Overload (video game)
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''Overload'' is a 3D
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
developed and released by Revival Productions for
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,
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and
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on May 31, 2018. A version for PlayStation 4 was released on October 16. It features
six degrees of freedom Six degrees of freedom (6DOF) refers to the six mechanical degrees of freedom of movement of a rigid body in three-dimensional space. Specifically, the body is free to change position as forward/backward (surge), up/down (heave), left/right ...
movement in a 3D environment with
zero gravity Weightlessness is the complete or near-complete absence of the sensation of weight. It is also termed zero gravity, zero G-force, or zero-G. Weight is a measurement of the force on an object at rest in a relatively strong gravitational f ...
, allowing the player to move and rotate in any direction. The game is set primarily on the
moons of Saturn The moons of Saturn are numerous and diverse, ranging from tiny moonlets only tens of meters across to enormous Titan, which is larger than the planet Mercury. Saturn has 83 moons with confirmed orbits that are not embedded in its rings—of ...
, where facilities have sent out distress signals about the mining robots turning hostile. The game, which has been described as a ' spiritual successor' to the video games ''
Descent Descent may refer to: As a noun Genealogy and inheritance * Common descent, concept in evolutionary biology * Kinship, one of the major concepts of cultural anthropology **Pedigree chart or family tree ** Ancestry ** Lineal descendant **Heritag ...
'' and ''
Descent II ''Descent II'' is a 1996 first-person shooter game developed by Parallax Software and first published for DOS by Interplay Productions. For the PlayStation (console), PlayStation, it is known as ''Descent Maximum''. It is the second installme ...
'', received generally favorable reviews on release.


Gameplay

The gameplay of the game is similar to the ''Descent'' series. The player is tasked with controlling a gunship in
zero gravity Weightlessness is the complete or near-complete absence of the sensation of weight. It is also termed zero gravity, zero G-force, or zero-G. Weight is a measurement of the force on an object at rest in a relatively strong gravitational f ...
inside a variety of mining facilities and cave areas, fighting hostile worker robots (called ''autonomous operators'' in the game) and finding possible survivors in cryostasis tubes. Every level has an objective to complete, with most levels carrying over the traditional goal of destroying the reactor powering the facility and escaping before the reactor meltdown destroys the entire facility. Levels may also feature alternative objectives, such as destroying every hostile robot in a level, destroying a
boss Boss may refer to: Occupations * Supervisor, often referred to as boss * Air boss, more formally, air officer, the person in charge of aircraft operations on an aircraft carrier * Crime boss, the head of a criminal organization * Fire boss, ...
or simply finding and reaching the exit. The game in its core is a
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the p ...
with a fully
three-dimensional Three-dimensional space (also: 3D space, 3-space or, rarely, tri-dimensional space) is a geometric setting in which three values (called ''parameters'') are required to determine the position of an element (i.e., point). This is the informa ...
environment, but with
six degrees of freedom Six degrees of freedom (6DOF) refers to the six mechanical degrees of freedom of movement of a rigid body in three-dimensional space. Specifically, the body is free to change position as forward/backward (surge), up/down (heave), left/right ...
movement in zero gravity, allowing the player to move and rotate in any direction, which demands spatial awareness skills from the players. The enemy robots share a similar movement model. To assist in navigating around the level, the player can call up a ''Holo-Guide'', a holographic bot that can lead the player to a destination (similar to the ''Guide-Bot'' of ''
Descent II ''Descent II'' is a 1996 first-person shooter game developed by Parallax Software and first published for DOS by Interplay Productions. For the PlayStation (console), PlayStation, it is known as ''Descent Maximum''. It is the second installme ...
''), and a fully three-dimensionally rendered ''automap'', based on a similar feature seen in ''
Descent Descent may refer to: As a noun Genealogy and inheritance * Common descent, concept in evolutionary biology * Kinship, one of the major concepts of cultural anthropology **Pedigree chart or family tree ** Ancestry ** Lineal descendant **Heritag ...
'', showing the areas of the level that the player has already discovered or spotted. In order to progress in most levels, the player is required to collect access keys to open doors to access further areas. The levels also contain a variety of secret areas behind camouflaged doors, some of which may be locked and require a puzzle to be solved in order to unlock them. ''Overload'' also features an upgrade system. Upgrade points are scattered around the levels, mostly behind secret areas, and are also given for completing certain tasks, such as finding all of the survivor cryostasis tubes. The player can upgrade the gunship with these points between levels, with upgrades available for both the weapons and the ship itself. If the player racks up too much damage and depletes the gunship's armor, the ship is destroyed. The player is then required to load from an earlier save (single-player campaign only) or to restart the level. There are two single-player modes in the game. The first is the ''Cronus Frontier'' campaign featuring 16 levels and three bosses, while the second is ''Challenge Mode'', a
survival mode Survival mode, or horde mode, is a game mode in a video game in which the player must continue playing for as long as possible without dying in an uninterrupted session while the game presents them with increasingly difficult waves of challenges ...
taking place in twelve different levels. The Challenge Mode features two modes of its own, ''Infinite'' and ''Countdown'', and its levels are smaller than those of the campaign. The campaign story features full
voice acting Voice acting is the art of performing voice-overs to present a character or provide information to an audience. Performers are called voice actors/actresses, voice artists, dubbing artists, voice talent, voice-over artists, or voice-over talent ...
in English, with subtitles available in the other languages supported by the game. Once the campaign has been completed, it can be played again with increased difficulty and the upgrades the player collected from the first playthrough. Challenge Mode also features an online leaderboard, where scores of the players can be categorized by level, difficulty and mode.
Keyboard Keyboard may refer to: Text input * Keyboard, part of a typewriter * Computer keyboard ** Keyboard layout, the software control of computer keyboards and their mapping ** Keyboard technology, computer keyboard hardware and firmware Music * Musi ...
, mouse,
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and joystick controls are among those supported. The game also supports
virtual reality Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), e ...
with both the
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and the
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. ''Overload'' features
online multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or ...
with three modes: ''Head to Head'', ''Anarchy'' and ''Team Anarchy''. The game, which uses a
client–server model The client–server model is a distributed application structure that partitions tasks or workloads between the providers of a resource or service, called servers, and service requesters, called clients. Often clients and servers communicate ove ...
, can be played on online servers, featuring both public and private matches, or over a LAN. Cross-platform multiplayer is supported between the supported computer platforms, and in addition, PC players are able to play with PlayStation 4 and
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
players, but players of these consoles cannot play with each other. The game supports user-created levels, which can be created with an official level editor.


Plot

The game begins in 2118 with a multi-purpose service vessel (MPSV) approaching Ymir, one of the moons of Saturn. The vessel, called Iberia, is registered to Cronus Frontier, a colony located on the moons of Saturn that was established eleven years prior by Juno Offworld Automation, a corporation working in the space industry, of which Cronus Frontier is a subsidiary. The colony consists of the outer moons of Ymir, Tarvos, Skoll, and Phoebe, Titan, and the inner moons of Tethys and Enceladus. The outer moons are mostly uninhabited mining installations on the fringes of Saturn’s orbit. Saturn’s largest moon Titan houses the majority of the colonial population along with the astrophysics, manufacturing, particle physics, metallurgical, and administrative operations. Lastly, the inner moons of Tethys and Enceladus hold the colony’s secretive advanced research and gas mining operations, respectively. The unnamed protagonist awakes from cryostasis with neurological damage and amnesia, and is informed by Mara, a self-described synthetic intelligence construct on the Iberia, that the vessel is now in the orbit of Ymir and has arrived to help those in the mining facility on the moon after receiving a distress signal from its staff. The distress signal stated that the autonomous operators used for mining and security purposes have malfunctioned, turned hostile, and attacked the human employees currently working inside the facility. In accordance with interplanetary treaty, the Iberia is obligated to respond to the distress signal. The protagonist is supplied with a Kodachi light gunship, a small, highly maneuverable but heavily-armed spacecraft capable of navigating the mines and installations of Chronus Frontier. After the initial rescue operation at Ymir, the player quickly becomes aware of the contentious relationship between Chronus Frontier CEO Gabriel Kantor and parent company Juno Offworld. Kantor had evidently become increasingly paranoid and irritated with Juno’s interference in Chronus Frontier’s development. As a result, Kantor threatens Juno with a destructive computer virus. In response, the Iberia receives a transmission from Juno Offworld headquarters to overload the reactor cores of all Chronus Frontier facilities, resulting in explosions that will pulverize the respective facility. Strangely, Juno does not explicitly specify to also rescue survivors. Therefore, Mara appends the secondary objective to acquire all surviving personnel who have fled to cryostasis tubes. The Iberia is also unable to establish contact with the other colonists on Titan, as communications are mysteriously garbled. At the outer moons, the player discovers that Kantor ordered a massive buildup of security-based auto-ops as well as the development of new military-grade operators, believing that the colony was under imminent threat of attack. Kantor also ordered that full radio-silence would be observed between all colony facilities, forbid evacuation of the colony, and became obsessed with the loyalty of his subordinates. Upon arriving at Titan, Mara ascertains that the Iberia’s communication with Titan was scrambled in both directions, indicating some form of sabotage aboard the Iberia. The player also continues to fail to recover from his amnesia. Regardless, the auto-ops at Titan have also become hostile and forced survivors into cryostasis. Through audio-logs of the chief Titan personnel, the player discovers that Kantor ordered each Titan operation to manufacturer an individual piece of new, exotic technology. For example, the Titan Forge would craft components for new auto-op designs, while Titan Collider would develop an immensely destructive energy weapon known as the Thunderbolt. Kantor apparently became increasingly belligerent and abusive to his engineers and scientists, demanding that they risk their lives to complete the new projects. Simultaneously, Kantor claimed to be the inventor of the new tech. At the administrative complex of Titan Harbour, the player discovers that a hydro-geologist named Harper Eames, who was working closely with Kantor on a mysterious project on Enceladus, secretly requested that a small shipment of unknown contents be transferred to the Iberia along with shuttle pilot Alex Warden shortly before it departed from the colony. After destroying the entirety of the Titan facilities, the Iberia departs for the inner moon of Tethys. En route, Mara recovers an audio-log from the chief scientist on Tethys, revealing that a crashed alien craft was discovered in the ice below the Enceladus facility. The player also discovers that Kantor was responsible for the deaths of a construction crew who also discovered the alien wreckage by sabotaging their shuttlecraft. This was in order to prevent Juno Offworld from learning about the discovery of the alien ship. The message also specifies that the alien craft had the capacity for three artificial intelligence cores called sovereigns. Kantor then aggressively utilized the capabilities of Chronus Frontier to reconstruct the alien technology, under the falsehood that he had invented it. Finally proceeding to the last-remaining base of Enceladus to confront Kantor, the Iberia receives another message from Juno Offworld Headquarters. The message commands that the Iberia stand down and return to the outer moon of Ymir. Suspicious of the orders, Mara is able to override the command and deploys the player into the Enceladus facility. The player nearly intercepts Kantor at the alien craft excavation site, but discovers that he has reconstructed an interstellar portal connecting to a different part of the galaxy. The intense gravimetric distortion from the portal destroys the Enceladus base as the player enters the portal. The player recovers an audio log from Harper Eames that confirms that Kantor is in possession of the first of three sovereign cores. Eames hid the second sovereign on board the Iberia while the third was never discovered. Kantor sadistically confesses that he used his brutal new auto-op design to kill Eames and others whom for he had no further use. On the other side of the portal, the player emerges into the interior of an alien structure of massive proportions. Now aware of the player’s presence, Kantor directly contacts the player via radio, believing him to be a pirate or operative from a competing mining corporation. After recollecting the Kodachi gunship, Kantor is able to ascertain that the amnesia-stricken pilot is in fact Alex Warden, a shuttle pilot formerly of Chronus Frontier. Kantor’s revelation is a catalyst for Warden to recall the entirety of his memories. Kantor explains that the aliens are a race of sentient machines that assimilate the consciousness of civilizations, and he believes that pursuing the alien technology will accelerate the evolution of humanity by hundreds of thousands of years. As the player pursues Kantor through the maze-like and dangerous alien structure, Kantor is evidently seized by the first sovereign and his consciousness assimilated into its own. In his final moments of lucidity, the Kantor-sovereign intelligence determines that the missing third sovereign is on the moon of Ymir. The first sovereign taunts Warden by falsely claiming that its legions have already overrun and enslaved humanity. The first sovereign also reveals that its sister core, the second sovereign, was responsible for Iberia’s redeployment to Chronus Frontier and masqueraded as Juno Offworld in order to take vengeance upon the colony. It also aborted Warden’s cryostasis diagnostics to prevent the pilot from morally objecting to the colony’s destruction. Unshaken, Warden destroys the first sovereign and finds a portal to return to Ymir, which is being utilized by the alien machines as a staging point to launch an invasion of humanity. Warden emerges on Ymir, finding it overrun with alien machines and the Iberia now in orbit. The second sovereign, still on Iberia, briefly took control of the ship and forced it to Ymir, while the third sovereign has attached itself to the still-intact reactor core of the Ymir base. Warden attacks the reactor but is unable to overload it. At this point, the game will conclude in one of two ways. If the player rescued a majority number of survivors from Chronus Frontier, they will construct a warhead and fire it from the Iberia to annihilate Ymir along with the third sovereign. The Iberia will then return to Juno Offworld headquarters, having isolated the second sovereign from its systems. If, however, the player neglected to conduct rescue efforts, Mara will be forced to crash the Iberia into the Ymir installation. The blast is not sufficient to completely destroy the sovereign, and rescue crews from Juno Offworld discover pieces of the sovereigns intact on Ymir. In this ending, Warden is also forced to undergo cryostasis once again in the Kodachi gunship, and is unable to warn the Juno crews.


Development

Members of Revival Productions, the studio behind the game, include founders Matt Toschlog and Mike Kulas, who started
Parallax Software Deep Silver Volition, LLC (formerly Parallax Software Corporation and Volition, Inc.) is an American video game developer based in Champaign, Illinois. Mike Kulas and Matt Toschlog founded the company as Parallax Software in June 1993, developi ...
, the company behind the first two ''Descent'' titles, as well as Luke Schneider from Radian Games. The development for ''Overload'' started out as an idea to create a tunnel shooter for the 20th anniversary of the release of ''Descent'', with the idea slowly shifting into that of a
6DOF Six degrees of freedom (6DOF) refers to the six mechanical degrees of freedom of movement of a rigid body in three-dimensional space. Specifically, the body is free to change position as forward/backward (surge), up/down (heave), left/right ...
game with
virtual reality Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), e ...
support and eventually into a Descent-like game. The project started with Mike Kulas, Matt Toschlog and Luke Schneider in an email discussion, with Schneider being the one to come up with the name ''Overload''. In September 2014, Toschlog announced to former
Parallax Software Deep Silver Volition, LLC (formerly Parallax Software Corporation and Volition, Inc.) is an American video game developer based in Champaign, Illinois. Mike Kulas and Matt Toschlog founded the company as Parallax Software in June 1993, developi ...
employees about the project and the establishment of Revival Productions. While the project was put on hold for some time, it continued as Chris Claflin, a former artist at Volition (one of the two companies Parallax Software originally split into), joined the project. The four launched their Kickstarter campaign on February 10, 2016. The project was partially funded with $306,537 raised from 4,896 backers on March 12. The game was originally single-player only, but a free multiplayer expansion was first promised to all Kickstarter backers and eventually to all game owners. The user interface was particularly inspired by ''
Elite Dangerous ''Elite Dangerous'' is a space flight simulation game developed and published by Frontier Developments. The player takes the role of a pilot (colloquially referred to as "Commander" or "CMDR") of a spaceship, and explores a realistic 1:1 scale, ...
'' and
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s of
fighter jets Fighter aircraft are fixed-wing military aircraft designed primarily for air-to-air combat. In military conflict, the role of fighter aircraft is to establish air superiority of the battlespace. Domination of the airspace above a battlefield ...
. Among the people who developed the music and sound effects for ''Overload'' were Dan Wentz and
Allister Brimble Allister Brimble is a British video game music composer. He began composing music and sound effects for the video game industry in the mid-1980s. He also produced various audio tracks, as "Brimble's Beats", that were distributed on cover disks ...
, who worked on the original sound design and MIDI music of ''Descent'', and Jerry Berlongieri, who worked on the music of ''
Descent 3 ''Descent 3'' (stylized as ''Descent³'') is a first-person shooter video game developed by Outrage Entertainment and published by Interplay Entertainment. It was originally released for Microsoft Windows in North America on June 17, 1999. ''D ...
''. In February 2016, Dan Wentz released previews for the game soundtrack via his
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account. The game is developed with
Unity 5 Unity is a cross-platform game engine developed by Unity Technologies, first announced and released in June 2005 at Apple Worldwide Developers Conference as a Mac OS X game engine. The engine has since been gradually extended to support a varie ...
. A 'playable teaser' was released on March 7, 2016 via the Steam distribution platform and a second demo showcasing VR features of the game was demonstrated at
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in September. The game was made available on Steam via the
early access Early access, also known as alpha access, alpha founding, paid alpha, or game preview, is a funding model in the video game industry by which consumers can purchase and play a game in the various pre-release development cycles, such as pre-alph ...
model in March 2017. The early access version received several updates through 2017 and 2018. The Windows, macOS and Linux versions of ''Overload'' were released on May 31, 2018, while the versions for PlayStation 4 and
Xbox One The Xbox One is a home video game console developed by Microsoft. Announced in May 2013, it is the successor to Xbox 360 and the third base console in the Xbox series of video game consoles. It was first released in North America, parts of ...
came later in Q3 2018. Revival Productions closed their doors after Overload was released and merged the company back into Volition Inc./Parallax Software.


Reception

When the game was first announced, it was described as a 'spiritual successor' to ''
Descent Descent may refer to: As a noun Genealogy and inheritance * Common descent, concept in evolutionary biology * Kinship, one of the major concepts of cultural anthropology **Pedigree chart or family tree ** Ancestry ** Lineal descendant **Heritag ...
'' and ''
Descent II ''Descent II'' is a 1996 first-person shooter game developed by Parallax Software and first published for DOS by Interplay Productions. For the PlayStation (console), PlayStation, it is known as ''Descent Maximum''. It is the second installme ...
''. On release, the game received positive coverage from '' Rock, Paper, Shotgun'' and ''
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'', with Dominic Tarason of the former calling it "very good". ''Metacritic'' states that the game received "generally favorable reviews". ''
4Players ''4Players'' is a German online magazine that provides news and reviews of video games and related content. Established in August 2000, ''4Players'' is owned by the Hamburg-based company 4Players GmbH, an indirect subsidiary of the Marquard Grou ...
'' praised the music as well as the level and sound design, while criticizing the lack of variety. ''
GameStar ''GameStar'' is a monthly-released PC gaming magazine in Germany. It is the best-selling German-language magazine focused on PC gaming and it also hosts the largest video gaming-related portal in the German-speaking internet. Content The pri ...
'' was less positive, criticizing the repetitive gameplay and the excessive difficulty of the later levels.


References


External links

* {{Official website, http://playoverload.com 2018 video games Crowdfunded video games Early access video games First-person shooter multiplayer online games First-person shooters HTC Vive games Kickstarter-funded video games Linux games MacOS games Multiplayer and single-player video games Multiplayer online games Oculus Rift games PlayStation 4 games Video games about robots Fiction set on Saturn's moons Fiction about the Solar System Video games developed in the United States Video games scored by Allister Brimble Video games scored by Jerry Berlongieri Video games set on Titan (moon) Video games with 6 degrees of freedom Video games with cross-platform play Windows games Xbox One games Space combat simulators