In computer programming, resource management refers to techniques for managing resources (components with limited availability).

Computer programs may manage their own resources[which?] by using features exposed by programming languages (Elder, Jackson & Liblit (2008) is a survey article contrasting different approaches), or may elect to manage them by a host – an operating system or virtual machine – or another program.

Host-based management is known as resource tracking, and consists of cleaning up resource leaks: terminating access to resources that have been acquired but not released after use. This is known as reclaiming resources, and is analogous to garbage collection for memory. On many systems the operating system reclaims resources after the process makes the exit system call.

In .NET, convention is to only have direct user of resources be responsible: "You should implement IDisposable only if your type uses unmanaged resources directly."[9]

In case of a more complicated object graph, such as multiple objects sharing a resource, or cycles between objects that hold resources, proper resource management can be quite complicated, and exactly the same issues arise as in object finalization (via destructors or finalizers); for example, the lapsed listener problem can occur and cause resource leaks if using the observer pattern (and observers hold resources). Various mechanisms exist to allow greater control of resource management. For example, in the Google Closure Library, the goog.Disposable class provides a registerDisposable method to register other objects to be disposed with this object, together with various lower-level instance and class methods to manage disposal.

In structured programming, stack resource management is done simply by nesting code sufficiently to handle all cases. This requires only a single return at the end of the code, and can result in heavily nested code if many resources must be acquired, which is considered an anti-pattern by some – the Arrow Anti Pattern,[10] due to the triangular shape from the successive nesting.

Cleanup clause

One other approach, w

One other approach, which allows early return but consolidates cleanup in one place, is to have a single exit return of a function, preceded by cleanup code, and to use goto to jump to the cleanup before exit. This is infrequently seen in modern code, but occurs in some uses of C.

See also