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Oware is an
abstract strategy game Abstract strategy games admit a number of definitions which distinguish these from strategy games in general, mostly involving no or minimal narrative theme, outcomes determined only by player choice (with no randomness), and perfect informatio ...
among the
mancala The mancala games are a family of two-player turn-based strategy board games played with small stones, beans, or seeds and rows of holes or pits in the earth, a board or other playing surface. The objective is usually to capture all or some ...
family of board games (pit and pebble games) played worldwide with slight variations as to the layout of the game, number of players and strategy of play. Its origin is uncertain but it is widely believed to be of Ashanti origin. Played in the Bono Region,
Bono East Region The Bono East region of Ghana is a new region carved out of the Brong Ahafo region. The capital of the new region is Techiman. This creation of this new region was in fulfillment of a promise made by the New Patriotic Party prior to the 2016 Gh ...
, Ahafo Region, Central Region, Western Region, Eastern Region,
Ashanti Region The Ashanti Region is located in southern part of Ghana and it is the third largest of 16 administrative regions, occupying a total land surface of or 10.2 percent of the total land area of Ghana. In terms of population, however, it is the m ...
of
Ghana Ghana (; tw, Gaana, ee, Gana), officially the Republic of Ghana, is a country in West Africa. It abuts the Gulf of Guinea and the Atlantic Ocean to the south, sharing borders with Ivory Coast in the west, Burkina Faso in the north, and Tog ...
and throughout the
Caribbean The Caribbean (, ) ( es, El Caribe; french: la Caraïbe; ht, Karayib; nl, De Caraïben) is a region of the Americas that consists of the Caribbean Sea, its islands (some surrounded by the Caribbean Sea and some bordering both the Caribbean ...
, oware and its variants have many names - ayò, ayoayo (
Yoruba The Yoruba people (, , ) are a West African ethnic group that mainly inhabit parts of Nigeria, Benin, and Togo. The areas of these countries primarily inhabited by Yoruba are often collectively referred to as Yorubaland. The Yoruba constitute ...
), awalé (
Ivory Coast Ivory Coast, also known as Côte d'Ivoire, officially the Republic of Côte d'Ivoire, is a country on the southern coast of West Africa. Its capital is Yamoussoukro, in the centre of the country, while its largest city and economic centre i ...
,
Benin Benin ( , ; french: Bénin , ff, Benen), officially the Republic of Benin (french: République du Bénin), and formerly Dahomey, is a country in West Africa. It is bordered by Togo to the west, Nigeria to the east, Burkina Faso to the nort ...
), wari (
Mali Mali (; ), officially the Republic of Mali,, , ff, 𞤈𞤫𞤲𞥆𞤣𞤢𞥄𞤲𞤣𞤭 𞤃𞤢𞥄𞤤𞤭, Renndaandi Maali, italics=no, ar, جمهورية مالي, Jumhūriyyāt Mālī is a landlocked country in West Africa. Ma ...
), ouri, ouril or uril (
Cape Verde , national_anthem = () , official_languages = Portuguese , national_languages = Cape Verdean Creole , capital = Praia , coordinates = , largest_city = capital , demonym ...
), warri (Caribbean) Pallanguzhi (India) wali (
Dagbani Dagbani (or Dagbane), also known as Dagbanli and Dagbanle, is a Gur language spoken in Ghana and Northern Togo. Its native speakers are estimated around 3,160,000. It is a compulsory subject in primary and junior high school in the Dagbon King ...
), adji ( Ewe), nchọ/ókwè ( Igbo), ise (
Edo Edo ( ja, , , "bay-entrance" or "estuary"), also romanized as Jedo, Yedo or Yeddo, is the former name of Tokyo. Edo, formerly a ''jōkamachi'' (castle town) centered on Edo Castle located in Musashi Province, became the ''de facto'' capital of ...
), awale ( Ga) (meaning "spoons" in English). A common name in English is awari but one of the earliest Western scholars to study the game, Robert Sutherland Rattray, used the name ''wari''.


Rules

Following are the rules for the ''abapa'' variation, considered to be the most appropriate for serious, adult play.


Equipment

The game requires an oware board and 48 seeds. A typical oware board has two straight rows of six pits, called "houses", and optionally one large "score" house at each end. Each player controls the six houses on their side of the board, and the score house on their end. The game begins with four seeds in each of the twelve smaller houses. Boards may be elaborately carved or simple and functional; they may include a pedestal, or be hinged to fold lengthwise or crosswise and latch for portability and storage with the seeds inside. While most commonly located at either end, scoring houses may be placed elsewhere, and the rows need not be straight. When a board has a hinged cover like a
diptych A diptych (; from the Greek δίπτυχον, ''di'' "two" + '' ptychē'' "fold") is any object with two flat plates which form a pair, often attached by hinge. For example, the standard notebook and school exercise book of the ancient world w ...
, the scoring houses may be carved into the two halves of the cover, and so be in front of the players during play. The ground may also be used as a board; players simply scoop two rows of pits out of the earth. In the
Caribbean The Caribbean (, ) ( es, El Caribe; french: la Caraïbe; ht, Karayib; nl, De Caraïben) is a region of the Americas that consists of the Caribbean Sea, its islands (some surrounded by the Caribbean Sea and some bordering both the Caribbean ...
, the seeds are typically nickernuts, which are smooth and shiny. Beads and pebbles are also sometimes used. In the West, some cheaper sets use oval-shaped
marbles A marble is a small spherical object often made from glass, clay, steel, plastic, or agate. They vary in size, and most commonly are about in diameter. These toys can be used for a variety of games called ''marbles'', as well being placed in mar ...
. Some tourist sets use
cowrie shell Cowrie or cowry () is the common name for a group of small to large sea snails, marine gastropod mollusks in the family Cypraeidae, the cowries. The term ''porcelain'' derives from the old Italian term for the cowrie shell (''porcellana'') ...
s.


Objective

The game starts with four seeds in each house. The objective of the game is to capture more seeds than one's opponent. Since the game has only 48 seeds, capturing 25 is sufficient to win the game. Since there is an even number of seeds, it is possible for the game to end in a draw, where each player has captured 24.


Sowing

Example turn: ''The lower player prepares to sow from E.'' ''After sowing, e, d, and c are captured but not a.''
Players take turns moving the seeds. On a turn, a player chooses one of the six houses under their control. The player removes all seeds from that house, and distributes them, dropping one in each house counter-clockwise from this house, in a process called ''sowing''. Seeds are not distributed into the end scoring houses, nor into the house drawn from. The starting house is always left empty; if it contained 12 (or more) seeds, it is skipped, and the twelfth seed is placed in the next house. The diagram shows the result of sowing from house ''E''. Knowing the number of seeds in each house is, of course, important to game play. When there are many seeds in a house, sometimes enough to make a full lap of the board or more, they cannot easily be counted by eye, and their number is often guarded by the player who controls that house. This may be done by repeatedly moving the seeds in the house. A player may count the seeds when contemplating a move; in such cases the last few are usually counted in the hand to avoid revealing their number.


Capturing

In Oware Abapa, capturing occurs only when a player brings the count of an opponent's house to exactly two or three with the final seed he sowed in that turn. This always captures the seeds in the corresponding house, and possibly more: If the previous-to-last seed also brought an opponent's house to two or three, these are captured as well, and so on until a house is reached which does not contain two or three seeds or does not belong to the opponent. The captured seeds are placed in the player's scoring house (or set aside if the board has no scoring houses). However, if a move would capture all of an opponent's seeds, the capture is forfeited since this would prevent the opponent from continuing the game, and the seeds are instead left on the board. (However, see discussion on Grand Slam variations below). In the adjacent diagram, the lower player would capture all the seeds in houses ''e'', ''d'', and ''c'' but not b (as it has four seeds) or ''a ''(since it is not contiguous to the other captured houses).


Let the opponent play

The proscription against capturing all an opponent's seeds is related to a more general idea, that one ought to make a move that allows the opponent to continue playing. If an opponent's houses are all empty, the current player must make a move that gives the opponent seeds. If no such move is possible, the current player captures all seeds in their own territory, ending the game.


Winning

The game is over when one player has captured 25 or more seeds, or each player has taken 24 seeds (draw). If both players agree that the game has been reduced to an endless cycle, the game ends when each player has seeds in his holes and then each player captures the seeds on their side of the board.


Variations


"Grand slam" variations

A grand slam is capturing all of an opponent's seeds in one turn. There are variations to the rule that applies, which may be one of the following: # Grand slam captures are not legal moves. # Such a move is legal, but no capture results. International competitions often follow this rule. # Grand slam captures are allowed, however, all remaining stones on the board are awarded to the opponent. # Such a move is legal, but the last (or first) house is not captured. Various other rules also exist. Variations allowing Grand slams to end the game are strongly solved by Henri Bal and John Romein at the
Vrije Universiteit The Vrije Universiteit Amsterdam (abbreviated as ''VU Amsterdam'' or simply ''VU'' when in context) is a public research university in Amsterdam, Netherlands, being founded in 1880. The VU Amsterdam is one of two large, publicly funded research ...
in
Amsterdam Amsterdam ( , , , lit. ''The Dam on the River Amstel'') is the capital and most populous city of the Netherlands, with The Hague being the seat of government. It has a population of 907,976 within the city proper, 1,558,755 in the urban ar ...
in 2002; either side can force a draw. One commercial version was marketed in 1964 by 3M, as the board game
Oh-Wah-Ree ''Oh-Wah-Ree'' is a mancala variant - a strategy board game designed by Alex Randolph and published in 1962 by 3M as part of their bookshelf game line. The name "Oh-Wah-Ree" is taken from ''Oware'', a typical West African game for which it is base ...
.


History and society

Oware is perhaps the most widespread game in the
mancala The mancala games are a family of two-player turn-based strategy board games played with small stones, beans, or seeds and rows of holes or pits in the earth, a board or other playing surface. The objective is usually to capture all or some ...
family of games. Considered the national game of Bono State, Ashanti City-State, oware is said to derive its name — which literally means "he/she marries" — from a legend in the
Akan language Akan () is a Central Tano language and the principal native language of the Akan people of Ghana, spoken over much of the southern half of Ghana. About 80% of Ghana's population can speak Akan, and about 44% of Ghanaians are native speakers. ...
and Twi, the language of the
Akan people The Akan () people live primarily in present-day Ghana and Ivory Coast in West Africa. The Akan language (also known as ''Twi/Fante'') are a group of dialects within the Central Tano branch of the Potou–Tano subfamily of the Niger–Con ...
, about a man and a woman who played the game endlessly and, so as to be able to stay together and continue playing, they married. Reflecting traditional African values, players of oware encourage participation by onlookers, making it perhaps the most social two-player abstract. In recreational play, it is normal for spectators to discuss the game in progress and to advise the players. Games may provide a focus for entertainment and meeting others. The game, or variations of it, also had an important role in teaching
arithmetic Arithmetic () is an elementary part of mathematics that consists of the study of the properties of the traditional operations on numbers— addition, subtraction, multiplication, division, exponentiation, and extraction of roots. In the 19th ...
to African children.


See also

* Pallanguzhi *
Kalah Kalah is a modern variation in the ancient Mancala family of games, the oldest known version having been found carved into a stone tablet in the 16th-century BCE pyramid of Cheops. The Kalah variation was developed in the United States by Willia ...


References


External links


Tutorialweb-based Oware (Javascript) with optional computer players
Rules, options, and Oware history and background available via menu.
Oware online by PlayOK
Multiplayer, real-time Oware game with human opponents
Oware on boardgamegeekOh-Wah-Ree on boardgamegeek
{{Authority control Ghanaian culture Solved games Traditional mancala games