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Based on Id Software's open stance towards game modifications, their ''Quake'' series became a popular subject for player mods beginning with '' Quake'' in 1996. Spurred by user-created hacked content on their previous games and the company's desire to encourage the
hacker ethic The hacker ethic is a philosophy and set of moral values within hacker culture. Practitioners believe that sharing information and data with others is an ethical imperative. The hacker ethic is related to the concept of freedom of information, ...
, Id included dedicated modification tools into ''Quake'', including the QuakeC programming language and a
level editor In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty t ...
. As a game that popularized online
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
multiplayer, early games were team- and strategy-based and led to prominent mods like '' Team Fortress'', whose developers were later hired by
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to create a dedicated version for the company. Id's openness and modding tools led to a "Quake movie" community, which altered gameplay data to add camera angles in post-production, a practice that became known as machinima.


Background

Player modifications, or mods, change a game's art or gameplay to create alternative or entirely new games. From the age of Atari through the 1990s, video game developers were known vigilantly protect their intellectual property through copyrights, patents, and general secrecy.
Id Software id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
founders John Carmack and
John Romero John is a common English name and surname: * John (given name) * John (surname) John may also refer to: New Testament Works * Gospel of John, a title often shortened to John * First Epistle of John, often shortened to 1 John * Secon ...
were instead excited when their ''
Wolfenstein 3D ''Wolfenstein 3D'' is a first-person shooter video game developed by id Software and published by Apogee Software and FormGen. Originally released on May 5, 1992, for DOS, it was inspired by the 1981 Muse Software video game '' Castle Wolfe ...
'' was hacked to swap content into the game, and decided to help rather than hinder the
hacker ethic The hacker ethic is a philosophy and set of moral values within hacker culture. Practitioners believe that sharing information and data with others is an ethical imperative. The hacker ethic is related to the concept of freedom of information, ...
of those who would modify their later games, including ''
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'' and '' Quake''. ''Doom'' added new graphical detail to its first-person shooter predecessors (wall textures, varied environments) and local, networked multiplayer, but in 1996, ''Quake'' too added better graphics in a fully 3D world but became known for its Internet-based, long-distance multiplayer. It popularized consumer graphics cards with its implementation of 3D rendering under OpenGL technology, and its dedicated developer tools encouraged users to create their own modifications, spawning a "healthy mod scene". Around the time of ''Quake'' release, these user modifications became known as just "mods".


''Quake''

Modding was made easy for ''Quake'' players, who could download level editors and the QuakeC programming language to make their own mods and content. The accessibility of QuakeC led to a new paradigm of mod creations. Most player creations were team-based games, as players appreciated their strategic and cooperative elements. Among the first successful mods were ''Capture the Flag'' and '' Team Fortress''. The mod community and their websites, such as PlanetQuake Featured Mods, became a place for aspiring game programmers and artists to train.
Valve A valve is a device or natural object that regulates, directs or controls the flow of a fluid (gases, liquids, fluidized solids, or slurries) by opening, closing, or partially obstructing various passageways. Valves are technically fitting ...
recruited its first employees from the ''Quake'' modding community, as the ''Team Fortress'' team was invited to create its sequel for Valve's first game, ''Half-Life''—itself built on modifications of the ''Quake II'' game engine. In 1997, a "total conversion" ''Quake'' mod named "Alien Quake" replaced characters, levels, and sounds with replacements from the ''Alien'' film franchise. Its developers received a takedown notice from
20th Century Fox 20th Century Studios, Inc. (previously known as 20th Century Fox) is an American film production company headquartered at the Fox Studio Lot in the Century City area of Los Angeles. As of 2019, it serves as a film production arm of Walt Dis ...
, which they posted on their website. The producer's forceful response to a fan effort coined the term "Foxed". Id's choice to create and share an editor and scripting language with ''Quake'' spurred its modding community and led to unforeseen innovations, such as animated movies performed by players during gameplay. ''Rock, Paper, Shotgun'' referred to this time as the "Silver Age of FPS modding" for the modder attention to hyper-realistic and polished detail in creating game assets that bordered the production quality of
AAA AAA, Triple A, or Triple-A is a three-letter initialism or abbreviation which may refer to: Airports * Anaa Airport in French Polynesia (IATA airport code AAA) * Logan County Airport (Illinois) (FAA airport code AAA) Arts, entertainment, and me ...
developers.


Machinima

The art of using video games to create narrative videos rather than gameplay rose from the "Quake movie" community and became known as machinima. Players of ''Quake'' and ''Quake II'' created programs to alter the game's demo files, which contained records of the game's user input and events. The actors would control their characters live—creating the demo file—and editors would "re-cam" by revisiting the scene from a new point of view or swapping between pre-selected camera angles. The ''Quake'' tools created for these purposes led to dedicated machinima post-production utilities, such as David "CRT" Wright's Keygrip and Keygrip2. The rise of machinima was enabled by the choice of developers such as Id to release easily accessible code and tools to alter it. Even as more advanced tools were produced, players opted to their own homegrown tools and retain the "Quake movie"-style production as their own user-generated process.


''Quake II''

Among the most popular ''Quake II'' mods was ''Chaos Deathmatch'' by Chaotic Dream Group. Multiple shareware level editors were created for the game. A programmer frustrated with the game's QuakeEd level editor released his own version for free and was later offered a job by Id's John Carmack. Robert Duffy modified the game's editing tool into a package called QeRadiant. Another example is Qoole.


Qoole

Qoole, short for Quake Object Oriented Level Editor, is a
level editor In video games, a level (also referred to as a map, stage, or round in some older games) is any space available to the player during the course of completion of an objective. Video game levels generally have progressively-increasing difficulty t ...
for
video games Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedbac ...
based on the
Quake engine The ''Quake'' engine is the game engine developed by id Software to power their 1996 video game '' Quake''. It featured true 3D real-time rendering and is now licensed under the terms of GNU General Public License v2.0 or later. After rele ...
, and was developed by Lithium Software. Among the supported games are the original '' Quake I'' and ''
Quake II ''Quake II'' is a 1997 first-person shooter video game developed by id Software and published by Activision. It is the second installment of the ''Quake'' series, but not a direct sequel to '' Quake''. The game's storyline is continued in its ...
'', ''
Hexen II ''Hexen II'' is a dark fantasy first-person shooter (FPS) video game developed by Raven Software and published by id Software. It is the third game in the '' Hexen''/''Heretic'' series, and the last in the ''Serpent Riders'' trilogy. Using a modi ...
'' and ''
Half-Life Half-life (symbol ) is the time required for a quantity (of substance) to reduce to half of its initial value. The term is commonly used in nuclear physics to describe how quickly unstable atoms undergo radioactive decay or how long stable at ...
''. It uses a brush-based method to construct new maps, in which monsters, items and lights can be placed, or any of the on-board prefabs. It was originally sold on a CD-ROM, but the source code was eventually released under the
GPL v2 The GNU General Public License (GNU GPL or simply GPL) is a series of widely used free software licenses that guarantee end users the four freedoms to run, study, share, and modify the software. The license was the first copyleft for general u ...
.


''Quake III''

In 2000, Id transferred maintenance control of the ''Quake III Arena'' level editor tools (Q3Radiant) to community programmers, who added new features and released the result as the Windows- and Linux-compatible GtkRadiant. A public beta test ran in January 2001. It became one of ''Quake'' most used level editors and was later released under the
GNU General Public License The GNU General Public License (GNU GPL or simply GPL) is a series of widely used free software licenses that guarantee end users the four freedoms to run, study, share, and modify the software. The license was the first copyleft for general ...
.


See also

*
Timothee Besset Timothée Besset is a French software programmer, (also known as TTimo), best known for supporting Linux, as well as some Macintosh, ports of id Software's products. He has been involved with the game ports of various id properties over the past ...
*
Quake Army Knife QuArK (aka Quake Army Knife), is a free and open-source program for developing 3D assets for a large variety of video games, mostly first-person shooters using engines similar to or based on the Quake engine by id Software. QuArK runs on Mi ...


Notes


References

* * * * * * {{Quake series Mods * * *