Quantum Redshift
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''Quantum Redshift'' is a
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
for the
Xbox Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the na ...
console, developed by Curly Monsters and published by
Microsoft Game Studios Xbox Game Studios (previously known as Microsoft Studios, Microsoft Game Studios, and Microsoft Games) is an American video game publisher and part of the Microsoft Gaming division based in Redmond, Washington. It was established in March 2000, ...
in 2002. The game is a futuristic
racing game Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic rac ...
with the addition of combat and character rivalries influencing the dynamic of competitive races. Developed by several former staff of the
Psygnosis Psygnosis Limited (known as SCE Studio Liverpool or simply Studio Liverpool from 1999) was a British video game developer and Video game publisher, publisher headquartered at Wavertree Technology Park in Liverpool. Founded in 1984 by Ian Hether ...
game '' Wipeout'', ''Quantum Redshift'' was conceived as a
spiritual successor A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous work, but (unlike a traditional prequel or sequel) does not explicitly continue the product lin ...
of the game for the
Xbox Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the na ...
. Publication of the game was troubled, with Curly Monsters staff voicing creative differences on packaging and marketing decisions made by
Microsoft Game Studios Xbox Game Studios (previously known as Microsoft Studios, Microsoft Game Studios, and Microsoft Games) is an American video game publisher and part of the Microsoft Gaming division based in Redmond, Washington. It was established in March 2000, ...
. The game received mixed to average reviews from critics, with praise directed at the game's visual presentation and smooth framerate, and criticism towards the lack of distinctive and original features in its design and gameplay compared to its contemporaries. The game was commercially unsuccessful, leading to the discontinuation of a planned sequel and the dissolution of Curly Monsters in 2003.


Gameplay

Set one hundred years in the future, ''Quantum Redshift'' is a
racing game Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic rac ...
where high-speed races are held on hovercraft known as SPARCs, or single-person armed racing crafts. Races are held across a cast of sixteen selectable characters over eight stages, with each stage featuring two alternate routes. On the track, players have offensive weapons, including a homing and non-homing weapon, and overshields to combat competitors during races. Races also feature power-ups on the track that charge weapons and shields. Players are able to use points to augment their ship between races, with points earned by winning events, collecting objects or defeating opponents. The game features four modes of play. 'Tournament' mode involves the completion of a series of events. Tournaments are offered in increasing scales of difficulty, with Novice and Amateur modes unlocked initially, and higher difficulty modes increasing the speed of the vehicles during races. Each selectable character in this mode has a rival, with additional points awarded to destroying a rival's vehicle in a race. Upon completion of the tournament, a one-on-one 'Nemesis Challenge' race is staged against the player's rival, allowing them to unlock playing as the rival. 'Time Attack' is a solo timed single race in which laps can be recorded as a 'ghost' for others to compete against. 'Quick Race' is a single race against computer opponents on an unlocked track. 'Multiplayer' mode supports local split-screen races for two to four players.


Development and release

''Quantum Redshift'' was developed by independent studio Curly Monsters, a British company founded in 1998 by six former
Psygnosis Psygnosis Limited (known as SCE Studio Liverpool or simply Studio Liverpool from 1999) was a British video game developer and Video game publisher, publisher headquartered at Wavertree Technology Park in Liverpool. Founded in 1984 by Ian Hether ...
staff members. Several development staff, including Nick Burcombe, Lee Carus-Wescott and Andy Satterthwaite, had worked on the similar 1995
Psygnosis Psygnosis Limited (known as SCE Studio Liverpool or simply Studio Liverpool from 1999) was a British video game developer and Video game publisher, publisher headquartered at Wavertree Technology Park in Liverpool. Founded in 1984 by Ian Hether ...
racing video game Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic rac ...
'' Wipeout''. Developer Neil Thompson stated the game was conceived to "maximise the '' Wipeout'' connection", with a design pitch accepted by
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washing ...
for the launch of the
Xbox Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the na ...
with a development budget of one million dollars.
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washing ...
leveraged several promotional partnerships to boost the profile of the game, including contracting Dutch musician
Junkie XL Tom Holkenborg (born 8 December 1967), also known by his stage name Junkie XL or occasionally JXL, is a Dutch composer, multi-instrumentalist, DJ, producer, and engineer. Originally known for his trance productions, he has moved to producing e ...
to develop sixteen tracks for the soundtrack of the game. ''Quantum Redshift'' was the first video game project
Junkie XL Tom Holkenborg (born 8 December 1967), also known by his stage name Junkie XL or occasionally JXL, is a Dutch composer, multi-instrumentalist, DJ, producer, and engineer. Originally known for his trance productions, he has moved to producing e ...
, who proceeded to compose tracks for games including ''
Forza Motorsport ''Forza Motorsport'' is a 2005 simulation racing video game developed by Turn 10 Studios and published by Microsoft Game Studios for the Xbox gaming system. The word ''Forza'' is Italian for strength. The game is the first installment in the ' ...
''.
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washing ...
also engaged Satoshi Ueda, who had worked on the ''
Resident Evil ''Resident Evil'', known in Japan as is a Japanese horror game series and media franchise created by Capcom. It consists of survival horror, third-person shooter and first-person shooter games, with players typically surviving in environments ...
'' and ''
Street Fighter , commonly abbreviated as ''SF'' or スト (''Suto''), is a Japanese media franchise centered on a series of fighting video and arcade games developed and published by Capcom. The first game in the series was released in 1987, followed by six ...
'' series, to develop assets for characters and cinematics in the game, including a promotional
comic book A comic book, also called comicbook, comic magazine or (in the United Kingdom and Ireland) simply comic, is a publication that consists of comics art in the form of sequential juxtaposed panels that represent individual scenes. Panels are of ...
released for E3 2002 to preview the game. Promotion and release of ''Quantum Redshift'' was troubled, with creative differences between
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washing ...
and the development team. Although Curly Monsters retained creative control over the game itself,
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washing ...
exercised control over the release of the game. The working title, ''Neon'', was chased to ''Quantum Redshift'' over concerns of copyright infringement with the
Chrysler Neon The Chrysler/Dodge/Plymouth Neon is a front-engine, front-wheel drive compact car that was introduced in January 1994 for model year 1995 by Chrysler's Dodge and Plymouth divisions in two- and four-door bodystyles over two generations. Marketed ...
. The development team also expressed strong disapproval towards decisions made by
Microsoft Microsoft Corporation is an American multinational technology corporation producing computer software, consumer electronics, personal computers, and related services headquartered at the Microsoft Redmond campus located in Redmond, Washing ...
on the cinematics and box art of the game, with Neil Thompson stating the team were "desperately unhappy" and "immensely disappointed" with the final art direction.


Sales

''Quantum Redshift'' was not commercially successful, with the game performing poorly in comparison to ''
Wipeout Fusion ''Wipeout Fusion'' (stylised as ''wipEout fusion'') is a futuristic racing video game developed by Studio Liverpool and published by Sony Computer Entertainment for the PlayStation 2. It is the fifth instalment in the ''Wipeout'' series and was ...
'', released by
Psygnosis Psygnosis Limited (known as SCE Studio Liverpool or simply Studio Liverpool from 1999) was a British video game developer and Video game publisher, publisher headquartered at Wavertree Technology Park in Liverpool. Founded in 1984 by Ian Hether ...
successor
Studio Liverpool Psygnosis Limited (known as SCE Studio Liverpool or simply Studio Liverpool from 1999) was a British video game developer and publisher headquartered at Wavertree Technology Park in Liverpool. Founded in 1984 by Ian Hetherington, Jonathan Elli ...
the same year. However, poor sales performance had a significant impact on Curly Monsters, with
Microsoft Game Studios Xbox Game Studios (previously known as Microsoft Studios, Microsoft Game Studios, and Microsoft Games) is an American video game publisher and part of the Microsoft Gaming division based in Redmond, Washington. It was established in March 2000, ...
abandoning its contract with the studio for a second title, leading to discontinuation of a planned sequel. Following this, the company disbanded in February 2003, with Andy Satterthwaite reflecting "while the games were great and reviewed well, they didn’t make enough cash, and we ended up calling it quits in 2003 before we had to put our houses on the line." In the year following release, the game received a minor boost of sales, peaking in the eighth position on
Xbox Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the na ...
sales charts in the week of 15 November 2003.


Reception

''Quantum Redshift'' received a lukewarm reception from critics, with the game receiving "mixed or average reviews" from publications according to
review aggregator A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users ...
Metacritic Metacritic is a website that review aggregator, aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted arithmetic mean, weighted average). M ...
. Critics praised the visual presentation of ''Quantum Redshift'' as a highlight of the game, with a focus on the visual effects and framerate. Writing for ''
Game Revolution ''GameRevolution'' (formerly ''Game-Revolution'') is a gaming website created in 1996. Based in Berkeley, California, the site includes reviews, previews, a gaming download area, cheats, and a merchandise store, as well as webcomics, screenshots ...
'', Shawn Sanders praised the visual presentation, stating the game "(shows) the Xbox's prowess to impressive degrees", highlighting the "bump-mapping, snazzy water effects, lush and expansive environments (and) silky smooth framerate." Similarly, Ryan Davis of ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' praised the graphics as "outstanding", focusing upon the game's "lighting and particle effects, motion blur and bump-mapping", although noting some effects are "used liberally to the point that the novelty wears off sooner than it should." Hilary Goldstein of ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'' described the graphics as "blazingly fast", but noted "of course, that's because there are only six racers on any track and the tracks themselves are static. While the game is pretty, it's not hard to see why when considering what little is truly going on." Critics were mixed on the track design for the game. Louis Bedigian of ''GameZone'' praised the design as "unique", finding them to have "a lot of room to move around" and remarking "the larger scope adds to the depth and realistic feel of the courses." Zach Meston of ''
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the GameS ...
'' described the tracks as "gorgeous", although found them "sterile...with almost nothing animated other than waterfalls and blinking lights." Ryan Davis of ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' praised the inclusion of different surfaces and shortcuts, but found most tracks were not "unique and interesting" and "seem inspired more by conventional rally racing games." Hilary Goldstein of ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'' similarly remarked that the track design was "boring" and lacked activity, stating "the tracks don't seem to make much of any sense in terms of the rest of the game...(they) are similar to your average rally game." Several reviewers remarked that the game was unoriginal and lacked distinctive features. ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
'' described the game as "generic" and "fun, if uninspired", finding the game failed to add "anything new or revolutionary to the gameplay," citing the lack of weapons and the "bland character designs and uninspired story cut-scenes". Similarly describing the game as "simplistic", Hilary Goldstein of ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'' critiqued the "limited" and "plain" use of power-ups in the game, stating "it's not enough to do the minimum." Andrew Bub of ''
XPlay ''Xplay'' (previously ''GameSpot TV'' and ''Extended Play'') is a TV program about video games. The program, known for its reviews and comedy skits, airs on '' G4'' in the United States and had aired on ''G4 Canada'' in Canada (and briefly on YT ...
'' also found the game lacked "inspiration and originality", citing the "generic" story. Shawn Sanders of ''
Game Revolution ''GameRevolution'' (formerly ''Game-Revolution'') is a gaming website created in 1996. Based in Berkeley, California, the site includes reviews, previews, a gaming download area, cheats, and a merchandise store, as well as webcomics, screenshots ...
'' stated "''Quantum Redshift'' doesn't do much wrong, but it doesn't really try to do much new, either...if you own any other hovercraft racer for any other system, then you more than likely own Quantum Redshift already." Ryan Davis of ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' similarly noted the gameplay offered "nothing out of the ordinary."


Retrospective reception

''Quantum Redshift'' received mixed retrospective attention, with critics acknowledging its poor critical and commercial performance. Kristan Reed of ''
Eurogamer ''Eurogamer'' is a British video game journalism website launched in 1999 and owned by alongside formed company Gamer Network. Its editor-in-chief is Martin Robinson. Since 2008, it is known for the formerly eponymous games trade fair EGX ...
'' positively evaluated the game as a "strangely overlooked" title and "cult classic" for the
Xbox Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the na ...
, stating it was "the natural successor to '' Wipeout'' and the best looking game of its type, with smooth widescreen visuals." In contrast, writing for '' The Escapist'', Jim Rossignol evaluated the game as a "flawed and doomed project", stating "whatever you thought of Quantum Redshift‘s lavish imitations, its water-beaded camera and hyperbolic, spandex-carved pilots, the facts of its critical and commercial slump are undeniable", association its failure to unfavorable comparisons to '' Wipeout''. Richard Moss of ''
Polygon In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed ''polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two toge ...
'' described the game as "lacking the inspiration and coherence of its spiritual predecessor."


References


External links

* {{Xbox Game Studios Microsoft games Microsoft franchises Xbox games Xbox-only games Racing video games 2002 video games Science fiction racing games Video games developed in the United Kingdom Video games featuring female protagonists Multiplayer and single-player video games Video games scored by Junkie XL Curly Monsters games