Online creation, also referred to as OLC, online coding, online building, and online editing, is a software feature of MUDs that allows users to edit a virtual world from within the game itself. In the absence of online creation, content is created in a text editor or level editor, and the program generally requires a restart in order to implement the changes.
1 Online creation as original content 2 History
2.1 Origins 2.2 Other online creation systems 2.3 Post Text-based MUD
3 Prevalence 4 References 5 External links
Online creation as original content
An aspect of online creation that separates it from "mere game play"
is that online creation systems can generally be used to create new
content — new objects, new locations, new creatures — rather than
simply creating instances of predefined items in the game world. Some
have observed that certain forms of online creation — notably those
associated with creating new commands — can threaten the stability
of the server.
The first publicly available
"Monster allows players to do something that very few, if any, other games allow: the players themselves create the fantasy world as part of the game. Players can create objects, make locations, and set up puzzles for other players to solve. Game mechanisms allow players to:
Create and describe new objects and locations Specify how game objects function Provide text descriptions for events that may happen
Further modifications could be made via the menu-based Customize
For rooms, the name, primary and secondary descriptions could be
changed. A mystery message could be added to a room that would be
displayed when a magic object was brought into a room by a player.
Trapdoors could be created to bounce players to a named exit
(triggered by a random chance) or for bouncing dropped objects to
For exits, one could set multiple aliases (i.e. nnorthroad) as well
as extended descriptions. Player traversal of exits could be blocked
or allowed if a magic object was defined on the exit. Success and
failure messages for attempted traversal could be defined as well as
the messages other players saw when a player entered or came out of an
exit. Exits could be marked concealed and/or flagged as doors to
require the player to attempt to open a door or search the room for
For objects, one could edit the description, the article to be used
with it (i.e. 'a', 'an', 'some'), and an extended description shown
upon closer examination. A magic object or magic room could be defined
that would allow or prevent an object from being picked up or used
unless inside a specific place. Like exits, success and failure
messages could be defined for 'getting' or 'using' an object. An
object's type could be set which allowed pre-programmed behavior.
Other online creation systems
Other MUD-like systems that allow creation of online content have
followed. Some of these are simply alternative implementations, and
others provide significant new features.
Monster heavily influenced the design of TinyMUD. Tiny
It's an emerging rule of thumb that suggests that if you get a group of 100 people online then one will create content, 10 will "interact" with it (commenting or offering improvements) and the other 89 will just view it.
The principals of
^ Bartle, Richard (1990). "Interactive Multi-User Computer Games".
Retrieved 2 October 2006.
^ Bartle, Richard (2003-07-15). Designing Virtual Worlds. New Riders.
p. 9. ISBN 0-13-101816-7. Monster (by
Rich Skrenta at
Northwestern University) was unusual in that it was written
independently of the general
TinyMUX Wiki MUSHcode help, Server details, and indepth articles for the four major MUSH codebases. MUSHCode.com MUSHcoding and MUSH related resources. Monster's Web Home "A brief guide to TinyMud" by Jennifer Stone and Rusty Wright
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