Radiance (software)
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Radiance is a suite of tools for performing '' lighting simulation'' originally written by Greg Ward. It includes a renderer as well as many other tools for measuring the simulated light levels. It uses ray tracing to perform all lighting calculations, accelerated by the use of an
octree An octree is a tree data structure in which each internal node has exactly eight children. Octrees are most often used to partition a three-dimensional space by recursively subdividing it into eight octants. Octrees are the three-dimensional ana ...
data structure. It pioneered the concept of
high-dynamic-range imaging In photography and videography, multi-exposure HDR capture is a technique that creates extended or high dynamic range (HDR) images by taking and combining multiple exposures of the same subject matter at different exposure levels. Combining mu ...
, where light levels are (theoretically) open-ended values instead of a decimal proportion of a maximum (e.g. 0.0 to 1.0) or integer fraction of a maximum (0 to 255 / 255). It also implements
global illumination Global illumination (GI), or indirect illumination, is a group of algorithms used in 3D computer graphics that are meant to add more realistic lighting to 3D scenes. Such algorithms take into account not only the light that comes directly fro ...
using the
Monte Carlo method Monte Carlo methods, or Monte Carlo experiments, are a broad class of computational algorithms that rely on repeated random sampling to obtain numerical results. The underlying concept is to use randomness to solve problems that might be determi ...
to sample light falling on a point. Greg Ward started developing Radiance in 1985 while at Lawrence Berkeley National Laboratory. The source code was distributed under a license forbidding further redistribution. In January 2002 Radiance 3.4 was relicensed under a less restrictive license. One study found Radiance to be the most generally useful software package for architectural lighting simulation. The study also noted that Radiance often serves as the underlying simulation engine for many other packages.


HDR image format

Radiance defined an image format for storing HDR images, now described as ''
RGBE image format RGBE or Radiance HDR is an image format invented by Gregory Ward Larson for the Radiance rendering system. It stores pixels as one byte each for RGB (red, green, and blue) values with a one byte shared exponent. Thus it stores four bytes per pixe ...
''. Since it was the first (and for a long time the only) HDR image format, this format is supported by many other software packages. The file starts with the signature '#?RADIANCE' and then several lines listing the commands used to generate the image. This information allows the renderer rpict to continue a partially completed render (either manually, or using the rad front-end). There are also ''key''=''value'' declarations, including the line 'FORMAT=32-bit_rle_rgbe'. After this is a blank line signifying the end of the header. A single line describes the resolution and pixel order. As produced by the Radiance tools this always takes the form of '-Y ''height'' +X ''width. After this line follows the binary pixel data. Radiance calculates light values as
floating point In computing, floating-point arithmetic (FP) is arithmetic that represents real numbers approximately, using an integer with a fixed precision, called the significand, scaled by an integer exponent of a fixed base. For example, 12.345 can b ...
triplets, one each for red, green and blue. But storing a full double precision float for each channel (8 bytes × 3 = 24 bytes) is a burden even for modern systems. Two stages are used to compress the image data. The first scales the three floating point values to share a common 8-bit ''exponent'', taken from the brightest of the three. Each value is then truncated to an 8-bit mantissa (fractional part). The result is four bytes, 32 bits, for each pixel. This results in a 6:1 compression, at the expense of reduced colour fidelity. The second stage performs
run length encoding Run-length encoding (RLE) is a form of lossless data compression in which ''runs'' of data (sequences in which the same data value occurs in many consecutive data elements) are stored as a single data value and count, rather than as the original ...
on the 32-bit pixel values. This has a limited impact on the size of most rendered images, but it is fast and simple.


Scene description format

A radiance scene is made from one or more object files. The ''.rad'' format is a simple text file. It can specify individual geometric objects, as well as call programs by starting a line with an exclamation point '!'. When specifying geometry the first line is ''modifier'' ''type'' ''name'' The following three lines contain parameters starting with an integer specifying the number of parameters. The parameters need not be on the same line, they can be continued on multiple lines to aid in readability. Modifiers create materials and can be chained together, one ''modifying'' the next. For example: myball.rad chrome sphere ball 0 0 4 0 0 10 10 This can then be ''arrayed'' in another file using the xform program (described later): scene.rad void metal chrome 0 0 5 0.8 0.8 0.8 0.9 0.0 !xform -a 5 -t 20 0 0 myball.rad This creates a chrome material and five chrome spheres spaced 20 units apart along the X-axis. Before a scene can be used, it must be compiled into an octree file ('.oct') using the oconv tool. Most of the rendering tools (see below) use an octree file as input.


Tools

The Radiance suite includes over 50 tools. They were designed for use on
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and Unix-like systems. Many of the tools act as filters, taking input on
standard input In computer programming, standard streams are interconnected input and output communication channels between a computer program and its environment when it begins execution. The three input/output (I/O) connections are called standard input (stdin ...
and sending the processed result to
standard output In computer programming, standard streams are interconnected input and output communication channels between a computer program and its environment when it begins execution. The three input/output (I/O) connections are called standard input (stdin ...
. These can be used on the Unix command line and piped to a new file, or included in Radiance scene files ('.rad') themselves, as shown above.


Geometry manipulation

Several radiance programs manipulate Radiance scene data by reading from either a specified file or their standard input, and writing to standard output. * xform allows an arbitrary number of transformations to be performed on a '.rad' file. The transformations include translation, rotation (around any of the three axes), and scaling. It also can perform multi-dimensional arraying. * replmarks replaces certain triangles in a scene with objects from another file. Used for simplifying a scene when modelling in a 3D modeller.


Generators

Generators simplify the task of modelling a scene, they create certain types of geometry from supplied parameters. * genbox creates a box. * genrprism extrudes a given 2D polygon along the Z-axis. * genrev creates a
surface of revolution A surface of revolution is a surface in Euclidean space created by rotating a curve (the generatrix) around an axis of rotation. Examples of surfaces of revolution generated by a straight line are cylindrical and conical surfaces depending on ...
from a given function. * genworm creates a ''worm'' given four functions - the (x, y, z) coordinates of the path, and the radius of the worm. * gensurf creates a tesselated surface from a given function. * gensky creates a description for a CIE standard sky distribution.


Geometry converters

Radiance includes a number of programs for converting scene geometry from other formats. These include: * nff2rad converts ''NFF'' objects to Radiance geometry. * obj2rad convert
Wavefront In physics, the wavefront of a time-varying '' wave field'' is the set ( locus) of all points having the same '' phase''. The term is generally meaningful only for fields that, at each point, vary sinusoidally in time with a single temporal fr ...
''.obj'' files to Radiance geometry. * obj2mesh convert Wavefront ''.obj'' files to a Radiance ''compiled mesh''. This can then be included in a scene using the recently added ''mesh'' primitive. More efficient than using obj2rad and includes texture coordinates.


Rendering

* rpict is the renderer, producing a Radiance image on its standard output. * rvu is an interactive renderer, opening an
X11 The X Window System (X11, or simply X) is a windowing system for bitmap displays, common on Unix-like operating systems. X provides the basic framework for a GUI environment: drawing and moving windows on the display device and interacting wi ...
window to show the render in progress, and allowing the view to be altered. * rtrace is a tool for tracing specific rays into a scene. It reads the parameters for these rays on its standard input and returns the light value on standard output. rtrace is used by other tools, and can even be used to render images on its own by using the vwray program to generate view rays to be piped to it. * dayfact is an interactive script to compute luminance values and
daylight factor In architecture, a daylight factor (DF) is the ratio of the light level inside a structure to the light level outside the structure. It is defined as: :''DF = (Ei / Eo) x 100%'' where, ''Ei'' = illuminance due to daylight at a point on the indoor ...
s on a grid. * findglare takes an image or scene and finds bright sources that would cause discomforting glare in human eyes. * mkillum takes a surface (e.g. a window or lamp shade) and computes the lighting contribution going through it. This data is then used by the ''illum'' material modifier to make lighting from these secondary sources more accurate and efficient to compute.


Image manipulation and analysis

* pfilt filters an image. The common technique to achieve anti-aliased images is to render several times larger than the desired size, and then filter the image down using pfilt. * pcompos composites images, either with anchor coordinates or by adding several images on top of another. * pcond conditions images. Can simulate a number of effects of the human visual response e.g. defocusing dark areas, veiling due to glare, and colour loss due to mesopic or
scotopic vision In the study of human visual perception, scotopic vision (or scotopia) is the vision of the eye under low-light conditions. The term comes from Greek ''skotos'', meaning "darkness", and ''-opia'', meaning "a condition of sight". In the human eye, ...
in low light. * pinterp interpolates between two images provided they both have
z buffer A depth buffer, also known as a z-buffer, is a type of data buffer used in computer graphics to represent depth information of objects in 3D space from a particular perspective. Depth buffers are an aid to rendering a scene to ensure that the ...
s. Uses rtrace to fill in gaps. Is used to speed up the rendering speed of simple animations. * ximage is an image viewer for viewing HDR Radiance images. It can adjust the simulated exposure and apply some of the human visual effects of pcond.


Integration

* rad is a front-end which reads a '.rif' file describing a scene and multiple camera views. Previously,
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and a ''makefile'' were used in a similar role. rad coordinates oconv, mkillum, rpict/rview and other programs to render an image (or preview) from the source scene file(s). * trad is a GUI front-end to rad using
Tcl/Tk Tk is a free and open-source, cross-platform widget toolkit that provides a library of basic elements of GUI widgets for building a graphical user interface (GUI) in many programming languages. Tk provides a number of widgets commonly needed to ...
. * ranimate is a front-end which coordinates many programs to generate ''virtual walk-through'' animations i.e. the camera moves but the scene is static.


References


Sources

* Greg Ward Larson and Rob Shakespeare, ''Rendering with Radiance'', Morgan Kaufmann, 1998.


External links


Radiance homepage

Radiance online

Rendering with Radiance online

Anyhere Software--Greg Ward's consulting firm
{{DEFAULTSORT:Radiance (Software) Freeware 3D graphics software Global illumination software 3D rendering software for Linux