Pac-Man Vs.
   HOME

TheInfoList



OR:

is a 2003 maze video game developed by Nintendo EAD and published by
Namco was a Japanese multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiung, ...
for the GameCube. In the game, one player takes control of Pac-Man, who must eat all of the pellets in the maze, while the others control the ghosts to try to catch them. The objective is to be the first to reach a set number of points, selected before the game begins. The player controlling Pac-Man uses the
Game Boy Advance The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, ...
to play, while the others use the television to control the ghosts. The game requires the
GameCube - Game Boy Advance link cable The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
in order to play. ''Pac-Man Vs.'' was designed by Shigeru Miyamoto and Nintendo EAD, created as a tech demo to show off the capabilities of the GCN link cable. First shown at the Games Convention in Germany, under the working title ''Pac-Man for Nintendo GameCube'', it was then presented to
Namco was a Japanese multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiung, ...
, who took interest and agreed to publish it as a full game. ''Pac-Man Vs.'' was met with generally favorable reviews from critics, who praised its interesting concept, multiplayer and addictive gameplay. Criticism was directed towards its small amount of content and lack of memory card support. It was ported to the Nintendo DS through '' Namco Museum DS'' (2007) and the Nintendo Switch through ''Namco Museum'' (2017).


Gameplay

''Pac-Man Vs.'' is a maze video game. The game requires a
Game Boy Advance The (GBA) is a 32-bit handheld game console developed, manufactured and marketed by Nintendo as the successor to the Game Boy Color. It was released in Japan on March 21, 2001, in North America on June 11, 2001, in the PAL region on June 22, ...
, the
GameCube - Game Boy Advance link cable The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
peripheral, and one to three GameCube controllers to play. Before the game begins, a predetermined score value can be set to either 7,000, 10,000 or 15,000 points, in which the player who reaches this score wins. One of the players will be assigned as Pac-Man, the others being the ghosts. The player controlling Pac-Man uses the Game Boy Advance to play, the objective being to eat all the dots in the maze without being caught by a ghost. Eating large flashing "Power Pellets" will cause the ghosts to turn blue, allowing Pac-Man to eat them for points and send them back to the regeneration box in the middle of the maze. If Pac-Man is caught by a ghost, the person that caught him will become Pac-Man in the next round. Eating a certain amount of pellets will cause a fruit to appear underneath the regeneration box, which Pac-Man can eat for bonus points. The remaining players will take control of the ghosts on the television screen, who must catch Pac-Man before he eats all of the pellets in the maze. If Pac-Man consumes a Power Pellet, the ghosts will turn blue and become slower, and must avoid contact with Pac-Man. The ghosts have a limited field of vision, which can be increased for a limited period of time by eating fruit that appears in the middle of the stage. If there are fewer than four players in the game, uncontrolled ghosts will become gray-colored CPUs that are harmless to Pac-Man — however, a ghost can touch him to tag it with his or her color, which can kill Pac-Man and count towards that player's score. Pac-Man can earn points by eating pellets, vulnerable ghosts and fruit, while ghosts can earn them by eating fruit and catching Pac-Man. Should Pac-Man clear the stage of pellets, the person controlling him will earn 1,600 point bonus and will continue to play as him in the next stage, however Pac-Man will also lose that same amount to a ghost who catches him.
Mario is a character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the ''Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in over 200 video games since his cre ...
(voiced by
Charles Martinet Charles Martinet (, ; born September 17, 1955) is an American actor and voice actor, known for his portrayal of both Mario and Luigi in the ''Super Mario'' video game series since 1992. He is also the voice of other characters in the series suc ...
) appears as an announcer and will commentate on the game, such as when Pac-Man eats a Power Pellet or when a fruit appears in the stage. Six different mazes can be selected, each having different layouts and music.


Development

''Pac-Man Vs.'' was designed by Shigeru Miyamoto and Nintendo Entertainment Analysis & Development (EAD) for the GameCube. A fan of the original '' Pac-Man'' arcade game, Miyamoto designed a tech demo to show off the capabilities of the
GameCube - Game Boy Advance link cable The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii ...
peripheral, where one player controlled Pac-Man and three others controlled the ghosts. A short demo was shown off at the Games Convention in Germany, simply titled ''Pac-Man for Nintendo GameCube'', where it gained a sizable amount of attention. The game took a month to complete, where it was then shown to
Namco was a Japanese multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiung, ...
, who took interest and agreed to publish it as a full game. It was presented at the 2003 Electronic Entertainment Expo (E3), with ''Pac-Man'' creator
Toru Iwatani is a Japanese video game designer who spent much of his career working for Namco. He is best known as the creator of the arcade game ''Pac-Man'' (1980). Early life Iwatani was born in the Meguro ward of Tokyo, Japan on January 25, 1955. While ...
invited to the presentation as a guest. The game was released in Japan on November 27, 2003, in North America on December 2, 2003, and in PAL regions on April 2, 2004. The North American and European versions were exclusively bundled with ''
Pac-Man World 2 is a video game by Namco USA for the Xbox, GameCube, and PlayStation 2, released in 2002. A version of the game for Microsoft Windows was released in 2004, and an isometric sidescroller was made for the Game Boy Advance in 2005. The game is a s ...
'', ''
I-Ninja ''I-Ninja'' is an action video game developed by Argonaut Games and published by Namco. It was released for the Microsoft Windows, PlayStation 2, Xbox and GameCube (in Europe, the game was available only for the PlayStation 2 and Microsoft Windows ...
'' and '' R: Racing Evolution'', while the Japanese version was released as a prize for members of
Club Nintendo Club Nintendo was a customer loyalty program provided by Nintendo. The loyalty program was free to join and provided rewards in exchange for consumer feedback and loyalty to purchasing official Nintendo products. Members of Club Nintendo earned ...
. A remake of the game was released for the Nintendo DS in 2007 as part of '' Namco Museum DS'', using the system's Download Play function for multiplayer. A version for mobile phones was also released that utilized
Bluetooth Bluetooth is a short-range wireless technology standard that is used for exchanging data between fixed and mobile devices over short distances and building personal area networks (PANs). In the most widely used mode, transmission power is limi ...
for multiplayer. A high-definition remake of the GameCube version was released in 2017 for the Nintendo Switch ''Namco Museum'' compilation, requiring two systems to play (one must have the full game while the other must also own either the full game or a free Pac Man VS download app). A single-console mode is also included, where players controlled the ghosts to catch a computer-controlled Pac-Man. The multiplayer aspect of the original GameCube release was re-used for the online battle mode in '' The Legend of Zelda: Phantom Hourglass'' (2007).


Reception

''Pac-Man Vs.'' was met with generally favorable reviews from critics, who praised its clever take on the core gameplay, multiplayer and replay value. It holds a 78/100 on
Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a weighted average). Metacritic was created by Jason Dietz, Marc ...
. ''Nintendo World Report'' called it "a must-have for parties", while '' GamePro'' said it was worth owning for its "posterity" alone. '' IGN'', ''GamePro'' and ''Nintendojo'' praised the game's interesting take on the ''Pac-Man'' gameplay, with ''IGN'' in particular noting that it is "intuitive for anyone regardless of their gaming skill levels". ''Nintendo World Report'' highly praised the game's multiplayer aspect for keeping the gameplay frantic and fast-paced. A similar response was echoed by ''IGN'', who called it "incredibly fun" and said it added to the overall experience. In their review for '' Namco Museum DS'', ''
Retro Gamer ''Retro Gamer'' is a British magazine, published worldwide, covering retro video games. It was the first commercial magazine to be devoted entirely to the subject. Launched in January 2004 as a quarterly publication, ''Retro Gamer'' soon became ...
'' magazine said the package was worth it for ''Pac-Man Vs.'' alone, praising its addictive gameplay and multiplayer focus. ''
Polygon In geometry, a polygon () is a plane figure that is described by a finite number of straight line segments connected to form a closed ''polygonal chain'' (or ''polygonal circuit''). The bounded plane region, the bounding circuit, or the two to ...
'' called it one of the best ''Pac-Man'' games. Despite its praise, the game was criticized for its small amount of content and lack of memory card support. ''Nintendojo'' criticized the game's lack of depth and for not being able to save high scores to a memory card. ''Nintendo World Report'' had a similar response, also criticizing its limited availability to consumers. While ''IGN'' and ''GamePro'' found the commentary from Mario to be annoying, ''Nintendojo'' said that it was helpful for when something happens outside the player's vision, although commented that it was largely unnecessary. ''GamePro'' disliked Pac-Man's slow movement and controls. Several critics would argue that the game being a free extra dismissed much of its criticism, with ''Nintendo World Report'' even saying that there is "not much reason to be disappointed with a lack of features".


Notes


References


External links


Official Japanese website
{{Shigeru Miyamoto 2003 video games GameCube games Maze games Pac-Man Nintendo DS games Nintendo Entertainment Analysis and Development games Mobile games Multiplayer video games Asymmetrical multiplayer video games Video games developed in Japan Video games designed by Shigeru Miyamoto Games with GameCube-GBA connectivity