Pengo (video game)
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is an
arcade video game An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. Most arcade video games are coin-operated, housed in an arc ...
developed by
Coreland (formerly Coreland Technology Inc.) was a Japanese video game video game development, developer and video game publisher, publisher headquartered in Shinagawa, Tokyo. It had a branch in Hong Kong named Banpresto H.K., which was headquartered in t ...
and published by Sega in Japan on September 26, 1982, then to North America the following month. Following
Europe Europe is a large peninsula conventionally considered a continent in its own right because of its great physical size and the weight of its history and traditions. Europe is also considered a subcontinent of Eurasia and it is located entirel ...
that December. The player controls Pengo, a red penguin that resides in the Antarctic. The game takes place in an overhead maze made of
ice Ice is water frozen into a solid state, typically forming at or below temperatures of 0 degrees Celsius or Depending on the presence of impurities such as particles of soil or bubbles of air, it can appear transparent or a more or less opaqu ...
blocks, where Pengo crushes blob-like Sno-Bees by sliding blocks into them. The objective is to survive each round by eliminating all Sno-Bees and Sno-Bee eggs, while optionally lining up the three diamond blocks for a large bonus. There are two versions of the arcade game: the first uses " Popcorn" as the theme, and the second has original music. There are other small differences as well. ''Pengo'' was ported to the
Atari 2600 The Atari 2600, initially branded as the Atari Video Computer System (Atari VCS) from its release until November 1982, is a home video game console developed and produced by Atari, Inc. Released in September 1977, it popularized microprocesso ...
,
Atari 5200 The Atari 5200 SuperSystem or simply Atari 5200 is a home video game console introduced in 1982 by Atari, Inc. as a higher-end complement for the popular Atari Video Computer System. The VCS was renamed to the Atari 2600 at the time of the 520 ...
, Atari 8-bit family, and
Game Gear The is an 8-bit Fourth generation of video game consoles, fourth generation handheld game console released by Sega on October 6, 1990, in Japan, in April 1991 throughout North America and Europe, and during 1992 in Australia. The Game Gear pri ...
.


Gameplay

The player uses a four-position joystick and a single button to control Pengo, a penguin character. Pressing the button while pushing the joystick against an ice block will cause it to slide in that direction until it hits another block or a wall if space directly ahead of it is unoccupied by a block or wall. If that space is occupied, pressing the button will crush the block instead. The goal is to destroy every Sno-Bee on the board by sliding ice blocks to crush them, crushing blocks that contain unhatched Sno-Bee eggs, or running over them after stunning them at a wall. At the start of each round, a certain number of eggs hatch into Sno-Bees, while other blocks flash to indicate that they contain eggs. As the player destroys active Sno-Bees, new ones hatch from the eggs to replace them. Crushing multiple Sno-Bees with one block awards extra points. The Sno-Bees can crush blocks in an attempt to reach Pengo. Pushing against a wall causes it to vibrate and temporarily stuns any Sno-Bees in contact with it; the player may then crush them with a block or simply run over them to destroy them. Contact with a Sno-Bee costs the player one life. Three blocks in each round are marked with diamonds and cannot be crushed. Arranging these blocks in a continuous horizontal or vertical line awards bonus points (more if not against a wall) and temporarily stuns every active Sno-Bee. If the player eliminates every Sno-Bee in less than 60 seconds, bonus points are awarded based on the time taken. If the player survives for two minutes without either losing a life or completing the round, all active Sno-Bees become Blobs. Their movement speed increases and they will move directly toward one of the walls, crushing all ice blocks in their path. Once a Blob reaches a wall, it will move toward a corner of the screen and disappear upon reaching it. Once all Blobs have either disappeared or been destroyed, the round ends. If the player destroys one of the last two Sno-Bees, the survivor will become a Blob after a 12-second delay. However, if the player destroys multiple Sno-Bees and leaves only one alive, it will become a Blob immediately. The game includes a total of 16 rounds. After every second round, one of six
intermission An intermission, also known as an interval in British and Indian English, is a recess between parts of a performance or production, such as for a theatrical play, opera, concert, or film screening. It should not be confused with an entr'acte ( ...
animations is displayed.


Reception

In Japan, the annual '' Game Machine'' chart listed ''Pengo'' as the fourth highest-grossing arcade game of 1982. ''Game Machine'' later listed ''Pengo'' in their June 1, 1983 issue as the fifteenth top-grossing
table arcade cabinet An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement ...
of the month. In North America, the game was a commercial arcade success for Sega in 1982, and it sold an estimated 2,000 arcade cabinets in the United States. '' Computer and Video Games'' (''C&VG'') magazine gave it a highly positive review upon release, calling it "the cutest of coin-operated video games" and praising the "wonderful graphics, delightful characterisation, plenty of scope to work out your own" tactics, "catchy melody" and "that feeling of satisfaction you get when an ice-block picks up speed and knocks all the wind out of a surprised sno-bee!" Four members of the ''C&VG'' team gave a verdict that "is unanimous... Pengo is the C&VG tip for 1983."


Legacy

In 1982 and 1983 Bandai Electronics created two official Sega licensed handheld games featuring Pengo. The first was an LCD pocket game, the second a VFD tabletop version. In 1995 a brand new game called ''Pepenga Pengo'' was released for the
Sega Mega Drive The Sega Genesis, known as the outside North America, is a 16-bit fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master System. Sega released it in 1988 in Japan as ...
only in Japan. According to ''
Zero 0 (zero) is a number representing an empty quantity. In place-value notation such as the Hindu–Arabic numeral system, 0 also serves as a placeholder numerical digit, which works by multiplying digits to the left of 0 by the radix, usual ...
'' magazine, Hudson Soft's ''
Bomberman is a video game franchise originally developed by Hudson Soft and currently owned by Konami. The original game, also known as ''Bakudan Otoko'' (''爆弾男''), was released in Japan in July 1983 and has since spawned multiple sequels and sp ...
'' series adopted gameplay elements from ''Pengo''. In 2010 a location test for the wide screen remake was announced in arcades, which features eight player multiplay. A second location test took place at Sega Shinjuku Nishiguchi in May 2012. During the 3rd location test at Club Sega Akihabara Shinkan between 2012-07-14 and 2012-07-16 as part of the 4-game compilation title named 'Ge-sen Love ~Plus Pengo!~' (ゲーセンラブ。~プラス ペンゴ!~), the game was made available as a download by RINGEDGE2 machines through Sega's new ALL.NET P-ras Multi game network, and was later released on 2012-09-20. The compilation title is included with the
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
game ''Ge-sen Love Plus Pengo!''.


Clones

Contemporaraneous ''Pengo'' clones include Orca's ''Penga'', '' Pengi'' for the
BBC Micro The British Broadcasting Corporation Microcomputer System, or BBC Micro, is a series of microcomputers and associated peripherals designed and built by Acorn Computers in the 1980s for the BBC Computer Literacy Project. Designed with an emphas ...
and
Acorn Electron The Acorn Electron (nicknamed the Elk inside Acorn and beyond) was a lower-cost alternative to the BBC Micro educational/ home computer, also developed by Acorn Computers Ltd, to provide many of the features of that more expensive machine at a ...
, ''Percy Penguin'' for the Commodore 64, ''Block Buster'' for the
VIC-20 The VIC-20 (known as the VC-20 in Germany and the VIC-1001 in Japan) is an 8-bit home computer that was sold by Commodore Business Machines. The VIC-20 was announced in 1980, roughly three years after Commodore's first personal computer, the ...
, ''Chilly Willy'' for the Microbee, ''Pengon'' for the
TRS-80 Color Computer The RadioShack TRS-80 Color Computer, later marketed as the Tandy Color Computer and sometimes nicknamed the CoCo, is a line of home computers developed and sold by Tandy Corporation. Despite sharing a name with the earlier TRS-80, the Color Com ...
, the unrelated ''Pengon'' for the Atari 8-bit family, ''Pengy'' for the Atari ST, ''Freez'Bees'' and ''Do-Do'' for the
ZX Spectrum The ZX Spectrum () is an 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer. Referred to during development as the ''ZX81 Colou ...
, ''Stone Age'' for the VTech CreatiVision, and ''Pango'' for
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few ope ...
. ''Hopper'' is a clone for the
TI-99/4A The TI-99/4 and TI-99/4A are home computers released by Texas Instruments in 1979 and 1981, respectively. Based on the Texas Instruments TMS9900 microprocessor originally used in minicomputers, the TI-99/4 was the first 16-bit home computer. ...
with a
kangaroo Kangaroos are four marsupials from the family Macropodidae (macropods, meaning "large foot"). In common use the term is used to describe the largest species from this family, the red kangaroo, as well as the antilopine kangaroo, eastern ...
instead of a penguin.


References


External links

*
''Pengo''
for the Atari 8-bit family at Atari Mania {{Portal bar, Video games, 1980s 1982 video games Arcade video games Atari 2600 games Atari 5200 games Atari 8-bit family games Commodore 64 games Fictional penguins Game Gear games Maze games Multiplayer and single-player video games Multiplayer hotseat games Sega arcade games Sega Games franchises Sega video games Vertically-oriented video games Video games about birds Video games developed in Japan Video games set in Antarctica Virtual Console games