Progress Quest
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''Progress Quest'' is a
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedba ...
developed by Eric Fredricksen as a
parody A parody, also known as a spoof, a satire, a send-up, a take-off, a lampoon, a play on (something), or a caricature, is a creative work designed to imitate, comment on, and/or mock its subject by means of satiric or ironic imitation. Often its sub ...
of '' EverQuest'' and other
massively multiplayer online role-playing game A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player charac ...
s. It is loosely considered a
zero-player game A zero-player game or no-player game is a simulation game that has no sentient players. Types There are various different types of games that can be considered "zero-player". Determined by initial state A game that evolves as determined by i ...
, in the sense that once the player has set up their artificial character, there is no user interaction at all; the game "plays" itself, with the human player as spectator. The game's source code was released in 2011.


Gameplay

On starting a new game, the player is presented with a few options, such as the choice of race and
character class In tabletop games and video games, a character class is a job or profession commonly used to differentiate the abilities of different game characters. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, ...
for their
player character A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not control ...
. Stats are rolled and unrolled to determine Strength, Constitution, Dexterity, Intelligence, Wisdom, and Charisma. Players start off with subpar equipment, eventually earning better weapons, armor, and spells. Almost none of the above-mentioned character statistics and equipment have any effect on gameplay, however. The only exception is the Strength stat, which affects carrying capacity, indirectly influencing the speed of level gain. After character creation the game runs its course. The game displays the character's stats on the screen, including several progress bars representing how far the player character has advanced in the game. The lengthy, combat free prologue is represented by a set of progress bars, each accompanied by a line of text describing, among other things, the "foreboding vision" the character has. Then the first act begins, and the character is "heading to the killing fields..." where they will start the endless cycle of "executing (''number of monsters'') (''adjective of monsters'') (''monster type'')" or "executing a passing (''player character'')", only disrupted when their strength is no longer sufficient to carry more items. This forces their return to the market, where they will sell all the loot (each group of monsters drops one monster-specific item of loot, player characters will drop random magic loot) and then spend all their accumulated money to buy equipment. With each group of monsters "executed" the quest progress bar will advance one step; once it is filled it will be reset and the player awarded either with a magic item, a piece of equipment or a stats upgrade including the learning or leveling of a spell. After a fixed amount of time, the player will enter a new act, which has no effect whatsoever. All equipment in the game is randomly given out as a reward for several instances in the game such as completing a quest, killing certain enemies, leveling a character, and especially when at the market, in which the character uses gold from the loot to upgrade his or her equipment. These items usually consist of two adjectives and a noun. Like the games ''Progress Quest'' mocks, these items have statistics and the adjectives are variables describing the item. The character level is used to determine what stats and adjectives each item has. Players may choose to create an account offline for their own enjoyment, or create an online multi-player account that allows their character stats to be saved on a ranking website. This allows characters to compare their accomplishments with others while trying to achieve a higher ranking on their respective realm. Players can also join guilds of Good, Neutral, or Evil alignment in certain realms, though there is no benefit for doing so.


Plot

The story tells of the history of Grumdrig and the creation of the realms. Currently, there are six realms: Knoram, Expodrine, Oobag, Spoltog, Pemptus, and Alpaquil. The latter three are still open, but Knoram, Expodrine, and Oobag were permanently closed to the creation of new characters upon the arrival of Pemptus, which launched on February 8, 2007. On December 9th, 2021, users found a mysterious "Alpaquil" realm on the guild pages. Fredricksen then released a beta version of the new realm, which would be exclusive to the in-browser version of the game. At first, it was only accessible through a link provided by Fredrickson, but on December 14th, 2021 the realm was fully released to the public. The story mimics convoluted fantasy plots, using archaic and made up words such as "aberdoxy".


Development

''Progress Quest'' parodies the stat-gathering aspect of
role-playing video game A role-playing video game (commonly referred to as simply a role-playing game or RPG, as well as a computer role-playing game or CRPG) is a video game genre where the player controls the actions of a character (or several party members) immers ...
s, in which the player advances their character by accumulating arbitrary statistic points. ''EverQuest'' and many other ''MMORPG''s of its time are infamous for their "auto-attack" combat system, where players press a button to initiate combat mode and, from then on, have little to do other than watch; ''Progress Quest'' mocks this with its totally non-interactive gameplay after the initial character setup. ''Progress Quest'' also pokes fun at traditional RPG races, classes, stories, quests, items, and more. The program was made available by Eric Fredricksen in early 2002. Fans quickly joined in on the parody by submitting numerous fake reviews to several popular
freeware Freeware is software, most often proprietary, that is distributed at no monetary cost to the end user. There is no agreed-upon set of rights, license, or EULA that defines ''freeware'' unambiguously; every publisher defines its own rules for the ...
download sites and game review sites giving ''Progress Quest'' the highest scores possible. The game has been upgraded several times throughout its history. One particular upgrade added shaded bars to the screen, which caused some players to refer to the new version as ''Progress Quest 3D''. On the "game's" now-delete
official forums
a popular
in-joke An in-joke, also known as an inside joke or a private joke, is a joke whose humour is understandable only to members of an ingroup; that is, people who are ''in'' a particular social group, occupation, or other community of shared interest. It ...
leads
newbie Newbie, newb, noob, noobie, n00b or nub is a slang term for a novice or newcomer, or somebody inexperienced in a profession or activity. Contemporary use can particularly refer to a beginner or new user of computers, often concerning Internet ...
s to believe that there exist
Silver Silver is a chemical element with the symbol Ag (from the Latin ', derived from the Proto-Indo-European ''h₂erǵ'': "shiny" or "white") and atomic number 47. A soft, white, lustrous transition metal, it exhibits the highest electrical ...
,
Gold Gold is a chemical element with the symbol Au (from la, aurum) and atomic number 79. This makes it one of the higher atomic number elements that occur naturally. It is a bright, slightly orange-yellow, dense, soft, malleable, and ductile ...
,
Platinum Platinum is a chemical element with the symbol Pt and atomic number 78. It is a dense, malleable, ductile, highly unreactive, precious, silverish-white transition metal. Its name originates from Spanish , a diminutive of "silver". Pla ...
or even
Diamond Diamond is a solid form of the element carbon with its atoms arranged in a crystal structure called diamond cubic. Another solid form of carbon known as graphite is the chemically stable form of carbon at room temperature and pressure, b ...
-encrusted DVD versions of the game which have enhanced
3D graphics 3D computer graphics, or “3D graphics,” sometimes called CGI, 3D-CGI or three-dimensional computer graphics are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for th ...
. Fake "Progress Quest" screenshots from other games, obscure 3D RPGs, helped spread this rumour. On May 20, 2011, Eric Fredricksen released the
source code In computing, source code, or simply code, is any collection of code, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the ...
of the game on
Bitbucket Bitbucket is a Git-based source code repository hosting service owned by Atlassian. Bitbucket offers both commercial plans and free accounts with an unlimited number of private repositories. Services Bitbucket Cloud Bitbucket Cloud (previ ...
.


Reception

Critics have commented that, despite the automatic progress, ''Progress Quest'' was an enjoyable experience. Reviewer Nick Hide compared this with other MMORPGs in which players persevere through dull tasks, just to level up or obtain a new item, owing to an emotional attachment with the character. ''Progress Quest'' arguably represents the first example of a genre of casual game called the "idle RPG" or " incremental game", popular on certain web sites. These games generally feature a complex progress system in which progress is made automatically with the passage of time, but unlike ''Progress Quest'', there are often decisions to be made by the player in terms of allocating resources between stats that ''do'' affect the game in order that the idled time should be used as efficiently as possible.
Bethesda Game Studios Bethesda Game Studios is an American video game developer and a studio of ZeniMax Media based in Rockville, Maryland. The company was established in 2001 as the spin-off of Bethesda Softworks' development unit, with Bethesda Softworks itself re ...
executive producer
Todd Howard Todd Andrew Howard (born 1970) is an American video game designer, director, and producer. He serves as director and executive producer at Bethesda Game Studios, where he has led the development of the '' Fallout'' and '' The Elder Scrolls ...
stated ''Progress Quest'' influenced the ''Fallout'' mobile spin-off ''
Fallout Shelter A fallout shelter is an enclosed space specially designated to protect occupants from radioactive debris or fallout resulting from a nuclear explosion. Many such shelters were constructed as civil defense measures during the Cold War. During ...
''.Fallout Shelter released
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See also

* List of games with concealed rules *
Game artificial intelligence In video games, artificial intelligence (AI) is used to generate responsive, adaptive or intelligent behaviors primarily in non-player characters (NPCs) similar to human-like intelligence. Artificial intelligence has been an integral part of vid ...


References


External links

* {{Official, http://www.progressquest.com/ 2002 video games Free online games Game artificial intelligence Linux games Massively multiplayer online role-playing games Monochrome video games Parody video games Windows games Open-source video games Video games developed in the United States Video games with available source code