Patience (game)


Patience (Europe), card solitaire or solitaire (US/Canada), is a genre of
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card games
whose common feature is that the aim is to arrange the cards in some systematic order or, in a few cases, to pair them off in order to discard them. Most are intended for play by a single player, but there are many excellent patiences for two or more players.


'Patience' is the earliest recorded name for this type of card game in both British and American sources. The word is French in origin, these games being "regarded as an exercise in patience." Although the name solitaire became common in North America for this type of game during the 20th century, Parlett notes that there are good reasons for preferring the name 'patience'. Firstly, a patience is a card game, whereas a solitaire is any one-player game, including those played with dominoes or peg and board games. Secondly, any game of patience may be played competitively by two or more players. American games authors, Wood and Goddard, state that "Patience is any game played with playing cards in which the object is to arrange the cards... in some systematic order." They note that "there are excellent games of Patience for two or more players; but most... are designed for one player and the whole group is called Solitaire, which properly applies to any game that one player can play alone."Wood & Goddard (1940), p. 241. In practice, in North America the name 'solitaire' is often used ''
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'' to refer to single-player card games, although sometimes the term 'card solitaire' is used for clarity. Meanwhile, in other countries 'solitaire' specifically refers to the board game of
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. Both solitaire and patience are also sometimes used loosely to refer specifically to the game of .


Patience games are usually for a single player, although a small number have been designed for two and, in rare cases, three or even four players. They are games of skill or chance or a combination of the two. There are three classes of patience grouped by object. The most common involves dealing cards from a shuffled pack into a prescribed
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on a table top. Cards are then moved and placed in order to eventually arrange them in ascending (e.g. Ace to King) or descending sequence. Occasionally both are aimed at in the same game. The card starting the required sequence is known as the foundation card or base card and the
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is said to be build (patience term), built upon this card. In some cases, foundation cards are placed in position at the start; in others they are only laid down as they come to hand during the course of play. In some instances the cards of the sequence must be of the same suit as the foundation card; in others, suit is disregarded. Some games permit the temporary creation of #auxiliary sequence, auxiliary sequences (descending or ascending), i.e. groups of cards in succession but not yet ready to be played to the families or sequences on the foundations. A second object of many patiences is to 'pair' cards and then discard them. If the player is able to throw out all the cards in this way, the game is out (patience term), out i.e. won. A third object is to discard any two cards whose combined value forms a particular number, say eleven or thirteen; the game is out if the player can get rid of all the cards this way.Hoffmann, Professor (1892), pp. 1–6. It will be obvious that the endeavour to arrange, pair, or combine the cards of a whole pack is a difficult task, varying in degree according to the rules of the particular game. The player must therefore be prepared for a good many failures, sometimes when he or she has all but reached the goal of success. Hence why the name 'patience games' has been give to recreations of this description.


The game is thought to be German or Scandinavian in origin. The game became popular in France in the early 19th century, reaching Britain and America in the latter half. The earliest known recording of a game of patience occurred in 1788 in the German game anthology ''Das neue Königliche L'Hombre-Spiel''. Before this, there were no literary mentions of such games in large game compendiums such as Charles Cotton's ''The Compleat Gamester'' (1674) and Abbé Bellecour's ''Academie des Jeux'' (1674). Patience was first mentioned in literature shortly after cartomancy, cartomantic layouts were developed circa 1765, suggesting a connection between the two. This theory is supported by the name of the game in Danish language, Danish and Norwegian language, Norwegian, ''kabal(e)''. An 1895 account describes a variant of the game exclusively used for cartomancy. The first collection of patience card games in the English language is attributed to Lady Adelaide Cadogan through her ''Illustrated Games of Patience'', published in about 1870 and reprinted several times. Other collections quickly followed such as ''Patience'' by Ednah Dow Littlehale Cheney (1869), ''Amusement for Invalids'' by Annie B. Henshaw (1870), and later William Brisbane Dick, ''Dick's Games of Patience''. Other books about patience written towards the end of the 19th century were by Henry Jones (writer), H. E. Jones (a.k.a. Cavendish (author), Cavendish), Angelo Lewis (a.k.a. Professor Hoffman), Basil Dalton, Ernest Bergholt, and Mary Whitmore Jones.


Patience games are commonly grouped together according to family, where related games such as Klondike games, Forty Thieves games, or Matching games are classified together. David Parlett instead adopts a system of classification based on the amount of information available about the cards at the start of the game (closed, open, or half-open), and based on the process of manipulating the cards (building, or packing). In most games of patience the overall aim is to arrange all thirteen cards of each suit in order in a "family" running from ace to king. Normally the ace forms the "foundation" on which a two of the same suit is placed, followed by a three and so on. This is known as "building" and all such games are, technically, builders. However, in many games the cards must be assembled in reverse order on another part of the layout called the "tableau". They can then be built in the right sequence on the foundations. This interim process of reverse building is called "packing", and games that use this technique are thus called "packers". Games that use neither technique are called "non-builders". There are also specials kinds of packer games which may be further sub-classified as 'blockades', 'planners' and 'spiders'. Patience games may be classified by the degree to which the cards are revealed. In "open" games, all the cards are visible throughout the game and the player has to use powers of analysis to solve the patience. In "closed" games, cards are drawn from a face-down stock and the player has to use judgement because the sequence of cards is unknown until they appear. In between is a hybrid group which Parlett calls "half-open".

Closed games

Closed games are those in which, throughout the game, not all the cards are visible. They require more judgment because the sequence of cards is unknown. As cards appear, if they cannot be played straight away they are put into a wastepile from which they may, potentially, not be accessible again. Closed games may be subdivided into the following categories: * Simple builders. Typically the aim of a simple builder is to build cards in suit sequence on the Aces which form the foundations. They are 'simple' in that the player has little or no choice in playing and just needs to watch for opportunities to build, any card that cannot be built being discarded to a wastepile where it may, of course, become inaccessible. Cards may be played from the wastepile or the hand and when the hand cards are exhausted it may be possible to 'redeal' by playing through the wastepile, usually for a limited number of times. * Reserved builders. An elaboration of the simple builder is to deal a number of cards to a 'reserve', thus increasing the number of cards available to play. * Simple packers. Packers enable cards to be built in reverse sequences on the layout - sometimes called 'auxiliary sequences', before playing them to the foundations in the correct sequence. Building in reverse sequence is known as 'packing'. * Reserved packers Reserved packers combine the features of having a reserve of cards and also the ability to pack in reverse sequence before laying off to the foundations. * Non-builders The aim of a non-builder is not to build suit sequences, but some other objective. In many of them the aim is to discard the entire pack or packs by pairing cards of the same rank or adding up to a given number.

Open games

In open games, the entire pack of cards is visible at the outset and continue to be visible throughout the game. These games require careful analysis (as in chess) to achieve success. Open games may be divided into the following categories: * Open builders. A family of builders in which all the cards are faced at the start of play. * Open packers. Likewise a family of packers in which all the cards are visible at the outset. * Open non-builders. A branch of open patiences in which the aim is other than build suit sequences.

Half-open games

Half-open games are those which start 'closed' and become 'open' as the game progresses. They may be divided into: * Half-open builders. These are games where the aim is to build up suit sequences without the help of packing in reverse order first. Unlike simple builders, there is no wastepile, but cards are added to the layout if they cannot be built until the game reaches a point where all the unbuilt cards are visible and the game becomes one of analysis. * Blockades. A small family of builders named after British Blockade in which the cards are only available if there is no card below (or sometimes above) it. * Planners. A large family of builders with a high skill level. Cards are played to the foundations or to several wastepiles, the top cards of which are always available to play. * Half-open packers. These are packers where, during the course of the game, all the remaining cards eventually become visible. * Spiders. A small family of games named after Spider (solitaire), Spider Solitaire in which all the building takes place on the tableau and not to separate foundations.

Computer games

Patience or solitaire games have enjoyed a renaissance as a result of being readily transferable to a software format and playable on computers or other electronic media. Perhaps the most influential initially was Microsoft's "Solitaire", actually the well known game of . Its inclusion with Microsoft Windows from 1990 onwards had an especially big impact in popularizing patience and solitaire games with the general public."The Three Most Played Solitaire Card Games in the World"
Retrieved 30 June 2020.
A plethora of electronic versions of these games has been produced, some, like "Solitaire" under proprietary names different from the actual name.

See also

* List of patience games * Glossary of patience or card solitaire terms * Patience sorting, a computer algorithm * Solitaire



* Arnold, Peter. ''Card Games for One.'' London: Hamlyn, 2002 () * Arnold, Peter. ''The Complete Book of Card Games.'' Hamlyn Publishing, 2010. * Bergholt, Ernest (1941). ''A New Book of Patience Games''. Routledge. * Blanccoeur, Comtesse de (1860–70). ''Le Livre Illustré des Patiences''. Brussels. * Cadogan, Lady Adelaide (1870). ''Illustrated Games of Patience''. * Henry Jones (writer), ''Cavendish'' (= Henry Jones) (1890). ''Patience''. De La Rue. * Craze, Richard. ''The Playing Card Kit''. Simon & Schuster, 1995.
* Crépeau, Pierre. ''The Complete Book of Solitaire'' (a translation of ''Le Grand Livre des Patiences''). Willowdale, Ontario: Firefly Books, 2001. () * Dalton, Basil (1948). ''The Complete Patience Book''. John Baker. * Harbin, Robert (1972). ''Waddington's Family Card Games''. Pan, London. * Hoffmann, Professor (= Angelo Lewis) (1920). ''Illustrated Book of Patience Games''. Routledge. English translation of Blanccoeur. * Kansil, Joli Quentin (ed). ''Bicycle Official Rules of Card Games''. 1999. * Lee, Sloane & Packard, Gabriel. ''100 Best Solitaire Games: 100 Ways to Entertain Yourself with a Deck of Cards''; New York, N. Y.: Cardoza Publishing, 2004. () * Marks, Arnold & Harrod, Jacqueline. ''Card Games Made Easy.'' Surrey, England: Clarion, 1997 () * Morehead, Albert and Geoffrey Mott-Smith (1950). ''The Complete Book of Patience''. Faber & Faber. * Morehead, Albert H. and Geoffrey Mott-Smith. ''The Complete Book of Solitaire and Patience Games.'' New York: Bantam Books, 1977 () * Morehead, Philip D. ''Hoyle's Rules of Games'' (3rd edition) 2001. * Parlett, David (1991). ''A History of Card Games'', OUP, Oxford. . * Parlett, David (1979). ''The Penguin Book of Patience'', Penguin, London. * Parlett, David (1987). ''The Penguin Book of Card Games'', Treasure Press, 1987. * Phillips, Hubert (1960). ''The Pan Book of Card Games''. Pan, London. * Whitmore Jones, Mary. ''Games of Patience'', Series 1-5 (1899) – ''New Patience Games of Patience'' (1911), Upcott Gill, London. * ''The Little Book of Solitaire'', Running Press, 2002.

External links

Lady Cadogan's Illustrated Games of Solitaire or Patience
by Adelaide Cadogan, 1914, from Project Gutenberg
Games of patience for one or more players, second series
by Mary Whitmore Jones, about 1898, original book-scan from * {{Authority control 18th-century card games Patience games, Mobile games Solitaire tabletop games Double-deck patience card games