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PlayStation
PlayStation
4 (PS4) is an eighth-generation home video game console developed by Sony
Sony
Interactive Entertainment. Announced as the successor to the PlayStation
PlayStation
3 during a press conference on February 20, 2013, it was launched on November 15 in North America, November 29 in Europe, South America and Australia; and February 22, 2014, in Japan. It competes with Nintendo's Wii U
Wii U
and Switch, and Microsoft's Xbox
Xbox
One. Moving away from the more complex Cell microarchitecture of its predecessor, the console features an AMD
AMD
Accelerated Processing Unit (APU) built upon the x86-64 architecture, which can theoretically peak at 1.84 teraflops; AMD
AMD
stated that it was the "most powerful" APU it had developed to date. The PlayStation
PlayStation
4 places an increased emphasis on social interaction and integration with other devices and services, including the ability to play games off-console on PlayStation
PlayStation
Vita and other supported devices ("Remote Play"), the ability to stream gameplay online or to friends, with them controlling gameplay remotely ("Share Play"). The console's controller was also redesigned and improved over the PlayStation
PlayStation
3, with improved buttons and analog sticks, and an integrated touchpad among other changes. The console also supports HDR10
HDR10
high-dynamic-range color and playback of 4K multimedia. Reception to the original PlayStation
PlayStation
4 model was positive, with critics praising Sony
Sony
for acknowledging its consumers' needs, embrace of independent game development, and for not imposing restrictive digital rights management schemes that Microsoft
Microsoft
had previously announced for Xbox One
Xbox One
prior to its release. Critics and third-party studios also praised the capabilities of the PlayStation
PlayStation
4 in comparison to its competitors; developers described the performance difference between the console and Xbox One
Xbox One
as being "significant" and "obvious".[11] Heightened demand also helped Sony
Sony
top global console sales. By the end of 2017, 74 million consoles had been sold worldwide.[12] On September 7, 2016, Sony
Sony
unveiled two hardware revisions of PlayStation
PlayStation
4; a smaller "Slim" version of the original hardware, and a "Pro" version with an upgraded GPU and higher CPU clock rate to support 4K gameplay on supported titles.

Contents

1 History 2 Hardware

2.1 Technical specifications 2.2 Controllers 2.3 Camera 2.4 PlayStation
PlayStation
VR

3 Software and services

3.1 PlayStation
PlayStation
4 system software 3.2 Multimedia features 3.3 PlayStation
PlayStation
Network 3.4 Second screen and remote play

4 Social features

4.1 Community creation 4.2 Media sharing 4.3 Live streaming 4.4 Share Play

5 Games

5.1 Backward compatibility 5.2 PlayStation
PlayStation
Now

6 Release

6.1 Critical reception

6.1.1 Pre-release 6.1.2 Post-release

6.2 Sales

7 Hardware revisions

7.1 PlayStation
PlayStation
4 Slim 7.2 PlayStation
PlayStation
4 Pro

8 References 9 External links

History

PlayStation
PlayStation
4 at E3 2013

According to lead architect Mark Cerny, development of Sony's fourth video game console began as early as 2008.[13] Less than two years earlier, the PlayStation
PlayStation
3 had launched after months of delays due to issues with production.[14] The delay placed Sony
Sony
almost a year behind Microsoft's Xbox
Xbox
360, which was already approaching unit sales of 10 million by the time the PS3 launched.[14] PlayStation
PlayStation
Europe CEO Jim Ryan said Sony
Sony
wanted to avoid repeating the same mistake with PS3's successor.[15] In designing the system, Sony
Sony
worked with software developer Bungie, who offered their input on the controller and how to make it better for shooting games.[16] In 2012, Sony
Sony
began shipping development kits to game developers, consisting of a modified PC running the AMD Accelerated Processing Unit
Accelerated Processing Unit
chipset.[17] These development kits were known as "Orbis".[18] In early 2013, Sony
Sony
announced that an event known as PlayStation Meeting 2013 would be held in New York City, U.S., on February 20, 2013, to cover the "future of PlayStation".[19][20] Sony
Sony
officially announced the PlayStation
PlayStation
4 at the event.[21][22] It revealed details about the console's hardware and discussed some of the new features it will introduce.[21][23] Sony
Sony
also showed off real-time footage of games in development, as well as some technical demonstrations.[24][25] The design of the console was unveiled in June at the Electronic Entertainment Expo 2013, and the initial recommended retail prices of $399 (NA), €399 (Europe), and £349 (UK) given.[26][27] The company revealed release dates for North America, Central America, South America, Europe, and Australia, as well as final pieces of information, at a Gamescom
Gamescom
press event in Cologne, Germany, on August 20, 2013. The console was released on November 15, 2013, in the United States and Canada, followed by further releases on November 29, 2013.[3] By the end of 2013, the PS4 was launched in more European, Asian and South American countries[28][29] The PS4 released in Japan at ¥39,980 on February 22, 2014.[30] Sony
Sony
finalized a deal with the Chinese government in May 2014 to sell its products in mainland China, and the PS4 will be the first product to be released. Kazuo Hirai, chief executive officer of Sony, said in May: "The Chinese market, just given the size of it, is obviously potentially a very large market for video game products ... I think that we will be able to replicate the kind of success we have had with PS4 in other parts of the world in China."[31] In September 2015, Sony
Sony
reduced the price of the PS4 in Japan
Japan
to ¥34,980,[32] with similar price drops in other Southeast Asian markets.[33] The first official sub £300 PS4 bundle was the £299.99 " Uncharted
Uncharted
Nathan Drake Collection 500GB", released in the UK on October 9, 2015; a 1TB £329.99 version was offered at the same time.[34] On October 9, 2015, the first official price cut of the PS4 in North America
North America
was announced: a reduction of $50 to $349.99 (US) and by $20 to $429.99 (Canada).[35][36][37] An official price cut in Europe followed in late October 2015, reduced to €349.99/£299.99.[38] On June 10, 2016, Sony
Sony
confirmed that a hardware revision of the PlayStation
PlayStation
4, rumored to be codenamed "Neo", was under development. The new revision is a higher-end model that is meant to support gameplay in 4K. The new model will be sold alongside the existing model, and all existing software will be compatible between the two models.[39] Layden stated that Sony
Sony
has no plans to "bifurcate the market", only that gamers playing on the Neo will "have the same experience, but one will be delivered at a higher resolution, with an enhanced graphical experience, but everything else is going to be exactly as you'd expect".[40] The high-end console was publicly revealed on September 7, 2016 as PlayStation
PlayStation
4 Pro.[41] At the same time, Sony
Sony
unveiled an updated version of the original PS4 model with a smaller form factor.[42] Hardware The technology in the PlayStation
PlayStation
4 is similar to the hardware found in modern personal computers.[43] This familiarity is designed to make it easier and less expensive for game studios to develop games for the PS4.[44][45] Technical specifications Main article: PlayStation
PlayStation
4 technical specifications

"[We] have not built an APU quite like that for anyone else in the market. It is by far the most powerful APU we have built to date".

— John Taylor, AMD[46]

The PlayStation
PlayStation
4 uses an Accelerated Processing Unit
Accelerated Processing Unit
(APU) developed by AMD
AMD
in cooperation with Sony. It combines a central processing unit (CPU) and graphics processing unit (GPU), as well as other components such as a memory controller and video decoder.[47] The CPU consists of two quad-core Jaguar modules totaling 8 x86-64 cores.[47][48] The GPU consists of 18 compute units to produce a theoretical peak performance of 1.84 TFLOPS.[25] The system's GDDR5 memory is capable of running at a maximum clock frequency of 2.75 GHz (5500 MT/s) and has a maximum memory bandwidth of 176 GB/s.[25][49][50] The console contains 8 GB of GDDR5 memory,[25][51] 16 times the amount of RAM found in the PS3 and is expected to give the console considerable longevity.[43][52] It also includes secondary custom chips that handle tasks associated with downloading, uploading, and social gameplay.[53][54] These tasks can be handled seamlessly in the background during gameplay or while the system is in sleep mode.[55] The console also contains an audio module, which can support in-game chat as well as "a very large number" of audio streams for use in-game.[56] All PlayStation
PlayStation
4 models support high dynamic range (HDR) color profiles.[57] Its read-only optical drive is capable of reading Blu-ray
Blu-ray
Discs at speeds of up to three times that of its predecessor.[52][58] The console features a hardware on-the-fly decompression module boosting optical disc reading speed and buffer unread data when a game is not actively accessing the optical drive.[56] The original PS4 model can output in 4K and play multimedia in the format, but does not play games in 4K.[59][60] The console includes a 500 gigabyte hard drive for additional storage,[61] which can be upgraded by the user.[62] System Software 4.50, which was released on March 9, 2017,[63] enabled the use of external USB
USB
hard drives up to 8 TB for additional storage.[64] The PlayStation
PlayStation
4 features Wi-Fi
Wi-Fi
and Ethernet
Ethernet
connectivity, Bluetooth, and two USB 3.0
USB 3.0
ports.[25][52] An auxiliary port is also included for connection to the PlayStation
PlayStation
Camera, a motion detection digital camera device first introduced on the PS3.[25] A mono headset, which can be plugged into the DualShock
DualShock
4, is bundled with the system.[65] Audio/video output options include HDMI
HDMI
TV and optical S/PDIF audio.[25] The console does not have an analog audio/video output.[66] The PS4 features a "Rest mode" feature. This places the console in a low-power state, while allowing users to immediately resume their game or app once the console is awoken. The console also is able to download content such as game and OS updates while it is in this state.[67][68] Controllers Main articles: DualShock 4
DualShock 4
and PlayStation
PlayStation
Move

DualShock 4
DualShock 4
controller

The DualShock 4
DualShock 4
is PlayStation
PlayStation
4's primary controller; it maintains a similar design to previous iterations of the DualShock
DualShock
series, but with additional features and design refinements.[69] Among other tweaks, the caps of the analog sticks were given a concave design (similar to the Xbox 360
Xbox 360
controller), the shape of the triggers and shoulder buttons were refined, the D-pad buttons were given a steeper downward angle to provide a resting space in the center for the user's thumb,[69][70] and the hand grips were made thicker and given microtexturing to improve their feel.[69][70] A major addition to the DualShock 4
DualShock 4
is a touchpad; it is capable of detecting up to two simultaneous touch presses, and can also be pressed down as a button.[69] The "Start" and "Select" buttons were replaced by "Options" and "Share" buttons; the latter is designed to allow access to the PlayStation
PlayStation
4's social features (including streaming, video recording, and screenshot tools).[69][71] The DualShock 4
DualShock 4
is powered by a non-removable, rechargeable lithium-ion battery, which can be charged using its micro USB
USB
connector. The controller also features an internal speaker, and a headphone jack for headsets or headphones; the console is bundled with a pair of headset earbuds.[72][73][69] For motion tracking, the DualShock 4
DualShock 4
includes a more-sensitive orientation sensor than the PS3's Sixaxis
Sixaxis
and DualShock
DualShock
3 controllers. An LED "light bar" was additionally added to the front of the controller; it is designed to allow the PlayStation
PlayStation
Camera accessory to further track its motion, but can also be used to provide visual effects and feedback within games.[74][72][71][75] Although the PS4 and DualShock 4
DualShock 4
continue to use Bluetooth
Bluetooth
for wireless connectivity, the console is incompatible with PlayStation
PlayStation
3 controllers.[76] An exception are the PlayStation
PlayStation
Move motion controllers originally released for PS3, which are officially supported for use with the PlayStation
PlayStation
Camera.[72][77] In October 2013, Shuhei Yoshida
Shuhei Yoshida
stated on Twitter
Twitter
that the DualShock 4
DualShock 4
would support "basic functions" when attached to a PC.[78] In August 2016, Sony
Sony
unveiled an official USB
USB
wireless adapter for the DualShock
DualShock
4, enabling use of all of the controller's functionality on PC.[79] In December 2016, Valve's Steam platform was updated to provide support and controller customization functionality for DualShock
DualShock
4, through existing APIs for the Steam Controller.[80][81] A revision of the DualShock 4
DualShock 4
was released alongside the "Slim" and Pro models in 2016, and is bundled with these systems; it is largely identical to the original model, except that the light bar's lighting is now visible via a "stripe" across the top of the touchpad, and the controller can communicate non-wirelessly when connected to the console over USB.[82]

Camera Main article: PlayStation
PlayStation
Camera The PlayStation
PlayStation
Camera is an optional motion sensor and camera for the PlayStation
PlayStation
4, similar to Kinect
Kinect
on Xbox. It includes two 1280×800 pixel lenses operating with an aperture of f/2.0, with 30 cm focusing distance, and an 85° field of view.[65] The dual camera setup allows for different modes of operation, depending on the initiated and running application.[83] The two cameras can be used together for depth-sensing of its surrounding objects in its field of vision.[84] Alternatively, one of the cameras can be used for generating the video image, with the other used for motion tracking.[85] PlayStation
PlayStation
Camera also features a four-channel microphone array, which helps reduce unwanted background noise and can be used for voice commands.[83] With the PlayStation
PlayStation
Camera connected, different users can automatically log-on to the system via face detection.[65] PlayStation
PlayStation
VR Main article: PlayStation
PlayStation
VR PlayStation
PlayStation
VR is a virtual reality system for PlayStation
PlayStation
4; it consists of a headset, which features a 1080p
1080p
display panel, LED lights on the headset that are used by PlayStation
PlayStation
Camera to track its motion, and a control box that processes 3D audio effects, as well as video output to the external display (either simulcasting the player's VR perspective, or providing an asymmetrical secondary perspective). PlayStation
PlayStation
VR can also be used with PlayStation
PlayStation
Move motion controllers.[86][87] Software and services Main articles: PlayStation
PlayStation
4 system software and List of PlayStation applications PlayStation
PlayStation
4 system software The PlayStation
PlayStation
4's operating system is called "Orbis OS", based upon a customized FreeBSD
FreeBSD
9.[88][89][90] The console does not require an Internet connection for usage, although more functionality is available when connected.[91] The PS4 is the first to include a WebKit-based web browser, which is a departure from its predecessor's NetFront
NetFront
browser;[92] it is based on the same modern WebKit
WebKit
core as Google Chrome
Google Chrome
and Safari, giving it high compatibility in HTML5
HTML5
compliance testing.[93] The console introduces a new customizable menu interface titled the " PlayStation
PlayStation
Dynamic Menu", featuring a variety of color schemes.[68] The interface displays the player's profile, recent activity, notifications, and other details in addition to unlocked trophies.[94] It allows multiple user accounts, all with their own pass-codes. Each player account has the option to share their real name with friends, or use a nickname in other situations when anonymity is important. Facebook
Facebook
profiles can be connected to PlayStation
PlayStation
Network accounts, making it easier to recognize friends.[95] The default home screen features real time content from friends. The "What's New" activity feed includes shared media, recently played games, and other notifications.[25] Services from third-party vendors, such as Netflix and Amazon Video, can be accessible within the interface.[96] Multitasking is available during gameplay, such as opening the browser or managing party chat, and switching between applications is done by double-tapping the "PS" button.[25] The PlayStation
PlayStation
Camera or a microphone enables the user to control the system using voice input. Players can command the interface to start a game, take screenshots, and save videos. Saying "PlayStation" initiates voice control, and "All Commands" displays a list of possible commands.[97] Multimedia features The PlayStation
PlayStation
4 system software supports Blu-ray
Blu-ray
and DVD
DVD
playback and 3D functionality. Playing a CD is unsupported,[98] but custom music and video files can be played from DLNA servers and USB
USB
drives using the Media Player app.[99] PlayStation
PlayStation
Network Main article: PlayStation
PlayStation
Network The PlayStation
PlayStation
4 allows users to access a variety of free and premium PlayStation
PlayStation
Network (PSN) services, including the PlayStation
PlayStation
Store, PlayStation
PlayStation
Plus subscription service, PlayStation
PlayStation
Music powered by Spotify, and the PlayStation
PlayStation
Video subscription service, which allows owners to rent or buy TV shows and films à la carte.[25] A United States-exclusive cloud-based television-on-demand service known as PlayStation
PlayStation
Vue began beta testing in late November 2014.[100][101] Sony
Sony
intends to expand and evolve the services it offers over the console's lifespan.[102] Unlike PS3, a PlayStation
PlayStation
Plus membership is required to access multiplayer in most games; this requirement does not apply to free-to-play or subscription-based titles.[103] Second screen and remote play Main articles: PlayStation
PlayStation
App and Remote Play Smartphones and tablets can interact with the PlayStation
PlayStation
4 as second screen devices, and can also wake the console from sleep mode.[104] A Sony
Sony
Xperia smartphone, tablet or the PlayStation
PlayStation
Vita can be used for streaming gameplay from the console to handheld, allowing supported games to be played remotely from around a household or away from home.[105][106] Sony
Sony
has ambitions to make all PS4 games playable on PlayStation
PlayStation
Vita.[25] Developers can add Vita-specific controls for use via Remote Play.[107] This feature was later expanded to enable PS4 Remote Play
Remote Play
functionality on Microsoft
Microsoft
Windows PCs and on Apple OS X Macs. The update, released in April 2016, allows for Remote Play functionality on computers running Windows 8.1, Windows 10, OS X Yosemite, and OS X
OS X
El Capitan. Remote Play
Remote Play
supports resolution options of 360p, 540p, and 720p ( 1080p
1080p
is available on PS4 Pro), frame rate options of 30-60 FPS, and the DualShock 4
DualShock 4
can be connected via USB.[108] The PlayStation
PlayStation
App allows iOS and Android mobile devices to interact with the PlayStation
PlayStation
4 from their device. The user can use this application to purchase PS4 titles from the console and have them remotely downloaded, watch live streams of other gamers, and/or view in-game maps while playing games.[109] Social features

"Ustream's integration within PS4 consoles will put gamers on a new media field. They will have the ability to direct, produce, and star in their own video game production, simply by being an awesome (or not so awesome!) gamer."

Ustream
Ustream
co-founder Brad Hunstable[110]

Sony
Sony
is focused on "social" aspects as a major feature of the console. Although the PS4 has improved social functionality, the features are optional and can be disabled.[102] Community creation Users have the option to create or join community groups based upon personal interest. Communities include a discussion board, accomplishments and game clips shared by other members, plus the ability to join group chat and launch cooperative games. Sony
Sony
stated that "communities are a good way to socialize with like-minded players", particularly when "you want to tackle a big multiplayer raid, but don't have enough friends available".[111] Media sharing The DualShock 4
DualShock 4
controller includes a "SHARE" button, allowing the player to cycle through the last 60 minutes of recorded gameplay to select a screenshot or video clip appropriate for sharing. Media is uploaded seamlessly from the console to other PSN users or social networking sites such as Dailymotion, Facebook, Twitter
Twitter
and YouTube, or else users can copy media to a USB flash drive
USB flash drive
and upload to a social network or website of their preference.[112] Players can also use a free video editing application named ShareFactory to cut and assemble their favorite video clips, add custom music or voice commentary with green screen effects. Subsequent updates have added options for picture-in-picture layouts, the ability to create photo collages and animated GIFs.[113][114] Live streaming Gamers can either watch live gameplay of titles which their friends are playing through the PS4 interface with cross-game camera and microphone input, spectate silently, or broadcast their own gameplay live via DailyMotion, Twitch,[115] Ustream,[25] Niconico,[116] or YouTube
YouTube
Gaming,[111] allowing for friends and members of the public to view and comment upon them from other web browsers and devices. If a user is not screen-casting, a friend can send them a "Request to Watch" notification.[111] Share Play Share Play allows users to invite an online friend to join their play session via streaming, even if they do not own a copy of the game. Users can pass control of the game entirely to the remote user, or partake in cooperative multiplayer as if they were physically present. Mark Cerny
Mark Cerny
says that remote assistance is particularly useful when confronted by a potentially game-defeating obstacle. "You can even see that your friend is in trouble and reach out through the network to take over the controller and assist them through some difficult portion of the game", he said. Share Play requires a PlayStation
PlayStation
Plus subscription and can only be used for one hour at a time.[117][118] Games Main article: List of PlayStation
PlayStation
4 games PlayStation
PlayStation
4 games are distributed at retail on Blu-ray
Blu-ray
Disc, and digitally as downloads through the PlayStation
PlayStation
Store.[119] Games are not region-locked, so titles purchased in one region can be played on consoles in all regions,[120] and players can sign-on to any PS4 console to access their entire digital game library.[121] All PlayStation
PlayStation
4 games must be installed to the console's storage: users can begin to play portions of a game (such as opening levels) once the installation or download reaches a specific point, while the remainder of the game is downloaded or installed in the background. Updates to games and system software are also downloaded in the background and while in standby.[56] PS4 users will, in the future, be able to browse titles and stream games via Gaikai
Gaikai
to demo them almost instantaneously.[25][122] Sony
Sony
says it is committed to releasing an ever-increasing number of free-to-play games, including PlanetSide
PlanetSide
2 and War Thunder.[123][124] Sony
Sony
also took steps to make it easier for independent game developers to release titles for the PS4 by giving them the option to self-publish their own games rather than rely upon others to distribute their titles.[125][126] Backward compatibility See also: PlayStation
PlayStation
4 system software § Backward compatibility, and List of PlayStation
PlayStation
2 games for PlayStation
PlayStation
4 PlayStation
PlayStation
4 is not compatible with PlayStation
PlayStation
3 games directly.[127] Selected PS3 games are available for streaming via PlayStation
PlayStation
Now.[128] On December 5, 2015, Sony
Sony
first released emulated versions of selected PlayStation
PlayStation
2 games as digital purchases, upscaled to high definition and with support for PS4 social features.[129] PlayStation
PlayStation
4 is, otherwise, not compatible with PS2 games.[129] PlayStation
PlayStation
Now Main articles: PlayStation
PlayStation
Now and List of PlayStation
PlayStation
Now games In December 2013, Andrew House
Andrew House
indicated that Sony
Sony
was planning to launch a cloud gaming service for the PS4 in North America
North America
within the third quarter of 2014, with a European launch to follow in 2015.[130][131] At Consumer Electronics Show
Consumer Electronics Show
on January 7, 2014, Sony
Sony
unveiled PlayStation
PlayStation
Now, a digital distribution service which will initially allow users to access PlayStation
PlayStation
3 games on the PS4 via a cloud-based streaming system, purchasing games individually or via a subscription, as a solution of no backwards compatibility on the hardware of the console.[128] The United States Open Beta went live on July 31, 2014.[132] The official United States release of the service was on January 13, 2015.[133] PlayStation
PlayStation
Now is in closed beta in the United Kingdom.[134] Release Critical reception Pre-release

"It's abundantly clear that PS4 is being driven as a collaboration between East and West, as opposed to a dictation from one side to the other. Developers are fully involved, activated, discussed and doing really cool collaborative things."

— Mark Rein, Epic Games[135]

Pre-release reception to the console from developers and journalists was positive. Mark Rein of Epic Games
Epic Games
praised the "enhanced" architecture of Sony's system, describing it as "a phenomenal piece of hardware".[135] John Carmack, programmer and co-founder of id Software, also commended the design by saying " Sony
Sony
made wise engineering choices",[136] while Randy Pitchford of Gearbox Software expressed satisfaction with the amount of high-speed memory in the console.[137] Eurogamer
Eurogamer
also called the graphics technology in the PS4 "impressive" and an improvement from the difficulties developers experienced on the PlayStation
PlayStation
3.[52] Numerous industry professionals have acknowledged the PlayStation
PlayStation
4's performance advantage over the Xbox
Xbox
One. Speaking to Edge magazine, multiple game developers have described the difference as "significant" and "obvious".[11] ExtremeTech
ExtremeTech
says the PS4's graphics processing unit offers a "serious advantage" over the competition, but due to the nature of cross-platform development, titles that share the same assets will appear "very similar". In other scenarios, designers may tap some of PS4's additional power in a straightforward manner, to boost frame rate or output at a higher resolution, whereas games from Sony's own first-party studios that take full advantage of the hardware "will probably look significantly better than anything on the Xbox
Xbox
One".[138] In response to concerns surrounding the possibility of DRM measures to hinder the resale of used games (and in particular, the initial DRM policies of Xbox
Xbox
One, which did contain such restrictions), Jack Tretton explicitly stated during Sony's E3 press conference that there would be "no restrictions" on the resale and trading of PS4 games on physical media, while software product development head Scott Rohde specified that Sony
Sony
was planning to disallow online passes as well, going on to say that the policies were designed to be "consumer-friendly, extremely retailer-friendly, and extremely publisher-friendly".[139][140] After Sony's E3 2013
E3 2013
press conference, IGN
IGN
responded positively to Sony's attitude towards indie developers and trading games, stating they thought "most gamers would agree" that "if you care about games like [Sony] do, you'll buy a PlayStation 4".[141] PlayStation
PlayStation
4's removable and upgradable hard drive also drew praise from IGN, with Scott Lowe commenting that the decision gave the console "another advantage" over the Xbox
Xbox
One, whose hard drive cannot be accessed.[142] GameSpot
GameSpot
called the PlayStation
PlayStation
4 "the gamer's choice for next-generation", citing its price, lack of restrictive digital rights management, and most importantly, Sony's efforts to "acknowledge its consumers" and "respect its audience" as major factors.[143] Post-release The PlayStation
PlayStation
4 has received very positive reviews by critics. Scott Lowe of IGN
IGN
gave it an 8.2 rating out of 10 praising the console's DualShock 4
DualShock 4
design and social integration features. He criticized the console's lack of software features and for underutilizing the DualShock
DualShock
4's touch pad.[144] The Gadget Show
The Gadget Show
gave a similar review complimenting the DualShock
DualShock
4's new triggers and control sticks, in addition to the new Remote Play
Remote Play
feature, yet criticized the system's lack of media support at launch.[145] IGN
IGN
compared the Xbox One
Xbox One
and the PlayStation
PlayStation
4 over various categories, allowing their readers to vote for their preferred system. The PS4 won every category offered, and IGN
IGN
awarded the PS4 with their People's Choice Award.[146] Shortly following the launch, it became apparent that some games released on multiple platforms were available in higher resolutions on the PS4 as opposed to other video game consoles. Kirk Hamilton of Kotaku
Kotaku
reported on the differences in early games such as Call of Duty: Ghosts and Assassin's Creed IV: Black Flag which ran at 1080p
1080p
on the PS4, but in 720p and 900p, respectively, on the Xbox
Xbox
One.[147] Sales

Region Lifetime hardware sell-through by region

United States 14.2M (as of July 30, 2016[update])[citation needed]

Japan 5.0M (as of July 30, 2017[update])[148]

Germany 3.2M (as of July 2016[update])[149]

United Kingdom 3M (as of January 31, 2016[update])[150][151]

France 2M (as of January 21, 2016[update])[152][153]

Spain 700K (as of June 17, 2015[update])[154]

South Africa 50,000 (as of December 12, 2014[update])[155]

Worldwide 73.6M (as of December 31, 2017)[5]

Demand for PlayStation
PlayStation
4 was strong. In August 2013, Sony
Sony
announced the placement of over a million preorders for the console,[156] while on the North American launch alone, one million PlayStation
PlayStation
4 consoles were sold.[157] In the UK, the PlayStation
PlayStation
4 became the best-selling console at launch, with the sale of 250,000 consoles within a 48-hour period[158] and 530,000 in the first five weeks.[159] On January 7, 2014, Andrew House
Andrew House
announced in his Consumer Electronics Show keynote speech that 4.2 million PS4 units had been sold-through by the end of 2013,[160] with more than 9.7 million software units sold.[161] On February 18, 2014, Sony
Sony
announced that, as of February 8, it had sold over 5.3 million console units following the release of the PS4 onto the North American and Western European markets.[162][163] Within the first two days of release in Japan during the weekend of February 22, 2014, 322,083 consoles were sold.[164] PS4 software unit sales surpassed 20.5 million on April 13, 2014.[165] During Japan's 2013 fiscal year, heightened demand for the PS4 helped Sony
Sony
top global console sales, beating Nintendo
Nintendo
for the first time in eight years.[166] According to data released by Nielsen in August 2014, nine months after the PS4 was released, thirty-one percent of its sales were to existing Wii
Wii
and Xbox 360
Xbox 360
owners, none of whom had by then owned a PS3.[167] At Gamescom
Gamescom
2014, it was announced that 10 million PS4 units had been sold-through to consumers worldwide,[168] and on November 13, it was announced that the PlayStation
PlayStation
4 was the top-selling console in the U.S. for the tenth consecutive month.[169] In its first sales announcement of 2015, Sony
Sony
confirmed on January 4 that it had sold-through 18.5 million PlayStation
PlayStation
4 units.[170] Sony updated the sell-through figures for the system throughout 2015: over 20 million consoles as of March 3, 2015[update],[171] over 30 million as of November 22, 2015[update],[172] and over 35 million by the end of 2015.[173] As of May 22, 2016, total worldwide sell-through reached 40 million.[174] By December 2017, over 70 million consoles and more than 617.8 million PlayStation
PlayStation
4 games have been sold worldwide.[175] The PlayStation
PlayStation
4 holds a market share of at least 70% within all European countries, as of June 2015[update].[176]

Lifetime worldwide hardware sell-through Lifetime worldwide software sell-through Tie ratio

2.1M (as of December 1, 2013)[177] N/A N/A

4.2M (as of December 28, 2013)[178] 9.7M (as of December 28, 2013) 2.31 games/console

5.3M (as of February 8, 2014)[179] N/A N/A

6.0M (as of March 2, 2014)[180] 13.7M (as of March 2, 2014) 2.28 games/console

7.0M (as of April 6, 2014)[181] 20.5M (as of April 6, 2014) 2.93 games/console

10.0M (as of August 10, 2014)[182] 30M (as of August 10, 2014) 3 games/console

14.4M (as of November 22, 2014)[183] 64.0M (as of November 22, 2014) 4.44 games/console

18.5M (as of January 4, 2015)[183] 81.8M (as of January 4, 2015) 4.42 games/console

20.2M (as of March 1, 2015)[184] N/A N/A

30.2M (as of November 22, 2015)[185] N/A N/A

35.9M (as of January 3, 2016)[186] N/A N/A

40.0M (as of May 22, 2016)[174] 270.9M (as of May 22, 2016) 6.77 games/console

50.0M (as of December 6, 2016)[187] 369.6M (as of December 4, 2016) 7.39 games/console

53.4M (as of January 1, 2017)[173] 401.1M (as of January 1, 2017)[188] 7.51 games/console

60.4M (as of June 11, 2017)[189] 487.8M (as of June 11, 2017) 8.08 games/console

70.6M (as of December 3, 2017)[190] 617.8M (as of December 3, 2017) 8.75 games/console

73.6M (as of December 31, 2017)[5] 645M (as of December 31, 2017) 8.76 games/console

Worldwide hardware shipments

Quarterly[191] Lifetime

4.5M (Launch – December 31, 2013) 4.5M (as of December 31, 2013)

3.0M (January 1, 2014 – March 31, 2014) 7.5M (as of March 31, 2014)

2.7M (April 1, 2014 – June 30, 2014) 10.2M (as of June 30, 2014)

3.3M (July 1, 2014 – September 30, 2014) 13.5M (as of September 30, 2014)

6.4M (October 1, 2014 – December 31, 2014) 19.9M (as of December 31, 2014)

2.4M (January 1, 2015 – March 31, 2015) 22.3M (as of March 31, 2015)

3.0M (April 1, 2015 – June 30, 2015) 25.3M (as of June 30, 2015)

4.0M (July 1, 2015 – September 30, 2015) 29.3M (as of September 30, 2015)

8.4M (October 1, 2015 – December 31, 2015) 37.7M (as of December 31, 2015)

2.3M (January 1, 2016 – March 31, 2016) 40.0M (as of March 31, 2016)

3.5M (April 1, 2016 – June 30, 2016) 43.5M (as of June 30, 2016)

3.9M (July 1, 2016 – September 30, 2016) 47.4M (as of September 30, 2016)

9.7M (October 1, 2016 – December 31, 2016) 57.1M (as of December 31, 2016)

2.9M (January 1, 2017 – March 31, 2017) 60.0M (as of March 31, 2017)

3.3M (April 1, 2017 – June 30, 2017) 63.3M (as of June 30, 2017)

4.2M (July 1, 2017 – September 30, 2017) 67.5M (as of September 30, 2017)

9.0M (October 1, 2017 – December 31, 2017) 76.5M (as of December 31, 2017)

Hardware revisions Main article: PlayStation
PlayStation
4 models

The PlayStation
PlayStation
4 has been produced in various models: the original, the Slim, and the Pro. Successive models have added or removed various features, and each model has variations of Limited Edition consoles. PlayStation
PlayStation
4 Slim On September 7, 2016, Sony
Sony
announced a hardware revision of PlayStation
PlayStation
4, model number CUH-2000, known colloquially as the PlayStation
PlayStation
4 Slim. It is a revision of the original PS4 hardware with a smaller form factor; it has a rounded body with a matte finish on the top of the console rather than a two-tone finish, and is 40% smaller in size than the original model. The two USB
USB
ports on the front have a larger gap between them, and the optical audio port was removed.[192] It was released on September 15, 2016, with a 500GB model at the same price as the original version of the PlayStation 4.[42] On April 18, 2017, Sony
Sony
announced that it would replace the 500 GB slim model with a new 1 TB version at the same price point.[193] PlayStation
PlayStation
4 Pro

The PlayStation
PlayStation
4 Pro

PlayStation
PlayStation
4 Pro (codenamed Neo)[39] was announced on September 7, 2016, and launched worldwide on November 10, 2016.[194] Its model number is CUH-7000.[195] It is an upgraded version of the PlayStation 4 with improved hardware to enable 4K rendering and improved PlayStation
PlayStation
VR performance, including an upgraded GPU with 4.2 teraflops of processing power and hardware support for checkerboard rendering,[196] and a higher CPU clock. Games marketed as PS4 Pro Enhanced may be optimized for higher graphics quality, resolution, or HDR support when running on PS4 Pro.[197] Although capable of streaming 4K video, the PS4 Pro does not support Ultra HD Blu-ray.[198][199][200] Rendering games at 4K resolution
4K resolution
is achieved through various rendering techniques and hardware features; PlayStation
PlayStation
technical chief Mark Cerny explained that Sony
Sony
could not "brute force" 4K without compromising form factor and cost, so the console was designed to support "streamlined rendering techniques" using custom hardware, "best-in-breed temporal and spatial anti-aliasing algorithms", and "many new features from the AMD
AMD
Polaris architecture as well as several even beyond it". The most prominent technique used is checkerboard rendering, wherein the console only renders portions of a scene using a checkerboard pattern, and then uses algorithms to fill in the non-rendered segments. The checkerboarded screen can then be smoothed using an anti-aliasing filter. Hermen Hulst of Guerrilla Games explained that PS4 Pro could render something "perceptively so close [to 4K] that you wouldn't be able to see the difference".[201][202][203] PS4 Pro supports Remote Play, Share Play, and streaming at up to 1080p resolution at 60 frames per second. 2160p screenshots, and 1080p
1080p
video at 30 frames per second, can also be captured via the share button.[204] References

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game streaming service to launch in 2014, Microsoft mum on retaliation". ExtremeTech. Retrieved December 8, 2013.  ^ Orland, Kyle (December 3, 2013). "Report: Gaikai
Gaikai
streaming coming to PS4 in third quarter of 2014". Ars Technica. Archived from the original on December 3, 2013. Retrieved December 8, 2013.  ^ " PlayStation
PlayStation
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North America
Get a $15-a-Month PlayStation
PlayStation
Now Subscription Service". Eurogamer. Retrieved June 20, 2015.  ^ Wesley Yin-Poole (March 17, 2015). " PlayStation
PlayStation
Now Closed Beta Begins This Spring in UK". Eurogamer. Retrieved June 20, 2015.  ^ a b Robinson, Andy (April 2, 2013). "Interview: 'We're more Epic than we've ever been'". Computer and Video Games. Archived from the original on June 18, 2014. Retrieved September 14, 2013.  ^ Lynch, David (February 21, 2013). "PS4: ' Sony
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Network. Archived from the original on March 2, 2013. Retrieved September 14, 2013.  ^ Sebastian Anthony. Xbox One
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Xbox One
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IGN
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Sony
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Sony
Says PlayStation
PlayStation
4 Launches Nov. 15". The Wall Street Journal. Archived from the original on August 20, 2013. Retrieved August 23, 2013.  ^ Goldfarb, Andrew (November 17, 2013). " Sony
Sony
sold 1 million PS4 consoles in 24 hours". IGN. Ziff Davis. Archived from the original on November 17, 2013. Retrieved November 17, 2013.  ^ "PS4 beats Xbox One
Xbox One
to become UK's fastest ever selling console". The Independent. December 2, 2013. Archived from the original on December 3, 2013. Retrieved December 2, 2013.  ^ "PS4 outsold Xbox One
Xbox One
by 166,000 consoles in UK last year". January 1, 2014. Retrieved January 1, 2014.  ^ Goldfarb, Andrew (January 7, 2014). "CES: PlayStation
PlayStation
4 Sales Pass 4.2 Million". IGN. Retrieved January 7, 2014.  ^ 2014-01-07, PlayStation
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has sold over 5.3 million PlayStation
PlayStation
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Sony
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4 sales top 7 million worldwide". gematsu.com. Retrieved April 27, 2014.  ^ " Sony
Sony
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Sony
has sold 10 million PlayStation
PlayStation
4s". The Verge. Retrieved August 12, 2014.  ^ Haywald, Justin (November 13, 2014). "PS4 Tops Xbox One
Xbox One
in October NPD, NBA 2K15 and Smash Bros. are Top Games". GameSpot. Retrieved November 13, 2014.  ^ Sony
Sony
(April 30, 2015). "Consolidated Financial Results for the Fiscal Year Ended March 31, 2015" (PDF). Sony. Retrieved April 30, 2015.  ^ Moser, Cassidee (March 3, 2015). "Sony's PlayStation
PlayStation
4 Sells Over 20.2 Million Units Worldwide". IGN. Retrieved April 26, 2015.  ^ Byford, Sam. " PlayStation
PlayStation
4 sales hit 30 million worldwide". The Verge. Retrieved November 26, 2015.  ^ a b "E3 2017: PS4 Sales Reach New Heights". GameSpot. June 12, 2017.  ^ a b "PLAYSTATION®4 SALES SURPASS 40 MILLION UNITS WORLDWIDE". www.sie.com. Retrieved May 26, 2016.  ^ Morgan, Dave (December 7, 2017). " PlayStation
PlayStation
4 hits 70 million total sold". WholesGame. Archived from the original on December 7, 2017. Retrieved December 7, 2017.  ^ " PlayStation
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4 dominates Europe with '70-90%' of console market". VG247. June 30, 2015.  ^ "PLAYSTATION®4 (PS4™) GLOBAL SALES SURPASS 2.1 MILLION UNITS FOLLOWING EUROPE, AUSTRALASIA AND LATIN AMERICA LAUNCH". www.sie.com. Retrieved May 26, 2016.  ^ "PLAYSTATION®4 (PS4™) GLOBAL CUMULATIVE SALES SURPASS 4.2 MILLION". www.sie.com. Retrieved May 26, 2016.  ^ "PLAYSTATION®4 SALES SURPASS 5.3 MILLION UNITS WORLDWIDE". www.sie.com. Retrieved May 26, 2016.  ^ "PLAYSTATION®4 (PS4™) SALES SURPASS 6.0 MILLION UNITS WORLDWIDE IN LESS THAN 4 MONTHS SINCE LAUNCH". www.sie.com. Retrieved May 26, 2016.  ^ "PLAYSTATION®4 (PS4™) SALES SURPASS 7.0 MILLION UNITS WORLDWIDE". www.sie.com. Retrieved May 26, 2016.  ^ "PLAYSTATION®4 (PS4™) SALES SURPASS 10 MILLION UNITS WORLDWIDE". www.sie.com. Retrieved May 26, 2016.  ^ a b "PLAYSTATION®4 (PS4™) SALES SURPASS18.5 MILLION UNITS WORLDWIDE". www.sie.com. Retrieved May 26, 2016.  ^ "PLAYSTATION®4 (PS4™) SALES SURPASS 20.2 MILLION UNITS WORLDWIDE". www.sie.com. Retrieved May 26, 2016.  ^ "PLAYSTATION®4 (PS4™) SALES SURPASS 30.2 MILLION UNITS WORLDWIDE". www.sie.com. Retrieved May 26, 2016.  ^ "PLAYSTATION®4 (PS4™) SELLS THROUGH 5.7 MILLION UNITS WORLDWIDE DURING THE 2015 HOLIDAY SEASON". www.sie.com. Retrieved May 26, 2016.  ^ "PLAYSTATION®4 (PS4™) SALES SURPASS 50 MILLION UNITS WORLDWIDE". www.sie.com. Retrieved January 5, 2017.  ^ "SIE Japan
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4 Pro Launches Today". blog.us.playstation.com. Retrieved November 10, 2016.  ^ Co, Alex (September 7, 2016). "New Official PS4 Peripherals Announced, Includes New DualShock
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4, PS Camera and Headset". PlayStation
PlayStation
Lifestyle.  ^ Conditt, Jessica (September 7, 2016). "The PS4 Pro, as explained by the man who designed it". Engadget.  ^ "Games with PS4 Pro features will have a 'PS4 Pro Enhanced' on the cover". VG24/7. Retrieved December 31, 2016.  ^ "Sony's new PlayStation
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4 Pro can't play 4K Blu-rays". The Verge. Vox Media. Retrieved September 7, 2016.  ^ " Sony
Sony
announces PlayStation
PlayStation
4 Pro with 4K HDR gaming for $399". The Verge. Vox Media. Retrieved September 7, 2016.  ^ "The PlayStation
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4 Pro vs. the original PS4: What's changed?". Engadget. Retrieved September 7, 2016.  ^ "Tech Analysis: 4K gaming on PlayStation
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4 Pro". Eurogamer. Retrieved April 6, 2017.  ^ " PlayStation
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4 Pro is not a real 4K console". VentureBeat. Retrieved April 6, 2017.  ^ "The PS4 Pro, as explained by the man who designed it". Engadget. Retrieved April 6, 2017.  ^ "PS4 Pro "Share" grabs 4K screens, caps 1080p
1080p
video". Polygon. Vox Media. September 7, 2016. Retrieved November 17, 2016. 

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Home video game consoles

Atari

Atari 2600 Atari 5200 Atari 7800 Atari XEGS Atari Jaguar Atari VCS

Bandai

Super Vision 8000 Arcadia RX-78 Playdia Apple Bandai
Bandai
Pippin

Casio

PV-1000 Casio
Casio
Loopy

Commodore

Commodore 64 Games System Commodore CDTV Amiga CD32

Mattel

Intellivision HyperScan

Microsoft

Xbox Xbox
Xbox
360 Xbox
Xbox
One

NEC

TurboGrafx-16 PC-FX

Nintendo

NES SNES N64 GameCube Wii Wii
Wii
U Switch

Philips

Magnavox Odyssey Odyssey² Videopac + G7400 Philips
Philips
CD-i

Sega

SG-1000 Master System Sega
Sega
Genesis Sega
Sega
Saturn Dreamcast

SNK

Neo Geo Neo Geo CD

Sony

PlayStation PlayStation
PlayStation
2 PSX PlayStation
PlayStation
3 PlayStation
PlayStation
4

VTech

VTech
VTech
CreatiVision Socrates V.Smile V.Flash

Others

1970s

APF-MP1000 Bally Astrocade Fairchild Channel F RCA Studio II Interton VC 4000/1292 Advanced Programmable Video System

1980s

Action Max Arcadia 2001 ColecoVision Epoch Cassette Vision Super Cassette Vision RDI Halcyon Vectrex View-Master Interactive Vision

1990s

3DO Interactive Multiplayer Amstrad GX4000 CPS Changer FM Towns Marty LaserActive Super A'Can

2000s

DISCover EVO Smart Console Game Wave Nuon XaviXPORT Zeebo

List

Sony
Sony
PlayStation
PlayStation
portal Sony
Sony
portal

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