work and had the single-player game reworked by
Turtle Rock Studios Turtle Rock Studios (known as Valve South between 2008 and 2010) is an American video game developer founded in March 2002 by Michael Booth. It was acquired by Valve in 2008, but was re-founded in 2011 as an independent company by Phil Robb and ...
.


Epic Games (2005–2012)

Between 2003 and 2005, Fergusson worked on two unannounced titles within Microsoft. In early 2005, Fergusson was introduced to the upcoming '' Gears of War'' from Epic Games, targeted for Microsoft's new
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
console. Fergusson described the state of the game as being "on fire" and well behind schedule, which he attributed to Epic having only one producer at the time, splitting duties between ''Gears'' and '' Unreal Tournament 3''. Fergusson discussed the situation with Microsoft where it was determined the best route would be for him to quit Microsoft and join Epic in a full-time capacity to help get ''Gears'' back on track, and by July 2005, Fergusson was working at Epic as an executive producer and helping to get the game ready for release over the next 18 months. Eventually Fergusson became director of production, participating in development for the entire '' Gears of War'' series. While at Epic, Fergusson also helped with some of its other projects, including ''
Bulletstorm ''Bulletstorm'' is a 2011 first-person shooter game developed by People Can Fly and Epic Games and published by Electronic Arts (EA). The video game is distinguished by its system of rewarding players with "skillpoints" for performing increasin ...
'' which was also a similarly-troubled project as it neared its release window. Another project at Epic that Fergusson helped with was the mobile game series ''
Infinity Blade ''Infinity Blade'' is an action role-playing game developed by Chair Entertainment and Epic Games and released through the Apple App Store on December 9, 2010. It was the first iOS video game to run on the Unreal Engine. In the game, the unname ...
'' that was conceived by Donald Mustard of Epic's subsidiary
Chair Entertainment Chair Entertainment Group, LLC (stylized as ChAIR) is an American video game developer based in Salt Lake City. The company was acquired by Epic Games in 2008. History Chair Entertainment was formed in 2005 by Donald Mustard and Geremy Mustard ...
. While Fergusson had partially helped with the design, he " idn'tget mobile" and games that focused on endless repetition of gameplay. Around 2012, Epic began discussions with Tencent Holdings as the company wanted to get into the mobile and free-to-play market, an area Tencent had great experience in. In June 2012, Tencent invested into Epic Games as to obtain a 40% minority ownership of the company, but which Epic CEO Tim Sweeney said would not affect the creative output of Epic Games.


Irrational Games (2012–2013)

Fergusson, believing that this investment by Tencent would move Epic away from the type of "AAA, big-narrative, big-story, big-impact game" he preferred working on, left Epic and on August 9, 2012, joined
Irrational Games Irrational Games (known as 2K Boston between 2007 and 2009) was an American video game developer founded in 1997 by three former employees of Looking Glass Studios: Ken Levine, Jonathan Chey, and Robert Fermier. Take-Two Interactive acquired t ...
as executive vice president of development during the final stretch of development of ''
BioShock Infinite ''BioShock Infinite'' is a first-person shooter video game developed by Irrational Games and published by 2K Games. The third installment in the BioShock (series), ''BioShock'' series, ''Infinite'' was released worldwide for the Microsoft Window ...
''. Fergusson had gained a reputation from his days at Microsoft and Epic as a "closer", a management-level position that would help bring a troubled project to completion. He was brought into this same role at Irrational as to assist the game's lead, Ken Levine, to make tough decisions on what content and gameplay that they needed to cut as to deliver the game following nearly a decade of development. Following ''BioShock Infinite'' release in March 2013, Fergusson announced his plans to depart Irrational that April, though had not confirmed where he would go next and was remaining there for a few months to help on transition. Fergusson said "I am very proud of the work that I did and of the team and what they were able to accomplish on ''Infinite''. Now with the game shipped successfully, I've done what I set out to do here and now I'm looking forward to the next chapter in my life and career." Fergusson later said in a 2020 interview that the short period he had spent at Irrational validated the concept that he was a good "closer", someone capable of helping to complete a troubled project to get it released on time, and for which had begun to get an industry reputation for. Fergusson said that he found himself enjoying helping to close out the development cycle of games. In September 2013, Fergusson had been tapped to lead an upcoming new studio under
2K Games 2K is an American video game publisher based in Novato, California. 2K was founded under Take-Two Interactive in January 2005 through the 2K Games and 2K Sports labels, following Take-Two Interactive's acquisition of Visual Concepts that same ...
(Irrational's parent) in the San Francisco area. Fergusson later identified this studio as
Hangar 13 Hangar 13 is an American video game developer based in Novato, California, in the area of the former Hamilton Air Force Base. Established with Haden Blackman in December 2014 as a division of 2K (a publishing label of Take-Two Interactive), ...
and had been working on ''
Mafia III ''Mafia III'' is a 2016 action-adventure video game developed by Hangar 13 and published by 2K Games. It was released in October 2016 for PlayStation 4, Windows, and Xbox One, in May 2017 for macOS, and in October 2021 for Google Stadia. It is ...
''. He decided to leave due to having creative differences with the senior management at 2K.


Black Tusk/The Coalition (2014–2020)

During 2013, Microsoft began talking with Epic about acquiring the ''Gears of War'' franchise with plans to assign it to Black Tusk Studios. Fergusson heard of this and contacted Microsoft, eager to work on the series again. Microsoft affirmed the acquisition on January 27, 2014, and confirmed Fergusson would be hired into a leadership position at Black Tusk Studios. Fergusson said "I've been privileged to work on a lot of great games with a lot of great teams, but Gears has had the most impact on me professionally and personally, so this really feels like a homecoming." Fergusson also state that he felt that with Microsoft's resources, they would do much more with the series than at Epic. Black Tusk was later renamed to The Coalition (based on a fictional entity within the ''Gears'' series) in June 2015. Over the next three years, Fergusson helped lead development on the remastered version of the first ''Gears'' game and the fourth and fifth entry in the series. The last two games shifted the main character and setting for the game, which Fergusson said was meant to be comparable to the contrast between
Tim Burton Timothy Walter Burton (born August 25, 1958) is an American filmmaker and animator. He is known for his gothic fantasy and horror films such as '' Beetlejuice'' (1988), '' Edward Scissorhands'' (1990), '' The Nightmare Before Christmas'' (1993 ...
's and
Christopher Nolan Christopher Edward Nolan (born 30 July 1970) is a British-American filmmaker. Known for his lucrative Hollywood blockbusters with complex storytelling, Nolan is considered a leading filmmaker of the 21st century. His films have grossed $5&nb ...
's ''Batman'' films.


Blizzard (2020–present)

Fergusson left the Coalition in February 2020, moving over to
Blizzard Entertainment Blizzard Entertainment, Inc. is an American video game developer and publisher based in Irvine, California. A subsidiary of Activision Blizzard, the company was founded on February 8, 1991, under the name Silicon & Synapse, Inc. by three gradu ...
to oversee development of the '' Diablo'' series.


Video game credits

Fergusson has been credited on the following games: * 2001 – ''
Microsoft Train Simulator ''Microsoft Train Simulator'' is a 2001 train simulator developed for Microsoft Windows. It was released on May 31, 2001, and developed by the UK-based company Kuju Entertainment. It sold one million units worldwide by 2005. Features Microsoft ...
'' * 2002 – '' Blood Wake'' * 2003 – '' Half-Life: Counter-Strike'' for
Xbox Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the ...
* 2006 – '' Gears of War'' * 2007 – '' Unreal Tournament 3'' * 2008 – ''
Gears of War 2 ''Gears of War 2'' is a third-person shooter video game developed by Epic Games and published by Microsoft Game Studios for the Xbox 360. It is the second installment of the ''Gears of War'' series, with lead design by Cliff Bleszinski. The ga ...
'' * 2009 – ''
Fat Princess ''Fat Princess'' is an action real-time strategy video game developed by Titan Studios and published by Sony Interactive Entertainment, Sony Computer Entertainment for the PlayStation 3. It was released in North America, Europe and Australia on J ...
'' - credited for some design help * 2009 – '' Shadow Complex'' * 2010 – '' Lost Planet 2'' - due to ''Gears'' characters as part of the game's additional content * 2010 – ''
Infinity Blade ''Infinity Blade'' is an action role-playing game developed by Chair Entertainment and Epic Games and released through the Apple App Store on December 9, 2010. It was the first iOS video game to run on the Unreal Engine. In the game, the unname ...
'' * 2011 – ''
Gears of War 3 ''Gears of War 3'' is a third-person shooter video game developed by Epic Games and published by Xbox Game Studios, Microsoft Studios for the Xbox 360. It is the third installment of the Gears of War, ''Gears of War'' series. Originally due for re ...
'' * 2011 – '' Infinity Blade II'' * 2011 – ''
Bulletstorm ''Bulletstorm'' is a 2011 first-person shooter game developed by People Can Fly and Epic Games and published by Electronic Arts (EA). The video game is distinguished by its system of rewarding players with "skillpoints" for performing increasin ...
'' * 2013 – '' Gears of War: Judgment'' * 2013 – ''
Infinity Blade III ''Infinity Blade III'' is an action role-playing video game for iOS, developed by Chair Entertainment and Epic Games. It is the third game in the ''Infinity Blade'' series. It was released on the App Store on September 18, 2013. The main character ...
'' * 2013 – ''
BioShock Infinite ''BioShock Infinite'' is a first-person shooter video game developed by Irrational Games and published by 2K Games. The third installment in the BioShock (series), ''BioShock'' series, ''Infinite'' was released worldwide for the Microsoft Window ...
'' * 2016 – '' Gears of War 4'' * 2019 – '' Gears 5'' * 2021 – '' Diablo II: Resurrected'' - credited for leading the Diablo team


References


External links

* {{DEFAULTSORT:Fergusson, Rod Living people Microsoft employees Video game producers Epic Games Gears of War Year of birth missing (living people) Blizzard Entertainment people